Create new entity structs for NPCs

This commit is contained in:
octorock
2023-07-05 21:34:08 +02:00
parent 0d6b9052ba
commit 488196754e
116 changed files with 4001 additions and 3461 deletions
+4 -4
View File
@@ -49,10 +49,10 @@ void CameraTarget(Entity* this) {
u32 uVar2 = gPlayerState.field_0x27[0] > 0;
switch (gFuseInfo._0) {
case 0:
case 1:
case 2:
switch (gFuseInfo.fusionState) {
case FUSION_STATE_0:
case FUSION_STATE_1:
case FUSION_STATE_2:
if ((gMessage.doTextBox & 0x7f) == 0) {
break;
}