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Create new entity structs for NPCs
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@@ -49,10 +49,10 @@ void CameraTarget(Entity* this) {
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u32 uVar2 = gPlayerState.field_0x27[0] > 0;
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switch (gFuseInfo._0) {
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case 0:
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case 1:
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case 2:
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switch (gFuseInfo.fusionState) {
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case FUSION_STATE_0:
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case FUSION_STATE_1:
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case FUSION_STATE_2:
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if ((gMessage.doTextBox & 0x7f) == 0) {
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break;
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}
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