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https://github.com/zeldaret/tmc
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sort out functions.h
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@@ -38,20 +38,6 @@ static_assert(sizeof(struct_02000010) == 0x20);
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extern struct_02000010 gUnk_02000010;
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typedef struct {
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u16 type;
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u8 field_0x2[4];
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s16 playerXPos;
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s16 playerYPos;
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u8 field_0xa;
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u8 area;
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u8 room;
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u8 playerLayer;
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u8 field_0xe;
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u8 playerState;
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u16 transitionSFX;
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} ScreenTransitionData;
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typedef struct {
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u8 active;
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u8 field_0x1;
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