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https://github.com/zeldaret/tmc
synced 2026-07-10 07:06:52 -04:00
sort out functions.h
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@@ -1,6 +1,7 @@
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#include "save.h"
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#include "object.h"
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#include "functions.h"
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#include "item.h"
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extern void (*const gUnk_08123EC0[])(Entity*);
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extern void (*const gUnk_08123EEC[])(Entity*);
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@@ -1,6 +1,7 @@
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#include "object.h"
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#include "functions.h"
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#include "message.h"
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#include "item.h"
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extern void (*const BookActionFuncs[])(Entity*);
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extern s8 const gUnk_08123D94[];
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@@ -2,6 +2,8 @@
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#include "structures.h"
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#include "functions.h"
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void sub_0809F814(u32 r0);
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extern void sub_0809F7BC(Entity*);
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extern void sub_0809F7F4(Entity*);
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extern void (*gUnk_08124798[])(Entity*);
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@@ -6,7 +6,7 @@
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void GreatFairy_InitializeAnimation(Entity*);
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Entity* GreatFairy_CreateForm(Entity*, u32, u32);
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void sub_080873D0();
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void sub_080873D0(Entity*);
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extern void (*const GreatFairy_Main[])(Entity*);
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extern void (*const GreatFairy_Behaviors[])(Entity*);
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extern void (*const GreatFairy_WingsBehaviors[])(Entity*);
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@@ -2,6 +2,7 @@
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#include "entity.h"
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#include "flags.h"
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#include "functions.h"
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#include "item.h"
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static void sub_0808E6A0(Entity*);
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static void sub_0808E6E4(Entity*);
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@@ -6,6 +6,7 @@ extern void sub_080A2CC0(Entity*, Entity**, u16*);
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extern u16 gUnk_08123318[];
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static void sub_08097B24(Entity* this);
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static u32 sub_08097ADC(Entity* this);
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void LilypadSmall(Entity* this) {
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u32 rand;
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@@ -30,7 +31,7 @@ void LilypadSmall(Entity* this) {
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}
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}
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u32 sub_08097ADC(Entity* this) {
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static u32 sub_08097ADC(Entity* this) {
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if ((gPlayerState.flags & PL_MINISH) == 0) {
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return 0;
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} else if (EntityInRectRadius(this, &gPlayerEntity, 8, 8) == 0) {
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@@ -1,7 +1,7 @@
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#include "object.h"
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#include "functions.h"
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extern void sub_08086A6C();
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extern void sub_08086A6C(Entity*);
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extern void (*gUnk_081206C4[99])(Entity*);
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@@ -5,6 +5,7 @@
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#include "message.h"
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#include "functions.h"
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#include "screen.h"
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#include "item.h"
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extern u8 gUnk_08114F30[];
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extern u8 gUnk_08114F34[];
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@@ -1,6 +1,7 @@
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#include "entity.h"
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#include "player.h"
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#include "functions.h"
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#include "item.h"
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extern void (*gUnk_08124824[])(Entity*);
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@@ -14,5 +14,5 @@ void sub_0809F2A0(Entity* this) {
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SetTile(0x4069, COORD_TO_TILE(this), this->collisionLayer);
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}
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void nullsub_537() {
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void nullsub_537(Entity* this) {
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}
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