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https://github.com/zeldaret/tmc
synced 2026-08-18 21:48:21 -04:00
added bow_state :)
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@@ -69,15 +69,15 @@ void SwordParticle_Action1(SwordParticleEntity* this) {
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u32 tmp2;
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if (super->type2 != 0) {
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if ((gPlayerState.field_0x1f[2] == 0) || ((gPlayerState.attack_status & 0x80) != 0)) {
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if ((gPlayerState.bow_state == 0) || ((gPlayerState.attack_status & 0x80) != 0)) {
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DeleteThisEntity();
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}
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if (gPlayerState.field_0x1f[2] >= 0x50) {
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if (gPlayerState.bow_state >= 0x50) {
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super->spriteSettings.draw = 1;
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tmp1 = gPlayerState.field_0x1f[2];
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tmp1 = gPlayerState.bow_state;
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ptr = gUnk_081217D8;
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} else {
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if (gPlayerState.field_0x1f[2] != 0) {
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if (gPlayerState.bow_state != 0) {
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super->spriteSettings.draw = 0;
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return;
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}
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