mirror of
https://github.com/zeldaret/tmc
synced 2026-09-06 11:05:07 -04:00
railtrack.c
This commit is contained in:
+196
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#include "global.h"
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#include "entity.h"
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#include "link.h"
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#include "flags.h"
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#include "textbox.h"
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#include "room.h"
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typedef struct {
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u32 unk;
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u32 entityCount;
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} struct_03003DB8;
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typedef struct {
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u8 filler[8];
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u8 unk;
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} struct_030010A0;
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typedef struct {
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u32 unk;
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u32 unk2;
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} struct_08064050;
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extern void sub_08063D24(Entity*);
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extern void sub_0806ED78(Entity*);
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extern u32 GetFacingDirection(Entity*, Entity*);
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extern u32 sub_0806F5A4(u32);
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extern void sub_0806EE20(Entity*);
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extern void sub_08064428(Entity*);
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extern u32 sub_0805ACC0(Entity*);
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extern void sub_0807DDAC(Entity*, u32);
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extern void sub_0807DDE4(Entity*);
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extern void sub_0807000C(Entity*);
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extern void (*const gUnk_0810F544[])(Entity*);
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extern void (*const gUnk_0810F550[])(Entity*);
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// entity count
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extern u8 gUnk_03003DBC;
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extern SpriteLoadData gUnk_0810F524[];
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extern void* gUnk_0810F6BC[];
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extern struct_030010A0 gUnk_030010A0;
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void Guard(Entity *this)
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{
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if ((this->flags & 2) != 0) {
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gUnk_0810F544[this->action](this);
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}
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else {
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sub_08063D24(this);
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}
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}
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void sub_08063D24(Entity *this)
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{
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gUnk_0810F550[this->action](this);
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sub_0806ED78(this);
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}
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NAKED
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void sub_08063D44(Entity* this) {
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asm(".include \"asm/non_matching/guard/sub_08063D44.inc\"");
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}
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void sub_08063DC8(Entity *this)
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{
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if ((this->entityType).form == 0xff) {
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this->action = 2;
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this->actionDelay = 0x1e;
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this->animationState = sub_0806F5A4(GetFacingDirection(this,&gLinkEntity));
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InitAnimationForceUpdate(this, this->animationState + 4);
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}
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else {
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sub_0806EE20(this);
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if (this->field_0x3e != this->animationState) {
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this->animationState = this->field_0x3e;
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InitializeAnimation(this, this->animationState + 4);
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}
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else {
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GetNextFrame(this);
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}
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if (this->interactType != 0) {
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this->action = 3;
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this->interactType = 0;
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InitializeAnimation(this, sub_0806F5A4(GetFacingDirection(this,&gLinkEntity)));
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sub_08064428(this);
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}
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}
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}
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void sub_08063E54(Entity *this)
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{
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if (--this->actionDelay == 0) {
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SetRoomFlag(0xf);
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}
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}
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void sub_08063E6C(Entity *this)
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{
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if ((gTextBox.doTextBox & 0x7f) == 0) {
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this->action = 1;
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InitializeAnimation(this, this->animationState + 4);
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}
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}
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NAKED
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void sub_08063E90(Entity* this) {
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asm(".include \"asm/non_matching/guard/sub_08063E90.inc\"");
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}
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void sub_08063F20(Entity *this)
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{
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sub_0807DDAC(this, 0);
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sub_0807DDE4(this);
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GetNextFrame(this);
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if (this->interactType != 0) {
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this->action++;
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this->interactType = 0;
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InitializeAnimation(this, sub_0806F5A4(GetFacingDirection(this, &gLinkEntity)) + *(s8 *)&this->field_0x70);
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sub_08064428(this);
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}
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}
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void sub_08063F78(Entity *this)
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{
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if ((gTextBox.doTextBox & 0x7f) == 0) {
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this->action = this->action - 1;
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InitializeAnimation(this,(this->animationState >> 1) + 4 + *(s8 *)&this->field_0x70);
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}
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}
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void Guard_Head(Entity *this)
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{
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u8 bVar1;
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u32 uVar2;
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u32 pbVar3;
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u32 uVar4;
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u32 pbVar5;
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uVar2 = this->frames.all & 0x3f;
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pbVar5 = (this->frameIndex & 0x3f);
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uVar4 = this->frameSpriteSettings & 0x3f;
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if ((this->entityType).subtype == 0x15) {
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if ((this->frameIndex & 0x40) != 0) {
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pbVar5 = pbVar5 + 0x21;
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pbVar3 = 0xffffffff;
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uVar4 = 0;
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}
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else {
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pbVar3 = (uVar2 + 0x19);
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if ((this->frameSpriteSettings & 0x3f) != 0) {
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uVar4 += 0x1f;
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}
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}
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}
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else {
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pbVar3 = (uVar2 + 0x46);
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pbVar5 = pbVar5 + 0x2d;
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if ((this->frameSpriteSettings & 0x3f) != 0) {
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uVar4 += 0x4c;
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}
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}
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uVar4--;
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SetExtraSpriteFrame(this, 0, pbVar3);
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SetExtraSpriteFrame(this, 1, pbVar5);
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SetExtraSpriteFrame(this, 2, uVar4);
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SetSpriteSubEntryOffsetData1(this, 1, 0);
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SetSpriteSubEntryOffsetData2(this, 1, 2);
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sub_0807000C(this);
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}
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void sub_08064030(Entity *arg0,Entity *arg1)
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{
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*(u32*)&arg1->animationState = (-gRoomVars.greatFairyState | gRoomVars.greatFairyState) >> 0x1f;
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}
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void sub_08064044(void)
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{
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gUnk_030010A0.unk = 1;
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}
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void sub_08064050(Entity *arg0, struct_08064050 *arg1)
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{
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u32 unk;
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arg1->unk2 = 0;
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switch (arg0->entityType.parameter) {
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case 0x11:
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arg1->unk2 = 1;
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break;
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case 0x12:
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arg1->unk2 = 2;
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break;
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case 0x13:
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arg1->unk2 = 3;
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}
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}
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+148
@@ -0,0 +1,148 @@
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#include "global.h"
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#include "entity.h"
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#include "room.h"
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#include "flags.h"
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extern u32* GetLayerByIndex(u32);
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extern void sub_08085394(Entity*);
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extern void sub_0808543C(Entity*);
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extern void sub_08004488(u32);
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extern u32 sub_080854A8(Entity*);
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extern void SetTile(u32, u32, u32);
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extern void (*const gUnk_081205D0[])(Entity*);
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extern u16 gUnk_081205E0[];
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extern s8 gUnk_080B4488[];
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void Railtrack(Entity* this) {
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gUnk_081205D0[this->action](this);
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}
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void sub_080851AC(Entity* this) {
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u32 uVar1;
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this->action = 1;
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this->spriteSettings.b.draw = 1;
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this->spritePriority.b0 = 7;
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if ((this->entityType.parameter & 1) != 0) {
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this->field_0x7c.HALF.LO = -1;
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} else {
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this->field_0x7c.HALF.LO = 1;
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}
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this->animationState = this->entityType.parameter & 2;
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if ((this->entityType).form == 3) {
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uVar1 = CheckFlags(this->field_0x86);
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this->field_0x7a = uVar1;
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if ((u16)(uVar1 & -1) != 0) {
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this->animationState = (this->animationState + 2) & 3;
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this->action = 3;
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}
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}
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InitializeAnimation(this, this->animationState);
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this->field_0x70 = (u32)GetLayerByIndex(this->collisionLayer) + 4 + (COORD_TO_TILE(this) * 2);
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sub_08085394(this);
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}
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void sub_08085264(Entity* this) {
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if (CheckFlags(this->field_0x86)) {
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this->action = 2;
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this->field_0xf = 8;
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if (this->entityType.form == 1) {
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ClearFlag(this->field_0x86);
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}
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this->animationState = (this->animationState + *(u8*)&this->field_0x7c) & 3;
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InitializeAnimation(this, this->animationState);
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sub_0808543C(this);
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sub_08004488(0x151);
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}
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}
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void sub_080852B4(Entity* this) {
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if (--this->field_0xf == 0) {
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this->action = 3;
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this->field_0xf = this->actionDelay;
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this->field_0x7a = CheckFlags(this->field_0x86);
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this->animationState = (this->animationState + *(u8*)&this->field_0x7c) & 3;
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InitializeAnimation(this, this->animationState);
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sub_08085394(this);
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sub_08004488(0x151);
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}
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}
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void sub_08085308(Entity* this) {
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if (sub_080854A8(this) == 0) {
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switch (this->entityType.form) {
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case 0:
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case 1:
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break;
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case 2:
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if (CheckFlags(this->field_0x86) == 0) {
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this->action = 1;
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return;
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}
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break;
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case 3:
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if (CheckFlags(this->field_0x86) == *(u16*)&this->field_0x7a) {
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this->field_0xf = 0xff;
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} else {
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this->field_0xf = 1;
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}
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}
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if (--this->field_0xf == 0) {
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this->action = 2;
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this->field_0xf = 8;
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this->animationState = (this->animationState + *(u8*)&this->field_0x7c) & 3;
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InitializeAnimation(this, this->animationState);
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sub_0808543C(this);
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sub_08004488(0x151);
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}
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}
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}
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#if 0
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void sub_08085394(Entity *this)
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{
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u32 uVar1;
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u16 *layerData;
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u32 iVar3;
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u32 uVar4;
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u8 *pbVar5;
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uVar1 = gUnk_081205E0[this->animationState / 2];
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iVar3 = this->animationState / 2;
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layerData = *(u16 **)&this->field_0x70;
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uVar4 = COORD_TO_TILE(this);
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this->field_0x74 = layerData[gUnk_080B4488[iVar3]];
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pbVar5 = &this->collisionLayer;
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SetTile(uVar1, uVar4 - iVar3, *pbVar5);
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this->field_0x76 = layerData[0];
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SetTile(uVar1,uVar4, *pbVar5);
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*(u16 *)&this->field_0x78 = layerData[iVar3];
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SetTile(uVar1,uVar4 + iVar3, *pbVar5);
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}
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#endif
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NAKED
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void sub_08085394(Entity* this) {
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asm(".include \"asm/non_matching/railtrack/sub_08085394.inc\"");
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}
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void sub_0808543C(Entity *this)
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{
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s8 *cVar1;
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u32 uVar2;
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s8 temp;
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temp = gUnk_080B4488[(this->animationState >> 1) << 1];
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uVar2 = COORD_TO_TILE(this);
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SetTile(this->field_0x74, uVar2 - temp, this->collisionLayer);
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SetTile(this->field_0x76, uVar2, this->collisionLayer);
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SetTile(this->field_0x78.HWORD, uVar2 + temp, this->collisionLayer);
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}
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NAKED
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u32 sub_080854A8(Entity *this) {
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asm(".include \"asm/non_matching/railtrack/sub_080854A8.inc\"");
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}
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