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Create new entity structs for Objects
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-2
@@ -16,8 +16,8 @@ typedef struct {
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u16 tilePos;
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} BenchEntity;
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void Bench_Init(BenchEntity*);
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void Bench_Action1(BenchEntity*);
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void Bench_Init(BenchEntity* this);
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void Bench_Action1(BenchEntity* this);
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void Bench(Entity* this) {
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static void (*const Bench_Actions[])(BenchEntity*) = {
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