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https://github.com/zeldaret/tmc
synced 2026-08-19 05:52:33 -04:00
Create new entity structs for Objects
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+26
-26
@@ -4,6 +4,7 @@
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*
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* @brief Rupee object
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*/
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#define NENT_DEPRECATED
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#include "functions.h"
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#include "hitbox.h"
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#include "object.h"
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@@ -14,56 +15,55 @@ void Rupee_Action_1(Entity*);
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void Rupee_Action_2(Entity*);
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// Main
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void Rupee(Entity* ent) {
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void Rupee(Entity* this) {
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static void (*const Rupee_Actions[])(Entity*) = {
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Rupee_Init,
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Rupee_Action_1,
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Rupee_Action_2,
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};
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Rupee_Actions[ent->action](ent);
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Rupee_Actions[this->action](this);
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}
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void Rupee_Init(Entity* ent) {
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void Rupee_Init(Entity* this) {
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Entity* itemEntity;
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ent->action = 1;
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ent->spriteSettings.draw = 0;
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ent->hitbox = (Hitbox*)&gUnk_080FD1A8;
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ent->collisionFlags |= 16;
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itemEntity = CreateObject(GROUND_ITEM, ent->type, 0);
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this->action = 1;
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this->spriteSettings.draw = 0;
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this->hitbox = (Hitbox*)&gUnk_080FD1A8;
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this->collisionFlags |= 16;
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itemEntity = CreateObject(GROUND_ITEM, this->type, 0);
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if (itemEntity != NULL) {
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itemEntity->timer = 10;
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itemEntity->parent = ent;
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ent->child = itemEntity;
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CopyPosition(ent, itemEntity);
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sub_08086A6C(ent);
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itemEntity->parent = this;
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this->child = itemEntity;
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CopyPosition(this, itemEntity);
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sub_08086A6C(this);
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}
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}
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void Rupee_Action_1(Entity* ent) {
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if (ent->child->next == NULL) {
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ent->action = 2;
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void Rupee_Action_1(Entity* this) {
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if (this->child->next == NULL) {
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this->action = 2;
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} else {
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u32 iVar1 = sub_080044EC(ent, 10240);
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if (iVar1 == 0) {
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ent->action = 2;
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if (sub_080044EC(this, 10240) == 0) {
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this->action = 2;
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}
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ProcessMovement0(ent);
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CopyPosition(ent, ent->child);
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ProcessMovement0(this);
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CopyPosition(this, this->child);
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}
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}
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void Rupee_Action_2(Entity* ent) {
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ent->child->parent = NULL;
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void Rupee_Action_2(Entity* this) {
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this->child->parent = NULL;
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DeleteThisEntity();
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}
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void sub_08086A6C(Entity* ent) {
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void sub_08086A6C(Entity* this) {
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u32 uVar1;
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uVar1 = Random();
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ent->zVelocity = Q_16_16(2.5);
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ent->direction = DirectionNormalize(uVar1 >> 16);
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ent->speed = uVar1 & 480;
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this->zVelocity = Q_16_16(2.5);
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this->direction = DirectionNormalize(uVar1 >> 16);
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this->speed = uVar1 & 480;
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}
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