mirror of
https://github.com/zeldaret/tmc
synced 2026-06-09 04:40:07 -04:00
func renaming
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+1
-1
@@ -155,7 +155,7 @@ extern void sub_080534AC();
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extern void sub_0807BA8C(u32, u32);
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extern void sub_0804D9B0();
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extern void sub_0807BB98(u32, u32, u32, u32);
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extern void sub_08059D18(void);
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extern void TryLoadPrologueHyruleTown(void);
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extern void sub_0801D000(u32);
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extern void sub_08018C58(u32);
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extern void sub_0804E150(void);
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+9
-6
@@ -29,7 +29,8 @@ typedef struct {
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u16 screenShakeTime;
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u16 filler2[6];
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u8 filler3[4];
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u16 filler4[4];
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union SplitWord bg3OffsetX;
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union SplitWord bg3OffsetY;
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Entity* cameraTarget;
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} RoomControls;
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@@ -57,11 +58,13 @@ typedef struct {
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//Packets used to store which entities to load in a room
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typedef struct {
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u8 entityType;
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u8 field_0x1;
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u8 entitySubtype;
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u8 entityform;
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u32 entityparameter;
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u8 type : 4;
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u8 layer : 4;
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u8 flags : 4;
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u8 unk : 4;
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u8 subtype;
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u8 form;
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u32 parameter;
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u16 xPos;
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u16 yPos;
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u32 spritePtr;
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