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func renaming
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@@ -1,12 +1,12 @@
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#include "global.h"
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#include "room.h"
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void extern CreateEntity(EntityData*);
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void extern LoadRoomEntity(EntityData*);
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void LoadRoomEntityList(EntityData* listPtr) {
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if (listPtr != NULL) {
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while (listPtr->entityType != 0xFF) {
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CreateEntity(listPtr++);
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while (*(u8*)listPtr != 0xFF) {
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LoadRoomEntity(listPtr++);
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}
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}
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}
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