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https://github.com/zeldaret/tmc
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Decompile lamp
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@@ -0,0 +1,23 @@
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#include "entity.h"
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void Lamp_Init(Entity* this);
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void Lamp_Action1(Entity* this);
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void Lamp(Entity* this) {
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static void (*const actionFuncs[])(Entity*) = {
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Lamp_Init,
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Lamp_Action1,
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};
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actionFuncs[this->action](this);
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}
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void Lamp_Init(Entity* this) {
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this->action = 1;
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UpdateSpriteForCollisionLayer(this);
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InitializeAnimation(this, 0);
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}
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void Lamp_Action1(Entity* this) {
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GetNextFrame(this);
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}
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