naming work

This commit is contained in:
theo3
2022-01-03 23:58:02 -08:00
parent f26b2e286a
commit 52db70bb9d
212 changed files with 1762 additions and 1736 deletions
+1 -1
View File
@@ -9,7 +9,7 @@ extern u32 GetTileTypeByEntity(struct Entity_*);
extern u32 GetTileTypeByPos(s32 x, s32 y, u32 layer);
extern u32 GetTileType(u32 pos, u32 layer);
extern void SetTile(u32 index, u32 position, u32 layer);
extern void sub_08000108(void);
extern void UpdateScrollVram(void);
extern u32 sub_080002D0(struct Entity_*);
extern void LoadResourceAsync(const void*, u32, u32);
extern void sub_08001242(struct Entity_*);
+1 -1
View File
@@ -10,7 +10,7 @@ typedef struct {
} Palette;
extern Palette gPaletteList[];
void sub_0801CFA8(u32 a1);
void ResetPaletteTable(u32 a1);
void sub_0801D000(u32 a1);
void LoadObjPalette(struct Entity_*, u32);
void UnloadOBJPalette(struct Entity_* entity);
+4 -4
View File
@@ -164,8 +164,8 @@ extern LinkedList gEntityLists[9];
enum {
ENT_DID_INIT = 0x1,
ENT_SCRIPTED = 0x2,
ENT_ASLEEP = 0x10,
ENT_20 = 0x20,
ENT_DELETED = 0x10,
ENT_PERSIST = 0x20,
ENT_COLLIDE = 0x80,
};
@@ -173,8 +173,8 @@ enum {
#define COLLISION_ON(entity) ((entity)->flags |= ENT_COLLIDE)
#define TILE(x, y) \
(((((x) - gRoomControls.roomOriginX) >> 4) & 0x3F) | \
((((y) - gRoomControls.roomOriginY) >> 4) & 0x3F) << 6)
(((((x) - gRoomControls.origin_x) >> 4) & 0x3F) | \
((((y) - gRoomControls.origin_y) >> 4) & 0x3F) << 6)
#define COORD_TO_TILE(entity) \
TILE((entity)->x.HALF.HI, (entity)->y.HALF.HI)
@@ -63,7 +63,7 @@ extern struct_02019EE0 gUnk_02019EE0;
extern void sub_08056FEC(u32, struct_020227E8*);
extern void sub_0805F46C(u32, void*);
extern void RecoverUI(u32 bottomPt, u32 topPt);
extern void sub_08080668(void);
extern void ClearTilemaps(void);
extern void sub_0805194C(u32);
extern struct_02036540* sub_0805F2C8(void);
extern void sub_0805F7DC(u32, struct_02036540*);
+4 -4
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@@ -61,8 +61,8 @@ extern void sub_08077F50(ItemBehavior* beh, u32 arg1);
extern void sub_0807AA80(Entity*);
extern s32 sub_0807887C(Entity*, u32, u32);
extern s32 sub_08078904();
extern void sub_080AD9B0(void);
extern void sub_080AD918(void);
extern void DrawEntities(void);
extern void CopyOAM(void);
extern void sub_0801E104(void);
extern void sub_080A57F4(void);
extern void sub_08030118(u32);
@@ -105,7 +105,7 @@ extern void sub_0801E1B8(u32, u32);
extern void sub_080A3B74(void);
extern void sub_080A4054(void);
extern void sub_0801C1D4(void);
extern void sub_0801C208(void);
extern void DrawOAMCmd(void);
extern void sub_080A4D34(void);
extern u32 sub_080A4494(void);
extern void sub_080A4528(void);
@@ -152,7 +152,7 @@ extern void sub_0807B7D8(u32, u32, u32);
extern void sub_0800451C(Entity*);
extern u32 sub_080002F0(u32, u32, u32);
extern u32 sub_080040D8(Entity*, u8*, s32, s32);
extern void sub_08053320();
extern void LoadGfxGroups();
extern void SetColor(u32, u32);
extern u32 sub_0805F8F8(u32);
extern void sub_08002724(void*, u8*);
+20 -2
View File
@@ -4,6 +4,24 @@
#include "global.h"
#include "area.h"
enum {
GAMETASK_TRANSITION,
GAMETASK_INIT,
GAMETASK_MAIN,
GAMETASK_EXIT,
};
enum {
GAMEMAIN_INITROOM,
GAMEMAIN_CHANGEROOM,
GAMEMAIN_UPDATE,
GAMEMAIN_CHANGEAREA,
GAMEMAIN_MINISHPORTAL,
GAMEMAIN_BARRELUPDATE,
GAMEMAIN_RESERVED,
GAMEMAIN_SUBTASK,
};
void ChangeLightLevel(s32);
void SetPopupState(u32 type, u32 choice_idx);
@@ -39,7 +57,7 @@ void DisplayEzloMessage(void);
void sub_08052CA4(u32 area, u32 room, u32 x, u32 y);
void sub_08052CD0(u32 area, u32 room, u32 x, u32 y);
void sub_08052CFC(void);
void InitRoom(void);
/**
* @brief Get bank offset for area
@@ -50,7 +68,7 @@ RoomResInfo* GetCurrentRoomInfo(void);
void sub_08052EA0(void);
void sub_08052FD8(u32 room, u32 area);
void sub_08053250(void);
void sub_08053320(void);
void LoadGfxGroups(void);
void sub_080533CC(void);
void sub_08053494(void);
void sub_080534AC(void);
+10 -10
View File
@@ -25,12 +25,12 @@ typedef enum {
#endif
enum {
SCREEN_INTRO,
SCREEN_CHOOSE_FILE,
SCREEN_GAMEPLAY,
SCREEN_GAME_OVER,
SCREEN_CREDITS,
SCREEN_DEBUG_TEXT,
TASK_TITLE,
TASK_FILE_SELECT,
TASK_GAME,
TASK_GAMEOVER,
TASK_STAFFROLL,
TASK_DEBUG,
};
enum {
@@ -41,9 +41,9 @@ enum {
typedef struct {
vu8 interruptFlag;
u8 sleepStatus;
u8 screen;
u8 funcIndex;
u8 transition;
u8 task;
u8 state;
u8 substate;
u8 field_0x5;
u8 muteAudio;
u8 field_0x7;
@@ -75,7 +75,7 @@ extern UI gUnk_02032EC0;
/**
* @brief Begin a subroutine.
*/
void InitScreen(u32 screen);
void SetTask(u32 screen);
void InitDMA(void);
+3 -3
View File
@@ -130,10 +130,10 @@ typedef struct Manager11 {
typedef struct {
u16 unk_00;
u8 source_roomID;
u8 source_room;
u8 unk_03;
u8 target_areaID;
u8 target_roomID;
u8 target_area;
u8 target_room;
u16 unk_06;
} DiggingCaveEntrance;
+1 -1
View File
@@ -39,7 +39,7 @@ typedef struct {
Message message;
Token curToken;
WStruct _50;
char playerName[10];
char player_name[10];
u8 _66[0x10];
u8 _76;
u8 _77[0x11];
+1 -1
View File
@@ -280,7 +280,7 @@ extern u16 gWalletSizes[];
extern PlayerState gPlayerState;
extern Entity gPlayerEntity;
u32 sub_080705AC(void);
u32 CheckPlayerActivity(void);
void SetPlayerControl(PlayerControlMode mode);
void ResetPlayer(void);
void ResetPlayerVelocity(void);
+87 -88
View File
@@ -4,13 +4,6 @@
#include "global.h"
#include "entity.h"
/*
typedef struct {
u8 areaID;
u8 roomID;
} RoomID;
*/
enum RoomTransition {
TRANSITION_DEFAULT,
TRANSITION_CUT,
@@ -24,25 +17,30 @@ enum RoomTransition {
TRANSITION_CUT_FAST,
};
enum RoomReloadType {
RELOAD_ALL = 1,
RELOAD_ENTITIES = 2,
};
typedef struct {
/*0x00*/ u16 unk2;
/*0x00*/ u16 reload_flags;
/*0x02*/ u8 unk3;
/*0x03*/ u8 unk4;
/*0x04*/ u8 areaID;
/*0x05*/ u8 roomID;
/*0x06*/ u16 roomOriginX;
/*0x08*/ u16 roomOriginY;
/*0x0A*/ s16 roomScrollX;
/*0x0C*/ s16 roomScrollY;
/*0x04*/ u8 area;
/*0x05*/ u8 room;
/*0x06*/ u16 origin_x;
/*0x08*/ u16 origin_y;
/*0x0A*/ s16 scroll_x;
/*0x0C*/ s16 scroll_y;
/*0x0E*/ u8 unk5;
/*0x0F*/ u8 scroll_flags; // 0x2 = ??, 0x4 = camera scrolling
/*0x10*/ u8 unk_10;
/*0x10*/ u8 scroll_direction;
/*0x11*/ s8 oam_offset_x;
/*0x12*/ s8 oam_offset_y;
/*0x13*/ u8 unk13;
/*0x14*/ u8 screenShakeMagnitude;
/*0x14*/ u8 shake_magnitude;
/*0x15*/ u8 unk7;
/*0x16*/ u16 screenShakeTime;
/*0x16*/ u16 shake_duration;
/*0x18*/ u16 filler2[3];
/*0x1E*/ u16 width;
/*0x20*/ u16 height;
@@ -52,33 +50,33 @@ typedef struct {
/*0x26*/ u8 filler26[2];
/*0x28*/ union SplitWord bg3OffsetX;
/*0x2C*/ union SplitWord bg3OffsetY;
/*0x30*/ Entity* cameraTarget;
/*0x30*/ Entity* camera_target;
} RoomControls;
extern RoomControls gRoomControls;
typedef struct {
u8 field_0x0;
u8 filler_0x1;
u8 field_0x2;
u8 field_0x3;
u8 field_0x4;
u8 filler1[1];
u8 shopItemType;
u8 shopItemType2;
u8 field_0x8;
u8 field_0x9;
u8 unk2;
u8 filler2;
s16 lightLevel;
u8 filler3[2];
u8 unk_10[4];
u32 flags;
u32 unk3;
u8 filler4[48];
u8 filler5[28];
u32 animFlags;
void* field_0x6c[8];
void* field_0x8c[16];
/* 0x00 */ u8 field_0x0;
/* 0x01 */ u8 filler_0x1;
/* 0x02 */ u8 field_0x2;
/* 0x03 */ u8 field_0x3;
/* 0x04 */ u8 field_0x4;
/* 0x05 */ u8 filler1[1];
/* 0x06 */ u8 shopItemType;
/* 0x07 */ u8 shopItemType2;
/* 0x08 */ u8 field_0x8;
/* 0x09 */ u8 field_0x9;
/* 0x0a */ u8 unk2;
/* 0x0b */ u8 filler2;
/* 0x0c */ s16 lightLevel;
/* 0x0e */ u8 filler3[2];
/* 0x10 */ u8 unk_10[4];
/* 0x14 */ u32 flags;
/* 0x18 */ u32 unk3;
/* 0x1c */ u8 filler4[48];
/* 0x4c */ u8 filler5[28];
/* 0x68 */ u32 animFlags;
/* 0x6c */ void* field_0x6c[8];
/* 0x8c */ void* field_0x8c[16];
} RoomVars;
static_assert(sizeof(RoomVars) == 0xCC);
extern RoomVars gRoomVars;
@@ -112,54 +110,55 @@ typedef struct {
// Status of the player's positioning within the scene.
typedef struct {
u8 area_next;
u8 room_next;
u8 start_anim;
u8 spawn_type;
s16 start_pos_x;
s16 start_pos_y;
u8 layer;
u8 field_0x15;
u8 dungeon_area;
u8 dungeon_room;
s16 dungeon_x;
s16 dungeon_y;
u16 dungeon_map_x;
u16 dungeon_map_y;
s16 overworld_map_x;
s16 overworld_map_y;
u8 field_0x24[0x8];
} PlayerWorldStatus;
static_assert(sizeof(PlayerWorldStatus) == 0x20);
/* 0x00 */ u8 area_next;
/* 0x01 */ u8 room_next;
/* 0x02 */ u8 start_anim;
/* 0x03 */ u8 spawn_type;
/* 0x04 */ s16 start_pos_x;
/* 0x06 */ s16 start_pos_y;
/* 0x08 */ u8 layer;
/* 0x09 */ u8 field_0x15;
/* 0x0a */ u8 dungeon_area;
/* 0x0b */ u8 dungeon_room;
/* 0x0c */ s16 dungeon_x;
/* 0x0e */ s16 dungeon_y;
/* 0x10 */ u16 dungeon_map_x;
/* 0x12 */ u16 dungeon_map_y;
/* 0x14 */ s16 overworld_map_x;
/* 0x16 */ s16 overworld_map_y;
/* 0x18 */ u8 field_0x24[0x8];
} PlayerRoomStatus;
static_assert(sizeof(PlayerRoomStatus) == 0x20);
typedef struct {
s32 frameCount; // regular frame count? does anything reset it?
u8 field_0x4[0x2];
u16 field_0x6;
bool8 transitioningOut;
u8 transitionType; // transition when changing areas
u16 stairs_idx; // seems to be a tile type
PlayerWorldStatus player_status;
u8 field_0x2c[0x9];
u8 hint_height;
u16 hint_idx;
u8 field_0x38;
u8 field_0x39;
u8 field_0x3a;
u8 field_0x3b;
u8 field_0x3c;
u8 field_0x3d;
u16 field_0x3e;
u16 hurtType;
u16 field_0x42;
u16 field_0x44;
u16 field_0x46;
u16 field_0x48;
u16 field_0x4a;
struct_030010EC minecart_data[4];
struct_0300110C armos_data;
} ScreenTransition;
extern ScreenTransition gScreenTransition;
/* 0x00 */ s32 frameCount; // regular frame count? does anything reset it?
/* 0x04 */ u8 field_0x4[0x2];
/* 0x06 */ u16 field_0x6;
/* 0x08 */ bool8 transitioningOut;
/* 0x09 */ u8 type; // transition when changing areas
/* 0x0a */ u16 stairs_idx; // seems to be a tile type
/* 0x0c */ PlayerRoomStatus player_status;
/* 0x2c */ u8 field_0x2c[0x9];
/* 0x35 */ u8 hint_height;
/* 0x36 */ u16 hint_idx;
/* 0x38 */ u8 field_0x38;
/* 0x39 */ u8 field_0x39;
/* 0x3a */ u8 field_0x3a;
/* 0x3b */ u8 field_0x3b;
/* 0x3c */ u8 field_0x3c;
/* 0x3d */ u8 field_0x3d;
/* 0x3e */ u16 field_0x3e;
/* 0x40 */ u16 hurtType;
/* 0x42 */ u16 field_0x42;
/* 0x44 */ u16 field_0x44;
/* 0x46 */ u16 field_0x46;
/* 0x48 */ u16 field_0x48;
/* 0x4a */ u16 field_0x4a;
/* 0x4c */ struct_030010EC minecart_data[4];
/* 0x6c */ struct_0300110C armos_data;
} RoomTransition;
static_assert(sizeof(RoomTransition) == 0xB0);
extern RoomTransition gRoomTransition;
typedef struct {
u8 type;
@@ -186,13 +185,13 @@ typedef enum {
DESTRUCTIBLE_TILE,
GRASS_DROP_CHANGER,
LOCATION_CHANGER,
TILE_ENTITY_D
TILE_ENTITY_D,
} TileEntityType;
extern void SetTileType(u32, u32, u32);
extern void InitScreenShake(u32 time, u32 magnitude);
void sub_0804AFF4(void);
void CallRoomProp5And7(void);
void LoadRoom(void);
void SetCurrentRoomPropertyList(u32 area, u32 room);
extern void* GetCurrentRoomProperty(u32);
+10 -9
View File
@@ -23,10 +23,10 @@ typedef enum {
extern SaveResult HandleSave(u32 arg0);
typedef struct {
/*0x000*/ u8 unk_00;
/*0x000*/ u8 unk_01;
/*0x002*/ u8 messageSpeed;
/*0x003*/ u8 brightnessPref;
/*0x000*/ u8 invalid;
/*0x000*/ u8 initialized;
/*0x002*/ u8 msg_speed;
/*0x003*/ u8 brightness;
/*0x004*/ u8 filler4[0x2];
/*0x006*/ u8 unk6;
/*0x007*/ u8 unk7;
@@ -37,9 +37,9 @@ typedef struct {
/*0x050*/ u32 unk50;
/*0x054*/ u8 filler54[0xC];
/*0x060*/ u32 areaVisitFlags[8];
/*0x080*/ u8 playerName[FILENAME_LENGTH];
/*0x080*/ char name[FILENAME_LENGTH];
/*0x086*/ u8 filler86[0x2];
/*0x088*/ PlayerWorldStatus saved_status;
/*0x088*/ PlayerRoomStatus saved_status;
/*0x0A8*/ Stats stats;
/*0x0D0*/ u8 fillerD0[0x48];
/*0x118*/ u8 unk118[0x13];
@@ -51,7 +51,8 @@ typedef struct {
/*0x25C*/ u8 flags[0x200];
/*0x45C*/ u8 unk45C[0x10];
/*0x46C*/ u8 unk46C[0x20];
/*0x48C*/ u32 unk48C[8];
/*0x48C*/ u32 unk48C[7];
/*0x4A8*/ u32 demo_timer;
/*0x4AC*/ u8 filler4ac[0x8];
} SaveFile;
@@ -59,9 +60,9 @@ extern SaveFile gSave;
u32 InitSaveData(void);
u32 Write_02000000(struct_02000000*);
u32 Write_02000000(SaveHeader*);
s32 ReadSaveFile(u32, SaveFile*);
u32 Read_02000000(struct_02000000*);
u32 Read_02000000(SaveHeader*);
void SetFileStatusDeleted(u32 index);
extern const char gUnk_0811E470[];
+13 -18
View File
@@ -8,15 +8,15 @@
typedef struct {
int signature;
u8 saveFileId;
u8 messageSpeed;
u8 brightnessPref;
u8 gameLanguage;
u8 msg_speed;
u8 brightness;
u8 language;
u8 name[6];
u8 _e;
u8 invalid;
u8 _f;
} struct_02000000;
#define gSaveHeader ((struct_02000000*)(0x2000000))
// extern struct_02000000 gSaveHeader;
} SaveHeader;
#define gSaveHeader ((SaveHeader*)(0x2000000))
// extern SaveHeader gSaveHeader;
typedef struct {
u8 unk_00;
@@ -39,13 +39,13 @@ static_assert(sizeof(struct_02000010) == 0x20);
extern struct_02000010 gUnk_02000010;
typedef struct {
u16 transitionType;
u16 type;
u8 field_0x2[4];
s16 playerXPos;
s16 playerYPos;
u8 field_0xa;
u8 areaID;
u8 roomID;
u8 area;
u8 room;
u8 playerLayer;
u8 field_0xe;
u8 playerState;
@@ -164,13 +164,8 @@ typedef struct {
u16 _6;
u8 _0[0x18];
struct OamData oam[0x80];
OAMObj unk[0x100];
u8 fill[10];
u8 _426;
u8 _427;
u8 _428[6];
u8 _42e;
} OAMSettings;
extern OAMSettings gUnk_03000000;
OAMObj unk[0xA0]; /* todo: affine */
} OAMControls;
extern OAMControls gOAMControls;
#endif