mirror of
https://github.com/zeldaret/tmc
synced 2026-06-16 06:45:56 -04:00
naming work
This commit is contained in:
+1
-1
@@ -9,7 +9,7 @@ extern u32 GetTileTypeByEntity(struct Entity_*);
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||||
extern u32 GetTileTypeByPos(s32 x, s32 y, u32 layer);
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||||
extern u32 GetTileType(u32 pos, u32 layer);
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||||
extern void SetTile(u32 index, u32 position, u32 layer);
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||||
extern void sub_08000108(void);
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extern void UpdateScrollVram(void);
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extern u32 sub_080002D0(struct Entity_*);
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extern void LoadResourceAsync(const void*, u32, u32);
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extern void sub_08001242(struct Entity_*);
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+1
-1
@@ -10,7 +10,7 @@ typedef struct {
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} Palette;
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extern Palette gPaletteList[];
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void sub_0801CFA8(u32 a1);
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void ResetPaletteTable(u32 a1);
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void sub_0801D000(u32 a1);
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void LoadObjPalette(struct Entity_*, u32);
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void UnloadOBJPalette(struct Entity_* entity);
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+4
-4
@@ -164,8 +164,8 @@ extern LinkedList gEntityLists[9];
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enum {
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ENT_DID_INIT = 0x1,
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ENT_SCRIPTED = 0x2,
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ENT_ASLEEP = 0x10,
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ENT_20 = 0x20,
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ENT_DELETED = 0x10,
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ENT_PERSIST = 0x20,
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ENT_COLLIDE = 0x80,
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};
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@@ -173,8 +173,8 @@ enum {
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#define COLLISION_ON(entity) ((entity)->flags |= ENT_COLLIDE)
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#define TILE(x, y) \
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(((((x) - gRoomControls.roomOriginX) >> 4) & 0x3F) | \
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((((y) - gRoomControls.roomOriginY) >> 4) & 0x3F) << 6)
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(((((x) - gRoomControls.origin_x) >> 4) & 0x3F) | \
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((((y) - gRoomControls.origin_y) >> 4) & 0x3F) << 6)
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#define COORD_TO_TILE(entity) \
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TILE((entity)->x.HALF.HI, (entity)->y.HALF.HI)
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@@ -63,7 +63,7 @@ extern struct_02019EE0 gUnk_02019EE0;
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extern void sub_08056FEC(u32, struct_020227E8*);
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extern void sub_0805F46C(u32, void*);
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extern void RecoverUI(u32 bottomPt, u32 topPt);
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extern void sub_08080668(void);
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extern void ClearTilemaps(void);
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extern void sub_0805194C(u32);
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extern struct_02036540* sub_0805F2C8(void);
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extern void sub_0805F7DC(u32, struct_02036540*);
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+4
-4
@@ -61,8 +61,8 @@ extern void sub_08077F50(ItemBehavior* beh, u32 arg1);
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extern void sub_0807AA80(Entity*);
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extern s32 sub_0807887C(Entity*, u32, u32);
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extern s32 sub_08078904();
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extern void sub_080AD9B0(void);
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extern void sub_080AD918(void);
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extern void DrawEntities(void);
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extern void CopyOAM(void);
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extern void sub_0801E104(void);
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extern void sub_080A57F4(void);
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extern void sub_08030118(u32);
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@@ -105,7 +105,7 @@ extern void sub_0801E1B8(u32, u32);
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extern void sub_080A3B74(void);
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extern void sub_080A4054(void);
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extern void sub_0801C1D4(void);
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extern void sub_0801C208(void);
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extern void DrawOAMCmd(void);
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extern void sub_080A4D34(void);
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extern u32 sub_080A4494(void);
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extern void sub_080A4528(void);
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@@ -152,7 +152,7 @@ extern void sub_0807B7D8(u32, u32, u32);
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extern void sub_0800451C(Entity*);
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extern u32 sub_080002F0(u32, u32, u32);
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extern u32 sub_080040D8(Entity*, u8*, s32, s32);
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extern void sub_08053320();
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extern void LoadGfxGroups();
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extern void SetColor(u32, u32);
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extern u32 sub_0805F8F8(u32);
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extern void sub_08002724(void*, u8*);
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+20
-2
@@ -4,6 +4,24 @@
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#include "global.h"
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#include "area.h"
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enum {
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GAMETASK_TRANSITION,
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GAMETASK_INIT,
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GAMETASK_MAIN,
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GAMETASK_EXIT,
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};
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enum {
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GAMEMAIN_INITROOM,
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GAMEMAIN_CHANGEROOM,
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GAMEMAIN_UPDATE,
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GAMEMAIN_CHANGEAREA,
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GAMEMAIN_MINISHPORTAL,
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GAMEMAIN_BARRELUPDATE,
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GAMEMAIN_RESERVED,
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GAMEMAIN_SUBTASK,
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};
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void ChangeLightLevel(s32);
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void SetPopupState(u32 type, u32 choice_idx);
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@@ -39,7 +57,7 @@ void DisplayEzloMessage(void);
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void sub_08052CA4(u32 area, u32 room, u32 x, u32 y);
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void sub_08052CD0(u32 area, u32 room, u32 x, u32 y);
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void sub_08052CFC(void);
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void InitRoom(void);
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/**
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* @brief Get bank offset for area
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@@ -50,7 +68,7 @@ RoomResInfo* GetCurrentRoomInfo(void);
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void sub_08052EA0(void);
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void sub_08052FD8(u32 room, u32 area);
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void sub_08053250(void);
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void sub_08053320(void);
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void LoadGfxGroups(void);
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void sub_080533CC(void);
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void sub_08053494(void);
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void sub_080534AC(void);
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+10
-10
@@ -25,12 +25,12 @@ typedef enum {
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#endif
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enum {
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SCREEN_INTRO,
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SCREEN_CHOOSE_FILE,
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SCREEN_GAMEPLAY,
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SCREEN_GAME_OVER,
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SCREEN_CREDITS,
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SCREEN_DEBUG_TEXT,
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TASK_TITLE,
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TASK_FILE_SELECT,
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TASK_GAME,
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TASK_GAMEOVER,
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TASK_STAFFROLL,
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TASK_DEBUG,
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};
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enum {
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@@ -41,9 +41,9 @@ enum {
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typedef struct {
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vu8 interruptFlag;
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u8 sleepStatus;
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u8 screen;
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u8 funcIndex;
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u8 transition;
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u8 task;
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u8 state;
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u8 substate;
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u8 field_0x5;
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u8 muteAudio;
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u8 field_0x7;
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@@ -75,7 +75,7 @@ extern UI gUnk_02032EC0;
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/**
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* @brief Begin a subroutine.
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*/
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void InitScreen(u32 screen);
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void SetTask(u32 screen);
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void InitDMA(void);
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+3
-3
@@ -130,10 +130,10 @@ typedef struct Manager11 {
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typedef struct {
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u16 unk_00;
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u8 source_roomID;
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u8 source_room;
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u8 unk_03;
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u8 target_areaID;
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||||
u8 target_roomID;
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u8 target_area;
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u8 target_room;
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u16 unk_06;
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} DiggingCaveEntrance;
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+1
-1
@@ -39,7 +39,7 @@ typedef struct {
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Message message;
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Token curToken;
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WStruct _50;
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char playerName[10];
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char player_name[10];
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u8 _66[0x10];
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u8 _76;
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u8 _77[0x11];
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||||
+1
-1
@@ -280,7 +280,7 @@ extern u16 gWalletSizes[];
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extern PlayerState gPlayerState;
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extern Entity gPlayerEntity;
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u32 sub_080705AC(void);
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u32 CheckPlayerActivity(void);
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void SetPlayerControl(PlayerControlMode mode);
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void ResetPlayer(void);
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void ResetPlayerVelocity(void);
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+87
-88
@@ -4,13 +4,6 @@
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#include "global.h"
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#include "entity.h"
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/*
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typedef struct {
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u8 areaID;
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u8 roomID;
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} RoomID;
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*/
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enum RoomTransition {
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TRANSITION_DEFAULT,
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TRANSITION_CUT,
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@@ -24,25 +17,30 @@ enum RoomTransition {
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TRANSITION_CUT_FAST,
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};
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enum RoomReloadType {
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RELOAD_ALL = 1,
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RELOAD_ENTITIES = 2,
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};
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typedef struct {
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/*0x00*/ u16 unk2;
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/*0x00*/ u16 reload_flags;
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/*0x02*/ u8 unk3;
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/*0x03*/ u8 unk4;
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/*0x04*/ u8 areaID;
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/*0x05*/ u8 roomID;
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/*0x06*/ u16 roomOriginX;
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/*0x08*/ u16 roomOriginY;
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/*0x0A*/ s16 roomScrollX;
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/*0x0C*/ s16 roomScrollY;
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/*0x04*/ u8 area;
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/*0x05*/ u8 room;
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/*0x06*/ u16 origin_x;
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/*0x08*/ u16 origin_y;
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/*0x0A*/ s16 scroll_x;
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/*0x0C*/ s16 scroll_y;
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/*0x0E*/ u8 unk5;
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/*0x0F*/ u8 scroll_flags; // 0x2 = ??, 0x4 = camera scrolling
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/*0x10*/ u8 unk_10;
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/*0x10*/ u8 scroll_direction;
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/*0x11*/ s8 oam_offset_x;
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/*0x12*/ s8 oam_offset_y;
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/*0x13*/ u8 unk13;
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/*0x14*/ u8 screenShakeMagnitude;
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/*0x14*/ u8 shake_magnitude;
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/*0x15*/ u8 unk7;
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/*0x16*/ u16 screenShakeTime;
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/*0x16*/ u16 shake_duration;
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/*0x18*/ u16 filler2[3];
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/*0x1E*/ u16 width;
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/*0x20*/ u16 height;
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@@ -52,33 +50,33 @@ typedef struct {
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/*0x26*/ u8 filler26[2];
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/*0x28*/ union SplitWord bg3OffsetX;
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/*0x2C*/ union SplitWord bg3OffsetY;
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/*0x30*/ Entity* cameraTarget;
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/*0x30*/ Entity* camera_target;
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} RoomControls;
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extern RoomControls gRoomControls;
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typedef struct {
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||||
u8 field_0x0;
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u8 filler_0x1;
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||||
u8 field_0x2;
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u8 field_0x3;
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||||
u8 field_0x4;
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||||
u8 filler1[1];
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||||
u8 shopItemType;
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||||
u8 shopItemType2;
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u8 field_0x8;
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u8 field_0x9;
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||||
u8 unk2;
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||||
u8 filler2;
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||||
s16 lightLevel;
|
||||
u8 filler3[2];
|
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u8 unk_10[4];
|
||||
u32 flags;
|
||||
u32 unk3;
|
||||
u8 filler4[48];
|
||||
u8 filler5[28];
|
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u32 animFlags;
|
||||
void* field_0x6c[8];
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void* field_0x8c[16];
|
||||
/* 0x00 */ u8 field_0x0;
|
||||
/* 0x01 */ u8 filler_0x1;
|
||||
/* 0x02 */ u8 field_0x2;
|
||||
/* 0x03 */ u8 field_0x3;
|
||||
/* 0x04 */ u8 field_0x4;
|
||||
/* 0x05 */ u8 filler1[1];
|
||||
/* 0x06 */ u8 shopItemType;
|
||||
/* 0x07 */ u8 shopItemType2;
|
||||
/* 0x08 */ u8 field_0x8;
|
||||
/* 0x09 */ u8 field_0x9;
|
||||
/* 0x0a */ u8 unk2;
|
||||
/* 0x0b */ u8 filler2;
|
||||
/* 0x0c */ s16 lightLevel;
|
||||
/* 0x0e */ u8 filler3[2];
|
||||
/* 0x10 */ u8 unk_10[4];
|
||||
/* 0x14 */ u32 flags;
|
||||
/* 0x18 */ u32 unk3;
|
||||
/* 0x1c */ u8 filler4[48];
|
||||
/* 0x4c */ u8 filler5[28];
|
||||
/* 0x68 */ u32 animFlags;
|
||||
/* 0x6c */ void* field_0x6c[8];
|
||||
/* 0x8c */ void* field_0x8c[16];
|
||||
} RoomVars;
|
||||
static_assert(sizeof(RoomVars) == 0xCC);
|
||||
extern RoomVars gRoomVars;
|
||||
@@ -112,54 +110,55 @@ typedef struct {
|
||||
|
||||
// Status of the player's positioning within the scene.
|
||||
typedef struct {
|
||||
u8 area_next;
|
||||
u8 room_next;
|
||||
u8 start_anim;
|
||||
u8 spawn_type;
|
||||
s16 start_pos_x;
|
||||
s16 start_pos_y;
|
||||
u8 layer;
|
||||
u8 field_0x15;
|
||||
u8 dungeon_area;
|
||||
u8 dungeon_room;
|
||||
s16 dungeon_x;
|
||||
s16 dungeon_y;
|
||||
u16 dungeon_map_x;
|
||||
u16 dungeon_map_y;
|
||||
s16 overworld_map_x;
|
||||
s16 overworld_map_y;
|
||||
u8 field_0x24[0x8];
|
||||
} PlayerWorldStatus;
|
||||
static_assert(sizeof(PlayerWorldStatus) == 0x20);
|
||||
/* 0x00 */ u8 area_next;
|
||||
/* 0x01 */ u8 room_next;
|
||||
/* 0x02 */ u8 start_anim;
|
||||
/* 0x03 */ u8 spawn_type;
|
||||
/* 0x04 */ s16 start_pos_x;
|
||||
/* 0x06 */ s16 start_pos_y;
|
||||
/* 0x08 */ u8 layer;
|
||||
/* 0x09 */ u8 field_0x15;
|
||||
/* 0x0a */ u8 dungeon_area;
|
||||
/* 0x0b */ u8 dungeon_room;
|
||||
/* 0x0c */ s16 dungeon_x;
|
||||
/* 0x0e */ s16 dungeon_y;
|
||||
/* 0x10 */ u16 dungeon_map_x;
|
||||
/* 0x12 */ u16 dungeon_map_y;
|
||||
/* 0x14 */ s16 overworld_map_x;
|
||||
/* 0x16 */ s16 overworld_map_y;
|
||||
/* 0x18 */ u8 field_0x24[0x8];
|
||||
} PlayerRoomStatus;
|
||||
static_assert(sizeof(PlayerRoomStatus) == 0x20);
|
||||
|
||||
typedef struct {
|
||||
s32 frameCount; // regular frame count? does anything reset it?
|
||||
u8 field_0x4[0x2];
|
||||
u16 field_0x6;
|
||||
bool8 transitioningOut;
|
||||
u8 transitionType; // transition when changing areas
|
||||
u16 stairs_idx; // seems to be a tile type
|
||||
PlayerWorldStatus player_status;
|
||||
u8 field_0x2c[0x9];
|
||||
u8 hint_height;
|
||||
u16 hint_idx;
|
||||
u8 field_0x38;
|
||||
u8 field_0x39;
|
||||
u8 field_0x3a;
|
||||
u8 field_0x3b;
|
||||
u8 field_0x3c;
|
||||
u8 field_0x3d;
|
||||
u16 field_0x3e;
|
||||
u16 hurtType;
|
||||
u16 field_0x42;
|
||||
u16 field_0x44;
|
||||
u16 field_0x46;
|
||||
u16 field_0x48;
|
||||
u16 field_0x4a;
|
||||
struct_030010EC minecart_data[4];
|
||||
struct_0300110C armos_data;
|
||||
} ScreenTransition;
|
||||
extern ScreenTransition gScreenTransition;
|
||||
/* 0x00 */ s32 frameCount; // regular frame count? does anything reset it?
|
||||
/* 0x04 */ u8 field_0x4[0x2];
|
||||
/* 0x06 */ u16 field_0x6;
|
||||
/* 0x08 */ bool8 transitioningOut;
|
||||
/* 0x09 */ u8 type; // transition when changing areas
|
||||
/* 0x0a */ u16 stairs_idx; // seems to be a tile type
|
||||
/* 0x0c */ PlayerRoomStatus player_status;
|
||||
/* 0x2c */ u8 field_0x2c[0x9];
|
||||
/* 0x35 */ u8 hint_height;
|
||||
/* 0x36 */ u16 hint_idx;
|
||||
/* 0x38 */ u8 field_0x38;
|
||||
/* 0x39 */ u8 field_0x39;
|
||||
/* 0x3a */ u8 field_0x3a;
|
||||
/* 0x3b */ u8 field_0x3b;
|
||||
/* 0x3c */ u8 field_0x3c;
|
||||
/* 0x3d */ u8 field_0x3d;
|
||||
/* 0x3e */ u16 field_0x3e;
|
||||
/* 0x40 */ u16 hurtType;
|
||||
/* 0x42 */ u16 field_0x42;
|
||||
/* 0x44 */ u16 field_0x44;
|
||||
/* 0x46 */ u16 field_0x46;
|
||||
/* 0x48 */ u16 field_0x48;
|
||||
/* 0x4a */ u16 field_0x4a;
|
||||
/* 0x4c */ struct_030010EC minecart_data[4];
|
||||
/* 0x6c */ struct_0300110C armos_data;
|
||||
} RoomTransition;
|
||||
static_assert(sizeof(RoomTransition) == 0xB0);
|
||||
extern RoomTransition gRoomTransition;
|
||||
|
||||
typedef struct {
|
||||
u8 type;
|
||||
@@ -186,13 +185,13 @@ typedef enum {
|
||||
DESTRUCTIBLE_TILE,
|
||||
GRASS_DROP_CHANGER,
|
||||
LOCATION_CHANGER,
|
||||
TILE_ENTITY_D
|
||||
TILE_ENTITY_D,
|
||||
} TileEntityType;
|
||||
|
||||
extern void SetTileType(u32, u32, u32);
|
||||
extern void InitScreenShake(u32 time, u32 magnitude);
|
||||
|
||||
void sub_0804AFF4(void);
|
||||
void CallRoomProp5And7(void);
|
||||
void LoadRoom(void);
|
||||
void SetCurrentRoomPropertyList(u32 area, u32 room);
|
||||
extern void* GetCurrentRoomProperty(u32);
|
||||
|
||||
+10
-9
@@ -23,10 +23,10 @@ typedef enum {
|
||||
extern SaveResult HandleSave(u32 arg0);
|
||||
|
||||
typedef struct {
|
||||
/*0x000*/ u8 unk_00;
|
||||
/*0x000*/ u8 unk_01;
|
||||
/*0x002*/ u8 messageSpeed;
|
||||
/*0x003*/ u8 brightnessPref;
|
||||
/*0x000*/ u8 invalid;
|
||||
/*0x000*/ u8 initialized;
|
||||
/*0x002*/ u8 msg_speed;
|
||||
/*0x003*/ u8 brightness;
|
||||
/*0x004*/ u8 filler4[0x2];
|
||||
/*0x006*/ u8 unk6;
|
||||
/*0x007*/ u8 unk7;
|
||||
@@ -37,9 +37,9 @@ typedef struct {
|
||||
/*0x050*/ u32 unk50;
|
||||
/*0x054*/ u8 filler54[0xC];
|
||||
/*0x060*/ u32 areaVisitFlags[8];
|
||||
/*0x080*/ u8 playerName[FILENAME_LENGTH];
|
||||
/*0x080*/ char name[FILENAME_LENGTH];
|
||||
/*0x086*/ u8 filler86[0x2];
|
||||
/*0x088*/ PlayerWorldStatus saved_status;
|
||||
/*0x088*/ PlayerRoomStatus saved_status;
|
||||
/*0x0A8*/ Stats stats;
|
||||
/*0x0D0*/ u8 fillerD0[0x48];
|
||||
/*0x118*/ u8 unk118[0x13];
|
||||
@@ -51,7 +51,8 @@ typedef struct {
|
||||
/*0x25C*/ u8 flags[0x200];
|
||||
/*0x45C*/ u8 unk45C[0x10];
|
||||
/*0x46C*/ u8 unk46C[0x20];
|
||||
/*0x48C*/ u32 unk48C[8];
|
||||
/*0x48C*/ u32 unk48C[7];
|
||||
/*0x4A8*/ u32 demo_timer;
|
||||
/*0x4AC*/ u8 filler4ac[0x8];
|
||||
} SaveFile;
|
||||
|
||||
@@ -59,9 +60,9 @@ extern SaveFile gSave;
|
||||
|
||||
u32 InitSaveData(void);
|
||||
|
||||
u32 Write_02000000(struct_02000000*);
|
||||
u32 Write_02000000(SaveHeader*);
|
||||
s32 ReadSaveFile(u32, SaveFile*);
|
||||
u32 Read_02000000(struct_02000000*);
|
||||
u32 Read_02000000(SaveHeader*);
|
||||
void SetFileStatusDeleted(u32 index);
|
||||
|
||||
extern const char gUnk_0811E470[];
|
||||
|
||||
+13
-18
@@ -8,15 +8,15 @@
|
||||
typedef struct {
|
||||
int signature;
|
||||
u8 saveFileId;
|
||||
u8 messageSpeed;
|
||||
u8 brightnessPref;
|
||||
u8 gameLanguage;
|
||||
u8 msg_speed;
|
||||
u8 brightness;
|
||||
u8 language;
|
||||
u8 name[6];
|
||||
u8 _e;
|
||||
u8 invalid;
|
||||
u8 _f;
|
||||
} struct_02000000;
|
||||
#define gSaveHeader ((struct_02000000*)(0x2000000))
|
||||
// extern struct_02000000 gSaveHeader;
|
||||
} SaveHeader;
|
||||
#define gSaveHeader ((SaveHeader*)(0x2000000))
|
||||
// extern SaveHeader gSaveHeader;
|
||||
|
||||
typedef struct {
|
||||
u8 unk_00;
|
||||
@@ -39,13 +39,13 @@ static_assert(sizeof(struct_02000010) == 0x20);
|
||||
extern struct_02000010 gUnk_02000010;
|
||||
|
||||
typedef struct {
|
||||
u16 transitionType;
|
||||
u16 type;
|
||||
u8 field_0x2[4];
|
||||
s16 playerXPos;
|
||||
s16 playerYPos;
|
||||
u8 field_0xa;
|
||||
u8 areaID;
|
||||
u8 roomID;
|
||||
u8 area;
|
||||
u8 room;
|
||||
u8 playerLayer;
|
||||
u8 field_0xe;
|
||||
u8 playerState;
|
||||
@@ -164,13 +164,8 @@ typedef struct {
|
||||
u16 _6;
|
||||
u8 _0[0x18];
|
||||
struct OamData oam[0x80];
|
||||
OAMObj unk[0x100];
|
||||
u8 fill[10];
|
||||
u8 _426;
|
||||
u8 _427;
|
||||
u8 _428[6];
|
||||
u8 _42e;
|
||||
} OAMSettings;
|
||||
extern OAMSettings gUnk_03000000;
|
||||
OAMObj unk[0xA0]; /* todo: affine */
|
||||
} OAMControls;
|
||||
extern OAMControls gOAMControls;
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user