naming work

This commit is contained in:
theo3
2022-01-03 23:58:02 -08:00
parent f26b2e286a
commit 52db70bb9d
212 changed files with 1762 additions and 1736 deletions
+14 -14
View File
@@ -33,10 +33,10 @@ void sub_0805DE68(Manager* this) {
DeleteThisEntity();
}
this->action = 1;
gScreenTransition.field_0x38 = 0;
gScreenTransition.field_0x39 = 0x0f;
*(u8*)&gScreenTransition.field_0x3a = 0x20;
*((u8*)&gScreenTransition.field_0x3a + 1) = 0x20;
gRoomTransition.field_0x38 = 0;
gRoomTransition.field_0x39 = 0x0f;
*(u8*)&gRoomTransition.field_0x3a = 0x20;
*((u8*)&gRoomTransition.field_0x3a + 1) = 0x20;
#if !defined(EU) && !defined(JP)
gSave.unk48C[3] = 0x1194;
#endif
@@ -47,8 +47,8 @@ void sub_0805DEB8(Manager* this) {
s32 distY;
Entity* object;
distX = gPlayerEntity.x.HALF.HI - (gRoomControls.roomOriginX + 0x88);
distY = gPlayerEntity.y.HALF.HI - (gRoomControls.roomOriginY + 0x40);
distX = gPlayerEntity.x.HALF.HI - (gRoomControls.origin_x + 0x88);
distY = gPlayerEntity.y.HALF.HI - (gRoomControls.origin_y + 0x40);
if (distX * distX + distY * distY < 0x901) {
this->action = 2;
this->unk_0d = 0;
@@ -57,8 +57,8 @@ void sub_0805DEB8(Manager* this) {
sub_08078B48();
object = CreateObject(OBJECT_64, 0, 0);
if (object != NULL) {
object->x.HALF.HI = gRoomControls.roomOriginX + 0x88;
object->y.HALF.HI = gRoomControls.roomOriginY + 0x48;
object->x.HALF.HI = gRoomControls.origin_x + 0x88;
object->y.HALF.HI = gRoomControls.origin_y + 0x48;
}
object = CreateSpeechBubbleExclamationMark(&gPlayerEntity, 8, 0xfffffff0);
if (object != NULL) {
@@ -71,8 +71,8 @@ void sub_0805DEB8(Manager* this) {
void sub_0805DF4C(Manager* this) {
gPlayerEntity.animationState = 0;
if (gPlayerEntity.z.HALF.HI != 0) {
if (gPlayerEntity.y.HALF.HI < (gRoomControls.roomOriginY + 0x48)) {
gPlayerEntity.y.HALF.HI = gRoomControls.roomOriginY + 0x48;
if (gPlayerEntity.y.HALF.HI < (gRoomControls.origin_y + 0x48)) {
gPlayerEntity.y.HALF.HI = gRoomControls.origin_y + 0x48;
}
} else {
if (--this->unk_0e == 0) {
@@ -109,11 +109,11 @@ void sub_0805DFE8(Manager* this) {
void sub_0805E000(Manager* this) {
Entity* enemy = CreateEnemy(VAATI_WRATH, 0);
if (enemy != NULL) {
enemy->x.HALF.HI = gRoomControls.roomOriginX + 0xb0;
enemy->y.HALF.HI = gRoomControls.roomOriginY + 0x48;
enemy->x.HALF.HI = gRoomControls.origin_x + 0xb0;
enemy->y.HALF.HI = gRoomControls.origin_y + 0x48;
enemy->collisionLayer = 1;
UpdateSpriteForCollisionLayer(enemy);
if ((gScreenTransition.field_0x38 & 1) != 0) {
if ((gRoomTransition.field_0x38 & 1) != 0) {
DeleteThisEntity();
}
*(Entity**)this->unk_18 = enemy;
@@ -134,5 +134,5 @@ void sub_0805E078(Manager* this) {
void sub_0805E094(void) {
SetInitializationPriority();
sub_0808091C((ScreenTransitionData*)&gUnk_0813AC34, 7);
sub_0808091C((ScreenTransitionData*)&gUnk_0813AC34, TRANSITION_7);
}