mirror of
https://github.com/zeldaret/tmc
synced 2026-06-18 07:25:53 -04:00
naming work
This commit is contained in:
@@ -17,8 +17,8 @@ void sub_0808F658(Entity* this) {
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this->frameIndex = this->type;
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this->direction = 8;
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this->speed = gUnk_08121EB0[this->type];
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this->field_0x78.HWORD = gRoomControls.roomOriginX - 0x60;
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this->field_0x7a.HWORD = gRoomControls.roomOriginX + gRoomControls.width + 0x60;
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this->field_0x78.HWORD = gRoomControls.origin_x - 0x60;
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this->field_0x7a.HWORD = gRoomControls.origin_x + gRoomControls.width + 0x60;
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this->animationState = 0;
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this->x.HALF.HI += (Random() & 0xf) << 4;
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this->actionDelay = 0;
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@@ -85,8 +85,8 @@ void sub_0809CDB4(Entity* this) {
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void sub_0809CDF0(Entity* this) {
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u32 y;
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this->field_0x80.HWORD = (((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3f) |
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(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4 & 0x3f) << 6);
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this->field_0x80.HWORD = (((this->x.HALF.HI - gRoomControls.origin_x) >> 4) & 0x3f) |
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(((this->y.HALF.HI - gRoomControls.origin_y) >> 4 & 0x3f) << 6);
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y = this->field_0x80.HWORD;
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SetTile(0x402e, y - 0x01, this->collisionLayer);
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+1
-1
@@ -29,7 +29,7 @@ void sub_0809CF54(Entity* this) {
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this->speed = 0x280;
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this->direction = 8;
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this->collisionLayer = 2;
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this->x.HALF.HI = gRoomControls.roomScrollX;
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this->x.HALF.HI = gRoomControls.scroll_x;
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SoundReq(SFX_123);
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UpdateSpriteForCollisionLayer(this);
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InitAnimationForceUpdate(this, 0);
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+1
-1
@@ -54,7 +54,7 @@ void sub_0809B3C4(Entity* this) {
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u32 scroll;
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u32 height;
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this->action = 3;
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scroll = (u16)gRoomControls.roomScrollY - 0x10;
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scroll = (u16)gRoomControls.scroll_y - 0x10;
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height = (u16)this->y.HALF.HI - scroll;
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this->z.HALF.HI -= height;
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return;
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+2
-2
@@ -16,8 +16,8 @@ void sub_08081AE0(Entity* this) {
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if (this->cutsceneBeh.HWORD != 0) {
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this->collisionLayer = this->cutsceneBeh.HWORD;
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}
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this->field_0x74.HWORD = (((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3F) |
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((((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 0x3F) << 6);
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this->field_0x74.HWORD = (((this->x.HALF.HI - gRoomControls.origin_x) >> 4) & 0x3F) |
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((((this->y.HALF.HI - gRoomControls.origin_y) >> 4) & 0x3F) << 6);
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this->field_0x70.HALF.HI = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
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if (this->type == 0 && CheckFlags(this->field_0x86.HWORD)) {
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this->action = 5;
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+10
-10
@@ -30,7 +30,7 @@ void sub_0809F514(Entity* this) {
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this->actionDelay = 120;
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this->spriteSettings.draw = 0;
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this->field_0x68.HALF.LO = 12;
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gRoomControls.cameraTarget = this;
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gRoomControls.camera_target = this;
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gUnk_02034490[0] = 255;
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sub_0809F7BC(this);
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}
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@@ -41,10 +41,10 @@ void sub_0809F548(Entity* this) {
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this->action = 2;
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this->actionDelay = 90;
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SoundReq(SFX_11D);
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sub_0809F814((((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 63) |
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(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 63) << 6);
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sub_0809F814((((this->x.HALF.HI - gRoomControls.origin_x) >> 4) & 63) |
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(((this->y.HALF.HI - gRoomControls.origin_y) >> 4) & 63) << 6);
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} else {
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if ((gScreenTransition.frameCount & 7) == 0) {
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if ((gRoomTransition.frameCount & 7) == 0) {
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sub_0809F7BC(this);
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}
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sub_0809F7F4(this);
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@@ -75,7 +75,7 @@ void sub_0809F5F0(Entity* this) {
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this->actionDelay = 120;
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SetPlayerControl(3);
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sub_08078B48();
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gRoomControls.cameraTarget = this;
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gRoomControls.camera_target = this;
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}
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}
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@@ -89,10 +89,10 @@ void sub_0809F61C(Entity* this) {
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this->action = 3;
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this->actionDelay = 120;
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SoundReq(SFX_11D);
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sub_0809F814((((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 63) |
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(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 63) << 6);
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sub_0809F814((((this->x.HALF.HI - gRoomControls.origin_x) >> 4) & 63) |
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(((this->y.HALF.HI - gRoomControls.origin_y) >> 4) & 63) << 6);
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} else {
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if ((gScreenTransition.frameCount & 7) == 0) {
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if ((gRoomTransition.frameCount & 7) == 0) {
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sub_0809F7BC(this);
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}
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sub_0809F7F4(this);
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@@ -105,7 +105,7 @@ void sub_0809F69C(Entity* this) {
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if (--this->actionDelay == 0) {
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this->actionDelay = 30;
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this->action = 4;
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gRoomControls.cameraTarget = &gPlayerEntity;
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gRoomControls.camera_target = &gPlayerEntity;
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SoundReq(SFX_SECRET_BIG);
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}
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}
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@@ -127,7 +127,7 @@ void sub_0809F700(Entity* this) {
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this->actionDelay = (Random() & 30) + 8;
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this->flags = this->flags | 12;
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}
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if ((gScreenTransition.frameCount & 3) == 0) {
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if ((gRoomTransition.frameCount & 3) == 0) {
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uVar2 = Random();
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this->spriteOffsetX = gUnk_081247C0[uVar2 & 7];
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this->spriteOffsetY = gUnk_081247C0[uVar2 >> 4 & 7];
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@@ -1,7 +1,7 @@
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#include "object.h"
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#include "main.h"
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#include "menu.h"
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#include "fileScreen.h"
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#include "fileselect.h"
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#include "functions.h"
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extern int sub_0807A094(int);
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@@ -175,7 +175,7 @@ void sub_0808EA28(Entity* this) {
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u32 var1;
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if (this->type == 3) {
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if (gSaveHeader->gameLanguage > LANGUAGE_EN) {
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if (gSaveHeader->language > LANGUAGE_EN) {
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this->spriteSettings.draw = 2;
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} else {
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this->spriteSettings.draw = 0;
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@@ -294,7 +294,7 @@ void sub_0808EBB8(Entity* this) {
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case 0:
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break;
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case 1:
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y = ((struct_02000000*)0x2000000)->gameLanguage * 16 + 24;
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y = ((SaveHeader*)0x2000000)->language * 16 + 24;
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x = 112;
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break;
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case 2:
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@@ -402,7 +402,7 @@ void sub_0808ED98(Entity* this) {
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void sub_0808EE00(Entity* this) {
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int var0, var1, var2;
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var0 = ((struct_02000000*)0x2000000)->gameLanguage != 0;
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var0 = ((SaveHeader*)0x2000000)->language != 0;
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var1 = this->type - 10;
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this->frameIndex = gUnk_08121D38[var0][var1];
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this->x.HALF.HI = gUnk_08121D18[var0][var1];
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@@ -452,9 +452,9 @@ void sub_0808EF24(Entity* this) {
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} else {
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this->spriteSettings.draw = 2;
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if (this->type == 21) {
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var0 = ((struct_02000000*)0x2000000)->messageSpeed;
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var0 = ((SaveHeader*)0x2000000)->msg_speed;
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} else {
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var0 = ((struct_02000000*)0x2000000)->brightnessPref;
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var0 = ((SaveHeader*)0x2000000)->brightness;
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}
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this->frameIndex = this->lastFrameIndex + var0;
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}
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@@ -22,8 +22,8 @@ void sub_0808D618(Entity* ent) {
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u32 i;
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arr = (ent->type != 0) ? gUnk_0812176A : gUnk_08121750;
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tilePos = (((ent->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3F) |
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((((ent->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 0x3F) * 64);
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tilePos = (((ent->x.HALF.HI - gRoomControls.origin_x) >> 4) & 0x3F) |
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((((ent->y.HALF.HI - gRoomControls.origin_y) >> 4) & 0x3F) * 64);
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for (i = 0; i < 13; i++) {
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SetTile(16500, tilePos + arr[i], 1);
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@@ -52,12 +52,12 @@ void GreatFairy(Entity* this) {
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void GreatFairy_CallBehavior(Entity* this) {
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GreatFairy_Behaviors[this->action](this);
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if ((gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY) < 168) {
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if ((gPlayerEntity.y.HALF.HI - gRoomControls.origin_y) < 168) {
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gRoomControls.cameraTarget = this;
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gRoomControls.camera_target = this;
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gRoomControls.unk5 = 2;
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} else {
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gRoomControls.cameraTarget = &gPlayerEntity;
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gRoomControls.camera_target = &gPlayerEntity;
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gRoomControls.unk5 = 2;
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}
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}
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@@ -515,7 +515,7 @@ void sub_080873FC(void) {
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Entity* ent;
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SoundReq(SFX_APPARATE);
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gRoomControls.cameraTarget = NULL;
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gRoomControls.camera_target = NULL;
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while (ent = FindEntityByID(0x6, 0x1b, 0x6), ent != NULL) {
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DeleteEntity(ent);
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@@ -58,8 +58,8 @@ void sub_080866D8(Entity* this) {
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entity = CreateObject(HOUSE_DOOR_EXT, prop->unk7, prop->unk6);
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if (entity) {
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entity->field_0x6c.HALF.LO = i;
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entity->x.HALF.HI = gRoomControls.roomOriginX + prop->unk0 + 16;
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entity->y.HALF.HI = gRoomControls.roomOriginY + prop->unk2 + 32;
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entity->x.HALF.HI = gRoomControls.origin_x + prop->unk0 + 16;
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entity->y.HALF.HI = gRoomControls.origin_y + prop->unk2 + 32;
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entity->parent = this;
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entity->field_0x68.HWORD = prop->unk0;
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entity->field_0x6a.HWORD = prop->unk2;
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@@ -288,7 +288,7 @@ u32 sub_08083734(Entity* this, u32 unk0) {
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u32 sub_080837B0(Entity* this) {
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u32 tmp;
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u32 tmp2 = gRoomControls.areaID;
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u32 tmp2 = gRoomControls.area;
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if (tmp2 < 0x40) {
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switch (tmp2) {
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default:
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+1
-1
@@ -20,7 +20,7 @@ void sub_080929A4(Entity* this) {
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switch (this->type2 & 0xC0) {
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case 0x40:
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field_0x0a = gScreenTransition.stairs_idx;
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field_0x0a = gRoomTransition.stairs_idx;
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switch (field_0x0a) {
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case 0x44D ... 0x44F:
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@@ -20,14 +20,14 @@ void Minecart(Entity* this) {
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}
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void sub_080916EC(Entity* this) {
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struct_030010EC* unk = &gScreenTransition.minecart_data[this->actionDelay];
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struct_030010EC* unk = &gRoomTransition.minecart_data[this->actionDelay];
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*(struct_030010EC**)&this->cutsceneBeh.HWORD = unk;
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if ((gRoomControls.roomID != unk->field_0x4) || (gPlayerState.flags & PL_IN_MINECART) != 0) {
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if ((gRoomControls.room != unk->field_0x4) || (gPlayerState.flags & PL_IN_MINECART) != 0) {
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DeleteThisEntity();
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}
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this->x.HALF.HI = gRoomControls.roomOriginX + ((unk->field_0x0 & 0x3f) << 4) + 8;
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this->y.HALF.HI = gRoomControls.roomOriginY + ((unk->field_0x0 & 0xfc << 4) >> 2) + 8;
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this->x.HALF.HI = gRoomControls.origin_x + ((unk->field_0x0 & 0x3f) << 4) + 8;
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this->y.HALF.HI = gRoomControls.origin_y + ((unk->field_0x0 & 0xfc << 4) >> 2) + 8;
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this->animationState = unk->field_0x5;
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this->type2 = unk->field_0x6;
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this->action = 1;
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@@ -91,7 +91,7 @@ void sub_080918A4(Entity* this) {
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gPlayerState.flags = (gPlayerState.flags ^ PL_ENTER_MINECART) | PL_IN_MINECART;
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this->action++;
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this->field_0xf = 1;
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this->flags |= ENT_20;
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this->flags |= ENT_PERSIST;
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this->hitType = 0x97;
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this->field_0x3c = (gPlayerEntity.field_0x3c + 1) | 0x20;
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this->flags2 = gPlayerEntity.flags2;
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@@ -134,7 +134,7 @@ void sub_080919AC(Entity* this) {
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CopyPosition(this, &gPlayerEntity);
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gPlayerEntity.spritePriority.b0 = this->spritePriority.b0 - 1;
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if (!sub_08091DDC(this)) {
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if ((gScreenTransition.frameCount & 0xf) == 0) {
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if ((gRoomTransition.frameCount & 0xf) == 0) {
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SoundReq(SFX_138);
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}
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@@ -152,7 +152,7 @@ void sub_080919AC(Entity* this) {
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} else {
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switch (uVar3) {
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case 0x64:
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this->flags &= ~ENT_20;
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this->flags &= ~ENT_PERSIST;
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this->hitType = 1;
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this->field_0x3c = 0x47;
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this->hurtType = 0x44;
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@@ -212,7 +212,7 @@ void sub_0808F498(Entity* this) {
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if (this->action != 0) {
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if (sub_0806F3E4(this)) {
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if (gScreenTransition.frameCount % 16 == 0) {
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if (gRoomTransition.frameCount % 16 == 0) {
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SoundReq(SFX_EF);
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}
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DeleteThisEntity();
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+12
-12
@@ -249,8 +249,8 @@ void sub_08094C88(Object6AEntity* this) {
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void sub_08094CDC(Object6AEntity* this) {
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Entity* e = CreateObject(0x6a, 3, 0x62);
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if (e != NULL) {
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e->x.HALF.HI = gRoomControls.roomOriginX + 224;
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e->y.HALF.HI = gRoomControls.roomOriginY + 600;
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e->x.HALF.HI = gRoomControls.origin_x + 224;
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e->y.HALF.HI = gRoomControls.origin_y + 600;
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SoundReq(324);
|
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}
|
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}
|
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@@ -265,8 +265,8 @@ void sub_08094D10(Object6AEntity* this) {
|
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void sub_08094D34(Object6AEntity* this) {
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Entity* e = CreateObject(0x6a, 0x15, 0xd);
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if (e != NULL) {
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e->x.HALF.HI = gRoomControls.roomOriginX + 256;
|
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e->y.HALF.HI = gRoomControls.roomOriginY + 600;
|
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e->x.HALF.HI = gRoomControls.origin_x + 256;
|
||||
e->y.HALF.HI = gRoomControls.origin_y + 600;
|
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SoundReq(324);
|
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}
|
||||
}
|
||||
@@ -298,8 +298,8 @@ void sub_08094D94(Object6AEntity* this) {
|
||||
void sub_08094DD8(Object6AEntity* this) {
|
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Entity* e = CreateObject(0x6a, 0x4, 0);
|
||||
if (e != NULL) {
|
||||
e->x.HALF.HI = gRoomControls.roomOriginX + 240;
|
||||
e->y.HALF.HI = gRoomControls.roomOriginY + 600;
|
||||
e->x.HALF.HI = gRoomControls.origin_x + 240;
|
||||
e->y.HALF.HI = gRoomControls.origin_y + 600;
|
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SoundReq(324);
|
||||
}
|
||||
}
|
||||
@@ -313,11 +313,11 @@ void sub_08094E0C(Object6AEntity* this) {
|
||||
|
||||
void sub_08094E30(Object6AEntity* this) {
|
||||
if (super->type2 == 0) {
|
||||
if ((gScreenTransition.frameCount % 32) == 0) {
|
||||
if ((gRoomTransition.frameCount % 32) == 0) {
|
||||
Entity* e = CreateObject(0x6A, 5, 1);
|
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if (e != NULL) {
|
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e->x.HALF.HI = gRoomControls.roomScrollX + (s32)Random() % DISPLAY_WIDTH;
|
||||
e->y.HALF.HI = gRoomControls.roomScrollY + (s32)Random() % DISPLAY_HEIGHT;
|
||||
e->x.HALF.HI = gRoomControls.scroll_x + (s32)Random() % DISPLAY_WIDTH;
|
||||
e->y.HALF.HI = gRoomControls.scroll_y + (s32)Random() % DISPLAY_HEIGHT;
|
||||
}
|
||||
}
|
||||
return;
|
||||
@@ -738,7 +738,7 @@ void sub_080956B4(Object6AEntity* this) {
|
||||
}
|
||||
}
|
||||
GetNextFrame(super);
|
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if ((super->type2 + gScreenTransition.frameCount) % 16 == 0)
|
||||
if ((super->type2 + gRoomTransition.frameCount) % 16 == 0)
|
||||
sub_080957B4(this);
|
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p = super->parent;
|
||||
if (p != NULL) {
|
||||
@@ -893,8 +893,8 @@ void sub_080959CC(Object6AEntity* this) {
|
||||
void sub_08095A1C(Object6AEntity* this, ScriptExecutionContext* ctx) {
|
||||
Entity* e = CreateObject(OBJECT_6A, 0x16, 0);
|
||||
if (e != NULL) {
|
||||
e->x.HALF.HI = gRoomControls.roomOriginX + 232;
|
||||
e->y.HALF.HI = gRoomControls.roomOriginY + 312;
|
||||
e->x.HALF.HI = gRoomControls.origin_x + 232;
|
||||
e->y.HALF.HI = gRoomControls.origin_y + 312;
|
||||
e->z.HALF.HI = -4;
|
||||
e->collisionLayer = 2;
|
||||
((Object6AEntity*)e)->ctx = StartCutscene(e, (u16*)ctx->intVariable);
|
||||
|
||||
@@ -24,7 +24,7 @@ void ObjectA(Entity* this) {
|
||||
this->field_0x70.HALF.LO = uVar2;
|
||||
if (CheckFlags(this->field_0x86.HWORD) != 0) {
|
||||
SetTileType(*(u16*)&this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
|
||||
if ((gRoomControls.unk2 & 1) != 0) {
|
||||
if ((gRoomControls.reload_flags & 1) != 0) {
|
||||
gUpdateVisibleTiles = 0;
|
||||
}
|
||||
DeleteThisEntity();
|
||||
|
||||
@@ -42,7 +42,7 @@ void sub_0809F318(Entity* this) {
|
||||
void sub_0809F374(Entity* this) {
|
||||
LinearMoveUpdate(this);
|
||||
#ifndef EU
|
||||
if (gSaveHeader->gameLanguage < 2) {
|
||||
if (gSaveHeader->language < 2) {
|
||||
if (sub_080044EC(this, 0x2000) < 2) {
|
||||
this->z.WORD = 0;
|
||||
this->action = 2;
|
||||
|
||||
@@ -8,7 +8,7 @@ void ObjectB5(Entity* this) {
|
||||
this->action = 1;
|
||||
}
|
||||
#ifndef EU
|
||||
gRoomControls.cameraTarget = this;
|
||||
gRoomControls.camera_target = this;
|
||||
#endif
|
||||
PositionRelative(&gPlayerEntity, this, 0, -0x280000);
|
||||
}
|
||||
|
||||
@@ -127,8 +127,8 @@ void OctorokBossObject_Init(Entity* this) {
|
||||
this->type2 = this->parent->field_0x7c.BYTES.byte0;
|
||||
this->actionDelay = 4;
|
||||
this->field_0xf = 0;
|
||||
this->field_0x82.HWORD = (this->x.HALF.HI - (gRoomControls.roomOriginX)) & 0x1f0;
|
||||
this->field_0x80.HWORD = (this->y.HALF.HI - ((u32)gRoomControls.roomOriginY)) & 0x1f0;
|
||||
this->field_0x82.HWORD = (this->x.HALF.HI - (gRoomControls.origin_x)) & 0x1f0;
|
||||
this->field_0x80.HWORD = (this->y.HALF.HI - ((u32)gRoomControls.origin_y)) & 0x1f0;
|
||||
*(int*)&this->cutsceneBeh =
|
||||
((s32)(this->field_0x82.HWORD - 0x10) >> 4) + (this->field_0x80.HWORD >> 4) * 0x1f;
|
||||
sub_0809A6F8(this->field_0x82.HWORD, this->field_0x80.HWORD, *(int*)&this->cutsceneBeh, this->type2);
|
||||
@@ -304,7 +304,7 @@ NONMATCH("asm/non_matching/octorokBossObject/OctorokBossObject_Action1.inc",
|
||||
case 9:
|
||||
sub_08078B48();
|
||||
if ((*(int*)&this->field_0x78)-- == 0) {
|
||||
gRoomControls.cameraTarget = &gPlayerEntity;
|
||||
gRoomControls.camera_target = &gPlayerEntity;
|
||||
DeleteThisEntity();
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -35,7 +35,7 @@ void sub_0809E86C(Entity* this) {
|
||||
|
||||
if (sub_0800419C(this, &gPlayerEntity, 0x30, 0x30)) {
|
||||
if (CheckGlobalFlag(EZERO_1ST)) {
|
||||
if (((gScreenTransition.frameCount & 3) == 0)) {
|
||||
if (((gRoomTransition.frameCount & 3) == 0)) {
|
||||
CreateSparkle(this);
|
||||
}
|
||||
}
|
||||
|
||||
+10
-10
@@ -144,17 +144,17 @@ void sub_0808B5E8(Entity* this) {
|
||||
void sub_0808B684(Entity* this) {
|
||||
u32 tmp;
|
||||
if (!--this->field_0xf) {
|
||||
gScreenTransition.transitioningOut = 1;
|
||||
gScreenTransition.transitionType = TRANSITION_DEFAULT;
|
||||
gScreenTransition.player_status.area_next = this->field_0x7c.BYTES.byte0;
|
||||
gScreenTransition.player_status.room_next = this->field_0x7c.BYTES.byte1;
|
||||
gScreenTransition.player_status.start_pos_x = ((this->cutsceneBeh.HWORD & 0x3f) << 4) + 8;
|
||||
gScreenTransition.player_status.start_pos_y = ((this->cutsceneBeh.HWORD & 0xfc0) >> 2) + 8;
|
||||
gScreenTransition.player_status.layer = 0;
|
||||
gScreenTransition.player_status.start_anim = 4;
|
||||
gScreenTransition.player_status.spawn_type = 0;
|
||||
gRoomTransition.transitioningOut = 1;
|
||||
gRoomTransition.type = TRANSITION_DEFAULT;
|
||||
gRoomTransition.player_status.area_next = this->field_0x7c.BYTES.byte0;
|
||||
gRoomTransition.player_status.room_next = this->field_0x7c.BYTES.byte1;
|
||||
gRoomTransition.player_status.start_pos_x = ((this->cutsceneBeh.HWORD & 0x3f) << 4) + 8;
|
||||
gRoomTransition.player_status.start_pos_y = ((this->cutsceneBeh.HWORD & 0xfc0) >> 2) + 8;
|
||||
gRoomTransition.player_status.layer = 0;
|
||||
gRoomTransition.player_status.start_anim = 4;
|
||||
gRoomTransition.player_status.spawn_type = 0;
|
||||
if (this->type == 2) {
|
||||
gScreenTransition.transitionType = TRANSITION_FADE_WHITE_SLOW;
|
||||
gRoomTransition.type = TRANSITION_FADE_WHITE_SLOW;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user