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naming work
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+2
-2
@@ -16,8 +16,8 @@ void sub_08081AE0(Entity* this) {
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if (this->cutsceneBeh.HWORD != 0) {
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this->collisionLayer = this->cutsceneBeh.HWORD;
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}
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this->field_0x74.HWORD = (((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3F) |
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((((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 0x3F) << 6);
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this->field_0x74.HWORD = (((this->x.HALF.HI - gRoomControls.origin_x) >> 4) & 0x3F) |
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((((this->y.HALF.HI - gRoomControls.origin_y) >> 4) & 0x3F) << 6);
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this->field_0x70.HALF.HI = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
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if (this->type == 0 && CheckFlags(this->field_0x86.HWORD)) {
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this->action = 5;
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