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https://github.com/zeldaret/tmc
synced 2026-06-18 23:37:10 -04:00
naming work
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+10
-10
@@ -30,7 +30,7 @@ void sub_0809F514(Entity* this) {
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this->actionDelay = 120;
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this->spriteSettings.draw = 0;
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this->field_0x68.HALF.LO = 12;
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gRoomControls.cameraTarget = this;
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gRoomControls.camera_target = this;
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gUnk_02034490[0] = 255;
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sub_0809F7BC(this);
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}
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@@ -41,10 +41,10 @@ void sub_0809F548(Entity* this) {
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this->action = 2;
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this->actionDelay = 90;
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SoundReq(SFX_11D);
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sub_0809F814((((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 63) |
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(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 63) << 6);
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sub_0809F814((((this->x.HALF.HI - gRoomControls.origin_x) >> 4) & 63) |
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(((this->y.HALF.HI - gRoomControls.origin_y) >> 4) & 63) << 6);
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} else {
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if ((gScreenTransition.frameCount & 7) == 0) {
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if ((gRoomTransition.frameCount & 7) == 0) {
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sub_0809F7BC(this);
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}
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sub_0809F7F4(this);
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@@ -75,7 +75,7 @@ void sub_0809F5F0(Entity* this) {
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this->actionDelay = 120;
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SetPlayerControl(3);
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sub_08078B48();
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gRoomControls.cameraTarget = this;
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gRoomControls.camera_target = this;
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}
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}
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@@ -89,10 +89,10 @@ void sub_0809F61C(Entity* this) {
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this->action = 3;
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this->actionDelay = 120;
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SoundReq(SFX_11D);
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sub_0809F814((((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 63) |
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(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 63) << 6);
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sub_0809F814((((this->x.HALF.HI - gRoomControls.origin_x) >> 4) & 63) |
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(((this->y.HALF.HI - gRoomControls.origin_y) >> 4) & 63) << 6);
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} else {
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if ((gScreenTransition.frameCount & 7) == 0) {
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if ((gRoomTransition.frameCount & 7) == 0) {
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sub_0809F7BC(this);
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}
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sub_0809F7F4(this);
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@@ -105,7 +105,7 @@ void sub_0809F69C(Entity* this) {
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if (--this->actionDelay == 0) {
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this->actionDelay = 30;
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this->action = 4;
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gRoomControls.cameraTarget = &gPlayerEntity;
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gRoomControls.camera_target = &gPlayerEntity;
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SoundReq(SFX_SECRET_BIG);
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}
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}
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@@ -127,7 +127,7 @@ void sub_0809F700(Entity* this) {
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this->actionDelay = (Random() & 30) + 8;
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this->flags = this->flags | 12;
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}
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if ((gScreenTransition.frameCount & 3) == 0) {
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if ((gRoomTransition.frameCount & 3) == 0) {
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uVar2 = Random();
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this->spriteOffsetX = gUnk_081247C0[uVar2 & 7];
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this->spriteOffsetY = gUnk_081247C0[uVar2 >> 4 & 7];
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