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naming work
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@@ -8,7 +8,7 @@ void ObjectB5(Entity* this) {
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this->action = 1;
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}
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#ifndef EU
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gRoomControls.cameraTarget = this;
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gRoomControls.camera_target = this;
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#endif
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PositionRelative(&gPlayerEntity, this, 0, -0x280000);
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}
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