naming work

This commit is contained in:
theo3
2022-01-03 23:58:02 -08:00
parent f26b2e286a
commit 52db70bb9d
212 changed files with 1762 additions and 1736 deletions
+10 -10
View File
@@ -144,17 +144,17 @@ void sub_0808B5E8(Entity* this) {
void sub_0808B684(Entity* this) {
u32 tmp;
if (!--this->field_0xf) {
gScreenTransition.transitioningOut = 1;
gScreenTransition.transitionType = TRANSITION_DEFAULT;
gScreenTransition.player_status.area_next = this->field_0x7c.BYTES.byte0;
gScreenTransition.player_status.room_next = this->field_0x7c.BYTES.byte1;
gScreenTransition.player_status.start_pos_x = ((this->cutsceneBeh.HWORD & 0x3f) << 4) + 8;
gScreenTransition.player_status.start_pos_y = ((this->cutsceneBeh.HWORD & 0xfc0) >> 2) + 8;
gScreenTransition.player_status.layer = 0;
gScreenTransition.player_status.start_anim = 4;
gScreenTransition.player_status.spawn_type = 0;
gRoomTransition.transitioningOut = 1;
gRoomTransition.type = TRANSITION_DEFAULT;
gRoomTransition.player_status.area_next = this->field_0x7c.BYTES.byte0;
gRoomTransition.player_status.room_next = this->field_0x7c.BYTES.byte1;
gRoomTransition.player_status.start_pos_x = ((this->cutsceneBeh.HWORD & 0x3f) << 4) + 8;
gRoomTransition.player_status.start_pos_y = ((this->cutsceneBeh.HWORD & 0xfc0) >> 2) + 8;
gRoomTransition.player_status.layer = 0;
gRoomTransition.player_status.start_anim = 4;
gRoomTransition.player_status.spawn_type = 0;
if (this->type == 2) {
gScreenTransition.transitionType = TRANSITION_FADE_WHITE_SLOW;
gRoomTransition.type = TRANSITION_FADE_WHITE_SLOW;
}
return;
}