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https://github.com/zeldaret/tmc
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naming work
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@@ -49,7 +49,7 @@ void GleerokProjectile_Init(Entity* this) {
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iVar2 = sub_080041DC(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI);
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if (this->type == 1) {
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uVar1 = Random() & 0x1ff;
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if ((gScreenTransition.frameCount & 1U) == 0) {
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if ((gRoomTransition.frameCount & 1U) == 0) {
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iVar2 += uVar1;
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} else {
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iVar2 -= uVar1;
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@@ -53,7 +53,7 @@ void V1FireProjectile_Init(Entity* this) {
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y = this->y.HALF.HI + data[1];
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iVar2 = sub_080041DC(this, x, y);
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rnd = Random() & 0x1ff;
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if ((gScreenTransition.frameCount & 1U) != 0) {
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if ((gRoomTransition.frameCount & 1U) != 0) {
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iVar2 += rnd;
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if (0x400 < iVar2) {
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