naming work

This commit is contained in:
theo3
2022-01-03 23:58:02 -08:00
parent f26b2e286a
commit 52db70bb9d
212 changed files with 1762 additions and 1736 deletions
+47 -47
View File
@@ -374,14 +374,14 @@ void HandleEntity0x82Actions(Entity* entity) {
}
break;
case 1 << 3:
if (gScreenTransition.frameCount % 4 == 0) {
if (gRoomTransition.frameCount % 4 == 0) {
temp = (entity->field_0xf + 2) & 7;
entity->animationState = temp;
entity->field_0xf = temp;
}
break;
case 1 << 4:
if (gScreenTransition.frameCount % 2 == 0) {
if (gRoomTransition.frameCount % 2 == 0) {
static const s8 sOffsets[] = { -1, -2, 0, 1 };
entity->spriteOffsetX = sOffsets[Random() % 4];
}
@@ -785,8 +785,8 @@ void ScriptCommand_CheckPlayerInRegion2(Entity* entity, ScriptExecutionContext*
u32 x, y, width, height;
width = context->scriptInstructionPointer[1] & 0xFF;
height = context->scriptInstructionPointer[1] >> 8;
x = entity->x.HALF.HI - gRoomControls.roomOriginX;
y = entity->y.HALF.HI - gRoomControls.roomOriginY;
x = entity->x.HALF.HI - gRoomControls.origin_x;
y = entity->y.HALF.HI - gRoomControls.origin_y;
context->condition = CheckPlayerInRegion(x, y, width, height);
gActiveScriptInfo.flags |= 1;
}
@@ -1037,11 +1037,11 @@ void ScriptCommand_0807E80C(Entity* entity, ScriptExecutionContext* context) {
}
void sub_0807E818(u32 fadeType) {
Entity* cameraTarget = gRoomControls.cameraTarget;
Entity* cameraTarget = gRoomControls.camera_target;
u32 x, y;
if (cameraTarget) {
x = cameraTarget->x.HALF.HI - gRoomControls.roomScrollX;
y = cameraTarget->y.HALF.HI - gRoomControls.roomScrollY;
x = cameraTarget->x.HALF.HI - gRoomControls.scroll_x;
y = cameraTarget->y.HALF.HI - gRoomControls.scroll_y;
} else {
x = 0x78;
y = 0x50;
@@ -1237,8 +1237,8 @@ void ScriptCommand_SetAnimationState(Entity* entity, ScriptExecutionContext* con
void ScriptCommand_0807EB4C(Entity* entity, ScriptExecutionContext* context) {
entity->animationState =
sub_0806F5B0(sub_080045B4(entity, context->scriptInstructionPointer[1] + gRoomControls.roomOriginX,
context->scriptInstructionPointer[2] + gRoomControls.roomOriginY));
sub_0806F5B0(sub_080045B4(entity, context->scriptInstructionPointer[1] + gRoomControls.origin_x,
context->scriptInstructionPointer[2] + gRoomControls.origin_y));
}
void ScriptCommand_FacePlayer(Entity* entity, ScriptExecutionContext* context) {
@@ -1267,8 +1267,8 @@ void ScriptCommand_SetEntityVelocity(Entity* entity, ScriptExecutionContext* con
}
void ScriptCommand_SetEntityPositionRelative(Entity* entity, ScriptExecutionContext* context) {
entity->x.HALF.HI = gRoomControls.roomOriginX + context->scriptInstructionPointer[1];
entity->y.HALF.HI = gRoomControls.roomOriginY + context->scriptInstructionPointer[2];
entity->x.HALF.HI = gRoomControls.origin_x + context->scriptInstructionPointer[1];
entity->y.HALF.HI = gRoomControls.origin_y + context->scriptInstructionPointer[2];
}
void ScriptCommand_OffsetEntityPosition(Entity* entity, ScriptExecutionContext* context) {
@@ -1349,19 +1349,19 @@ void ScriptCommand_0807ED24(Entity* entity, ScriptExecutionContext* context) {
context->unk_18 = 1;
context->unk_12 = context->scriptInstructionPointer[3];
tmp = context->scriptInstructionPointer[1];
tmp2 = entity->x.HALF.HI - gRoomControls.roomOriginX;
tmp2 = entity->x.HALF.HI - gRoomControls.origin_x;
context->x.WORD = ((tmp - tmp2) << 0x10) / context->unk_12;
tmp = context->scriptInstructionPointer[2];
tmp3 = entity->y.HALF.HI - gRoomControls.roomOriginY;
tmp3 = entity->y.HALF.HI - gRoomControls.origin_y;
context->y.WORD = ((tmp - tmp3) << 0x10) / context->unk_12;
entity->animationState =
sub_0806F5B0(sub_080045B4(entity, context->scriptInstructionPointer[1] + gRoomControls.roomOriginX,
context->scriptInstructionPointer[2] + gRoomControls.roomOriginY));
sub_0806F5B0(sub_080045B4(entity, context->scriptInstructionPointer[1] + gRoomControls.origin_x,
context->scriptInstructionPointer[2] + gRoomControls.origin_y));
context->postScriptActions |= 2;
} else {
if (!--context->unk_12) {
entity->x.HALF.HI = context->scriptInstructionPointer[1] + gRoomControls.roomOriginX;
entity->y.HALF.HI = context->scriptInstructionPointer[2] + gRoomControls.roomOriginY;
entity->x.HALF.HI = context->scriptInstructionPointer[1] + gRoomControls.origin_x;
entity->y.HALF.HI = context->scriptInstructionPointer[2] + gRoomControls.origin_y;
return;
}
entity->x.WORD += context->x.WORD;
@@ -1382,8 +1382,8 @@ void ScriptCommand_0807EDD4(Entity* entity, ScriptExecutionContext* context) {
}
void ScriptCommand_0807EE04(Entity* entity, ScriptExecutionContext* context) {
sub_0807DEDC(entity, context, context->scriptInstructionPointer[1] + gRoomControls.roomOriginX,
context->scriptInstructionPointer[2] + gRoomControls.roomOriginY);
sub_0807DEDC(entity, context, context->scriptInstructionPointer[1] + gRoomControls.origin_x,
context->scriptInstructionPointer[2] + gRoomControls.origin_y);
gActiveScriptInfo.flags |= 1;
}
@@ -1511,11 +1511,11 @@ void ScriptCommand_0807F088(Entity* entity, ScriptExecutionContext* context) {
}
void ScriptCommand_CameraTargetEntity(Entity* entity, ScriptExecutionContext* context) {
gRoomControls.cameraTarget = entity;
gRoomControls.camera_target = entity;
}
void ScriptCommand_CameraTargetPlayer(Entity* entity, ScriptExecutionContext* context) {
gRoomControls.cameraTarget = &gPlayerEntity;
gRoomControls.camera_target = &gPlayerEntity;
}
void ScriptCommand_0807F0B4(Entity* entity, ScriptExecutionContext* context) {
@@ -1739,9 +1739,9 @@ void sub_0807F464(Entity* entity, ScriptExecutionContext* context) {
context->unk_18++;
context->postScriptActions |= 2;
s32Var = context->intVariable;
context->x.HALF.HI = gRoomControls.roomOriginX + s32Var;
context->x.HALF.HI = gRoomControls.origin_x + s32Var;
context->y.HALF.HI = entity->y.HALF.HI;
if (s32Var > entity->x.HALF.HI - gRoomControls.roomOriginX) {
if (s32Var > entity->x.HALF.HI - gRoomControls.origin_x) {
entity->direction = 64;
entity->animationState = (entity->animationState & 0x80) | 2;
} else {
@@ -1764,8 +1764,8 @@ void sub_0807F4F8(Entity* entity, ScriptExecutionContext* context) {
context->postScriptActions |= 2;
s32Var = context->intVariable;
context->x.HALF.HI = entity->x.HALF.HI;
context->y.HALF.HI = gRoomControls.roomOriginY + s32Var;
if (s32Var > entity->y.HALF.HI - gRoomControls.roomOriginY) {
context->y.HALF.HI = gRoomControls.origin_y + s32Var;
if (s32Var > entity->y.HALF.HI - gRoomControls.origin_y) {
entity->direction = 128;
entity->animationState = (entity->animationState & 0x80) | 4;
} else {
@@ -1797,20 +1797,20 @@ void WaitForCameraTouchRoomBorder(Entity* entity, ScriptExecutionContext* contex
s32 left;
s32 bottom;
if (gRoomControls.cameraTarget != NULL) {
left = gRoomControls.cameraTarget->x.HALF.HI - DISPLAY_WIDTH / 2;
bottom = gRoomControls.cameraTarget->y.HALF.HI - DISPLAY_HEIGHT / 2;
if (gRoomControls.camera_target != NULL) {
left = gRoomControls.camera_target->x.HALF.HI - DISPLAY_WIDTH / 2;
bottom = gRoomControls.camera_target->y.HALF.HI - DISPLAY_HEIGHT / 2;
if (left < gRoomControls.roomOriginX)
left = gRoomControls.roomOriginX;
if (left > gRoomControls.roomOriginX + gRoomControls.width - DISPLAY_WIDTH)
left = gRoomControls.roomOriginX + gRoomControls.width - DISPLAY_WIDTH;
if (bottom < gRoomControls.roomOriginY)
bottom = gRoomControls.roomOriginY;
if (bottom > gRoomControls.roomOriginY + gRoomControls.height - DISPLAY_HEIGHT)
bottom = gRoomControls.roomOriginY + gRoomControls.height - DISPLAY_HEIGHT;
if (left < gRoomControls.origin_x)
left = gRoomControls.origin_x;
if (left > gRoomControls.origin_x + gRoomControls.width - DISPLAY_WIDTH)
left = gRoomControls.origin_x + gRoomControls.width - DISPLAY_WIDTH;
if (bottom < gRoomControls.origin_y)
bottom = gRoomControls.origin_y;
if (bottom > gRoomControls.origin_y + gRoomControls.height - DISPLAY_HEIGHT)
bottom = gRoomControls.origin_y + gRoomControls.height - DISPLAY_HEIGHT;
if (left == gRoomControls.roomScrollX && bottom == gRoomControls.roomScrollY)
if (left == gRoomControls.scroll_x && bottom == gRoomControls.scroll_y)
gActiveScriptInfo.flags |= 1u;
else
gActiveScriptInfo.commandSize = 0;
@@ -1830,12 +1830,12 @@ void sub_0807F650(Entity* entity, ScriptExecutionContext* context) {
}
void sub_0807F680(Entity* entity, ScriptExecutionContext* context) {
context->condition = gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX > (s32)(context->intVariable & 0xffff);
context->condition = gPlayerEntity.x.HALF.HI - gRoomControls.origin_x > (s32)(context->intVariable & 0xffff);
gActiveScriptInfo.flags |= 1;
}
void sub_0807F6B4(Entity* entity, ScriptExecutionContext* context) {
context->condition = gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY > (s32)(context->intVariable & 0xffff);
context->condition = gPlayerEntity.y.HALF.HI - gRoomControls.origin_y > (s32)(context->intVariable & 0xffff);
gActiveScriptInfo.flags |= 1;
}
@@ -1863,8 +1863,8 @@ void sub_0807F738(Entity* entity, ScriptExecutionContext* context) {
void SetPlayerPos(Entity* entity, ScriptExecutionContext* context) {
s32 s32Var = context->intVariable;
gPlayerEntity.x.HALF.HI = (s32Var >> 16) + gRoomControls.roomOriginX;
gPlayerEntity.y.HALF.HI = (s32Var & 0xffff) + gRoomControls.roomOriginY;
gPlayerEntity.x.HALF.HI = (s32Var >> 16) + gRoomControls.origin_x;
gPlayerEntity.y.HALF.HI = (s32Var & 0xffff) + gRoomControls.origin_y;
}
void GetConditionSet(Entity* entity, ScriptExecutionContext* context) {
@@ -1917,7 +1917,7 @@ void sub_0807F83C(Entity* entity, ScriptExecutionContext* context) {
}
void sub_0807F844(Entity* entity, ScriptExecutionContext* context) {
gRoomControls.cameraTarget = entity;
gRoomControls.camera_target = entity;
sub_080809D4();
}
@@ -2100,12 +2100,12 @@ void sub_0807FB74(Entity* entity, ScriptExecutionContext* context) {
}
void sub_0807FB94(Entity* entity, ScriptExecutionContext* context) {
InitScreen(SCREEN_CREDITS);
SetTask(TASK_STAFFROLL);
}
void sub_0807FBA0(Entity* entity, ScriptExecutionContext* context) {
entity->x.HALF.HI = gRoomControls.roomScrollX + 120;
entity->y.HALF.HI = gRoomControls.roomScrollY + 80;
entity->x.HALF.HI = gRoomControls.scroll_x + 120;
entity->y.HALF.HI = gRoomControls.scroll_y + 80;
}
void sub_0807FBB4(Entity* entity, ScriptExecutionContext* context) {
@@ -2139,9 +2139,9 @@ void sub_0807FBFC(Entity* entity, ScriptExecutionContext* context) {
#if defined(USA) || defined(DEMO_USA) || defined(DEMO_JP)
void sub_0807FC24(Entity* entity, ScriptExecutionContext* context) {
#if defined(DEMO_JP)
u32 idx = gRoomControls.roomID == 1 ? 0xcf : 0xd0;
u32 idx = gRoomControls.room == 1 ? 0xcf : 0xd0;
#else
u32 idx = gRoomControls.roomID == 1 ? 0xcf : 0xd1;
u32 idx = gRoomControls.room == 1 ? 0xcf : 0xd1;
#endif
SetLocalFlag(idx);
}