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https://github.com/zeldaret/tmc
synced 2026-07-27 14:52:13 -04:00
Decompile Object4B
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@@ -0,0 +1,117 @@
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/**
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* @file object4B.c
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* @ingroup Objects
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*
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* @brief Object4B object
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*/
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#define NENT_DEPRECATED
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#include "global.h"
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#include "object.h"
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#include "functions.h"
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#include "menu.h"
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typedef struct {
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/*0x00*/ Entity base;
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} Object4BEntity;
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void Object4B_Init(Object4BEntity*);
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void Object4B_Action1(Object4BEntity*);
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void Object4B_Action2(Object4BEntity*);
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void Object4B_Action3(Object4BEntity*);
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void Object4B_Action4(Object4BEntity*);
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void Object4B_Action5(Object4BEntity*);
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void Object4B_Action6(Object4BEntity*);
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void Object4B_Action7(Object4BEntity*);
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void Object4B(Object4BEntity* this) {
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static void (*const Object4B_Actions[])(Object4BEntity*) = {
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Object4B_Init, Object4B_Action1, Object4B_Action2, Object4B_Action3, Object4B_Action4, Object4B_Action5, Object4B_Action6, Object4B_Action7,
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};
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Object4B_Actions[super->action](this);
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}
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void Object4B_Init(Object4BEntity* this) {
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super->action = 1;
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super->actionDelay = 0x3c;
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InitializeAnimation(super, 0);
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}
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void Object4B_Action1(Object4BEntity* this) {
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if (--super->actionDelay == 0) {
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super->actionDelay = 0x78;
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super->action++;
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super->spriteSettings.draw = 1;
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}
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}
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void Object4B_Action2(Object4BEntity* this) {
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GetNextFrame(super);
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if ((super->frame & 0x80) != 0) {
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super->action++;
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super->spritePriority.b1 = 3;
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InitializeAnimation(super, 2);
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}
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}
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void Object4B_Action3(Object4BEntity* this) {
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GetNextFrame(super);
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if (--super->actionDelay == 0) {
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super->action++;
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super->direction = 0;
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super->speed = 0x100;
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super->zVelocity = 0x20000;
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super->spriteOrientation.flipY = 0;
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super->actionDelay = 0;
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InitializeAnimation(super, 3);
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SoundReq(SFX_12B);
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}
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}
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void Object4B_Action4(Object4BEntity* this) {
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if ((super->frame & 0x10) != 0) {
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LinearMoveUpdate(super);
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if (GravityUpdate(super, 0x2000) == 0) {
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GetNextFrame(super);
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}
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} else {
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GetNextFrame(super);
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}
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if ((super->y.HALF.HI - gRoomControls.origin_y) < 0x231) {
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super->y.HALF.HI = gRoomControls.origin_y + 0x230;
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if ((super->frame & 0x80) != 0) {
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super->action++;
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super->actionDelay = 0x78;
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InitializeAnimation(super, 2);
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}
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} else if ((super->frame & 0x80) != 0) {
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super->zVelocity = 0x20000;
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InitializeAnimation(super, 3);
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SoundReq(SFX_12B);
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}
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}
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void Object4B_Action5(Object4BEntity* this) {
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GetNextFrame(super);
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if (--super->actionDelay == 0) {
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super->action++;
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InitializeAnimation(super, 5);
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}
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}
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void Object4B_Action6(Object4BEntity* this) {
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GetNextFrame(super);
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if ((super->frame & 0x80) != 0) {
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super->action++;
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super->actionDelay = 0x3c;
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InitializeAnimation(super, 1);
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}
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}
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void Object4B_Action7(Object4BEntity* this) {
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GetNextFrame(super);
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if (--super->actionDelay == 0) {
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gMenu.overlayType++;
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DeleteThisEntity();
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}
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}
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