Extract some map data definitions

This commit is contained in:
octorock
2023-06-10 15:12:51 +02:00
parent 99c0d42297
commit 551cb72093
88 changed files with 1554 additions and 2327 deletions
+54 -45
View File
@@ -141,85 +141,94 @@ const DiggingCaveEntrance* GetDiggingCaveEntranceForRoom(const DiggingCaveEntran
static const DiggingCaveEntrance diggingCaveEntrancesEmpty[] = { END_OF_LIST };
static const DiggingCaveEntrance diggingCaveEntrancesMinishWoods[] = {
{ TILE_POS(37, 19), ROOM_MINISH_WOODS_MAIN, 0x0, AREA_LAKE_WOODS_CAVE, ROOM_LAKE_WOODS_CAVE_MAIN,
{ TILE_POS(37, 19), ROOM_MINISH_WOODS_MAIN, CAVE_LAKE_WOODS_ENTER, AREA_LAKE_WOODS_CAVE, ROOM_LAKE_WOODS_CAVE_MAIN,
TILE_POS(37, 51) },
{ TILE_POS(31, 15), ROOM_MINISH_WOODS_MAIN, 0x0, AREA_LAKE_WOODS_CAVE, ROOM_LAKE_WOODS_CAVE_MAIN,
{ TILE_POS(31, 15), ROOM_MINISH_WOODS_MAIN, CAVE_LAKE_WOODS_ENTER, AREA_LAKE_WOODS_CAVE, ROOM_LAKE_WOODS_CAVE_MAIN,
TILE_POS(31, 47) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesHyruleField[] = {
{ TILE_POS(3, 11), ROOM_HYRULE_FIELD_EASTERN_HILLLS_NORTH, 0x4, AREA_DIG_CAVES, ROOM_DIG_CAVES_EASTERN_HILLS,
TILE_POS(3, 11) },
{ TILE_POS(35, 5), ROOM_HYRULE_FIELD_LON_LON_RANCH, 0x10, AREA_HYLIA_DIG_CAVES, ROOM_HYLIA_DIG_CAVES_1,
TILE_POS(8, 17) },
{ TILE_POS(5, 14), ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, 0xa, AREA_DIG_CAVES, ROOM_DIG_CAVES_TRILBY_HIGHLANDS,
TILE_POS(5, 14) },
{ TILE_POS(16, 14), ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, 0xa, AREA_DIG_CAVES, ROOM_DIG_CAVES_TRILBY_HIGHLANDS,
TILE_POS(16, 14) },
{ TILE_POS(3, 11), ROOM_HYRULE_FIELD_EASTERN_HILLS_NORTH, CAVE_EASTERN_HILL_ENTER, AREA_DIG_CAVES,
ROOM_DIG_CAVES_EASTERN_HILLS, TILE_POS(3, 11) },
{ TILE_POS(35, 5), ROOM_HYRULE_FIELD_LON_LON_RANCH, CAVE_LON_LON_RANCH_ENTER, AREA_HYLIA_DIG_CAVES,
ROOM_HYLIA_DIG_CAVES_1, TILE_POS(8, 17) },
{ TILE_POS(5, 14), ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, CAVE_TRILBY_HIGHLANDS_ENTER, AREA_DIG_CAVES,
ROOM_DIG_CAVES_TRILBY_HIGHLANDS, TILE_POS(5, 14) },
{ TILE_POS(16, 14), ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, CAVE_TRILBY_HIGHLANDS_ENTER, AREA_DIG_CAVES,
ROOM_DIG_CAVES_TRILBY_HIGHLANDS, TILE_POS(16, 14) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesHyruleTown[] = { { TILE_POS(45, 24), ROOM_HYRULE_TOWN_MAIN, 0x2,
AREA_HYRULE_DIG_CAVES,
static const DiggingCaveEntrance diggingCaveEntrancesHyruleTown[] = { { TILE_POS(45, 24), ROOM_HYRULE_TOWN_MAIN,
CAVE_HYRULE_TOWN_ENTER, AREA_HYRULE_DIG_CAVES,
ROOM_HYRULE_DIG_CAVES_TOWN, TILE_POS(45, 40) },
END_OF_LIST };
static const DiggingCaveEntrance diggingCaveEntrancesMtCrenel[] = {
{ TILE_POS(3, 5), ROOM_MT_CRENEL_WALL_CLIMB, 0x6, AREA_CRENEL_DIG_CAVE, ROOM_CRENEL_DIG_CAVE_0, TILE_POS(3, 25) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesMtCrenel[] = { { TILE_POS(3, 5), ROOM_MT_CRENEL_WALL_CLIMB,
CAVE_CRENEL_ENTER, AREA_CRENEL_DIG_CAVE,
ROOM_CRENEL_DIG_CAVE_0, TILE_POS(3, 25) },
END_OF_LIST };
static const DiggingCaveEntrance diggingCaveEntrancesVeilFalls[] = {
{ TILE_POS(26, 37), ROOM_VEIL_FALLS_MAIN, 0x8, AREA_VEIL_FALLS_DIG_CAVE, ROOM_VEIL_FALLS_DIG_CAVE_0,
TILE_POS(26, 37) },
{ TILE_POS(14, 39), ROOM_VEIL_FALLS_MAIN, 0x8, AREA_VEIL_FALLS_DIG_CAVE, ROOM_VEIL_FALLS_DIG_CAVE_0,
TILE_POS(14, 39) },
{ TILE_POS(26, 37), ROOM_VEIL_FALLS_MAIN, CAVE_VEIL_FALLS_ENTER, AREA_VEIL_FALLS_DIG_CAVE,
ROOM_VEIL_FALLS_DIG_CAVE_0, TILE_POS(26, 37) },
{ TILE_POS(14, 39), ROOM_VEIL_FALLS_MAIN, CAVE_VEIL_FALLS_ENTER, AREA_VEIL_FALLS_DIG_CAVE,
ROOM_VEIL_FALLS_DIG_CAVE_0, TILE_POS(14, 39) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesCastorWilds[] = {
{ TILE_POS(48, 25), ROOM_CASTOR_WILDS_MAIN, 0xc, AREA_CASTOR_WILDS_DIG_CAVE, ROOM_CASTOR_WILDS_DIG_CAVE_0,
TILE_POS(48, 25) },
{ TILE_POS(48, 25), ROOM_CASTOR_WILDS_MAIN, CAVE_CASTOR_WILDS_ENTER, AREA_CASTOR_WILDS_DIG_CAVE,
ROOM_CASTOR_WILDS_DIG_CAVE_0, TILE_POS(48, 25) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesLakeHylia[] = {
{ TILE_POS(30, 5), ROOM_LAKE_HYLIA_MAIN, 0xe, AREA_HYLIA_DIG_CAVES, ROOM_HYLIA_DIG_CAVES_1, TILE_POS(46, 17) },
{ TILE_POS(30, 30), ROOM_LAKE_HYLIA_MAIN, 0x12, AREA_HYLIA_DIG_CAVES, ROOM_HYLIA_DIG_CAVES_0, TILE_POS(8, 9) },
{ TILE_POS(30, 5), ROOM_LAKE_HYLIA_MAIN, CAVE_LAKE_HYLIA_NORTH_ENTER, AREA_HYLIA_DIG_CAVES, ROOM_HYLIA_DIG_CAVES_1,
TILE_POS(46, 17) },
{ TILE_POS(30, 30), ROOM_LAKE_HYLIA_MAIN, CAVE_LAKE_HYLIA_CENTER_ENTER, AREA_HYLIA_DIG_CAVES,
ROOM_HYLIA_DIG_CAVES_0, TILE_POS(8, 9) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesLakeWoodsCave[] = {
{ TILE_POS(37, 51), ROOM_LAKE_WOODS_CAVE_MAIN, 0x1, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, TILE_POS(37, 19) },
{ TILE_POS(31, 47), ROOM_LAKE_WOODS_CAVE_MAIN, 0x1, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, TILE_POS(31, 15) },
{ TILE_POS(37, 51), ROOM_LAKE_WOODS_CAVE_MAIN, CAVE_LAKE_WOODS_LEAVE, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN,
TILE_POS(37, 19) },
{ TILE_POS(31, 47), ROOM_LAKE_WOODS_CAVE_MAIN, CAVE_LAKE_WOODS_LEAVE, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN,
TILE_POS(31, 15) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesHyruleDigCaves[] = {
{ TILE_POS(45, 40), ROOM_HYRULE_DIG_CAVES_TOWN, 0x3, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, TILE_POS(45, 24) },
{ TILE_POS(45, 40), ROOM_HYRULE_DIG_CAVES_TOWN, CAVE_HYRULE_TOWN_LEAVE, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN,
TILE_POS(45, 24) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesAreaDigCaves[] = {
{ TILE_POS(3, 11), ROOM_DIG_CAVES_EASTERN_HILLS, 0x5, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_EASTERN_HILLLS_NORTH,
TILE_POS(3, 11) },
{ TILE_POS(5, 14), ROOM_DIG_CAVES_TRILBY_HIGHLANDS, 0xb, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS,
TILE_POS(5, 14) },
{ TILE_POS(16, 14), ROOM_DIG_CAVES_TRILBY_HIGHLANDS, 0xb, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS,
TILE_POS(16, 14) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesCrenelDigCave[] = {
{ TILE_POS(3, 25), ROOM_CRENEL_DIG_CAVE_0, 0x7, AREA_MT_CRENEL, ROOM_MT_CRENEL_WALL_CLIMB, TILE_POS(3, 5) },
{ TILE_POS(3, 11), ROOM_DIG_CAVES_EASTERN_HILLS, CAVE_EASTERN_HILL_LEAVE, AREA_HYRULE_FIELD,
ROOM_HYRULE_FIELD_EASTERN_HILLS_NORTH, TILE_POS(3, 11) },
{ TILE_POS(5, 14), ROOM_DIG_CAVES_TRILBY_HIGHLANDS, CAVE_TRILBY_HIGHLANDS_LEAVE, AREA_HYRULE_FIELD,
ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, TILE_POS(5, 14) },
{ TILE_POS(16, 14), ROOM_DIG_CAVES_TRILBY_HIGHLANDS, CAVE_TRILBY_HIGHLANDS_LEAVE, AREA_HYRULE_FIELD,
ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, TILE_POS(16, 14) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesCrenelDigCave[] = { { TILE_POS(3, 25), ROOM_CRENEL_DIG_CAVE_0,
CAVE_CRENEL_LEAVE, AREA_MT_CRENEL,
ROOM_MT_CRENEL_WALL_CLIMB, TILE_POS(3, 5) },
END_OF_LIST };
static const DiggingCaveEntrance diggingCaveEntrancesVeilFallsDigCave[] = {
{ TILE_POS(26, 37), ROOM_VEIL_FALLS_DIG_CAVE_0, 0x9, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, TILE_POS(26, 37) },
{ TILE_POS(14, 39), ROOM_VEIL_FALLS_DIG_CAVE_0, 0x9, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, TILE_POS(14, 39) },
{ TILE_POS(26, 37), ROOM_VEIL_FALLS_DIG_CAVE_0, CAVE_VEIL_FALLS_LEAVE, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN,
TILE_POS(26, 37) },
{ TILE_POS(14, 39), ROOM_VEIL_FALLS_DIG_CAVE_0, CAVE_VEIL_FALLS_LEAVE, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN,
TILE_POS(14, 39) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesCastorWildsDigCave[] = {
{ TILE_POS(48, 25), ROOM_CASTOR_WILDS_DIG_CAVE_0, 0xd, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN,
TILE_POS(48, 25) },
{ TILE_POS(48, 25), ROOM_CASTOR_WILDS_DIG_CAVE_0, CAVE_CASTOR_WILDS_LEAVE, AREA_CASTOR_WILDS,
ROOM_CASTOR_WILDS_MAIN, TILE_POS(48, 25) },
END_OF_LIST
};
static const DiggingCaveEntrance diggingCaveEntrancesHyliaDigCaves[] = {
{ TILE_POS(46, 17), ROOM_HYLIA_DIG_CAVES_1, 0xf, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, TILE_POS(30, 5) },
{ TILE_POS(8, 17), ROOM_HYLIA_DIG_CAVES_1, 0x11, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH,
TILE_POS(35, 5) },
{ TILE_POS(8, 9), ROOM_HYLIA_DIG_CAVES_0, 0x13, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, TILE_POS(30, 30) },
{ TILE_POS(46, 17), ROOM_HYLIA_DIG_CAVES_1, CAVE_LAKE_HYLIA_NORTH_LEAVE, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN,
TILE_POS(30, 5) },
{ TILE_POS(8, 17), ROOM_HYLIA_DIG_CAVES_1, CAVE_LON_LON_RANCH_LEAVE, AREA_HYRULE_FIELD,
ROOM_HYRULE_FIELD_LON_LON_RANCH, TILE_POS(35, 5) },
{ TILE_POS(8, 9), ROOM_HYLIA_DIG_CAVES_0, CAVE_LAKE_HYLIA_CENTER_LEAVE, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN,
TILE_POS(30, 30) },
END_OF_LIST
};
+2 -2
View File
@@ -37,14 +37,14 @@ typedef struct struct_08108764 {
u16 unk_06;
u16 unk_08;
u16 unk_0a;
} * unk_0c;
}* unk_0c;
struct {
u8 unk_00;
u8 unk_01;
u8 unk_02[2];
u16 unk_04;
u16 unk_06;
} * unk_10;
}* unk_10;
} struct_08108764;
extern struct_08108764 gUnk_08108764[];
+5 -5
View File
@@ -113,15 +113,15 @@ void sub_08059B18(void) {
if (CheckGlobalFlag(TATEKAKE_HOUSE) != 0) {
for (loopVar = 0; loopVar < 4; ++loopVar) {
for (innerLoopVar = 0; innerLoopVar < 4; ++innerLoopVar) {
SetMetaTileByIndex(loopVar * 0x10 + 0x4ab + innerLoopVar, COMMON(0x28 + 0x10 * innerLoopVar, loopVar * 0x10),
1);
SetMetaTileByIndex(loopVar * 0x10 + 0x4ab + innerLoopVar,
COMMON(0x28 + 0x10 * innerLoopVar, loopVar * 0x10), 1);
}
}
for (loopVar = 0; loopVar < 3; ++loopVar) {
for (innerLoopVar = 0; innerLoopVar < 4; ++innerLoopVar) {
SetMetaTileByIndex(loopVar * 0x10 + 0x440 + innerLoopVar, COMMON(0x28 + 0x10 * innerLoopVar, loopVar * 0x10),
2);
SetMetaTileByIndex(loopVar * 0x10 + 0x440 + innerLoopVar,
COMMON(0x28 + 0x10 * innerLoopVar, loopVar * 0x10), 2);
}
}
SetMetaTileByIndex(0xd6, 0x5c2, 2);
@@ -132,7 +132,7 @@ void sub_08059B18(void) {
for (loopVar = 0; loopVar < 5; ++loopVar) {
for (innerLoopVar = 0; innerLoopVar < 4; ++innerLoopVar) {
SetMetaTileByIndex(loopVar * 0x10 + 0x4a6 + innerLoopVar,
COMMON(0x28 + 0x10 * innerLoopVar, loopVar * 0x10), 1);
COMMON(0x28 + 0x10 * innerLoopVar, loopVar * 0x10), 1);
}
}
SetMetaTileByIndex(0x444, 0x602, 2);
+63 -63
View File
@@ -32,8 +32,8 @@ void sub_0805CBD0(Manager29* this) {
super->action = 1;
this->unk_38 = (this->unk_38 >> 4 & 0x3fU) | (((this->unk_3a << 0x10) >> 0x14 & 0x3fU) << 6);
this->unk_3a = (this->unk_3c >> 4 & 0x3f) | (((this->unk_36 + this->unk_37 * 0x100) >> 4 & 0x3fU) << 6);
this->unk_3c = GetTileType(this->unk_38, this->unk_34);
layer = GetLayerByIndex(this->unk_34);
this->unk_3c = GetTileType(this->unk_38, this->layer);
layer = GetLayerByIndex(this->layer);
this->unk_28 = (u16*)layer->metatileTypes;
this->unk_2c = &layer->mapData[(s16)this->unk_3a];
}
@@ -46,7 +46,7 @@ void sub_0805CC3C(Manager29* this) {
iVar3 = this->unk_38;
iVar2 = (short)this->unk_3a;
if (this->unk_34 == 1) {
if (this->layer == 1) {
uVar4 = 0x321;
} else {
uVar4 = 0x322;
@@ -54,74 +54,74 @@ void sub_0805CC3C(Manager29* this) {
switch (super->type) {
default:
sub_0807B7D8(uVar4, iVar3, this->unk_34);
sub_0807B7D8(0x365, iVar2, this->unk_34);
sub_0807B7D8(uVar4, iVar3, this->layer);
sub_0807B7D8(0x365, iVar2, this->layer);
break;
case 1:
sub_0807B7D8(uVar4, iVar3, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 1, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x40, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x41, this->unk_34);
sub_0807B7D8(this->unk_3c, iVar2, this->unk_34);
sub_0807B7D8(0x36f, iVar2 + 1, this->unk_34);
sub_0807B7D8(0x370, iVar2 + 0x40, this->unk_34);
sub_0807B7D8(0x371, iVar2 + 0x41, this->unk_34);
sub_0807B7D8(uVar4, iVar3, this->layer);
sub_0807B7D8(uVar4, iVar3 + 1, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x40, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x41, this->layer);
sub_0807B7D8(this->unk_3c, iVar2, this->layer);
sub_0807B7D8(0x36f, iVar2 + 1, this->layer);
sub_0807B7D8(0x370, iVar2 + 0x40, this->layer);
sub_0807B7D8(0x371, iVar2 + 0x41, this->layer);
break;
case 2:
sub_0807B7D8(uVar4, iVar3, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 1, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 2, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x40, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x41, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x42, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x80, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x81, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x82, this->unk_34);
sub_0807B7D8(this->unk_3c, iVar2, this->unk_34);
sub_0807B7D8(0x372, iVar2 + 1, this->unk_34);
sub_0807B7D8(0x36f, iVar2 + 2, this->unk_34);
sub_0807B7D8(0x374, iVar2 + 0x40, this->unk_34);
sub_0807B7D8(0x376, iVar2 + 0x41, this->unk_34);
sub_0807B7D8(0x375, iVar2 + 0x42, this->unk_34);
sub_0807B7D8(0x370, iVar2 + 0x80, this->unk_34);
sub_0807B7D8(0x373, iVar2 + 0x81, this->unk_34);
sub_0807B7D8(0x371, iVar2 + 0x82, this->unk_34);
sub_0807B7D8(uVar4, iVar3, this->layer);
sub_0807B7D8(uVar4, iVar3 + 1, this->layer);
sub_0807B7D8(uVar4, iVar3 + 2, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x40, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x41, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x42, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x80, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x81, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x82, this->layer);
sub_0807B7D8(this->unk_3c, iVar2, this->layer);
sub_0807B7D8(0x372, iVar2 + 1, this->layer);
sub_0807B7D8(0x36f, iVar2 + 2, this->layer);
sub_0807B7D8(0x374, iVar2 + 0x40, this->layer);
sub_0807B7D8(0x376, iVar2 + 0x41, this->layer);
sub_0807B7D8(0x375, iVar2 + 0x42, this->layer);
sub_0807B7D8(0x370, iVar2 + 0x80, this->layer);
sub_0807B7D8(0x373, iVar2 + 0x81, this->layer);
sub_0807B7D8(0x371, iVar2 + 0x82, this->layer);
break;
case 3:
sub_0807B7D8(uVar4, iVar3, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 1, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 2, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 3, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x40, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x41, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x42, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x43, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x80, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x81, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x82, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0x83, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0xc0, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0xc1, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0xc2, this->unk_34);
sub_0807B7D8(uVar4, iVar3 + 0xc3, this->unk_34);
sub_0807B7D8(this->unk_3c, iVar2, this->unk_34);
sub_0807B7D8(0x372, iVar2 + 1, this->unk_34);
sub_0807B7D8(0x372, iVar2 + 2, this->unk_34);
sub_0807B7D8(0x36f, iVar2 + 3, this->unk_34);
sub_0807B7D8(0x374, iVar2 + 0x40, this->unk_34);
sub_0807B7D8(0x376, iVar2 + 0x41, this->unk_34);
sub_0807B7D8(0x376, iVar2 + 0x42, this->unk_34);
sub_0807B7D8(0x375, iVar2 + 0x43, this->unk_34);
sub_0807B7D8(0x374, iVar2 + 0x80, this->unk_34);
sub_0807B7D8(0x376, iVar2 + 0x81, this->unk_34);
sub_0807B7D8(0x376, iVar2 + 0x82, this->unk_34);
sub_0807B7D8(0x375, iVar2 + 0x83, this->unk_34);
sub_0807B7D8(0x370, iVar2 + 0xc0, this->unk_34);
sub_0807B7D8(0x373, iVar2 + 0xc1, this->unk_34);
sub_0807B7D8(0x373, iVar2 + 0xc2, this->unk_34);
sub_0807B7D8(0x371, iVar2 + 0xc3, this->unk_34);
sub_0807B7D8(uVar4, iVar3, this->layer);
sub_0807B7D8(uVar4, iVar3 + 1, this->layer);
sub_0807B7D8(uVar4, iVar3 + 2, this->layer);
sub_0807B7D8(uVar4, iVar3 + 3, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x40, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x41, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x42, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x43, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x80, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x81, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x82, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0x83, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0xc0, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0xc1, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0xc2, this->layer);
sub_0807B7D8(uVar4, iVar3 + 0xc3, this->layer);
sub_0807B7D8(this->unk_3c, iVar2, this->layer);
sub_0807B7D8(0x372, iVar2 + 1, this->layer);
sub_0807B7D8(0x372, iVar2 + 2, this->layer);
sub_0807B7D8(0x36f, iVar2 + 3, this->layer);
sub_0807B7D8(0x374, iVar2 + 0x40, this->layer);
sub_0807B7D8(0x376, iVar2 + 0x41, this->layer);
sub_0807B7D8(0x376, iVar2 + 0x42, this->layer);
sub_0807B7D8(0x375, iVar2 + 0x43, this->layer);
sub_0807B7D8(0x374, iVar2 + 0x80, this->layer);
sub_0807B7D8(0x376, iVar2 + 0x81, this->layer);
sub_0807B7D8(0x376, iVar2 + 0x82, this->layer);
sub_0807B7D8(0x375, iVar2 + 0x83, this->layer);
sub_0807B7D8(0x370, iVar2 + 0xc0, this->layer);
sub_0807B7D8(0x373, iVar2 + 0xc1, this->layer);
sub_0807B7D8(0x373, iVar2 + 0xc2, this->layer);
sub_0807B7D8(0x371, iVar2 + 0xc3, this->layer);
break;
}
}
+20 -20
View File
@@ -179,13 +179,13 @@ void MiscManager_Type1(MiscManager* this) {
}
void sub_08059064(MiscManager* this) {
Entity* tmp;
tmp = CreateObject(GROUND_ITEM, ITEM_SMALL_KEY, 0);
if (!tmp)
Entity* key;
key = CreateObject(GROUND_ITEM, ITEM_SMALL_KEY, 0);
if (!key)
return;
tmp->timer = 2;
tmp->x.HALF.HI = this->unk_38 + gRoomControls.origin_x;
tmp->y.HALF.HI = this->unk_3a + gRoomControls.origin_y;
key->timer = 2;
key->x.HALF.HI = this->x + gRoomControls.origin_x;
key->y.HALF.HI = this->y + gRoomControls.origin_y;
}
void MiscManager_Type3(MiscManager* this) {
@@ -229,8 +229,8 @@ void MiscManager_Type5(MiscManager* this) {
switch (super->action) {
default:
if (!--super->timer) {
CreateDustAt(this->unk_38, this->unk_3a, super->type2);
RestorePrevTileEntity(((this->unk_38 >> 4) & 0x3f) | ((this->unk_3a >> 4) & 0x3f) << 6, super->type2);
CreateDustAt(this->x, this->y, super->type2);
RestorePrevTileEntity(TILE_LOCAL(this->x, this->y), super->type2);
SoundReq(SFX_TASK_COMPLETE);
DeleteThisEntity();
}
@@ -240,7 +240,7 @@ void MiscManager_Type5(MiscManager* this) {
DeleteThisEntity();
}
super->action = 1;
SetTileType(0x365, ((this->unk_38 >> 4) & 0x3f) | ((this->unk_3a >> 4) & 0x3f) << 6, super->type2);
SetTileType(0x365, TILE_LOCAL(this->x, this->y), super->type2);
break;
case 1:
if (CheckFlags(this->flags)) {
@@ -256,18 +256,18 @@ void MiscManager_Type6(MiscManager* this) {
super->action = 1;
super->type2 = CheckFlags(this->flags);
if (super->type2) {
gRoomVars.lightLevel = this->unk_3a;
gRoomVars.lightLevel = this->y;
} else {
gRoomVars.lightLevel = this->unk_38;
gRoomVars.lightLevel = this->x;
}
} else {
u32 tmp = CheckFlags(this->flags);
if (super->type2 != tmp) {
super->type2 = tmp;
if (tmp) {
gRoomVars.lightLevel = this->unk_3a;
gRoomVars.lightLevel = this->y;
} else {
gRoomVars.lightLevel = this->unk_38;
gRoomVars.lightLevel = this->x;
}
}
}
@@ -321,7 +321,7 @@ void MiscManager_Type9(MiscManager* this) {
}
void sub_080592EC(MiscManager* this) {
SetDirtTile(((this->unk_38 >> 4) & 0x3F) | (((this->unk_3a >> 4) & 0x3F) << 6));
SetDirtTile(TILE_LOCAL(this->x, this->y));
}
void sub_0805930C(MiscManager* this) {
@@ -333,8 +333,8 @@ void sub_0805930C(MiscManager* this) {
#endif
if (!tmp)
return;
tmp->x.HALF.HI = this->unk_38 + gRoomControls.origin_x;
tmp->y.HALF.HI = this->unk_3a + gRoomControls.origin_y;
tmp->x.HALF.HI = this->x + gRoomControls.origin_x;
tmp->y.HALF.HI = this->y + gRoomControls.origin_y;
tmp->collisionLayer = 1;
}
@@ -355,7 +355,7 @@ void MiscManager_TypeA(MiscManager* this) {
void MiscManager_TypeB(MiscManager* this) {
if (sub_080593CC(this)) {
if (++super->timer >= 8) {
sub_080806BC(this->unk_38 - gRoomControls.origin_x, this->unk_3a - gRoomControls.origin_y, 0xFF, 0xA);
sub_080806BC(this->x - gRoomControls.origin_x, this->y - gRoomControls.origin_y, 0xFF, 0xA);
}
} else {
super->timer = 0;
@@ -365,7 +365,7 @@ void MiscManager_TypeB(MiscManager* this) {
bool32 sub_080593CC(MiscManager* this) {
if (!(gPlayerState.flags & PL_MINISH) && gPlayerState.swim_state != 0 && gPlayerEntity.animationState == 0 &&
(gPlayerState.playerInput.heldInput & PLAYER_INPUT_ANY_DIRECTION) == PLAYER_INPUT_UP) {
return EntityWithinDistance(&gPlayerEntity, this->unk_38, this->unk_3a + 0xC, 6);
return EntityWithinDistance(&gPlayerEntity, this->x, this->y + 12, 6);
}
return FALSE;
}
@@ -381,8 +381,8 @@ void MiscManager_TypeC(MiscManager* this) {
if (!tmp)
return;
tmp->collisionLayer = 2;
tmp->x.HALF.HI = this->unk_38 + gRoomControls.origin_x;
tmp->y.HALF.HI = this->unk_3a + gRoomControls.origin_y;
tmp->x.HALF.HI = this->x + gRoomControls.origin_x;
tmp->y.HALF.HI = this->y + gRoomControls.origin_y;
EnqueueSFX(SFX_1B0);
DeleteThisEntity();
}
+2 -3
View File
@@ -19,7 +19,6 @@
extern struct BgAffineDstData gUnk_02017AA0[];
extern struct BgAffineDstData gUnk_02017BA0[];
extern u8 gUnk_02017700[];
extern u8 gUpdateVisibleTiles;
extern u32 gUsedPalettes;
@@ -261,8 +260,8 @@ void sub_08058D34(void) {
u16 tmp;
u32 tmp2;
LoadPaletteGroup(0x28);
MemCopy(gUnk_02017700, gUnk_02017700 + 0x240, 0x20);
gUsedPalettes |= 0x200000;
MemCopy(gPaletteBuffer + 3 * 16, gPaletteBuffer + 21 * 16, 16 * 2);
gUsedPalettes |= 1 << 21;
LoadGfxGroup(0x16);
tmp = gScreen.lcd.displayControl;
tmp2 = 0;
+3 -1
View File
@@ -488,7 +488,9 @@ void sub_0805A9CC(TempleOfDropletsManager* this) {
gScreen.bg3.updated = 1;
}
extern struct { u8 unk_00[0x20]; } gUnk_085A97A0[];
extern struct {
u8 unk_00[0x20];
} gUnk_085A97A0[];
void sub_0805AA58(TempleOfDropletsManager* this) {
if (--super->timer == 0) {
+27 -27
View File
@@ -10,6 +10,7 @@
#include "common.h"
#include "fileselect.h"
#include "functions.h"
#include "main.h"
#include "room.h"
#include "screen.h"
#include "sound.h"
@@ -21,16 +22,13 @@ void sub_080596E0(WeatherChangeManager*);
u32 sub_08059844(void);
u32 sub_0805986C(void);
void sub_08059894(const u16*, const u16*, u32);
u32 sub_080598F8(u32, u32, u32);
void sub_08059960(const u16*, const u16*, u16*, u8);
u32 MixColors(u32, u32, u32);
void MixPalettes(const u16*, const u16*, u16*, u8);
const u8 gUnk_08108390[6] = {
0x0F, 0x1E, 0x2D, 0x3C, 0x01, 0x01,
};
extern u16 gUnk_020176E0[];
extern u8 gUnk_02017700[];
extern const u16 gPalette_549[];
void WeatherChangeManager_Main(WeatherChangeManager* this) {
@@ -160,54 +158,56 @@ u32 sub_0805986C(void) {
return gPlayerEntity.x.HALF.HI - gRoomControls.origin_x > 0x200;
}
void sub_08059894(const u16* unk1, const u16* unk2, u32 unk3) {
void sub_08059894(const u16* palette1, const u16* palette2, u32 factor) {
const u16* tmp1;
const u16* tmp2;
u16* tmp3;
u32 tmp4;
u32 i;
tmp1 = unk1;
tmp2 = unk2;
tmp3 = gUnk_020176E0;
tmp1 = palette1;
tmp2 = palette2;
tmp3 = gPaletteBuffer + 2 * 16;
for (i = 0; i < 13; i++) {
sub_08059960(tmp1, tmp2, tmp3, unk3);
MixPalettes(tmp1, tmp2, tmp3, factor);
tmp1 += 0x10;
tmp2 += 0x10;
tmp3 += 0x10;
}
MemCopy(gUnk_02017700, gUnk_02017700 + 0x240, 0x20);
gUsedPalettes |= 0x207ffc;
MemCopy(gPaletteBuffer + 3 * 16, gPaletteBuffer + 21 * 16, 16 * 2);
// Use palettes 2 to 14 and 21.
gUsedPalettes |= 1 << 2 | 1 << 3 | 1 << 4 | 1 << 5 | 1 << 6 | 1 << 7 | 1 << 8 | 1 << 9 | 1 << 10 | 1 << 11 |
1 << 12 | 1 << 13 | 1 << 14 | 1 << 21;
}
u32 sub_080598F8(u32 unk1, u32 unk2, u32 unk3) {
u32 MixColors(u32 color1, u32 color2, u32 factor) {
u32 tmp1, tmp2, tmp3;
u32 tmp4, tmp5, tmp6;
tmp1 = (unk1 & 0x1F) << 8;
tmp1 = (tmp1 * unk3) >> 5;
tmp4 = (unk2 & 0x1F) << 8;
tmp4 = (tmp4 * (0x20 - unk3)) >> 5;
tmp1 = (color1 & 0x1F) << 8;
tmp1 = (tmp1 * factor) >> 5;
tmp4 = (color2 & 0x1F) << 8;
tmp4 = (tmp4 * (0x20 - factor)) >> 5;
tmp1 = (tmp1 + tmp4) >> 8;
tmp2 = (unk1 & 0x3E0) << 3;
tmp2 = (tmp2 * unk3) >> 5;
tmp5 = (unk2 & 0x3E0) << 3;
tmp5 = (tmp5 * (0x20 - unk3)) >> 5;
tmp2 = (color1 & 0x3E0) << 3;
tmp2 = (tmp2 * factor) >> 5;
tmp5 = (color2 & 0x3E0) << 3;
tmp5 = (tmp5 * (0x20 - factor)) >> 5;
tmp2 = (tmp2 + tmp5) >> 8;
tmp3 = (unk1 & 0x7C00) >> 2;
tmp3 = (tmp3 * unk3) >> 5;
tmp6 = (unk2 & 0x7C00) >> 2;
tmp6 = (tmp6 * (0x20 - unk3)) >> 5;
tmp3 = (color1 & 0x7C00) >> 2;
tmp3 = (tmp3 * factor) >> 5;
tmp6 = (color2 & 0x7C00) >> 2;
tmp6 = (tmp6 * (0x20 - factor)) >> 5;
tmp3 = (tmp3 + tmp6) >> 8;
return tmp1 | (tmp2 << 5) | (tmp3 << 10);
}
void sub_08059960(const u16* unk1, const u16* unk2, u16* unk3, u8 unk4) {
void MixPalettes(const u16* srcPalette1, const u16* srcPalette2, u16* destPalette, u8 factor) {
u32 i;
for (i = 0; i < 0x10; i++) {
*unk3++ = sub_080598F8(*unk1++, *unk2++, unk4);
*destPalette++ = MixColors(*srcPalette1++, *srcPalette2++, factor);
}
}