Extract assets to build folder for version

This commit is contained in:
octorock
2021-09-11 10:59:03 +02:00
parent 54b078a1aa
commit 55cd163122
3 changed files with 16 additions and 9 deletions
+5 -5
View File
@@ -6,7 +6,7 @@ import yaml
verbose = False
def extract_assets(variant):
def extract_assets(variant, assets_folder):
print(f'Extract assets from {variant}.')
map = {
'USA': 'baserom.gba',
@@ -37,7 +37,7 @@ def extract_assets(variant):
# This asset is not used in the current variant
continue
path = asset['path']
path = os.path.join(assets_folder, asset['path'])
if os.path.isfile(path):
if verbose:
print(f'{path} already extracted.')
@@ -83,10 +83,10 @@ def extract_tileset(path):
def main():
if len(sys.argv) == 1:
extract_assets('USA')
elif len(sys.argv) == 2:
extract_assets(sys.argv[1].upper())
elif len(sys.argv) == 3:
extract_assets(sys.argv[1].upper(), sys.argv[2])
else:
print('Usage: asset_extractor.py VARIANT')
print('Usage: asset_extractor.py VARIANT BUILD_FOLDER')
if __name__ == '__main__':
main()
+2 -1
View File
@@ -93,7 +93,8 @@ int main(int argc, char **argv)
includeDirs.push_back(file.GetSrcDir());
for (auto incbin : file.GetIncbins())
{
dependencies.insert(incbin);
// TODO add incbin dependencies in correct folder?
//dependencies.insert(incbin);
}
for (auto include : file.GetIncludes())
{