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Add more tilemap documentation
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#ifndef TILEMAP_H
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#define TILEMAP_H
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#include "global.h"
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// gMapDataTopSpecial and gMapDataBottomSpecial are tileMaps of 8x8 pixels. But they are also reused for other data in
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// other parts of the game.
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// Rendered tileMaps https://www.coranac.com/tonc/text/regbg.htm#sec-map
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extern u16 gMapDataTopSpecial[0x4000];
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extern u16 gMapDataBottomSpecial[0x4000];
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#endif // TILEMAP_H
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