mirror of
https://github.com/zeldaret/tmc
synced 2026-05-28 08:25:51 -04:00
Add more tilemap documentation
This commit is contained in:
@@ -20,7 +20,7 @@
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extern void sub_0807C898(void);
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extern void sub_0805BB74(s32);
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extern void LoadRoomGfx(void);
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extern void SetupTileSet(void);
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extern void LoadRoomTileSet(void);
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extern void sub_0807C4F8(void);
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extern void gMapData;
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@@ -1014,7 +1014,7 @@ void RenderMapLayerToSubTileMap(u16* subTileMap, MapLayer* mapLayer) {
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u16 tileX;
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u32 tilePosAndLayer;
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u32 layerIndex;
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// Index into the tileset at MapLayer.tiles
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// Index into the tileSet at MapLayer.tiles
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u32 tileSetIndex;
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if (mapLayer == &gMapBottom) {
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@@ -1187,8 +1187,8 @@ u32 sub_0801AE34(void) {
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void sub_0801AE44(bool32 loadGfx) {
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void (*func)(void);
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gRoomControls.tileset = (u32)NULL;
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SetupTileSet();
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gRoomControls.tileSet = (u32)NULL;
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LoadRoomTileSet();
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if (loadGfx != 0) {
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LoadRoomGfx();
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}
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@@ -3,9 +3,9 @@
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/*
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Tiles for the borders of the cave that are loaded during the transition.
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When the player goes inside a cave during the start of the enter transition the border tilemap is loaded and at the
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end the tilemap for the cave is loaded. When the player goes out of a cave during the start of the leave transition
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the border tilemap is loaded and at the end the tilemap for the outside is loaded.
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When the player goes inside a cave during the start of the enter transition the border tileMap is loaded and at the
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end the tileMap for the cave is loaded. When the player goes out of a cave during the start of the leave transition
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the border tileMap is loaded and at the end the tileMap for the outside is loaded.
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*/
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const MapDataDefinition gCaveBorder_LakeWoods_enter_start[] = {
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@@ -1115,7 +1115,6 @@ void sub_08036998(OctorokBossEntity* this) {
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s32 tmp3;
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s32 a, b;
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// TODO regalloc in this awful structure here
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tmp2 = &this->timer;
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tmp = super->subtimer + (tmp3 = (u8)*tmp2);
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*tmp2 = tmp;
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+19
-20
@@ -401,14 +401,14 @@ void sub_080256B4(PuffstoolEntity* this) {
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bool32 sub_0802571C(PuffstoolEntity* this) {
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RoomControls* ctrl = &gRoomControls;
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u16 xDiff = (super->x.HALF.HI - ctrl->origin_x + 8) & -0x10;
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u16 yDiff = (super->y.HALF.HI - ctrl->origin_y + 8) & -0x10;
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u16 roomX = (super->x.HALF.HI - ctrl->origin_x + 8) & -0x10;
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u16 roomY = (super->y.HALF.HI - ctrl->origin_y + 8) & -0x10;
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u16 unk = this->unk_7a;
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u16 i;
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for (i = 0; i < 4; i++) {
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u16 sVar3 = xDiff + gUnk_080CC020[unk + 0];
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u16 sVar4 = yDiff + gUnk_080CC020[unk + 1];
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u16 sVar3 = roomX + gUnk_080CC020[unk + 0];
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u16 sVar4 = roomY + gUnk_080CC020[unk + 1];
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if (sub_080257EC(this, sVar3, sVar4)) {
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this->unk_7c = sVar3 + ctrl->origin_x;
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@@ -429,25 +429,25 @@ bool32 sub_0802571C(PuffstoolEntity* this) {
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bool32 sub_080257EC(PuffstoolEntity* this, u32 x, u32 y) {
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u16 tileType = GetTileTypeAtRoomCoords(x - 0x00, y - 0x00, super->collisionLayer);
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if (tileType != 0x312 && gMapTileTypeToActTile[tileType] != ACT_TILE_22 &&
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if (tileType != TILE_TYPE_786 && gMapTileTypeToActTile[tileType] != ACT_TILE_22 &&
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gMapTileTypeToCollisionData[tileType] == 0) {
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return TRUE;
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}
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tileType = GetTileTypeAtRoomCoords(x - 0x10, y - 0x00, super->collisionLayer);
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if (tileType != 0x312 && gMapTileTypeToActTile[tileType] != ACT_TILE_22 &&
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if (tileType != TILE_TYPE_786 && gMapTileTypeToActTile[tileType] != ACT_TILE_22 &&
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gMapTileTypeToCollisionData[tileType] == 0) {
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return TRUE;
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}
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tileType = GetTileTypeAtRoomCoords(x - 0x00, y - 0x10, super->collisionLayer);
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if (tileType != 0x312 && gMapTileTypeToActTile[tileType] != ACT_TILE_22 &&
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if (tileType != TILE_TYPE_786 && gMapTileTypeToActTile[tileType] != ACT_TILE_22 &&
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gMapTileTypeToCollisionData[tileType] == 0) {
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return TRUE;
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}
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tileType = GetTileTypeAtRoomCoords(x - 0x10, y - 0x10, super->collisionLayer);
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if (tileType != 0x312 && gMapTileTypeToActTile[tileType] != ACT_TILE_22 &&
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if (tileType != TILE_TYPE_786 && gMapTileTypeToActTile[tileType] != ACT_TILE_22 &&
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gMapTileTypeToCollisionData[tileType] == 0) {
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return TRUE;
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}
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@@ -482,11 +482,10 @@ bool32 sub_080258C4(PuffstoolEntity* this) {
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}
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}
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// regalloc
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bool32 sub_0802594C(PuffstoolEntity* this, u32 param_2) {
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s16 xDiff;
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s16 yDiff;
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s16 iVar9;
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s16 x;
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u32 layer;
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const s8* unk = gUnk_080CC090[param_2];
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layer = super->collisionLayer;
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@@ -495,24 +494,24 @@ bool32 sub_0802594C(PuffstoolEntity* this, u32 param_2) {
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do {
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u8 bVar7;
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u8 bVar4;
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s16 iVar11;
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s16 y;
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u8 bVar5;
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u8 bVar6;
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iVar9 = xDiff + unk[0];
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iVar11 = yDiff + unk[1];
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bVar4 = GetCollisionDataAtWorldCoords(iVar9 - 0x00, iVar11 - 0x00, layer);
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bVar5 = GetCollisionDataAtWorldCoords(iVar9 - 0x10, iVar11 - 0x00, layer);
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bVar6 = GetCollisionDataAtWorldCoords(iVar9 - 0x00, iVar11 - 0x10, layer);
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bVar7 = GetCollisionDataAtWorldCoords(iVar9 - 0x10, iVar11 - 0x10, layer);
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x = xDiff + unk[0];
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y = yDiff + unk[1];
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bVar4 = GetCollisionDataAtWorldCoords(x - 0x00, y - 0x00, layer);
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bVar5 = GetCollisionDataAtWorldCoords(x - 0x10, y - 0x00, layer);
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bVar6 = GetCollisionDataAtWorldCoords(x - 0x00, y - 0x10, layer);
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bVar7 = GetCollisionDataAtWorldCoords(x - 0x10, y - 0x10, layer);
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if ((bVar4 | bVar5 | bVar6 | bVar7) == 0) {
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this->unk_7c = gRoomControls.origin_x + iVar9;
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this->unk_7e = gRoomControls.origin_y + iVar11;
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this->unk_7c = gRoomControls.origin_x + x;
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this->unk_7e = gRoomControls.origin_y + y;
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return TRUE;
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}
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unk += 2;
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} while (unk[0] != 0x7f);
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return 0;
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return FALSE;
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}
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void sub_08025A54(PuffstoolEntity* this) {
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+1
-1
@@ -400,7 +400,7 @@ static void HandleFileScreenEnter(void) {
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MemClear((void*)VRAM, 0x80); // clear palettes
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MessageInitialize();
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EraseAllEntities();
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ClearTilemaps();
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ClearTileMaps();
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ResetPalettes();
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ResetPaletteTable(0);
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MemClear(&gHUD, sizeof(gHUD));
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+1
-1
@@ -138,7 +138,7 @@ static void GameTask_Init(void) {
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MemClear(&gUI, sizeof(gUI));
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EraseAllEntities();
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SetBGDefaults();
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ClearTilemaps();
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ClearTileMaps();
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ResetPalettes();
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ResetPaletteTable(1);
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sub_0806FD8C();
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+5
-5
@@ -33,7 +33,7 @@ void InitRoomResInfo(RoomResInfo* info, RoomHeader* hdr, u32 area, u32 room);
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void sub_080532E4(void);
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void ResetTimerFlags(void);
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extern void** gAreaTilesets[];
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extern void** gAreaTileSets[];
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extern void** gAreaRoomMaps[];
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extern void* gAreaTiles[];
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extern void** gAreaTable[];
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@@ -544,7 +544,7 @@ void InitAllRoomResInfo(void) {
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RoomResInfo* info = gArea.roomResInfos;
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u32 i;
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for (i = 0; i < MAX_ROOMS && *(u16*)r_hdr != 0xFFFF; i++, r_hdr++) {
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if (r_hdr->tileset_id != 0xFFFF)
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if (r_hdr->tileSet_id != 0xFFFF)
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InitRoomResInfo(info, r_hdr, gRoomControls.area, i);
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info++;
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}
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@@ -556,7 +556,7 @@ void InitRoomResInfo(RoomResInfo* info, RoomHeader* r_hdr, u32 area, u32 room) {
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info->map_y = r_hdr->map_y;
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info->pixel_width = r_hdr->pixel_width;
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info->pixel_height = r_hdr->pixel_height;
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info->tileset = *(gAreaTilesets[area] + r_hdr->tileset_id);
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info->tileSet = *(gAreaTileSets[area] + r_hdr->tileSet_id);
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info->map = *(gAreaRoomMaps[area] + room);
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info->tiles = gAreaTiles[area];
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info->bg_anim = (void*)gUnk_080B755C[area];
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@@ -648,7 +648,7 @@ void LoadAuxiliaryRoom(u32 area, u32 room) {
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void sub_08052FF4(u32 area, u32 room) {
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RoomHeader* r_hdr = NULL;
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ClearTilemaps();
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ClearTileMaps();
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SetBGDefaults();
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gRoomControls.area = area;
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gRoomControls.room = room;
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@@ -660,7 +660,7 @@ void sub_08052FF4(u32 area, u32 room) {
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gArea.currentRoomInfo.map_y = r_hdr->map_y;
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gArea.currentRoomInfo.pixel_width = r_hdr->pixel_width;
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gArea.currentRoomInfo.pixel_height = r_hdr->pixel_height;
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gArea.currentRoomInfo.tileset = *(gAreaTilesets[area] + r_hdr->tileset_id);
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gArea.currentRoomInfo.tileSet = *(gAreaTileSets[area] + r_hdr->tileSet_id);
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gArea.currentRoomInfo.map = *(gAreaRoomMaps[area] + room);
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gArea.currentRoomInfo.tiles = gAreaTiles[area];
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gArea.currentRoomInfo.bg_anim = (void*)gUnk_080B755C[area];
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+2
-2
@@ -9,7 +9,7 @@ void (*const gMiscManagerunctions[])() = {
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DiggingCaveEntranceManager_Main,
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BridgeManager_Main,
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SpecialWarpManager_Main,
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MinishVillageTilesetManager_Main,
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MinishVillageTileSetManager_Main,
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HorizontalMinishPathBackgroundManager_Main,
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MinishRaftersBackgroundManager_Main,
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EzloHintManager_Main,
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@@ -20,7 +20,7 @@ void (*const gMiscManagerunctions[])() = {
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MiscManager_Main,
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WeatherChangeManager_Main,
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FlagAndOperatorManager_Main,
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HyruleTownTilesetManager_Main,
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HyruleTownTileSetManager_Main,
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HouseSignManager_Main,
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SteamOverlayManager_Main,
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TempleOfDropletsManager_Main,
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@@ -1,10 +1,10 @@
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/**
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* @file hyruleTownTilesetManager.c
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* @file hyruleTownTileSetManager.c
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* @ingroup Managers
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*
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* @brief Swap tileset data in hyrule town depending on the position.
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* @brief Swap tileSet data in hyrule town depending on the position.
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*/
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#include "manager/hyruleTownTilesetManager.h"
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#include "manager/hyruleTownTileSetManager.h"
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#include "area.h"
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#include "asm.h"
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#include "flags.h"
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@@ -13,8 +13,8 @@
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#include "room.h"
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#include "tiles.h"
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void sub_08059A58(HyruleTownTilesetManager*);
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void sub_08059A2C(HyruleTownTilesetManager*);
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void sub_08059A58(HyruleTownTileSetManager*);
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void sub_08059A2C(HyruleTownTileSetManager*);
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static const u16 gUnk_08108398[] = { 0x0, 0x0, 0x0, 0x3f0, 0x200, 0x1, 0x0, 0x280, 0x3f0, 0x140, 0xff };
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static const u16 gUnk_081083AE[] = { 0x2, 0x0, 0x0, 0x180, 0x3c0, 0x3, 0x280, 0x0, 0x170, 0x3c0, 0xff };
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@@ -25,7 +25,7 @@ static const u16 gUnk_081083F2[] = { 0x5, 0x0, 0x1b0, 0x190, 0x140, 0x4, 0x0, 0x
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void sub_08059CC0(u32, u32);
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void sub_08059B18(void);
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bool32 sub_08059C8C(HyruleTownTilesetManager*, u32, u8*, const u16*);
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bool32 sub_08059C8C(HyruleTownTileSetManager*, u32, u8*, const u16*);
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extern u32 gUnk_086E8460;
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@@ -60,7 +60,7 @@ static const Unknown gUnk_08108468[] = {
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};
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extern const u8 gGlobalGfxAndPalettes[];
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void HyruleTownTilesetManager_Main(HyruleTownTilesetManager* this) {
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void HyruleTownTileSetManager_Main(HyruleTownTileSetManager* this) {
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if (super->action == 0) {
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super->action = 1;
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this->field_0x22 = 0xff;
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@@ -72,7 +72,7 @@ void HyruleTownTilesetManager_Main(HyruleTownTilesetManager* this) {
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sub_08059A58(this);
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}
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void sub_08059A2C(HyruleTownTilesetManager* this) {
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void sub_08059A2C(HyruleTownTileSetManager* this) {
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gRoomVars.graphicsGroups[2] = 0xff;
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gRoomVars.graphicsGroups[1] = 0xff;
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gRoomVars.graphicsGroups[0] = 0xff;
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@@ -82,7 +82,7 @@ void sub_08059A2C(HyruleTownTilesetManager* this) {
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sub_08059A58(this);
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}
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void sub_08059A58(HyruleTownTilesetManager* this) {
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void sub_08059A58(HyruleTownTileSetManager* this) {
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if (gRoomControls.area != AREA_FESTIVAL_TOWN) {
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if (sub_08059C8C(this, 0, &this->field_0x20, gUnk_08108398) != 0) {
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sub_08059CC0(0, (u32)this->field_0x20);
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@@ -144,7 +144,7 @@ void sub_08059B18(void) {
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}
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}
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bool32 sub_08059C8C(HyruleTownTilesetManager* this, u32 param_2, u8* param_3, const u16* param_4) {
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bool32 sub_08059C8C(HyruleTownTileSetManager* this, u32 param_2, u8* param_3, const u16* param_4) {
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bool32 bVar2;
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*param_3 = CheckRegionsOnScreen(param_4);
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+7
-7
@@ -1,17 +1,17 @@
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/**
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* @file minishVillageTilesetManager.c
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* @file minishVillageTileSetManager.c
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* @ingroup Managers
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*
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* @brief Swap tileset data in minish village depending on the position
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* @brief Swap tileSet data in minish village depending on the position
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*/
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#include "manager/minishVillageTilesetManager.h"
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#include "manager/minishVillageTileSetManager.h"
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#include "asm.h"
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#include "common.h"
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#include "functions.h"
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#include "main.h"
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void sub_08057E30(void*);
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bool32 sub_08057E40(MinishVillageTilesetManager*);
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bool32 sub_08057E40(MinishVillageTileSetManager*);
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void sub_08057E7C(u32);
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extern const u8 gGlobalGfxAndPalettes[];
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@@ -54,7 +54,7 @@ const u32 gUnk_081080A4[0x50] = {
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const u8 gUnk_081081E4[] = { 0x16, 0x17, 0x17, 0x18, 0x18 };
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#ifdef EU
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void MinishVillageTilesetManager_Main(MinishVillageTilesetManager* this) {
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void MinishVillageTileSetManager_Main(MinishVillageTileSetManager* this) {
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u32 tmp;
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const u32* tmp2;
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s32 tmp3;
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@@ -103,7 +103,7 @@ void MinishVillageTilesetManager_Main(MinishVillageTilesetManager* this) {
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}
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}
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#else
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void MinishVillageTilesetManager_Main(MinishVillageTilesetManager* this) {
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void MinishVillageTileSetManager_Main(MinishVillageTileSetManager* this) {
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u32 tmp;
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const u32* tmp2;
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if (super->action == 0) {
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@@ -156,7 +156,7 @@ void sub_08057E30(void* this) {
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sub_08057E7C(gRoomVars.graphicsGroups[0]);
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}
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bool32 sub_08057E40(MinishVillageTilesetManager* this) {
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bool32 sub_08057E40(MinishVillageTileSetManager* this) {
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u32 tmp = CheckRegionsOnScreen(gUnk_08108050);
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if (tmp != 0xFF) {
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gRoomVars.graphicsGroups[0] = tmp;
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+10
-10
@@ -18,7 +18,7 @@
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#include "save.h"
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#include "screen.h"
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#include "screenTransitions.h"
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#include "tilemap.h"
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#include "tileMap.h"
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#include "tiles.h"
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static void sub_08077E54(ItemBehavior* beh);
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@@ -69,7 +69,7 @@ extern u8 gUpdateVisibleTiles;
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||||
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||||
bool32 sub_0807BF88(u32, u32, RoomResInfo*);
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||||
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void SetupTileSet(void);
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||||
void LoadRoomTileSet(void);
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||||
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||||
void ForceSetPlayerState(u32 framestate);
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||||
InteractableObject* sub_080784E4(void);
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||||
@@ -3309,7 +3309,7 @@ void SetTileType(u32 tileType, u32 tilePos, u32 layer) {
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||||
dest = gMapDataTopSpecial + offset;
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||||
}
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||||
subTiles = mapLayer->subTiles + tileIndex * 4;
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||||
// Copy over the tilemap entries (tile_attrs) to the special map data but in a different order.
|
||||
// Copy over the tileMap entries (tile_attrs) to the special map data but in a different order.
|
||||
dest[0] = subTiles[0];
|
||||
dest[1] = subTiles[1];
|
||||
dest[0x80] = subTiles[2];
|
||||
@@ -3813,7 +3813,7 @@ void sub_0807BFA8(void) {
|
||||
gRoomControls.height = (gArea.pCurrentRoomInfo)->pixel_height;
|
||||
}
|
||||
|
||||
void SetupTileSet(void) {
|
||||
void LoadRoomTileSet(void) {
|
||||
s32 index;
|
||||
u16* tileTypes;
|
||||
u16* tileIndices;
|
||||
@@ -3826,9 +3826,9 @@ void SetupTileSet(void) {
|
||||
MemFill16(0xffff, gMapTop.tileTypes, 0x1000);
|
||||
gMapTop.tileTypes[0] = 0;
|
||||
|
||||
if ((void*)gRoomControls.tileset != (gArea.pCurrentRoomInfo)->tileset) {
|
||||
gRoomControls.tileset = (u32)(gArea.pCurrentRoomInfo)->tileset;
|
||||
LoadMapData((gArea.pCurrentRoomInfo)->tileset);
|
||||
if ((void*)gRoomControls.tileSet != (gArea.pCurrentRoomInfo)->tileSet) {
|
||||
gRoomControls.tileSet = (u32)(gArea.pCurrentRoomInfo)->tileSet;
|
||||
LoadMapData((gArea.pCurrentRoomInfo)->tileSet);
|
||||
}
|
||||
|
||||
LoadMapData((gArea.pCurrentRoomInfo)->tiles);
|
||||
@@ -3912,7 +3912,7 @@ void LoadRoomGfx(void) {
|
||||
FillActTileForLayer(&gMapBottom);
|
||||
FillActTileForLayer(&gMapTop);
|
||||
if (!clearBottomMap) {
|
||||
// Render the complete bottom and top tilemaps into the tilemaps.
|
||||
// Render the complete bottom and top tileMaps into the tileMaps.
|
||||
RenderMapLayerToSubTileMap(gMapDataBottomSpecial, &gMapBottom);
|
||||
RenderMapLayerToSubTileMap(gMapDataTopSpecial, &gMapTop);
|
||||
} else {
|
||||
@@ -4152,7 +4152,7 @@ void InitializeCamera() {
|
||||
u32 tmp1;
|
||||
u32 tmp2;
|
||||
|
||||
SetupTileSet();
|
||||
LoadRoomTileSet();
|
||||
LoadRoomGfx();
|
||||
roomControls = &gRoomControls;
|
||||
target = gRoomControls.camera_target;
|
||||
@@ -4212,7 +4212,7 @@ void sub_0807C810(void) {
|
||||
DiggingCaveEntranceTransition* ptr;
|
||||
Entity* player;
|
||||
RoomControls* ctrls;
|
||||
SetupTileSet();
|
||||
LoadRoomTileSet();
|
||||
ptr = &gDiggingCaveEntranceTransition;
|
||||
player = &gPlayerEntity.base;
|
||||
ctrls = &gRoomControls;
|
||||
|
||||
@@ -300,7 +300,6 @@ void sub_080AA320(MandiblesProjectileEntity* this) {
|
||||
parent->unk_80 = 0x50;
|
||||
parent->base.speed = 0;
|
||||
parent->base.direction = sub_08049F84(&parent->base, 0);
|
||||
// TODO regalloc
|
||||
uVar2 = Direction8Round(parent->base.direction + 4);
|
||||
super->animationState = uVar2 >> 2;
|
||||
parent->base.animationState = DirectionRound(uVar2) >> 2;
|
||||
|
||||
+2
-2
@@ -14,7 +14,7 @@
|
||||
#include "object.h"
|
||||
#include "screen.h"
|
||||
#include "structures.h"
|
||||
#include "tilemap.h"
|
||||
#include "tileMap.h"
|
||||
#include "tiles.h"
|
||||
|
||||
extern void UpdateScreenShake(void);
|
||||
@@ -582,7 +582,7 @@ void UpdateIsDiggingCave(void) {
|
||||
gDiggingCaveEntranceTransition.isDiggingCave = 0;
|
||||
}
|
||||
|
||||
void ClearTilemaps(void) {
|
||||
void ClearTileMaps(void) {
|
||||
MemClear(&gRoomControls, sizeof(gRoomControls));
|
||||
MemClear(&gDiggingCaveEntranceTransition, sizeof(gDiggingCaveEntranceTransition));
|
||||
gRoomControls.unk_22 = 0xffff;
|
||||
|
||||
Reference in New Issue
Block a user