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https://github.com/zeldaret/tmc
synced 2026-09-01 09:52:51 -04:00
Use new entity structs in a few more files
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@@ -1,7 +1,7 @@
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#define ENT_DEPRECATED
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#include "entity.h"
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#include "functions.h"
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#include "item.h"
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#include "new_player.h"
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#include "playeritem.h"
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void (*const ItemGustJar_StateFunctions[])(ItemBehavior* this, u32);
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@@ -20,7 +20,7 @@ void sub_08076DF4(ItemBehavior* this, u32 index) {
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this->priority |= 0x80;
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this->priority++;
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gPlayerState.gustJarSpeed = 1;
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*(u32*)&gPlayerEntity.field_0x74 = 0;
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gNewPlayerEntity.unk_74 = NULL;
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gPlayerState.field_0x1c = 1;
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sub_08077BB8(this);
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} else {
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@@ -87,7 +87,7 @@ void sub_08076EC8(ItemBehavior* this, u32 index) {
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void sub_08076F64(ItemBehavior* this, u32 index) {
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Entity* item;
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Entity* player;
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PlayerEntity* player;
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switch (gPlayerState.field_0x1c & 0xf) {
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case 5:
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if (this->playerFrame & 0x80) {
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@@ -95,15 +95,15 @@ void sub_08076F64(ItemBehavior* this, u32 index) {
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this->subtimer = 0;
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this->timer = 0;
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gPlayerState.gustJarSpeed = 1;
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player = &gPlayerEntity;
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*(u32*)&player->field_0x74 = 0;
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player = &gNewPlayerEntity;
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player->unk_74 = NULL;
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gPlayerState.field_0x1c = 1;
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gPlayerState.field_0xa &= ~(8 >> index);
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this->stateID = 2;
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SetItemAnim(this, ANIM_GUSTJAR_SUCK);
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item = CreatePlayerItem(PLAYER_ITEM_GUST, 0, 0, 0);
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if (item) {
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item->parent = player;
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item->parent = &player->base;
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}
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return;
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} else {
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@@ -137,7 +137,7 @@ void sub_08076F64(ItemBehavior* this, u32 index) {
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UpdateItemAnim(this);
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if (this->playerFrame & 1) {
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gPlayerState.field_0x1c = 5;
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gPlayerEntity.field_0x70.WORD = 0;
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gNewPlayerEntity.unk_70 = NULL;
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if (gPlayerState.gustJarSpeed) {
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CreatePlayerItem(PLAYER_ITEM_GUST_BIG, 0, 0, 0);
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}
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@@ -169,7 +169,7 @@ void sub_08076F64(ItemBehavior* this, u32 index) {
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break;
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}
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gPlayerState.field_0x1c = 0;
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gPlayerEntity.field_0x70.WORD = 0;
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gNewPlayerEntity.unk_70 = NULL;
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DeleteItemBehavior(this, index);
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}
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@@ -1,9 +1,9 @@
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#define ENT_DEPRECATED
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#include "item.h"
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#include "functions.h"
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#include "sound.h"
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#include "object.h"
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#include "game.h"
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#include "item.h"
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#include "new_player.h"
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#include "object.h"
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#include "sound.h"
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extern s8 gUnk_08126EEC[];
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extern Entity* CreatePlayerItemForItemIfNotExists(ItemBehavior*);
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@@ -98,7 +98,7 @@ void sub_08075B54(ItemBehavior* this, u32 index) {
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gPlayerEntity.collisionLayer, 0x40) != 0)) {
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this->animPriority = 0xf;
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this->stateID++;
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gPlayerEntity.field_0x7a.HWORD = 2;
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gNewPlayerEntity.unk_7a = 2;
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object = CreateObjectWithParent(&gPlayerEntity, LAMP_PARTICLE, 1, 0);
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if (object != NULL) {
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object->spriteVramOffset = gPlayerEntity.spriteVramOffset;
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@@ -129,6 +129,6 @@ void sub_08075C9C(ItemBehavior* this, u32 index) {
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gPlayerState.field_0xa = (~(8 >> index)) & gPlayerState.field_0xa;
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gPlayerState.keepFacing = (~(8 >> index)) & gPlayerState.keepFacing;
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} else {
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gPlayerEntity.field_0x7a.HWORD++;
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gNewPlayerEntity.unk_7a++;
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}
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}
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@@ -1,6 +1,6 @@
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#define ENT_DEPRECATED
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#include "functions.h"
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#include "item.h"
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#include "new_player.h"
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#include "sound.h"
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extern void ResetPlayerVelocity(void);
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@@ -14,7 +14,7 @@ void ItemOcarina(ItemBehavior* this, u32 index) {
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OcarinaUpdate,
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};
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gOcarinaStates[this->stateID](this, index);
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gPlayerEntity.field_0x7a.HWORD++;
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gNewPlayerEntity.unk_7a++;
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}
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void OcarinaUse(ItemBehavior* this, u32 index) {
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@@ -25,7 +25,7 @@ void OcarinaUse(ItemBehavior* this, u32 index) {
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gPlayerEntity.animationState = 0x04;
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gPlayerEntity.spriteSettings.flipX = 0;
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gPlayerEntity.flags &= ~ENT_COLLIDE;
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gPlayerEntity.field_0x7a.HWORD = 2;
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gNewPlayerEntity.unk_7a = 2;
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gPlayerState.flags |= PL_USE_OCARINA;
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gPlayerState.field_0x27[0] = -1;
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gPauseMenuOptions.disabled = 1;
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@@ -1,7 +1,7 @@
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#define ENT_DEPRECATED
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#include "item.h"
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#include "sound.h"
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#include "functions.h"
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#include "item.h"
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#include "new_player.h"
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#include "sound.h"
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void sub_08076758(ItemBehavior*, u32);
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extern void sub_08077F84(void);
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@@ -67,18 +67,18 @@ void sub_08076758(ItemBehavior* this, u32 index) {
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if (this->stateID < 2) {
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if ((gPlayerEntity.zVelocity <= 0) && ((gPlayerState.jump_status & 0x10) == 0)) {
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this->stateID = 2;
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gPlayerEntity.field_0x7a.HWORD = 2;
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gNewPlayerEntity.unk_7a = 2;
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gPlayerEntity.zVelocity = Q_16_16(2.0);
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gPlayerState.jump_status |= 0x10;
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gPlayerState.animation = ANIM_ROCS_CAPE;
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SoundReq(SFX_172);
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}
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} else {
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gPlayerEntity.field_0x7a.HWORD++;
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gNewPlayerEntity.unk_7a++;
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}
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} else {
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if (this->stateID > 1) {
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gPlayerEntity.field_0x7a.HWORD++;
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gNewPlayerEntity.unk_7a++;
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gPlayerState.jump_status &= 0xef;
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}
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}
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@@ -1,6 +1,6 @@
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#define ENT_DEPRECATED
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#include "functions.h"
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#include "item.h"
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#include "new_player.h"
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#include "playeritem.h"
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#include "sound.h"
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@@ -39,8 +39,8 @@ void sub_08076088(ItemBehavior* this, Entity* param_2, u32 param_3) {
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gPlayerState.framestate = 4;
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this->stateID = 2;
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this->animPriority = 0xf;
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if ((gPlayerEntity.field_0x78.HALF.HI & 0x80)) {
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gPlayerEntity.field_0x78.HALF.HI = 0;
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if ((gNewPlayerEntity.unk_79 & 0x80)) {
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gNewPlayerEntity.unk_79 = 0;
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COLLISION_ON(&gPlayerEntity);
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gPlayerState.heldObject = 4;
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gPlayerState.keepFacing = ~(8 >> param_3) & gPlayerState.keepFacing;
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@@ -56,11 +56,11 @@ void sub_08076088(ItemBehavior* this, Entity* param_2, u32 param_3) {
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if (param_2 == NULL) {
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PlayerCancelHoldItem(this, param_3);
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} else {
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Entity* playerEnt = &gPlayerEntity;
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*(Entity**)&playerEnt->field_0x74 = param_2;
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playerEnt->subtimer = 0;
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PlayerEntity* playerEnt = &gNewPlayerEntity;
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playerEnt->unk_74 = param_2;
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playerEnt->base.subtimer = 0;
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param_2->child = this->field_0x18;
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param_2->carryFlags = playerEnt->carryFlags;
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param_2->carryFlags = playerEnt->base.carryFlags;
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param_2->parent = (Entity*)this;
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this->field_0x18 = param_2;
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param_2->type2 = this->field_0x2[1];
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