Use new entity structs in a few more files

This commit is contained in:
octorock
2023-12-30 18:42:30 +01:00
parent 3b87c04162
commit 5676cb7890
12 changed files with 93 additions and 76 deletions
+2 -8
View File
@@ -4,15 +4,9 @@
*
* @brief HouseSign object
*/
#include "asm.h"
#include "entity.h"
#include "object/houseSign.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unused1[24];
/*0x80*/ s16 unk_80;
/*0x82*/ s16 unk_82;
} HouseSignEntity;
#include "asm.h"
/*
This object is created by HouseSignManager.
+2 -8
View File
@@ -4,19 +4,13 @@
*
* @brief Item for Sale object
*/
#include "object/itemForSale.h"
#include "functions.h"
#include "hitbox.h"
#include "kinstone.h"
#include "message.h"
#include "new_player.h"
#include "object.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68[0x18];
/*0x80*/ u16 unk_80;
/*0x82*/ u16 unk_82;
} ItemForSaleEntity;
typedef struct {
u8 before[0x20];