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Create new entity structs for Player Items
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@@ -20,7 +20,7 @@ typedef struct {
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static_assert(sizeof(OctorokBossHeap) == 0x30);
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struct OctorokBossEntity {
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Entity base;
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/*0x00*/ Entity base;
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/*0x68*/ union SplitHWord field_0x68;
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/*0x6a*/ union SplitHWord field_0x6a;
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/*0x6c*/ union SplitHWord field_0x6c;
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