Merge pull request #596 from nonmatch/patch-66

This commit is contained in:
notyourav
2023-01-10 15:14:12 -08:00
committed by GitHub
2 changed files with 86 additions and 222 deletions
+86 -1
View File
@@ -85,6 +85,24 @@ u32 sub_0801DF60(u32 a1, u8* p);
u32 sub_0801DF78(u32 a1, u32 a2);
void sub_0801DF28(u32 x, u32 y, s32 color);
extern void* GetRoomProperty(u32, u32, u32);
enum DungeonMapObjectTypes {
DMO_TYPE_NONE,
DMO_TYPE_PLAYER,
DMO_TYPE_CHEST,
DMO_TYPE_ENTRY,
DMO_TYPE_BOSS,
};
typedef struct {
u8 type; /**< @see DungeonMapObjectTypes */
u8 x;
u8 y;
} PACKED DungeonMapObject;
// More like PrepareTileEntitesForDungeonMap or so
u32 DecToHex(u32 value) {
u32 result;
register u32 r1 asm("r1");
@@ -406,7 +424,74 @@ u32 sub_0801DB94(void) {
return gRoomTransition.player_status.dungeon_map_y >> 11;
}
ASM_FUNC("asm/non_matching/common/DrawDungeonMap.inc", void DrawDungeonMap(u32 floor, void* data, u32 size));
void DrawDungeonMap(u32 floor, DungeonMapObject* specialData, u32 size) {
DungeonLayout* floorMapData;
TileEntity* tileEntity;
u32 flagBankOffset;
RoomHeader* roomHeader;
s32 tmp1;
s32 tmp3;
MemClear(specialData, size);
specialData->type = DMO_TYPE_PLAYER;
specialData->x = (gRoomTransition.player_status.dungeon_map_x >> 4) & 0x7f;
specialData->y = (gRoomTransition.player_status.dungeon_map_y >> 4) & 0x7f;
specialData++;
floorMapData = (DungeonLayout*)gUnk_080C9C50[gArea.dungeon_idx][floor];
while (floorMapData->area != 0) {
tileEntity = (TileEntity*)GetRoomProperty(floorMapData->area, floorMapData->room, 3);
if (tileEntity == NULL) {
floorMapData++;
} else {
flagBankOffset = sub_0801DF10(floorMapData);
if (HasDungeonBigKey()) {
while (tileEntity->type != 0) {
switch (tileEntity->type) {
case SMALL_CHEST:
case BIG_CHEST:
if (!CheckLocalFlagByBank(flagBankOffset, tileEntity->localFlag)) {
roomHeader = gAreaRoomHeaders[floorMapData->area] + floorMapData->room;
specialData->type = DMO_TYPE_CHEST;
if (tileEntity->type == SMALL_CHEST) {
specialData->x =
((((tileEntity->tilePos << 4 & 0x3f0) | 8) + (roomHeader->map_x % 0x800)) >> 4);
specialData->y =
((((tileEntity->tilePos >> 2 & 0x3f0) | 8) + (roomHeader->map_y % 0x800)) >> 4);
} else {
specialData->x = (((roomHeader->map_x % 0x800) + tileEntity->tilePos) >> 4);
specialData->y = (((roomHeader->map_y % 0x800) + (*(u16*)&tileEntity->_6)) >> 4);
}
specialData++;
}
break;
}
tileEntity++;
}
}
if ((HasDungeonBigKey() && ((floorMapData->unk_2 & 2) != 0)) && (!CheckGlobalFlag(gArea.dungeon_idx + 1))) {
roomHeader = gAreaRoomHeaders[floorMapData->area] + floorMapData->room;
specialData->type = DMO_TYPE_BOSS;
tmp1 = ((roomHeader->pixel_width / 2) + roomHeader->map_x) / 16;
if (tmp1 < 0) {
tmp1 = tmp1 + 0x7f;
}
specialData->x = tmp1 + (tmp1 / 128) * -128;
tmp3 = ((roomHeader->pixel_height / 2) + roomHeader->map_y) / 16;
specialData->y = tmp3 + (tmp3 / 128) * -128;
specialData++;
}
if (floorMapData->area == gRoomTransition.player_status.dungeon_area &&
floorMapData->room == gRoomTransition.player_status.dungeon_room) {
specialData->type = DMO_TYPE_ENTRY;
// TODO rename dungeon_x and dungeon_y to dungeonEntryX/Y?
specialData->x = ((u16)gRoomTransition.player_status.dungeon_x >> 4) & 0x7f;
specialData->y = ((u16)gRoomTransition.player_status.dungeon_y >> 4) & 0x7f;
specialData++;
}
floorMapData++;
}
}
}
void sub_0801DD58(u32 area, u32 room) {
RoomHeader* hdr = gAreaRoomHeaders[area] + room;