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decompile object31 (frozenFlower)
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@@ -0,0 +1,21 @@
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#include "global.h"
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#include "entity.h"
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extern void (*const gUnk_0812119C[])(Entity*);
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void FrozenFlower(Entity* this)
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{
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gUnk_0812119C[this->action](this);
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}
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void sub_0808A9DC(Entity* this)
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{
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this->action = 1;
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this->frameIndex = this->type;
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this->spriteRendering.b3 = 3;
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this->spritePriority.b0 = 7;
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}
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void nullsub_519(Entity* this)
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{
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}
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