Merge pull request #701 from Henny022p/cleanup/250302

Various code cleanup changes
This commit is contained in:
Henny022p
2026-02-08 18:32:38 +01:00
committed by GitHub
599 changed files with 5472 additions and 4041 deletions
+21
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@@ -0,0 +1,21 @@
#ifndef AFFINE_H
#define AFFINE_H
#include "gba/types.h"
typedef struct {
s16 x;
s16 y;
u16 _4;
u16 _6;
u16 _8;
} OAMCommand;
extern OAMCommand gOamCmd;
extern void FlushSprites(void);
extern void CopyOAM(void);
extern void DrawEntities(void);
extern void sub_080ADA04(OAMCommand*, void*);
extern void DrawDirect(u32 spriteIndex, u32 frameIndex);
#endif // AFFINE_H
+1 -1
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@@ -83,7 +83,7 @@ typedef struct {
u16 pixel_width;
u16 pixel_height;
u16 tileSet_id;
} FORCE_WORD_ALIGNED RoomHeader;
} PACKED ALIGNED(2) RoomHeader;
static_assert(sizeof(RoomHeader) == 0xa);
extern RoomHeader* gAreaRoomHeaders[];
+13 -7
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@@ -11,10 +11,7 @@ extern void SetTile(u32 tileIndex, u32 tilePos, u32 layer);
extern void UpdateScrollVram(void);
extern u32 sub_080B1BA4(u32, u32, u32);
extern void LoadResourceAsync(const void* src, u32 dest, u32 size);
extern void GenericConfused(struct Entity_*);
extern void sub_08001290(struct Entity_*, u32);
extern void GenericKnockback(struct Entity_*);
extern void LoadResourceAsync(const void* src, void* dest, u32 size);
extern u32 GetFuserId(struct Entity_*);
#define GetFuserIdAndFuserTextId(ent) ((union SplitDWord)(*(MultiReturnTypeSingleEntityArg)(&GetFuserId))(ent))
extern u32 CheckPlayerInRegion(u32 centerX, u32 centerY, u32 radiusX, u32 radiusY);
@@ -39,12 +36,9 @@ extern void sub_08004596(struct Entity_*, u32);
extern u32 sub_080045B4(struct Entity_*, u32, u32);
extern u32 CalculateDirectionTo(u32, u32, u32, u32);
extern u32 CalculateDirectionFromOffsets(s32, s32);
extern u32 sub_080086B4(u32, u32, const u8*);
extern u32 ResolveCollisionLayer(struct Entity_*);
extern void sub_0800417E(struct Entity_*, u32);
extern u32 sub_0800442E(struct Entity_*);
extern void SoundReqClipped(struct Entity_*, u32);
extern u32 sub_0800132C(struct Entity_*, struct Entity_*);
extern u32 sub_0800445C(struct Entity_*);
extern u32 CheckRectOnScreen(s32, s32, u32, u32);
@@ -106,4 +100,16 @@ typedef struct {
*/
extern u32 FindValueForKey(u32 key, const KeyValuePair* keyValuePairList);
extern u32 GetTileIndex(u32 tilePos, u32 layer);
extern void LinearMoveDirectionOLD(struct Entity_*, u32, u32);
extern void sub_080028E0(struct Entity_*);
extern void SnapToTile(struct Entity_*);
extern u32 sub_0800419C(struct Entity_*, struct Entity_*, u32, u32);
extern u32 sub_080041DC(struct Entity_*, u32, u32);
extern void sub_080042BA(struct Entity_*, u32);
extern void sub_080042D0(struct Entity_*, u32, u16);
extern void sub_080044AE(struct Entity_*, u32, u32);
extern void sub_0800451C(struct Entity_*);
extern void sub_08004542(struct Entity_*);
#endif // ASM_H
+3
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@@ -32,4 +32,7 @@ extern BgAnimation gBgAnimations[MAX_BG_ANIMATIONS];
extern const u16* const gUnk_080B755C[];
extern const u16 gUnk_080B77C0[];
extern void LoadBgAnimations(u16*);
extern void ClearBgAnimations(void);
#endif // BACKGROUNDANIMATIONS_H
+32
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@@ -28,4 +28,36 @@ void LoadMapData(MapDataDefinition* dataDefinition);
*/
void RenderMapLayerToSubTileMap(u16* tileMap, MapLayer* mapLayer);
extern void sub_0801AFE4(void);
extern void SetBGDefaults(void);
typedef struct {
s16 tileIndex;
s16 tilePosOffset;
} TileData;
/**
* @brief Sets multiple tiles at once
*
* @param tileData [u16 tileIndex, s16 positionOffset], ends with 0xffff
* @param basePosition the position the offsets in tileData are based on
* @param layer the tile layer
*/
extern void SetMultipleTiles(const TileData* tileData, u32 basePosition, u32 layer);
typedef struct {
u8 unk_0;
u8 unk_1;
u8 unk_2[2];
u16 unk_4;
u8 filler[12];
struct Entity_* unk_14;
u8 unk_18;
u8 unk_19;
u8 unk_1a;
u8 unk_1b;
} struct_02018EB0;
extern struct_02018EB0 gUnk_02018EB0;
#endif // BEANSTALKSUBTASK_H
+2
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@@ -67,4 +67,6 @@ u32 sub_080176E4(Entity*);
extern const u8 gMapTileTypeToActTile[]; // actTile for tileType?
extern u32 sub_0801766C(Entity*);
#endif // COLLISION_H
+1 -1
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@@ -23,7 +23,7 @@ typedef struct {
u16 unk_02;
union SplitWord unk_04;
union SplitWord unk_08;
u32 unk_0C;
void* unk_0C;
} struct_gUnk_020000C0_1;
typedef struct {
+2
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@@ -143,4 +143,6 @@ typedef struct {
u32 mapDataOffset;
} DungeonLayout;
extern void sub_0801E104(void);
#endif // COMMON_H
+19
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@@ -115,4 +115,23 @@ typedef enum {
FX_6C
} Effect;
Entity* CreateFx(Entity* parent, Effect type, u32 type2);
void CreateDeathFx(Entity* parent);
void CreateDeathFxAt(s32 xOff, s32 yOff, u32 layer);
void CreateDashFx(Entity* parent);
void CreateExplosionBrokenFx(Entity* parent);
void CreateWaterSplashFx(Entity* parent);
Entity* CreateRippleFx(Entity* parent);
void CreateRippleFxRandom(Entity* parent, s32 range);
Entity* CreateLargeRippleFx(Entity* parent);
void CreateLargeRippleFxRandom(Entity* parent, s32 minDistance, s32 maxDistance);
void CreateSparkleFx(Entity* parent);
extern void CreateDrownFx(Entity*);
extern void CreateLavaDrownFx(Entity* parent);
extern void CreateSwampDrownFx(Entity* parent);
extern void CreatePitFallFx(Entity* parent);
void CreateMagicSparklesFxAt(u32 baseX, u32 baseY, u32 layer);
#endif // EFFECTS_H
+8 -8
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@@ -2,15 +2,7 @@
#define ENEMY_H
#include "global.h"
#include "asm.h"
#include "sound.h"
#include "effects.h"
#include "flags.h"
#include "common.h"
#include "entity.h"
#include "projectile.h"
#define EM_FLAG_BOSS (1 << 0)
#define EM_FLAG_BOSS_KILLED (1 << 1)
@@ -76,6 +68,14 @@ bool32 sub_08049F1C(Entity*, Entity*, s32);
bool32 PlayerInRange(Entity*, u32, s32);
void EnemyCopyParams(Entity*, Entity*);
void GenericKnockback2(Entity*);
extern void GenericConfused(struct Entity_*);
extern void sub_08001318(Entity*);
extern void sub_08001290(Entity*, u32);
extern u32 sub_0800132C(struct Entity_*, struct Entity_*);
extern void StealRupees(Entity*);
extern void EnemyDisableRespawn(Enemy*);
enum {
/*0x00*/ OCTOROK,
+8
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@@ -0,0 +1,8 @@
#ifndef ARMOS_H
#define ARMOS_H
#include "gba/types.h"
void Armos_SetFlagFromTransition(u32 armosId);
#endif // ARMOS_H
+11 -5
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@@ -3,7 +3,6 @@
#define ENTITY_H
#include "global.h"
#include "color.h"
#include "sprite.h"
#define MAX_ENTITIES 72
@@ -325,10 +324,7 @@ bool32 ProcessMovement0(Entity*);
Entity* GetEmptyEntity(void);
Entity* CreateEnemy(u32 id, u32 type);
Entity* CreateNPC(u32 id, u32 type, u32 type2);
Entity* CreateObject(u32 id, u32 type, u32 type2);
Entity* CreateObjectWithParent(Entity* parent, u32 id, u32 type, u32 type2);
Entity* CreateAuxPlayerEntity(void);
Entity* CreateFx(Entity* parent, u32 type, u32 type2);
/// @}
/**
@@ -540,6 +536,16 @@ typedef struct {
} CarriedEntity;
extern CarriedEntity gCarriedEntity;
typedef struct {
u8 event_priority; /**< system requested priority @see Priority */
u8 ent_priority; /**< entity requested priority @see Priority */
u8 queued_priority; /**< @see Priority */
u8 queued_priority_reset; /**< @see Priority */
Entity* requester;
u16 priority_timer;
} PriorityHandler;
extern PriorityHandler gPriorityHandler;
/**
* Current number of entities.
* @see Entity
@@ -560,7 +566,7 @@ extern u8 gManagerCount;
#define TILE(x, y) (((((x)-gRoomControls.origin_x) >> 4) & 0x3F) | ((((y)-gRoomControls.origin_y) >> 4) & 0x3F) << 6)
// Calculate tilePos from x and y coordinates where x and y are already relative to the current room.
#define TILE_LOCAL(x, y) ((((x) >> 4) & 0x3F) | (((y) >> 4) & 0x3F) << 6)
#define TILE_POS(x, y) (x + (y << 6))
#define TILE_POS(x, y) ((x) + ((y) << 6))
#define TILE_POS_X_COMPONENT 0x3f
#define TILE_POS_Y_COMPONENT 0xfc0
#define COORD_TO_TILE(entity) TILE((entity)->x.HALF.HI, (entity)->y.HALF.HI)
+6
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@@ -100,4 +100,10 @@ void FadeVBlank(void);
*/
void ResetFadeMask(void);
extern u32 gUsedPalettes;
#define USE_PALETTE(i) \
do { \
gUsedPalettes |= 1 << (i); \
} while (0)
#endif // FADE_H
+1 -18
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@@ -1,9 +1,9 @@
#ifndef FILESELECT_H
#define FILESELECT_H
#include "sound.h"
#include "global.h"
#include "save.h"
#include "message.h"
typedef struct {
/*0x00*/ u8 unk_0x0;
@@ -23,19 +23,6 @@ static_assert(sizeof(ChooseFileState) == 0x30);
// TODO: This occupies the same memory region as gMenu
extern ChooseFileState gChooseFileState;
// typedef struct {
// u8 unk00 : 4;
// u8 unk04 : 4;
// u8 unk1;
// u8 charColor;
// u8 bgColor;
// u16 unk4;
// u16 unk6;
// u8* unk8;
// } struct_02036540;
extern struct_020227E8 gUnk_020227E8[];
typedef struct {
/*0x00*/ u8 isTransitioning;
/*0x01*/ u8 unk1;
@@ -51,13 +38,9 @@ typedef struct {
extern struct_02019EE0 gMapDataBottomSpecial;
// TODO size: 0x8000 from ClearTileMaps?
extern void sub_08056FEC(u32, struct_020227E8*);
extern u32 ShowTextBox(u32 textIndexOrPtr, const Font* font);
extern void ClearTileMaps(void);
extern void ResetSaveFile(u32);
extern WStruct* sub_0805F2C8(void);
extern u32 sub_0805F7DC(u32, WStruct*);
extern void sub_0805F300(WStruct*);
extern void sub_08050A64(u32);
extern void sub_08050AFC(u32);
extern void sub_08050384();
+2 -99
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@@ -2,105 +2,8 @@
#define FUNCTIONS_H
#include "global.h"
#include "entity.h"
#include "manager.h"
#include "physics.h"
#include "player.h"
#include "room.h"
#include "structures.h"
#include "script.h"
#include "map.h"
// Identified - to be sorted into header files
extern u32 CheckRegionOnScreen(u32, u32, u32, u32);
extern void CopyOAM(void);
extern void CreateLavaDrownFX(Entity*);
extern Entity* CreateGroundItem(Entity*, u32, u32);
extern Entity* CreateGroundItemWithFlags(Entity*, u32, u32, u32);
extern void CreatePitFallFX(Entity*);
extern void CreateMagicSparkles(u32, u32, u32);
extern void CreateMinishEntrance(u32 tile);
extern u32 CreateRandomItemDrop(Entity*, u32);
extern void DrawDirect(u32 spriteIndex, u32 frameIndex);
extern void DrawEntities(void);
extern void FlushSprites(void);
extern u32 GetTileIndex(u32 tilePos, u32 layer);
extern u32 GiveItem(u32, u32);
extern bool32 LoadFixedGFX(Entity*, u32);
extern void LoadResources(void);
extern bool32 LoadSwapGFX(Entity*, u16, u32);
extern void MenuFadeIn(u32, u32);
extern void SetDirtTile(u32);
/**
* @brief Sets multiple tiles at once
*
* @param tileData [u16 tileIndex, s16 positionOffset], ends with 0xffff
* @param basePosition the position the offsets in tileData are based on
* @param layer the tile layer
*/
extern void SetMultipleTiles(const TileData* tileData, u32 basePosition, u32 layer);
extern void TryLoadPrologueHyruleTown(void);
extern void UnloadGFXSlots(Entity*);
extern void UnloadOBJPalette(Entity*);
extern void UpdateDisplayControls(void);
extern void ClearBgAnimations(void);
extern void SetBGDefaults(void);
// Unidentified
extern s32 sub_080012DC(Entity*);
extern void sub_08001318(Entity*);
extern void LinearMoveDirectionOLD(Entity*, u32, u32);
extern void sub_080028E0(Entity*);
extern u32 sub_080040A2(Entity*);
extern u32 sub_080040D8(Entity*, u8*, s32, s32);
extern void SnapToTile(Entity*);
extern u32 sub_0800419C(Entity*, Entity*, u32, u32);
extern u32 sub_080041DC(Entity*, u32, u32);
extern void sub_080042BA(Entity*, u32);
extern void sub_080042D0(Entity*, u32, u16);
extern void CreateDrownFX(Entity*);
extern u32 sub_0800445C(Entity*);
extern void sub_080044AE(Entity*, u32, u32);
extern u32 BounceUpdate(Entity*, u32);
extern void sub_0800451C(Entity*);
extern void sub_08004542(Entity*);
extern void sub_080085B0(Entity*);
extern u16* DoTileInteraction(Entity*, u32, u32, u32);
extern void UpdateCollisionLayer(Entity*);
extern u32 sub_0801766C(Entity*);
extern void sub_0801AFE4(void);
extern void UpdateUIElements(void);
extern void sub_0801E104(void);
extern void sub_08030118(u32);
extern void sub_0803C0AC(Entity*);
extern void EnemyDisableRespawn(Entity*);
extern u32 sub_0804A024(Entity*, u32, u32);
extern u32 IsMinishItem(u32);
extern void DisableRandomDrops();
extern void EnableRandomDrops(void);
extern s32 sub_08056338(void);
extern void sub_080575C8(u32);
extern void sub_08057688(void);
extern void sub_080580B0(u32);
extern void sub_08058324(u32);
extern void sub_08059278(void);
extern void LoadStaticBackground(u32);
extern void sub_0805BC4C(void);
extern void sub_0805EC60(Entity*);
extern void InitPlayerMacro(PlayerMacroEntry*);
extern u32* sub_0805F25C(u32);
extern void sub_0805F8E4(u32 r0, WStruct* r1);
extern void sub_0806D0B0(Entity*);
extern bool32 sub_080806BC(u32, u32, u32, u32);
extern void sub_0808091C(const ScreenTransitionData* screenTransition, u32 transitionType);
extern void sub_080809D4(void);
extern void sub_08080CB4(Entity*);
extern u32 sub_0808288C(Entity*, u32, u32, u32);
extern bool32 sub_08083734(Entity*, u32);
extern void sub_08095C48(Entity*);
extern void sub_080A57F4(void);
extern void sub_080A71C4(u32, u32, u32, u32);
extern void sub_080ADD70(void);
extern void sub_080AF284(void);
extern u32 sub_0804A024(struct Entity_*, u32, u32);
extern void sub_0805EC60(struct Entity_*);
#endif // FUNCTIONS_H
+2 -2
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@@ -3,7 +3,7 @@
#include "global.h"
#include "area.h"
#include "structures.h"
#include "message.h"
/**
* Change the light level of the room.
@@ -200,7 +200,7 @@ void InitParachuteRoom(void);
* @param onEnter Room enter callback.
* @param onExit Room exit callback.
*/
void RegisterTransitionManager(void* mgr, void (*onEnter)(void*), void (*onExit)(void*));
void RegisterTransitionHandler(void* mgr, void (*onEnter)(), void (*onExit)());
/**
* Call the room exit callback.
+5 -1
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@@ -16,9 +16,13 @@
#define NAKED __attribute__((naked))
#define UNUSED __attribute__((unused))
#ifdef __CLION_IDE__
#define PACKED
#define ALIGNED(n)
#else
#define PACKED __attribute__((packed))
#define ALIGNED(n) __attribute__((aligned(n)))
#endif
#define SOUND_INFO_PTR (*(struct SoundInfo**)0x3007FF0)
#define INTR_CHECK (*(u16*)0x3007FF8)
+8
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@@ -0,0 +1,8 @@
#ifndef GFX_H
#define GFX_H
#include "global.h"
extern const u8 gGlobalGfxAndPalettes[];
#endif // GFX_H
+11 -1
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@@ -5,6 +5,12 @@
#include "entity.h"
#include "player.h"
extern u32 GiveItem(u32, u32);
extern u32 CreateRandomItemDrop(Entity*, u32);
extern void DisableRandomDrops();
extern void EnableRandomDrops(void);
extern u32 IsMinishItem(u32);
void CreateItemEntity(u32, u32, u32);
extern void ExecuteItemFunction(ItemBehavior* this, u32 index);
@@ -153,7 +159,11 @@ typedef enum {
} Item;
/** Slot that the item is equipped in. */
typedef enum { EQUIP_SLOT_A, EQUIP_SLOT_B, EQUIP_SLOT_NONE } EquipSlot;
typedef enum {
EQUIP_SLOT_A,
EQUIP_SLOT_B,
EQUIP_SLOT_NONE,
} EquipSlot;
/** Function used to create the item. */
typedef enum {
+20
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@@ -0,0 +1,20 @@
#ifndef ITEMDEFINITIONS_H
#define ITEMDEFINITIONS_H
#include "global.h"
typedef struct {
/*0x00*/ bool8 isOnlyActiveFirstFrame; /**< Is the behavior for this item only created on the first frame */
/*0x01*/ u8 priority;
/*0x02*/ u8 createFunc;
/*0x03*/ u8 playerItemId; /**< Id for the corresponsing PlayerItem. */
/*0x04*/ u16 frameIndex;
/*0x06*/ u8 animPriority;
/*0x07*/ bool8 isChangingAttackStatus;
/*0x08*/ bool8 isUseableAsMinish;
/*0x09*/ u8 pad[3];
} ItemDefinition;
static_assert(sizeof(ItemDefinition) == 0xc);
#endif // ITEMDEFINITIONS_H
+1
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@@ -4,6 +4,7 @@
#include "global.h"
#include "entity.h"
extern void CreateMinishEntrance(u32 tile);
extern void sub_08018C58(u32);
typedef enum {
+15 -1
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@@ -2,10 +2,11 @@
#define MAIN_H
#include "global.h"
#include "structures.h"
#include "room.h"
#include "script.h"
#include "screen.h"
#include "vram.h"
#include "color.h"
/** File signature */
#define SIGNATURE 'MCZ3'
@@ -101,6 +102,18 @@ static_assert(sizeof(UI) == 0x3b4);
extern Main gMain; /**< Main instance. */
extern UI gUI; /**< UI instance. */
typedef struct {
s32 signature;
u8 field_0x4;
u8 listenForKeyPresses;
u8 field_0x6;
u8 field_0x7;
u8 pad[24];
} struct_02000010;
static_assert(sizeof(struct_02000010) == 0x20);
extern struct_02000010 gUnk_02000010;
/**
* Program entry point.
*/
@@ -158,6 +171,7 @@ extern void DemoTask(void);
extern u8 gUnk_03003DE4[0xC];
extern u16 gPaletteBuffer[];
extern u32 CheckRegionOnScreen(u32, u32, u32, u32);
extern u32 CheckRegionsOnScreen(const u16* arr);
#endif // MAIN_H
-5
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@@ -152,11 +152,6 @@ extern void (*const gMiscManagerunctions[58])();
Manager* GetEmptyManager(void);
/**
* @brief Set manager responsible for handling room changes
*/
extern void RegisterTransitionManager(void* mgr, void (*onEnter)(), void (*onExit)());
extern u32 sub_0805ACC0(Entity*);
extern void sub_0801855C(void);
extern void SetNextAreaHint(u32 textId);
+2 -2
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@@ -6,8 +6,8 @@
typedef struct FlagAndOperatorManager {
Manager base;
u8 unk_20[0x1C];
u16 unk_3c;
u16 unk_3e;
u16 setFlag;
u16 checkFlags;
} FlagAndOperatorManager;
#endif // FLAGANDOPERATORMANAGER_H
+8 -8
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@@ -5,15 +5,15 @@
typedef struct {
Manager base;
s16 unk_20;
s16 unk_22;
u16 unk_24;
u16 unk_26;
s16 x;
s16 y;
u16 width;
u16 height;
u8 unk_28[8];
u16 unk_30;
u16 unk_32;
u16 unk_34;
u16 unk_36;
u16 persistance_x;
u16 persistance_y;
u16 persistance_offset_x;
u16 persistance_offset_y;
u8 unk_38[7];
u8 unk_3f;
} HoleManager;
@@ -11,4 +11,6 @@ typedef struct {
u32 unk_3c;
} HorizontalMinishPathBackgroundManager;
extern void sub_080580B0(u32);
#endif // HORIZONTALMINISHPATHBACKGROUNDMANAGER_H
+5 -3
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@@ -5,9 +5,11 @@
typedef struct {
Manager base;
u8 field_0x20;
u8 field_0x21;
u8 field_0x22;
u8 gfxGroup0;
u8 gfxGroup1;
u8 gfxGroup2;
} HyruleTownTileSetManager;
extern void TryLoadPrologueHyruleTown(void);
#endif // HYRULETOWNTILESETMANAGER_H
+2
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@@ -8,4 +8,6 @@ typedef struct {
s32 unk20;
} LightManager;
extern void UnDarkRoom(void);
#endif // LIGHTMANAGER_H
+1 -1
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@@ -16,7 +16,7 @@ typedef struct {
s16 unk_38;
u16 unk_3a;
u16 unk_3c;
u16 unk_3e;
u16 flag;
} Manager29;
#endif // MANAGER29_H
@@ -9,4 +9,6 @@ typedef struct {
u32 unk_3c;
} MinishRaftersBackgroundManager;
extern void sub_08058324(u32);
#endif // MINISHRAFTERSBACKGROUNDMANAGER_H
+5 -2
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@@ -8,8 +8,11 @@ typedef struct {
u8 unk_20[0x18];
s16 x;
s16 y;
u16 unk_3c;
u16 flags;
u16 flag1;
u16 flag2;
} MiscManager;
extern void sub_08059278(void);
extern void SetDirtTile(u32);
#endif // MISCMANAGER_H
@@ -8,4 +8,6 @@ typedef struct {
u32 field_0x20;
} StaticBackgroundManager;
extern void LoadStaticBackground(u32);
#endif // STATICBACKGROUNDMANAGER_H
+2 -2
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@@ -18,8 +18,8 @@ typedef struct {
s16 unk_36;
s16 unk_38;
s16 unk_3a;
u16 unk_3c;
u16 unk_3e; // used
u16 flag;
u16 localFlag; // used
} TempleOfDropletsManager;
#endif // TEMPLEOFDROPLETSMANAGER_H
@@ -10,4 +10,7 @@ typedef struct {
void* field_0x3c;
} VerticalMinishPathBackgroundManager;
extern void sub_080575C8(u32);
extern void sub_08057688(void);
#endif // VERTICALMINISHPATHBACKGROUNDMANAGER_H
+59 -5
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@@ -3,10 +3,54 @@
#include "global.h"
#include "entity.h"
#include "structures.h"
#define MESSAGE_ACTIVE 0x7f
typedef struct {
u8 unk00 : 1;
u8 unk01 : 3;
u8 unk04 : 4;
u8 unk1;
u8 charColor;
u8 bgColor;
u16 unk4;
u16 unk6;
void* unk8;
} WStruct;
static_assert(sizeof(WStruct) == 12);
typedef union {
char s[8];
u32 w[2];
} String8;
extern String8 gUnk_020227E8[];
extern u32 NumberToAscii(u32, String8*);
extern WStruct* sub_0805F2C8(void);
extern u32 sub_0805F7DC(u32, WStruct*);
extern void sub_0805F300(WStruct*);
extern void sub_0805F8E4(u32 r0, WStruct* r1);
extern s32 sub_08056338(void);
typedef struct {
u16* dest;
void* gfx_dest;
void* buffer_loc;
u32 _c;
u16 gfx_src;
u8 width;
u8 right_align : 1;
u8 sm_border : 1;
u8 unused : 1;
u8 draw_border : 1;
u8 border_type : 4;
u8 fill_type;
u8 charColor;
u8 _16;
u8 stylized;
} Font;
typedef struct {
u8 state;
u8 unk;
@@ -45,9 +89,11 @@ typedef struct {
Token curToken;
WStruct _50;
char player_name[10];
u8 _66[0x10];
u8 _76;
u8 _77[0x11];
u8 _66[2];
String8 _68;
String8 _70;
String8 _78;
String8 _80;
u8 msgStatus;
u8 renderStatus;
u8 newlineDelay;
@@ -81,6 +127,14 @@ typedef struct {
extern TextRender gTextRender;
static_assert(sizeof(TextRender) == 0xa8);
typedef struct {
u8 unk_00;
u8 unk_01;
u8 unk_02[0xE];
} struct_02000040;
extern struct_02000040 gUnk_02000040;
/**
* @brief Initialize the message system.
*/
@@ -138,7 +192,7 @@ void MessageClose(void);
void DispMessageFrame(u16*, s32, s32, u32);
void sub_08057044(u32, struct_020227E8*, u32);
void NumberToAsciiPad3Digits(u32, String8*, u32);
typedef enum {
TEXT_SAVE,
-15
View File
@@ -2,22 +2,7 @@
#define NPC_H
#include "global.h"
#include "asm.h"
#include "common.h"
#include "sound.h"
#include "effects.h"
#include "room.h"
#include "flags.h"
#include "physics.h"
#include "message.h"
#include "script.h"
#include "save.h"
#include "entity.h"
#include "player.h"
#include "structures.h"
typedef enum {
DIALOG_ROOM_FLAG,
+8
View File
@@ -0,0 +1,8 @@
#ifndef BIGGORON_H
#define BIGGORON_H
#include "global.h"
extern void sub_0806D0B0(struct Entity_*);
#endif // BIGGORON_H
+20 -30
View File
@@ -1,37 +1,8 @@
#ifndef OBJECT_H
#define OBJECT_H
#include "global.h"
#include "asm.h"
#include "common.h"
#include "sound.h"
#include "flags.h"
#include "effects.h"
#include "room.h"
#include "physics.h"
#include "definitions.h"
#include "entity.h"
#include "player.h"
void AddInteractablePedestal(Entity*);
void AddInteractableCheckableObject(Entity*);
void sub_0808C650(Entity*, u32);
u32 sub_0808C67C(void);
void sub_0808C688(void);
void SyncPlayerToPlatform(Entity*, bool32);
void UpdateRailMovement(Entity*, u16**, u16*);
void sub_080A2AF4(Entity*, s32, s32);
Entity* CreateLargeWaterTrace(Entity*);
void CreateSparkle(Entity*);
void CreateDust(Entity* parent);
void CreateDustAt(s32, s32, u32);
void CreateDustSmall(Entity* parent);
Entity* CreateWaterTrace(Entity*);
Entity* CreateSpeechBubbleQuestionMark(Entity*, s32, s32);
Entity* CreateSpeechBubbleExclamationMark(Entity*, s32, s32);
Entity* CreateSpeechBubbleSleep(Entity*, s32, s32);
typedef enum {
GROUND_ITEM,
@@ -230,6 +201,25 @@ typedef enum {
LINK_ANIMATION,
} Object;
Entity* CreateLinkAnimation(Entity* parent, u32 type, u32 type2);
void ObjectInit(Entity* this);
u32 LoadObjectSprite(Entity* this, s32 type, const ObjectDefinition* definition);
Entity* CreateObject(Object id, u32 type, u32 type2);
Entity* CreateObjectWithParent(Entity* parent, Object id, u32 type, u32 type2);
extern Entity* CreateGroundItem(Entity*, u32 item, u32 subvalue);
extern Entity* CreateGroundItemWithFlags(Entity*, u32 item, u32 subvalue, u32 flags);
void SyncPlayerToPlatform(Entity* this, bool32 param_2);
void UpdateRailMovement(Entity* this, u16** param_2, u16* param_3);
Entity* CreateSpeechBubbleExclamationMark(Entity* parent, s32 offsetX, s32 offsetY);
Entity* CreateSpeechBubbleQuestionMark(Entity* parent, s32 offsetX, s32 offsetY);
Entity* CreateSpeechBubbleSleep(Entity* parent, s32 offsetX, s32 offsetY);
void AddInteractablePedestal(Entity*);
void AddInteractableCheckableObject(Entity*);
void sub_0808C650(Entity*, u32);
u32 sub_0808C67C(void);
void sub_0808C688(void);
void ItemOnGround();
void DeathFx();
void ItemForSale();
+8
View File
@@ -0,0 +1,8 @@
#ifndef CUTSCENEMISCOBJECT_H
#define CUTSCENEMISCOBJECT_H
#include "global.h"
extern void sub_08095C48(struct Entity_*);
#endif // CUTSCENEMISCOBJECT_H
+1 -1
View File
@@ -12,7 +12,7 @@ typedef struct {
/*0x6c*/ u16 unk_6c;
/*0x6e*/ u16 unk_6e;
/*0x70*/ u8 unused2[22];
/*0x86*/ u16 unk_86;
/*0x86*/ u16 flag;
} ItemOnGroundEntity;
#endif // ITEMONGROUND_H
+8
View File
@@ -0,0 +1,8 @@
#ifndef LOCKEDDOOR_H
#define LOCKEDDOOR_H
#include "global.h"
extern bool32 sub_08083734(struct Entity_*, u32);
#endif // LOCKEDDOOR_H
+8
View File
@@ -0,0 +1,8 @@
#ifndef POT_H
#define POT_H
#include "global.h"
extern u32 sub_0808288C(struct Entity_*, u32, u32, u32);
#endif // POT_H
+1 -1
View File
@@ -19,7 +19,7 @@ typedef struct {
/*0x82*/ u8 unk_82;
/*0x83*/ u8 unk_83;
/*0x84*/ u8 unk_84[0x2];
/*0x86*/ u16 unk_86;
/*0x86*/ u16 flag;
} PushableFurnitureEntity;
#endif // PUSHABLEFURNITURE_H
+16
View File
@@ -40,4 +40,20 @@ typedef enum {
PauseMenuScreen_19,
} PauseMenuScreen;
typedef struct {
u8 disabled;
u8 screen;
u8 unk2[0xf]; // cursor positions on the different screens
u8 unk11;
u8 unk12;
u8 unk13;
s8 screen2;
u8 unk15;
s8 unk16;
u8 unk17;
} PauseMenuOptions;
extern PauseMenuOptions gPauseMenuOptions;
static_assert(sizeof(PauseMenuOptions) == 0x18);
#endif // PAUSEMENU_H
+3
View File
@@ -55,8 +55,11 @@ extern bool32 ProcessMovement4(Entity*);
extern bool32 ProcessMovement5(Entity*);
extern bool32 ProcessMovement6(Entity*);
extern bool32 ProcessMovementInternal(Entity*, s32, s32, u32);
extern void sub_080AF284(void);
extern const s16 gSineTable[64];
extern const s16 gCosineTable[256];
extern u32 BounceUpdate(Entity*, u32);
#endif // PHYSICS_H
+47
View File
@@ -609,6 +609,17 @@ typedef struct {
/*0x18*/ Entity* field_0x18;
} ItemBehavior;
typedef enum { ACTIVE_ITEM_0, ACTIVE_ITEM_1, ACTIVE_ITEM_2, ACTIVE_ITEM_LANTERN, MAX_ACTIVE_ITEMS } ActiveItemIndex;
/**
* Currently active items.
* 0: Active items?
* 1: Boots, Cape
* 2: would be used by CreateItem1 if gActiveItems[1] was already filled
* 3: Lamp
*/
extern ItemBehavior gActiveItems[MAX_ACTIVE_ITEMS];
static_assert(sizeof(gActiveItems) == 0x70);
extern void (*const gPlayerItemFunctions[])(Entity*);
typedef struct {
@@ -665,6 +676,37 @@ typedef enum {
INTERACTION_NULL = 0xFF,
} InteractionType;
typedef struct {
s8 x;
s8 y;
s8 width;
s8 height;
} Rect;
typedef struct {
/*0x00*/ u8 ignoreLayer; /* if bit 0 set, skip layer check for collision */
/*0x01*/ u8 type;
/*0x02*/ u8 interactDirections; /* lower 4 bits determine Link's allowed facing directions to interact, 0 to allow
(0000WSEN) */
/*0x03*/ u8 kinstoneId;
/*0x04*/ const Rect* customHitbox; /* optional custom rectangle */
/*0x08*/ Entity* entity;
} InteractableObject;
typedef struct {
/*0x00*/ u8 isUpdated;
/*0x01*/ u8 unused;
/*0x02*/ u8 kinstoneId;
/*0x03*/ u8 currentIndex; /* index of currentObject in candidate list, or 0xFF */
/*0x04*/ InteractableObject* currentObject;
/*0x08*/ InteractableObject
candidates[0x20]; /* contains the loaded NPCs, key doors, windcrests and other objects */
} PossibleInteraction;
static_assert(sizeof(PossibleInteraction) == 0x188);
extern PossibleInteraction gPossibleInteraction;
typedef enum {
R_ACTION_NONE,
R_ACTION_CANCEL,
@@ -778,6 +820,8 @@ bool32 HasSwordEquipped();
u32 GetPlayerPalette(bool32 use);
void PlayerShrinkByRay(void);
extern void InitPlayerMacro(PlayerMacroEntry*);
// player.s
extern u32 PlayerCheckNEastTile();
extern u32* DoTileInteractionHere(Entity*, u32);
@@ -786,6 +830,9 @@ extern void sub_08008AC6(Entity*);
extern void sub_08008926(Entity*);
extern void sub_08008AC6(Entity*);
extern void sub_08008AA0(Entity*);
extern void sub_080085B0(Entity*);
extern u32 sub_080086B4(u32, u32, const u8*);
extern u16* DoTileInteraction(struct Entity_*, u32, u32, u32);
// zelda.c
void SetZeldaFollowTarget(Entity* target);
+4
View File
@@ -1,6 +1,8 @@
#ifndef PLAYERITEM_H
#define PLAYERITEM_H
#include "global.h"
typedef enum {
PLAYER_ITEM_NONE,
PLAYER_ITEM_SWORD,
@@ -29,4 +31,6 @@ typedef enum {
PLAYER_ITEM_CELL_OVERWRITE_SET2,
} PlayerItem;
extern u32 sub_080040D8(struct Entity_*, u8*, s32, s32);
#endif // PLAYERITEM_H
+2 -18
View File
@@ -3,7 +3,7 @@
#include "entity.h"
#include "droptables.h"
#include "map.h"
#include "transitions.h"
enum RoomTransition {
TRANSITION_DEFAULT,
@@ -188,20 +188,6 @@ typedef struct {
static_assert(sizeof(RoomTransition) == 0xB0);
extern RoomTransition gRoomTransition;
typedef struct {
u16 type;
u8 field_0x2[4];
s16 playerXPos;
s16 playerYPos;
u8 field_0xa;
u8 area;
u8 room;
u8 playerLayer;
u8 spawn_type;
u8 playerState;
u16 transitionSFX;
} ScreenTransitionData;
typedef struct {
u8 type;
u8 localFlag;
@@ -246,11 +232,9 @@ Entity* LoadRoomEntity(const EntityData*);
void LoadRoomEntityList(const EntityData* listPtr);
void* GetRoomProperty(u32 area, u32 room, u32 property);
bool32 LoadFixedGFX(Entity*, u32);
void UnloadGFXSlots(Entity*);
void LoadSmallChestTile2(TileEntity*);
void sub_0804B0B0(u32 arg0, u32 arg1);
void DoExitTransition(const ScreenTransitionData* data);
void DoExitTransition(const Transition* data);
#endif // ROOM_H
+12 -1
View File
@@ -3,11 +3,22 @@
#include "global.h"
#include "player.h"
#include "structures.h"
#include "room.h"
#define FILENAME_LENGTH 6
typedef struct {
int signature;
u8 saveFileId;
u8 msg_speed;
u8 brightness;
u8 language;
u8 name[6];
u8 invalid;
u8 initialized;
} SaveHeader;
#define gSaveHeader ((SaveHeader*)(0x2000000))
typedef enum {
SAVE_BUSY = 0,
SAVE_OK = 1,
-12
View File
@@ -2,7 +2,6 @@
#define SCREEN_H
#include "global.h"
#include "fade.h"
typedef struct {
/*0x00*/ u16 displayControl;
@@ -76,17 +75,6 @@ typedef struct {
// /*0x78*/ u32 _78;
} Screen;
typedef struct {
s16 x;
s16 y;
u16 _4;
u16 _6;
u16 _8;
} OAMCommand;
extern Screen gScreen;
extern OAMCommand gOamCmd;
extern void sub_080ADA04(OAMCommand*, void*);
#endif // SCREEN_H
+32 -32
View File
@@ -1,37 +1,37 @@
#ifndef SCREENTRANSITIONS_H
#define SCREENTRANSITIONS_H
#include "room.h"
#include "transitions.h"
extern const ScreenTransitionData* const gWallMasterScreenTransitions[];
extern const ScreenTransitionData gUnk_0813AB58;
extern const ScreenTransitionData gUnk_0813AB6C;
extern const ScreenTransitionData gUnk_0813AB80;
extern const ScreenTransitionData gUnk_0813AB94;
extern const ScreenTransitionData gUnk_0813ABA8;
extern const ScreenTransitionData gUnk_0813ABBC;
extern const ScreenTransitionData gUnk_0813ABD0;
extern const ScreenTransitionData gUnk_0813ABE4;
extern const ScreenTransitionData gUnk_0813ABF8;
extern const ScreenTransitionData gUnk_0813AC0C;
extern const ScreenTransitionData gUnk_0813AC20;
extern const ScreenTransitionData gUnk_0813AC34;
extern const ScreenTransitionData gUnk_0813AC48;
extern const ScreenTransitionData gUnk_0813AC5C;
extern const ScreenTransitionData gUnk_0813AC70;
extern const ScreenTransitionData gUnk_0813AC84;
extern const ScreenTransitionData gUnk_0813AC98;
extern const ScreenTransitionData gUnk_0813ACAC;
extern const ScreenTransitionData gUnk_0813ACC0;
extern const ScreenTransitionData gUnk_0813ACD4;
extern const ScreenTransitionData gUnk_0813ACE8;
extern const ScreenTransitionData gUnk_0813ACFC;
extern const ScreenTransitionData gUnk_0813AD10; // w
extern const ScreenTransitionData gUnk_0813AD24; // m
extern const ScreenTransitionData gUnk_0813AD38; // l
extern const ScreenTransitionData gUnk_0813AD4C;
extern const ScreenTransitionData gUnk_0813AD60;
extern const ScreenTransitionData gUnk_0813AD74;
extern const ScreenTransitionData gUnk_0813AD88[];
extern const ScreenTransitionData gUnk_0813ADEC[];
extern const Transition* const gWallMasterScreenTransitions[];
extern const Transition gUnk_0813AB58;
extern const Transition gUnk_0813AB6C;
extern const Transition gUnk_0813AB80;
extern const Transition gUnk_0813AB94;
extern const Transition gUnk_0813ABA8;
extern const Transition gUnk_0813ABBC;
extern const Transition gUnk_0813ABD0;
extern const Transition gUnk_0813ABE4;
extern const Transition gUnk_0813ABF8;
extern const Transition gUnk_0813AC0C;
extern const Transition gUnk_0813AC20;
extern const Transition gUnk_0813AC34;
extern const Transition gUnk_0813AC48;
extern const Transition gUnk_0813AC5C;
extern const Transition gUnk_0813AC70;
extern const Transition gUnk_0813AC84;
extern const Transition gUnk_0813AC98;
extern const Transition gUnk_0813ACAC;
extern const Transition gUnk_0813ACC0;
extern const Transition gUnk_0813ACD4;
extern const Transition gUnk_0813ACE8;
extern const Transition gUnk_0813ACFC;
extern const Transition gUnk_0813AD10; // w
extern const Transition gUnk_0813AD24; // m
extern const Transition gUnk_0813AD38; // l
extern const Transition gUnk_0813AD4C;
extern const Transition gUnk_0813AD60;
extern const Transition gUnk_0813AD74;
extern const Transition gUnk_0813AD88[];
extern const Transition gUnk_0813ADEC[];
#endif // SCREENTRANSITIONS_H
+3
View File
@@ -64,4 +64,7 @@ void ExecuteScriptAndHandleAnimation(Entity* entity, void (*postScriptCallback)(
ScriptExecutionContext* CreateScriptExecutionContext(void);
void InitScriptForEntity(Entity* entity, ScriptExecutionContext* context, Script* script);
extern u32 ResolveCollisionLayer(struct Entity_*);
extern void UpdateCollisionLayer(struct Entity_*);
#endif // SCRIPT_H
+13
View File
@@ -2,8 +2,21 @@
#define SCROLL_H
#include "global.h"
#include "transitions.h"
typedef struct {
u16 unk_00;
u8 unk_02[0xE];
} struct_02034480;
extern struct_02034480 gUnk_02034480;
extern bool32 DoApplicableTransition(u32, u32, u32, u32);
extern void DoExitTransitionWithType(const Transition* screenTransition, u32 transitionType);
void UpdateIsDiggingCave(void);
void sub_08080930(u32);
extern void sub_080809D4(void);
extern void sub_08080CB4(struct Entity_*);
#endif // SCROLL_H
+1 -373
View File
@@ -2,306 +2,6 @@
#define STRUCTURES_H
#include "global.h"
#include "entity.h"
#include "player.h"
typedef struct {
int signature;
u8 saveFileId;
u8 msg_speed;
u8 brightness;
u8 language;
u8 name[6];
u8 invalid;
u8 initialized;
} SaveHeader;
#define gSaveHeader ((SaveHeader*)(0x2000000))
typedef struct {
u8 unk_00;
u8 unk_01;
u8 unk_02[0xE];
} struct_02000040;
extern struct_02000040 gUnk_02000040;
typedef struct {
s32 signature;
u8 field_0x4;
u8 listenForKeyPresses;
u8 field_0x6;
u8 field_0x7;
u8 pad[24];
} struct_02000010;
static_assert(sizeof(struct_02000010) == 0x20);
extern struct_02000010 gUnk_02000010;
typedef struct {
u8 unk0;
u8 unk1;
u16 unk2;
} struct_020354C0;
extern struct_020354C0 gUnk_020354C0[0x20];
#define MAX_UI_ELEMENTS 24
typedef enum {
UI_ELEMENT_BUTTON_A,
UI_ELEMENT_BUTTON_B,
UI_ELEMENT_BUTTON_R,
UI_ELEMENT_ITEM_A,
UI_ELEMENT_ITEM_B,
UI_ELEMENT_TEXT_R,
UI_ELEMENT_HEART,
UI_ELEMENT_EZLONAGSTART,
UI_ELEMENT_EZLONAGACTIVE,
UI_ELEMENT_TEXT_A,
UI_ELEMENT_TEXT_B
} UIElementType;
/**
* @brief Floating UI element
*/
typedef struct {
u8 used : 1;
u8 unk_0_1 : 1;
u8 unk_0_2 : 2; // Load data into VRAM? 0: do not load, 1: ready to load 2: loaded
u8 unk_0_4 : 4;
u8 type; /**< @see UIElementType */
u8 type2; // Subtype
u8 buttonElementId; /**< Id of the button UI element this text is attached to */
u8 action;
u8 unk_5;
u8 unk_6;
u8 unk_7;
u8 unk_8;
u8 unk_9[3];
u16 x;
u16 y;
u8 frameIndex;
u8 duration;
u8 spriteSettings;
u8 frameSettings;
Frame* framePtr;
u8 unk_18;
u8 numTiles;
u16 unk_1a; // TODO oam id? VRAM target (element->unk_1a * 0x20 + 0x6010000)
u32* firstTile;
} UIElement;
typedef enum {
HUD_HIDE_NONE,
HUD_HIDE_1 = 0x1, // A
HUD_HIDE_2 = 0x2, // B
HUD_HIDE_4 = 0x4, // R
HUD_HIDE_8 = 0x8,
HUD_HIDE_HEARTS = 0x10,
HUD_HIDE_CHARGE_BAR = 0x20,
HUD_HIDE_RUPEES = 0x40,
HUD_HIDE_KEYS = 0x80,
HUD_HIDE_ALL = 0xff
} HUDHideFlags;
typedef struct {
u8 unk_0;
u8 hideFlags;
u8 unk_2;
u8 health;
u8 maxHealth;
u8 unk_5;
u8 unk_6;
u8 unk_7;
u8 unk_8;
u8 unk_9;
u8 unk_a;
u8 unk_b;
u8 unk_c;
u8 unk_d;
u16 rupees;
u8 unk_10; // TODO drawing keys dirty flag or something?
u8 unk_11;
u8 dungeonKeys;
s8 unk_13;
s8 unk_14;
u8 unk_15;
u16 buttonX[3]; /**< X coordinates for the button UI elements */
u16 buttonY[3]; /**< Y coordinates for the button UI elements */
u8 filler22[0x2];
u8 ezloNagFuncIndex;
u8 filler25[7];
u8 rActionInteractObject; // used as R button UI frame index
u8 rActionInteractTile;
u8 rActionGrabbing;
u8 rActionPlayerState; // if not 0, overrides other R actions
u8 buttonText[3];
u8 unk_33;
UIElement elements[MAX_UI_ELEMENTS];
} HUD;
extern HUD gHUD;
#define MAX_GFX_SLOTS 44
typedef enum {
GFX_SLOT_FREE,
GFX_SLOT_UNLOADED, // some sort of free? no longer in use?
GFX_SLOT_STATUS2, // some sort of free?
GFX_SLOT_FOLLOWER, // Set by SetGFXSlotStatus for the following slots
GFX_SLOT_RESERVED, // maybe ready to be loaded?
GFX_SLOT_GFX,
GFX_SLOT_PALETTE
} GfxSlotStatus;
typedef enum {
GFX_VRAM_0,
GFX_VRAM_1, // uploaded to vram?
GFX_VRAM_2,
GFX_VRAM_3, // not yet uploaded to vram?
} GfxSlotVramStatus;
typedef struct {
/*0x00*/ u8 status : 4;
/*0x00*/ u8 vramStatus : 4; // Whether the gfx was uploaded to the vram?
/*0x01*/ u8 slotCount;
/*0x02*/ u8 referenceCount; /**< How many entities use this gfx slot */
/*0x03*/ u8 unk_3;
/*0x04*/ u16 gfxIndex;
/*0x06*/ u16 paletteIndex;
/*0x08*/ const void* palettePointer;
} GfxSlot;
typedef struct {
/*0x00*/ u8 unk0;
/*0x01*/ u8 unk_1;
/*0x02*/ u8 unk_2;
/*0x03*/ u8 unk_3;
/*0x04*/ GfxSlot slots[MAX_GFX_SLOTS];
} GfxSlotList;
extern GfxSlotList gGFXSlots;
static_assert(sizeof(GfxSlotList) == 0x214);
typedef struct {
u16 unk_00;
u8 unk_02[0xE];
} struct_02034480;
extern struct_02034480 gUnk_02034480;
extern u16 gBG0Buffer[0x400];
extern u16 gBG1Buffer[0x400];
extern u16 gBG2Buffer[0x400];
extern u16 gBG3Buffer[0x800];
typedef enum { ACTIVE_ITEM_0, ACTIVE_ITEM_1, ACTIVE_ITEM_2, ACTIVE_ITEM_LANTERN, MAX_ACTIVE_ITEMS } ActiveItemIndex;
/**
* Currently active items.
* 0: Active items?
* 1: Boots, Cape
* 2: would be used by CreateItem1 if gActiveItems[1] was already filled
* 3: Lamp
*/
extern ItemBehavior gActiveItems[MAX_ACTIVE_ITEMS];
static_assert(sizeof(gActiveItems) == 0x70);
typedef struct {
u8 event_priority; // system requested priority
u8 ent_priority; // entity requested priority
u8 queued_priority;
u8 queued_priority_reset;
Entity* requester;
u16 priority_timer;
} PriorityHandler;
extern PriorityHandler gPriorityHandler;
typedef struct {
u8 disabled;
u8 screen;
u8 unk2[0xf]; // cursor positions on the different screens
u8 unk11;
u8 unk12;
u8 unk13;
s8 screen2;
u8 unk15;
s8 unk16;
u8 unk17;
} PauseMenuOptions;
extern PauseMenuOptions gPauseMenuOptions;
static_assert(sizeof(PauseMenuOptions) == 0x18);
typedef struct {
u8 unk00 : 1;
u8 unk01 : 3;
u8 unk04 : 4;
u8 unk1;
u8 charColor;
u8 bgColor;
u16 unk4;
u16 unk6;
void* unk8;
} WStruct;
static_assert(sizeof(WStruct) == 12);
typedef struct {
u8 unk0;
u8 unk1;
u16 unk2;
u8 unk4;
u8 unk5;
u8 unk6;
u8 unk7;
} OAMObj;
typedef struct {
u8 field_0x0;
u8 field_0x1;
u8 spritesOffset;
u8 updated;
u16 _4;
u16 _6;
u8 _0[0x18];
struct OamData oam[0x80];
OAMObj unk[0xA0]; /* todo: affine */
} OAMControls;
extern OAMControls gOAMControls;
typedef struct {
union SplitWord _0;
union SplitWord _4;
} struct_020227E8;
typedef struct {
s8 x;
s8 y;
s8 width;
s8 height;
} Rect;
typedef struct {
/*0x00*/ u8 ignoreLayer; /* if bit 0 set, skip layer check for collision */
/*0x01*/ u8 type;
/*0x02*/ u8 interactDirections; /* lower 4 bits determine Link's allowed facing directions to interact, 0 to allow
(0000WSEN) */
/*0x03*/ u8 kinstoneId;
/*0x04*/ const Rect* customHitbox; /* optional custom rectangle */
/*0x08*/ Entity* entity;
} InteractableObject;
typedef struct {
/*0x00*/ u8 isUpdated;
/*0x01*/ u8 unused;
/*0x02*/ u8 kinstoneId;
/*0x03*/ u8 currentIndex; /* index of currentObject in candidate list, or 0xFF */
/*0x04*/ InteractableObject* currentObject;
/*0x08*/ InteractableObject
candidates[0x20]; /* contains the loaded NPCs, key doors, windcrests and other objects */
} PossibleInteraction;
static_assert(sizeof(PossibleInteraction) == 0x188);
extern PossibleInteraction gPossibleInteraction;
typedef struct {
u8 numTiles;
@@ -316,83 +16,11 @@ typedef struct {
u32 pad;
} SpritePtr;
extern SpritePtr gSpritePtrs[];
typedef struct {
u16* dest;
void* gfx_dest;
void* buffer_loc;
u32 _c;
u16 gfx_src;
u8 width;
u8 right_align : 1;
u8 sm_border : 1;
u8 unused : 1;
u8 draw_border : 1;
u8 border_type : 4;
u8 fill_type;
u8 charColor;
u8 _16;
u8 stylized;
} Font;
typedef struct {
u8 unk_0;
u8 unk_1;
u8 unk_2[2];
u16 unk_4;
u8 filler[12];
Entity* unk_14;
u8 unk_18;
u8 unk_19;
u8 unk_1a;
u8 unk_1b;
} struct_02018EB0;
extern struct_02018EB0 gUnk_02018EB0;
typedef struct {
s16 tileIndex;
s16 tilePosOffset;
} TileData;
typedef struct {
/*0x00*/ bool8 isOnlyActiveFirstFrame; /**< Is the behavior for this item only created on the first frame */
/*0x01*/ u8 priority;
/*0x02*/ u8 createFunc;
/*0x03*/ u8 playerItemId; /**< Id for the corresponsing PlayerItem. */
/*0x04*/ u16 frameIndex;
/*0x06*/ u8 animPriority;
/*0x07*/ bool8 isChangingAttackStatus;
/*0x08*/ bool8 isUseableAsMinish;
/*0x09*/ u8 pad[3];
} ItemDefinition;
static_assert(sizeof(ItemDefinition) == 0xc);
extern const SpritePtr gSpritePtrs[];
typedef struct {
u8 frame;
u8 frameIndex;
} PACKED FrameStruct;
typedef struct {
/*0x0*/ u8 menuType;
/*0x1*/ u16 font;
/*0x3*/ u8 unk_3; // TODO padding?
/*0x4*/ u16 transitionTimer;
/*0x6*/ u16 gfxEntry;
/*0x8*/ u16 bg2XOffset;
/*0xa*/ u16 sm_unk_14;
} PACKED StaffrollEntry;
static_assert(sizeof(StaffrollEntry) == 0xc);
typedef struct {
u8 paletteGroup;
u8 gfxGroup;
} PACKED StaffrollGfxEntry;
extern const u8 gGlobalGfxAndPalettes[];
extern u32 gUsedPalettes;
#endif // STRUCTURES_H
+4 -1
View File
@@ -95,7 +95,7 @@ u32 sub_080A6F40();
s32 sub_080A69E0();
const OverworldLocation* GetOverworldLocation(u32 x, u32 y);
void sub_080A6498(void);
void sub_080A71F4(const ScreenTransitionData* exitTransition);
void sub_080A71F4(const Transition* exitTransition);
void sub_080A6F6C(u32 textIndexOrPtr);
typedef struct {
@@ -117,4 +117,7 @@ extern const struct_gUnk_08128E94 gUnk_08128E94[];
#define DRAW_DIRECT_SPRITE_INDEX 0x1fb
#endif
extern void MenuFadeIn(u32, u32);
extern void sub_080A71C4(u32, u32, u32, u32);
#endif // SUBTASK_H
+26 -6
View File
@@ -7,7 +7,9 @@
typedef enum {
WARP_TYPE_BORDER,
WARP_TYPE_AREA,
WARP_TYPE_END_OF_LIST = -1,
WARP_TYPE_BORDER2,
WARP_TYPE_AREA2,
WARP_TYPE_END_OF_LIST = 0xffff,
} WarpType;
typedef enum {
@@ -26,9 +28,28 @@ typedef enum {
TRANSITION_TYPE_FLY_IN,
} TransitionType;
typedef enum {
TRANSITION_SHAPE_AREA_12x12,
TRANSITION_SHAPE_AREA_12x28,
TRANSITION_SHAPE_AREA_28x12,
TRANSITION_SHAPE_AREA_44x12,
TRANSITION_SHAPE_BORDER_NORTH_WEST = 0x01,
TRANSITION_SHAPE_BORDER_NORTH_EAST = 0x02,
TRANSITION_SHAPE_BORDER_NORTH = 0x03,
TRANSITION_SHAPE_BORDER_EAST_NORTH = 0x04,
TRANSITION_SHAPE_BORDER_EAST_SOUTH = 0x08,
TRANSITION_SHAPE_BORDER_EAST = 0x0c,
TRANSITION_SHAPE_BORDER_SOUTH_WEST = 0x10,
TRANSITION_SHAPE_BORDER_SOUTH_EAST = 0x20,
TRANSITION_SHAPE_BORDER_SOUTH = 0x30,
TRANSITION_SHAPE_BORDER_WEST_NORTH = 0x40,
TRANSITION_SHAPE_BORDER_WEST_SOUTH = 0x80,
TRANSITION_SHAPE_BORDER_WEST = 0xc0,
} TransitionShape;
typedef struct Transition {
WarpType warp_type : 8;
u8 subtype;
u16 warp_type; /**< @see WarpType */
u16 startX;
u16 startY;
u16 endX;
@@ -36,11 +57,10 @@ typedef struct Transition {
u8 shape;
u8 area;
RoomID room : 8;
u8 height;
u8 layer;
TransitionType transition_type : 8;
u8 facing_direction; // 0-4
u8 unk0;
u8 unk1;
u16 transitionSFX;
u8 unk2;
u8 unk3;
} Transition;
+99
View File
@@ -2,8 +2,107 @@
#define UI_H
#include "global.h"
#include "sprite.h"
#define MAX_UI_ELEMENTS 24
typedef enum {
UI_ELEMENT_BUTTON_A,
UI_ELEMENT_BUTTON_B,
UI_ELEMENT_BUTTON_R,
UI_ELEMENT_ITEM_A,
UI_ELEMENT_ITEM_B,
UI_ELEMENT_TEXT_R,
UI_ELEMENT_HEART,
UI_ELEMENT_EZLONAGSTART,
UI_ELEMENT_EZLONAGACTIVE,
UI_ELEMENT_TEXT_A,
UI_ELEMENT_TEXT_B
} UIElementType;
/**
* @brief Floating UI element
*/
typedef struct {
u8 used : 1;
u8 unk_0_1 : 1;
u8 unk_0_2 : 2; // Load data into VRAM? 0: do not load, 1: ready to load 2: loaded
u8 unk_0_4 : 4;
u8 type; /**< @see UIElementType */
u8 type2; // Subtype
u8 buttonElementId; /**< Id of the button UI element this text is attached to */
u8 action;
u8 unk_5;
u8 unk_6;
u8 unk_7;
u8 unk_8;
u8 unk_9[3];
u16 x;
u16 y;
u8 frameIndex;
u8 duration;
u8 spriteSettings;
u8 frameSettings;
Frame* framePtr;
u8 unk_18;
u8 numTiles;
u16 unk_1a; // TODO oam id? VRAM target (element->unk_1a * 0x20 + 0x6010000)
u32* firstTile;
} UIElement;
typedef enum {
HUD_HIDE_NONE,
HUD_HIDE_1 = 0x1, // A
HUD_HIDE_2 = 0x2, // B
HUD_HIDE_4 = 0x4, // R
HUD_HIDE_8 = 0x8,
HUD_HIDE_HEARTS = 0x10,
HUD_HIDE_CHARGE_BAR = 0x20,
HUD_HIDE_RUPEES = 0x40,
HUD_HIDE_KEYS = 0x80,
HUD_HIDE_ALL = 0xff
} HUDHideFlags;
typedef struct {
u8 unk_0;
u8 hideFlags;
u8 unk_2;
u8 health;
u8 maxHealth;
u8 unk_5;
u8 unk_6;
u8 unk_7;
u8 unk_8;
u8 unk_9;
u8 unk_a;
u8 unk_b;
u8 unk_c;
u8 unk_d;
u16 rupees;
u8 unk_10; // TODO drawing keys dirty flag or something?
u8 unk_11;
u8 dungeonKeys;
s8 unk_13;
s8 unk_14;
u8 unk_15;
u16 buttonX[3]; /**< X coordinates for the button UI elements */
u16 buttonY[3]; /**< Y coordinates for the button UI elements */
u8 filler22[0x2];
u8 ezloNagFuncIndex;
u8 filler25[7];
u8 rActionInteractObject; // used as R button UI frame index
u8 rActionInteractTile;
u8 rActionGrabbing;
u8 rActionPlayerState; // if not 0, overrides other R actions
u8 buttonText[3];
u8 unk_33;
UIElement elements[MAX_UI_ELEMENTS];
} HUD;
extern HUD gHUD;
extern void DrawUIElements(void);
extern void UpdateUIElements(void);
extern void CreateUIElement(u32, u32);
extern void sub_0801C2F0(u32, u32);
extern void sub_0801C25C(void);
+81
View File
@@ -0,0 +1,81 @@
#ifndef VRAM_H
#define VRAM_H
#include "global.h"
#include "entity.h"
#define MAX_GFX_SLOTS 44
typedef enum {
GFX_SLOT_FREE,
GFX_SLOT_UNLOADED, // some sort of free? no longer in use?
GFX_SLOT_STATUS2, // some sort of free?
GFX_SLOT_FOLLOWER, // Set by SetGFXSlotStatus for the following slots
GFX_SLOT_RESERVED, // maybe ready to be loaded?
GFX_SLOT_GFX,
GFX_SLOT_PALETTE
} GfxSlotStatus;
typedef enum {
GFX_VRAM_0,
GFX_VRAM_1, // uploaded to vram?
GFX_VRAM_2,
GFX_VRAM_3, // not yet uploaded to vram?
} GfxSlotVramStatus;
typedef struct {
/*0x00*/ u8 status : 4;
/*0x00*/ u8 vramStatus : 4; // Whether the gfx was uploaded to the vram?
/*0x01*/ u8 slotCount;
/*0x02*/ u8 referenceCount; /**< How many entities use this gfx slot */
/*0x03*/ u8 unk_3;
/*0x04*/ u16 gfxIndex;
/*0x06*/ u16 paletteIndex;
/*0x08*/ const void* palettePointer;
} GfxSlot;
typedef struct {
/*0x00*/ u8 unk0;
/*0x01*/ u8 unk_1;
/*0x02*/ u8 unk_2;
/*0x03*/ u8 unk_3;
/*0x04*/ GfxSlot slots[MAX_GFX_SLOTS];
} GfxSlotList;
extern GfxSlotList gGFXSlots;
static_assert(sizeof(GfxSlotList) == 0x214);
extern bool32 LoadFixedGFX(Entity*, u32);
extern bool32 LoadSwapGFX(Entity*, u32, u32);
extern void UnloadGFXSlots(Entity*);
extern void sub_080ADD70(void);
extern u16 gBG0Buffer[0x400];
extern u16 gBG1Buffer[0x400];
extern u16 gBG2Buffer[0x400];
extern u16 gBG3Buffer[0x800];
typedef struct {
u8 unk0;
u8 unk1;
u16 unk2;
u8 unk4;
u8 unk5;
u8 unk6;
u8 unk7;
} OAMObj;
typedef struct {
u8 field_0x0;
u8 field_0x1;
u8 spritesOffset;
u8 updated;
u16 _4;
u16 _6;
u8 _0[0x18];
struct OamData oam[0x80];
OAMObj unk[0xA0]; /* todo: affine */
} OAMControls;
extern OAMControls gOAMControls;
#endif // VRAM_H