mirror of
https://github.com/zeldaret/tmc
synced 2026-08-08 18:43:52 -04:00
Decompile Wizzrobes
This commit is contained in:
+2
-2
@@ -163,7 +163,7 @@ u32 sub_0806F548(Entity* a, Entity* b, u32 x, u32 y) {
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}
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u32 sub_0806F564(Entity* ent, u32 b, u32 c) {
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u32 tmp = sub_080045D4(ent->x.HALF.HI, ent->y.HALF.HI, b, c);
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u32 tmp = CalculateDirectionTo(ent->x.HALF.HI, ent->y.HALF.HI, b, c);
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return ent->animationState == sub_0806F5A4(tmp);
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}
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@@ -247,7 +247,7 @@ u32 sub_0806F804(u32 x, u32 y) {
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}
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u32 sub_0806F824(Entity* a, Entity* b, s32 x, s32 y) {
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return sub_080045D4(a->x.HALF.HI, a->y.HALF.HI, b->x.HALF.HI + x, b->y.HALF.HI + y);
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return CalculateDirectionTo(a->x.HALF.HI, a->y.HALF.HI, b->x.HALF.HI + x, b->y.HALF.HI + y);
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}
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u32 sub_0806F854(Entity* ent, s32 x, s32 y) {
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+1
-1
@@ -518,7 +518,7 @@ void sub_08021424(Entity* this) {
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if (!(6 < (x - this->x.HALF.HI) + 3U) && !(4 < (y - this->y.HALF.HI) + 2U)) {
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sub_080212B0(this);
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} else {
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this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, x, y);
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this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, x, y);
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if (!ProcessMovement(this)) {
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sub_080212B0(this);
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} else {
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+1
-1
@@ -306,7 +306,7 @@ void sub_0803797C(GibdoEntity* this) {
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super->actionDelay = 0x18;
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super->field_0xf = 8;
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m = super->direction =
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(sub_080045D4(super->x.HALF.HI, super->y.HALF.HI, this->field_0x78, this->field_0x7a) + 4) & 0x18;
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(CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, this->field_0x78, this->field_0x7a) + 4) & 0x18;
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;
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m = m / 8;
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if (m != super->animationState) {
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+1
-1
@@ -269,7 +269,7 @@ void sub_0803CA84(Entity* this, u32 unkParameter) {
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void sub_0803CAD0(Entity* this) {
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if (EntityWithinDistance(this, this->field_0x74.HWORD, this->field_0x76.HWORD, 1) == 0) {
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this->direction =
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sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, this->field_0x74.HWORD, this->field_0x76.HWORD);
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CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, this->field_0x74.HWORD, this->field_0x76.HWORD);
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sub_080AEFE0(this);
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}
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@@ -1109,7 +1109,7 @@ u32 sub_0803B4E4(Entity* this) {
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this->y.HALF.HI = yoff;
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return 1;
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} else {
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this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, xoff, yoff);
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this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, xoff, yoff);
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return 0;
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}
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}
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@@ -1177,9 +1177,9 @@ void sub_0803B63C(Entity* this) {
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x += gUnk_080CFD19[this->type];
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y = gPlayerEntity.y.HALF.HI - 0xc;
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if (this->actionDelay++ >= 0xb5) {
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this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, x, y);
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this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, x, y);
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} else {
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sub_08004596(this, sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, x, y));
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sub_08004596(this, CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, x, y));
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}
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}
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@@ -247,7 +247,7 @@ void sub_0803414C(Entity* this) {
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}
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}
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} else {
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this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, x, y);
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this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, x, y);
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LinearMoveUpdate(this);
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}
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}
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@@ -178,8 +178,8 @@ void sub_08025230(Entity* this) {
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void sub_080252E0(Entity* this) {
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u32 tile;
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this->direction =
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sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, (u16)this->field_0x7c.HALF.LO, (u16)this->field_0x7c.HALF.HI);
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this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, (u16)this->field_0x7c.HALF.LO,
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(u16)this->field_0x7c.HALF.HI);
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sub_08025C44(this);
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GetNextFrame(this);
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@@ -642,8 +642,8 @@ void sub_08042E30(Entity* this) {
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this->actionDelay = (Random() & 0x38) + 0x28;
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this->speed = 0x200;
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this->direction = pVVar9->unk00.HALF.HI >> 3;
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uVar6 = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, gRoomControls.origin_x + 0x110,
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gRoomControls.origin_y + 0x60);
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uVar6 = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, gRoomControls.origin_x + 0x110,
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gRoomControls.origin_y + 0x60);
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this->field_0x78.HALF.HI = (gUnk_080D1304[Random() & 7] + uVar6) & 0x1f;
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}
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pVVar9->unk00.HWORD += pVVar9->unk08;
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@@ -687,7 +687,7 @@ void sub_08042EF4(Entity* this) {
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x = this->parent->x.HALF.HI;
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y = this->parent->y.HALF.HI - 0x10;
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if (EntityWithinDistance(this, x, y, 0x30)) {
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temp = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, x, y);
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temp = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, x, y);
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if ((this->field_0x78.HALF.HI - temp) + 4 < 9) {
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this->field_0x78.HALF.HI = temp ^ 0x10;
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}
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@@ -878,7 +878,7 @@ void sub_080406A0(Entity* this) {
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uVar4 = gRoomControls.origin_y + gUnk_080D0B58[tmp + 1];
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}
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}
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uVar3 = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, uVar6, uVar4);
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uVar3 = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, uVar6, uVar4);
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this->direction = uVar3;
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if (uVar2 & 0x20) {
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u32 tmp = this->direction;
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@@ -965,7 +965,7 @@ void sub_08040770(Entity* this) {
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tmp6 = gRoomControls.origin_y + gUnk_080D0B64[tmp3 + 1];
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}
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}
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this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, tmp5, tmp6);
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this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, tmp5, tmp6);
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if (tmp & 0x20) {
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u32 tmp3 = this->direction;
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if (tmp & 0x10) {
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@@ -829,11 +829,11 @@ u32 sub_0804207C(Entity* this) {
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y = this->y.HALF.HI - 0x10;
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arm = ((VaatiWrathHeapStruct*)this->myHeap)->arms[0];
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if ((arm != NULL) && (arm->action >= 5) && EntityWithinDistance(arm, x, y, 0x30)) {
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return sub_080045D4(arm->x.HALF.HI, arm->y.HALF.HI, x, y);
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return CalculateDirectionTo(arm->x.HALF.HI, arm->y.HALF.HI, x, y);
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} else {
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arm = ((VaatiWrathHeapStruct*)this->myHeap)->arms[1];
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if (((arm != NULL) && (arm->action >= 5)) && EntityWithinDistance(arm, x, y, 0x30)) {
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return sub_080045D4(arm->x.HALF.HI, arm->y.HALF.HI, x, y);
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return CalculateDirectionTo(arm->x.HALF.HI, arm->y.HALF.HI, x, y);
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} else {
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if (gPlayerEntity.y.HALF.HI < 0x40) {
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tmp = gRoomControls.origin_y + 0x18;
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@@ -841,7 +841,7 @@ u32 sub_0804207C(Entity* this) {
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} else {
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tmp = gPlayerEntity.y.HALF.HI - 0x28;
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}
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return sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, gPlayerEntity.x.HALF.HI, tmp);
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return CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, gPlayerEntity.x.HALF.HI, tmp);
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}
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}
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}
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@@ -86,7 +86,7 @@ void VaatiWrathEyeAction3(Entity* this) {
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ptr = &gUnk_080D1D98[this->type * 2];
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x = parent->x.HALF.HI + ptr[0];
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y = parent->y.HALF.HI + ptr[1];
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direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, x, y);
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direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, x, y);
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this->direction = direction;
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LinearMoveUpdate(this);
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this->z.HALF.HI = this->parent->z.HALF.HI;
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@@ -0,0 +1,157 @@
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/**
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* @file wizzrobeFire.c
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* @ingroup Enemies
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*
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* @brief Wizzrobe Fire enemy
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*/
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#define NENT_DEPRECATED
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#include "global.h"
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#include "enemy.h"
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#include "enemy/wizzrobe.h"
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#include "functions.h"
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extern void (*const WizzrobeFire_Functions[])(WizzrobeEntity*);
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extern void (*const WizzrobeFire_Actions[])(WizzrobeEntity*);
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void WizzrobeFire(WizzrobeEntity* this) {
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WizzrobeFire_Functions[GetNextFunction(super)](this);
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SetChildOffset(super, 0, 1, -0x10);
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}
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void WizzrobeFire_OnTick(WizzrobeEntity* this) {
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WizzrobeFire_Actions[super->action](this);
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}
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void sub_0802FB74(WizzrobeEntity* this) {
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if (super->field_0x43 != 0) {
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sub_0804A9FC(super, 0x1c);
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}
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sub_0804AA30(super, WizzrobeFire_Functions);
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if (super->health == 0) {
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SetTile(this->tileIndex, this->tilePosition, super->collisionLayer);
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}
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}
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void WizzrobeFire_Init(WizzrobeEntity* this) {
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Entity* projectile;
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sub_0804A720(super);
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super->action = 1;
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this->timer2 = 0xff;
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this->timer1 = 0x28;
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super->actionDelay = 0x28;
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super->field_0xf = 0x60;
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sub_0802F888(this);
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projectile = CreateProjectileWithParent(super, FIRE_PROJECTILE, 0);
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if (projectile != NULL) {
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super->child = projectile;
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projectile->parent = super;
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projectile->direction = super->direction;
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}
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InitializeAnimation(super, super->direction >> 3);
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}
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void WizzrobeFire_Action1(WizzrobeEntity* this) {
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u8 tmp;
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Entity* child;
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switch (this->timer2) {
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case 0xff:
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if (--super->field_0xf == 0) {
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this->timer2 = 0;
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}
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break;
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case 0:
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if (--super->actionDelay == 0) {
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this->timer2 += 1;
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super->actionDelay = 0x0e;
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super->flags |= 0x80;
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}
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break;
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case 1:
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if (--super->actionDelay == 0) {
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super->action = 2;
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this->timer2 = 0;
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super->actionDelay = 0x20;
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tmp = super->direction >> 3;
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child = super->child;
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child->actionDelay = 1;
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child->spriteSettings.draw = 1;
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InitializeAnimation(super, tmp | 4);
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}
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break;
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}
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sub_0802F9C8(this);
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}
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void WizzrobeFire_Action2(WizzrobeEntity* this) {
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switch (this->timer2) {
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case 0:
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switch (--super->actionDelay) {
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case 0:
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this->timer2 += 1;
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super->actionDelay = 0x38;
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super->field_0xf = 0;
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super->child->spriteSettings.draw = 0;
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break;
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case 6:
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if (EntityInRectRadius(super, &gPlayerEntity, 0xa0, 0xa0) && CheckOnScreen(super)) {
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Entity* projectile = CreateProjectileWithParent(super, FIRE_PROJECTILE, 1);
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if (projectile != NULL) {
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projectile->direction = super->direction & 0x18;
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}
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}
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break;
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}
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break;
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case 1:
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if (--super->actionDelay == 0) {
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this->timer2++;
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this->timer1 = 0x28;
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super->actionDelay = 0x28;
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super->field_0xf = 0;
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super->flags &= 0x7f;
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SetTile(this->tileIndex, this->tilePosition, super->collisionLayer);
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EnqueueSFX(SFX_156);
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InitializeAnimation(super, super->direction >> 3);
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}
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break;
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case 2:
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if (--super->actionDelay == 0) {
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this->timer2++;
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super->actionDelay = (Random() & 0x3f) + 0x1c;
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super->spriteSettings.draw = 0;
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}
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break;
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case 3:
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if (--super->actionDelay == 0) {
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super->action = 1;
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this->timer2 = 0;
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this->timer1 = 0x28;
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super->actionDelay = 0x28;
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EnqueueSFX(SFX_156);
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sub_0802F8E4(this);
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InitializeAnimation(super, super->direction >> 3);
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}
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break;
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}
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sub_0802F9C8(this);
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}
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void (*const WizzrobeFire_Functions[])(WizzrobeEntity*) = {
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WizzrobeFire_OnTick,
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sub_0802FB74,
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(void (*)(WizzrobeEntity*))sub_08001324,
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(void (*)(WizzrobeEntity*))sub_0804A7D4,
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(void (*)(WizzrobeEntity*))sub_08001242,
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WizzrobeFire_OnTick,
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};
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void (*const WizzrobeFire_Actions[])(WizzrobeEntity*) = {
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WizzrobeFire_Init,
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WizzrobeFire_Action1,
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WizzrobeFire_Action2,
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};
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@@ -0,0 +1,163 @@
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/**
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* @file wizzrobeIce.c
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* @ingroup Enemies
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*
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* @brief Wizzrobe Ice enemy
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*/
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#define NENT_DEPRECATED
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#include "global.h"
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#include "enemy.h"
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#include "enemy/wizzrobe.h"
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#include "functions.h"
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#include "object.h"
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extern void (*const WizzrobeIce_Functions[])(WizzrobeEntity*);
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extern void (*const WizzrobeIce_Actions[])(WizzrobeEntity*);
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void WizzrobeIce(WizzrobeEntity* this) {
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WizzrobeIce_Functions[GetNextFunction(super)](this);
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SetChildOffset(super, 0, 1, -0x10);
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}
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void WizzrobeIce_OnTick(WizzrobeEntity* this) {
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WizzrobeIce_Actions[super->action](this);
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}
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void sub_0802FE18(WizzrobeEntity* this) {
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if (super->field_0x43 != 0) {
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sub_0804A9FC(super, 0x1c);
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}
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sub_0804AA30(super, WizzrobeIce_Functions);
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if (super->bitfield == 0x87) {
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Entity* obj = CreateObject(OBJECT_2A, 3, 0);
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if (obj != NULL) {
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obj->spritePriority.b0 = 3;
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obj->spriteOffsetY = -4;
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obj->parent = super;
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}
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}
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if (super->health == 0) {
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SetTile(this->tileIndex, this->tilePosition, super->collisionLayer);
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}
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}
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void WizzrobeIce_Init(WizzrobeEntity* this) {
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Entity* projectile;
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sub_0804A720(super);
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super->action = 1;
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this->timer2 = 0xff;
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this->timer1 = 0x28;
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super->actionDelay = 0x28;
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super->field_0xf = 0x60;
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sub_0802F888(this);
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projectile = CreateProjectileWithParent(super, ICE_PROJECTILE, 0);
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if (projectile != NULL) {
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super->child = projectile;
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projectile->parent = super;
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projectile->direction = super->direction;
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}
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InitializeAnimation(super, super->direction >> 3);
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}
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void WizzrobeIce_Action1(WizzrobeEntity* this) {
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u8 tmp;
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Entity* child;
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||||
switch (this->timer2) {
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||||
case 0xff:
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||||
if (--super->field_0xf == 0) {
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||||
this->timer2 = 0;
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||||
}
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||||
break;
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case 0:
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||||
if (--super->actionDelay == 0) {
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||||
this->timer2++;
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||||
super->actionDelay = 0xc;
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||||
super->flags |= 0x80;
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||||
}
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||||
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||||
break;
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||||
case 1:
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||||
if (--super->actionDelay == 0) {
|
||||
super->action = 2;
|
||||
this->timer2 = 0;
|
||||
super->actionDelay = 0x20;
|
||||
tmp = super->direction >> 3;
|
||||
child = super->child;
|
||||
child->actionDelay = 1;
|
||||
child->spriteSettings.draw = 1;
|
||||
InitializeAnimation(super, tmp | 4);
|
||||
}
|
||||
break;
|
||||
}
|
||||
sub_0802F9C8(this);
|
||||
}
|
||||
|
||||
void WizzrobeIce_Action2(WizzrobeEntity* this) {
|
||||
switch (this->timer2) {
|
||||
case 0:
|
||||
switch (--super->actionDelay) {
|
||||
case 0:
|
||||
this->timer2 += 1;
|
||||
super->actionDelay = 0x38;
|
||||
super->field_0xf = 0;
|
||||
super->child->spriteSettings.draw = 0;
|
||||
break;
|
||||
case 0xa:
|
||||
if (EntityInRectRadius(super, &gPlayerEntity, 0xa0, 0xa0) && CheckOnScreen(super)) {
|
||||
Entity* projectile = CreateProjectileWithParent(super, ICE_PROJECTILE, 1);
|
||||
if (projectile != NULL) {
|
||||
projectile->direction = super->direction & 0x18;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (--super->actionDelay == 0) {
|
||||
this->timer2++;
|
||||
this->timer1 = 0x28;
|
||||
super->actionDelay = 0x28;
|
||||
super->field_0xf = 0;
|
||||
super->flags &= 0x7f;
|
||||
SetTile(this->tileIndex, this->tilePosition, super->collisionLayer);
|
||||
EnqueueSFX(SFX_156);
|
||||
InitializeAnimation(super, super->direction >> 3);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (--super->actionDelay == 0) {
|
||||
this->timer2++;
|
||||
super->actionDelay = (Random() & 0x3f) + 0x18;
|
||||
super->spriteSettings.draw = 0;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (--super->actionDelay == 0) {
|
||||
super->action = 1;
|
||||
this->timer2 = 0;
|
||||
this->timer1 = 0x28;
|
||||
super->actionDelay = 0x28;
|
||||
EnqueueSFX(SFX_156);
|
||||
sub_0802F8E4(this);
|
||||
InitializeAnimation(super, super->direction >> 3);
|
||||
}
|
||||
break;
|
||||
}
|
||||
sub_0802F9C8(this);
|
||||
}
|
||||
|
||||
void (*const WizzrobeIce_Functions[])(WizzrobeEntity*) = {
|
||||
WizzrobeIce_OnTick,
|
||||
sub_0802FE18,
|
||||
(void (*)(WizzrobeEntity*))sub_08001324,
|
||||
(void (*)(WizzrobeEntity*))sub_0804A7D4,
|
||||
(void (*)(WizzrobeEntity*))sub_08001242,
|
||||
WizzrobeIce_OnTick,
|
||||
};
|
||||
void (*const WizzrobeIce_Actions[])(WizzrobeEntity*) = {
|
||||
WizzrobeIce_Init,
|
||||
WizzrobeIce_Action1,
|
||||
WizzrobeIce_Action2,
|
||||
};
|
||||
@@ -0,0 +1,329 @@
|
||||
/**
|
||||
* @file wizzrobeWind.c
|
||||
* @ingroup Enemies
|
||||
*
|
||||
* @brief Wizzrobe Wind enemy
|
||||
*/
|
||||
|
||||
#define NENT_DEPRECATED
|
||||
#include "global.h"
|
||||
#include "enemy.h"
|
||||
#include "enemy/wizzrobe.h"
|
||||
#include "functions.h"
|
||||
#include "object.h"
|
||||
|
||||
extern void (*const WizzrobeWind_Functions[])(WizzrobeEntity*);
|
||||
extern void (*const WizzrobeWind_Actions[])(WizzrobeEntity*);
|
||||
|
||||
void sub_0802F888(WizzrobeEntity*);
|
||||
void sub_0802FA48(WizzrobeEntity*);
|
||||
bool32 sub_0802FA88(WizzrobeEntity*);
|
||||
void sub_0802F9C8(WizzrobeEntity*);
|
||||
void sub_0802F8E4(WizzrobeEntity*);
|
||||
|
||||
void WizzrobeWind(WizzrobeEntity* this) {
|
||||
WizzrobeWind_Functions[GetNextFunction(super)](this);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
}
|
||||
|
||||
void WizzrobeWind_OnTick(WizzrobeEntity* this) {
|
||||
WizzrobeWind_Actions[super->action](this);
|
||||
}
|
||||
|
||||
void sub_0802F4E4(WizzrobeEntity* this) {
|
||||
if (super->field_0x43 != 0) {
|
||||
sub_0804A9FC(super, 0x1c);
|
||||
}
|
||||
sub_0804AA30(super, WizzrobeWind_Functions);
|
||||
if (super->bitfield == 0x87) {
|
||||
Entity* obj = CreateObject(OBJECT_2A, 3, 0);
|
||||
if (obj != NULL) {
|
||||
obj->spritePriority.b0 = 3;
|
||||
obj->spriteOffsetY = -4;
|
||||
obj->parent = super;
|
||||
}
|
||||
}
|
||||
if (super->health == 0) {
|
||||
SetTile(this->tileIndex, this->tilePosition, super->collisionLayer);
|
||||
}
|
||||
}
|
||||
|
||||
void WizzrobeWind_Init(WizzrobeEntity* this) {
|
||||
Entity* projectile;
|
||||
|
||||
if (super->type2 != 0) {
|
||||
super->action = 3;
|
||||
super->speed = 0xc0;
|
||||
super->flags |= 0x80;
|
||||
this->targetIndex = 0;
|
||||
super->child = (Entity*)GetCurrentRoomProperty(super->actionDelay);
|
||||
sub_0802FA48(this);
|
||||
sub_0802FA88(this);
|
||||
} else {
|
||||
sub_0804A720(super);
|
||||
super->action = 1;
|
||||
this->timer2 = 0xff;
|
||||
this->timer1 = 0x28;
|
||||
super->actionDelay = 0x28;
|
||||
super->field_0xf = 0x60;
|
||||
sub_0802F888(this);
|
||||
}
|
||||
projectile = CreateProjectileWithParent(super, WIND_PROJECTILE, 0);
|
||||
if (projectile != NULL) {
|
||||
super->parent = projectile;
|
||||
projectile->parent = super;
|
||||
projectile->direction = super->direction;
|
||||
}
|
||||
InitializeAnimation(super, super->direction >> 3);
|
||||
}
|
||||
|
||||
void WizzrobeWind_Action1(WizzrobeEntity* this) {
|
||||
u8 tmp;
|
||||
Entity* parent;
|
||||
switch (this->timer2) {
|
||||
case 0xff:
|
||||
if (--super->field_0xf == 0) {
|
||||
this->timer2 = 0;
|
||||
}
|
||||
break;
|
||||
case 0:
|
||||
if (--super->actionDelay == 0) {
|
||||
this->timer2++;
|
||||
super->actionDelay = 0x10;
|
||||
super->flags |= 0x80;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (--super->actionDelay == 0) {
|
||||
super->action = 2;
|
||||
this->timer2 = 0;
|
||||
super->actionDelay = 0x28;
|
||||
tmp = super->direction >> 3;
|
||||
parent = super->parent;
|
||||
parent->actionDelay = 1;
|
||||
parent->spriteSettings.draw = 1;
|
||||
InitializeAnimation(super, tmp | 4);
|
||||
}
|
||||
break;
|
||||
}
|
||||
sub_0802F9C8(this);
|
||||
}
|
||||
|
||||
void WizzrobeWind_Action2(WizzrobeEntity* this) {
|
||||
switch (this->timer2) {
|
||||
case 0:
|
||||
switch (--super->actionDelay) {
|
||||
case 0:
|
||||
this->timer2++;
|
||||
super->actionDelay = 0x38;
|
||||
super->field_0xf = 0;
|
||||
super->parent->spriteSettings.draw = 0;
|
||||
break;
|
||||
case 8:
|
||||
if (EntityInRectRadius(super, &gPlayerEntity, 0xa0, 0xa0) && CheckOnScreen(super)) {
|
||||
Entity* projectile = CreateProjectileWithParent(super, WIND_PROJECTILE, 1);
|
||||
if (projectile != NULL) {
|
||||
projectile->direction = super->direction & 0x18;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (--super->actionDelay == 0) {
|
||||
this->timer2++;
|
||||
this->timer1 = 0x28;
|
||||
super->actionDelay = 0x28;
|
||||
super->field_0xf = 0;
|
||||
super->flags &= 0x7f;
|
||||
EnqueueSFX(SFX_156);
|
||||
SetTile(this->tileIndex, this->tilePosition, super->collisionLayer);
|
||||
InitializeAnimation(super, super->direction >> 3);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (--super->actionDelay == 0) {
|
||||
this->timer2++;
|
||||
super->actionDelay = (Random() & 0x3f) + 0x20;
|
||||
super->spriteSettings.draw = 0;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (--super->actionDelay == 0) {
|
||||
super->action = 1;
|
||||
this->timer2 = 0;
|
||||
this->timer1 = 0x28;
|
||||
super->actionDelay = 0x28;
|
||||
EnqueueSFX(SFX_156);
|
||||
sub_0802F8E4(this);
|
||||
InitializeAnimation(super, super->direction >> 3);
|
||||
}
|
||||
break;
|
||||
}
|
||||
sub_0802F9C8(this);
|
||||
}
|
||||
|
||||
void WizzrobeWind_Action3(WizzrobeEntity* this) {
|
||||
Entity* parent;
|
||||
sub_0802FA88(this);
|
||||
sub_0802F9C8(this);
|
||||
parent = super->parent;
|
||||
if (this->timer1 == 0) {
|
||||
|
||||
switch (this->timer2) {
|
||||
case 0:
|
||||
this->timer2 = 1;
|
||||
super->actionDelay = 0x40;
|
||||
break;
|
||||
case 1:
|
||||
if (--super->actionDelay != 0) {
|
||||
return;
|
||||
}
|
||||
this->timer2++;
|
||||
super->actionDelay = 0x28;
|
||||
parent->actionDelay = 1;
|
||||
parent->spriteSettings.draw = 1;
|
||||
InitializeAnimation(super, super->animationState >> 1 | 4);
|
||||
break;
|
||||
case 2:
|
||||
if (--super->actionDelay == 0) {
|
||||
this->timer2++;
|
||||
super->actionDelay = (Random() & 0x1f) + 0x30;
|
||||
parent->spriteSettings.draw = 0;
|
||||
InitializeAnimation(super, super->animationState >> 1);
|
||||
} else if (super->actionDelay == 8) {
|
||||
parent = CreateProjectileWithParent(super, WIND_PROJECTILE, 1);
|
||||
if (parent != NULL) {
|
||||
parent->direction = super->direction & 0x18;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (this->timer2 != 0) {
|
||||
this->timer2 = 0;
|
||||
parent->spriteSettings.draw = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0802F888(WizzrobeEntity* this) {
|
||||
super->direction = (sub_08049F84(super, 3) + 4) & 0x18;
|
||||
this->tilePosition = COORD_TO_TILE(super);
|
||||
this->tileIndex = GetTileIndex(this->tilePosition, super->collisionLayer);
|
||||
SetTile(0x4071, this->tilePosition, super->collisionLayer);
|
||||
}
|
||||
|
||||
void sub_0802F8E4(WizzrobeEntity* this) {
|
||||
u16 uVar1;
|
||||
s32 iVar4;
|
||||
u32 uVar6;
|
||||
u32 uVar7;
|
||||
u32 uVar8;
|
||||
|
||||
bool32 loopCondition;
|
||||
u32 rand;
|
||||
|
||||
if (super->type2 == 0) {
|
||||
loopCondition = TRUE;
|
||||
do {
|
||||
rand = Random();
|
||||
uVar1 = this->unk_70;
|
||||
iVar4 = ((s32)rand & 0x7ff0) % (this->unk_6e << 3);
|
||||
uVar8 = (uVar1 + iVar4) | 8;
|
||||
rand >>= 0x10;
|
||||
uVar1 = this->unk_72;
|
||||
iVar4 = ((s32)(rand)&0x7ff0) % (this->unk_6f << 3);
|
||||
uVar7 = (uVar1 + iVar4) | 8;
|
||||
uVar6 = TILE(uVar8, uVar7);
|
||||
if ((sub_080002E0(uVar6, super->collisionLayer) == 0) &&
|
||||
(GetTileIndex(uVar6, super->collisionLayer) != 0x4071)) {
|
||||
super->x.HALF.HI = (s16)uVar8;
|
||||
super->y.HALF.HI = (s16)uVar7;
|
||||
if (sub_08049FA0(super) != 0) {
|
||||
loopCondition = FALSE;
|
||||
}
|
||||
}
|
||||
} while (loopCondition);
|
||||
sub_0802F888(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0802F9C8(WizzrobeEntity* this) {
|
||||
if (super->field_0xf == 0) {
|
||||
if (this->timer1 != 0) {
|
||||
if ((--this->timer1 & 1) != 0) {
|
||||
super->spriteSettings.draw = 0;
|
||||
} else {
|
||||
super->spriteSettings.draw = 1;
|
||||
}
|
||||
if ((super->type2 != 0) && (LinearMoveUpdate(super), this->timer1 == 0)) {
|
||||
super->flags |= 0x80;
|
||||
}
|
||||
} else {
|
||||
if (super->type2 != 0) {
|
||||
ProcessMovement(super);
|
||||
if (super->collisions != 0) {
|
||||
super->flags &= 0x7f;
|
||||
this->timer1 = 0x28;
|
||||
}
|
||||
}
|
||||
}
|
||||
GetNextFrame(super);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0802FA48(WizzrobeEntity* this) {
|
||||
u16* target;
|
||||
u16* child;
|
||||
|
||||
child = (u16*)super->child;
|
||||
target = &child[this->targetIndex * 2];
|
||||
if (target[0] == 0xffff) {
|
||||
this->targetIndex = 0;
|
||||
target = child;
|
||||
}
|
||||
this->targetX = gRoomControls.origin_x + target[0];
|
||||
this->targetY = gRoomControls.origin_y + target[1];
|
||||
}
|
||||
|
||||
bool32 sub_0802FA88(WizzrobeEntity* this) {
|
||||
u32 direction;
|
||||
bool32 result = FALSE;
|
||||
if (EntityWithinDistance(super, this->targetX, this->targetY, 2)) {
|
||||
this->targetIndex++;
|
||||
sub_0802FA48(this);
|
||||
direction = CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, this->targetX, this->targetY);
|
||||
super->direction = direction;
|
||||
super->animationState = ((direction + 4) & 0x18) >> 2;
|
||||
if (((super->parent)->spriteSettings.draw & 3) != 0) {
|
||||
InitializeAnimation(super, direction >> 3 | 4);
|
||||
} else {
|
||||
InitializeAnimation(super, direction >> 3);
|
||||
}
|
||||
result = TRUE;
|
||||
} else {
|
||||
direction = CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, this->targetX, this->targetY);
|
||||
sub_08004596(super, direction);
|
||||
direction = ((super->direction + 4) & 0x18) >> 2;
|
||||
if (direction != super->animationState) {
|
||||
super->animationState = direction;
|
||||
InitializeAnimation(super, direction >> 1);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void (*const WizzrobeWind_Functions[])(WizzrobeEntity*) = {
|
||||
WizzrobeWind_OnTick,
|
||||
sub_0802F4E4,
|
||||
(void (*)(WizzrobeEntity*))sub_08001324,
|
||||
(void (*)(WizzrobeEntity*))sub_0804A7D4,
|
||||
(void (*)(WizzrobeEntity*))sub_08001242,
|
||||
WizzrobeWind_OnTick,
|
||||
};
|
||||
void (*const WizzrobeWind_Actions[])(WizzrobeEntity*) = {
|
||||
WizzrobeWind_Init,
|
||||
WizzrobeWind_Action1,
|
||||
WizzrobeWind_Action2,
|
||||
WizzrobeWind_Action3,
|
||||
};
|
||||
+2
-1
@@ -37,7 +37,8 @@ void sub_0806D8A0(Entity* this, ScriptExecutionContext* context) {
|
||||
}
|
||||
|
||||
void sub_0806D908(Entity* this) {
|
||||
this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI);
|
||||
this->direction =
|
||||
CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI);
|
||||
this->animationState = (this->animationState & 0x80) | gUnk_08114144[this->direction >> 0x1];
|
||||
}
|
||||
|
||||
|
||||
+2
-2
@@ -384,7 +384,7 @@ void sub_08061090(Entity* this, u32 a, u32 b) {
|
||||
}
|
||||
|
||||
void sub_08061120(Entity* this, u32 param_a, u32 param_b, u32 param_c) {
|
||||
this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, param_a, param_b);
|
||||
this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, param_a, param_b);
|
||||
if ((param_c != this->field_0x6c.HALF.LO) || (10 < ((this->direction + this->animationState * -4 + 5) & 0x1f))) {
|
||||
this->animationState = DirectionRoundUp(this->direction) >> 2;
|
||||
sub_08060E70(this, param_c);
|
||||
@@ -566,7 +566,7 @@ void sub_08061464(Entity* this, u32 param_a, u32 param_b) {
|
||||
iVar10 = this->x.HALF.HI;
|
||||
iVar9 = this->y.HALF.HI;
|
||||
|
||||
switch (((sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, param_a, param_b) + 2) & 0x1c) >> 2) {
|
||||
switch (((CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, param_a, param_b) + 2) & 0x1c) >> 2) {
|
||||
case 0:
|
||||
this->field_0x6e.HWORD = param_b;
|
||||
if (this->x.HALF.HI > (s32)param_a) {
|
||||
|
||||
@@ -420,7 +420,7 @@ void sub_080871F8(Entity* this) {
|
||||
if ((temp->x.HALF.HI == this->x.HALF.HI) && (temp->y.HALF.HI - 32 == this->y.HALF.HI)) {
|
||||
this->action = 2;
|
||||
} else {
|
||||
this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, temp->x.HALF.HI, temp->y.HALF.HI - 32);
|
||||
this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, temp->x.HALF.HI, temp->y.HALF.HI - 32);
|
||||
LinearMoveUpdate(this);
|
||||
}
|
||||
}
|
||||
@@ -467,8 +467,8 @@ void sub_080872F8(Entity* this) {
|
||||
GetNextFrame(this);
|
||||
if (((u16)(this->field_0x68.HWORD - this->x.HALF.HI) > 0xc) ||
|
||||
((u16)(this->field_0x6a.HWORD - this->y.HALF.HI) > 0xc)) {
|
||||
this->direction =
|
||||
sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, (s16)this->field_0x68.HWORD, (s16)this->field_0x6a.HWORD);
|
||||
this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, (s16)this->field_0x68.HWORD,
|
||||
(s16)this->field_0x6a.HWORD);
|
||||
this->direction = (this->direction + gUnk_081207AC[Random() & 3]) & 0x1f;
|
||||
}
|
||||
temp = gSineTable[this->actionDelay + 64];
|
||||
|
||||
+4
-4
@@ -1076,7 +1076,7 @@ static void PortalJumpOnUpdate(Entity* this) {
|
||||
y = gArea.curPortalY;
|
||||
|
||||
if ((this->x.HALF.HI != x) || (this->y.HALF.HI != y)) {
|
||||
this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, gArea.curPortalX, gArea.curPortalY);
|
||||
this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, gArea.curPortalX, gArea.curPortalY);
|
||||
this->speed = JUMP_SPEED_FWD;
|
||||
UpdatePlayerMovement();
|
||||
}
|
||||
@@ -3184,7 +3184,7 @@ static void sub_08073F4C(Entity* this) {
|
||||
u32 x = gArea.curPortalX;
|
||||
u32 y = gArea.curPortalY;
|
||||
if (this->x.HALF.HI != x || this->y.HALF.HI != y) {
|
||||
this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, gArea.curPortalX, gArea.curPortalY);
|
||||
this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, gArea.curPortalX, gArea.curPortalY);
|
||||
this->speed = 0x100;
|
||||
LinearMoveUpdate(this);
|
||||
} else {
|
||||
@@ -3472,8 +3472,8 @@ void SurfaceAction_16(Entity* this) {
|
||||
SoundReq(SFX_PLY_VO6);
|
||||
this->iframes = 24;
|
||||
this->knockbackDuration = 4;
|
||||
this->knockbackDirection = sub_080045D4((this->x.HALF.HI & 0xFFF0) | 8, (this->y.HALF.HI & 0xFFF0) | 8,
|
||||
this->x.HALF.HI, this->y.HALF.HI);
|
||||
this->knockbackDirection = CalculateDirectionTo(
|
||||
(this->x.HALF.HI & 0xFFF0) | 8, (this->y.HALF.HI & 0xFFF0) | 8, this->x.HALF.HI, this->y.HALF.HI);
|
||||
}
|
||||
if ((gPlayerState.flags & PL_MINISH) == 0)
|
||||
sub_08008790(this, 7);
|
||||
|
||||
Reference in New Issue
Block a user