Merge branch 'master' into m4a

This commit is contained in:
Henny022p
2021-03-22 10:18:20 +01:00
320 changed files with 2898 additions and 3868 deletions
+7 -6
View File
@@ -11,14 +11,15 @@ typedef struct {
u16 localFlagOffset;
u8 filler[10];
u16 field_0x10;
u16 field_0x12;
u16 field_0x14;
u8 field_0x16;
u8 field_0x17;
u16 curPortalX;
u16 curPortalY;
u8 curPortalExitDirection;
u8 curPortalType;
u8 field_0x18;
// u8 filler3[7];
u8 fadeOut;
u8 filler2[14];
bool8 playShrinkSeq;
u8 unk1A;
u8 filler2[13];
u8 filler4[0x835];
u32 musicIndex;
u32 pMusicIndex;
+6
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@@ -0,0 +1,6 @@
#ifndef ARM_PROXY_H
#define ARM_PROXY_H
extern void PrepNextFrame(void);
#endif
+20 -2
View File
@@ -1,6 +1,8 @@
#ifndef AUDIO_H
#define AUDIO_H
typedef enum {
NONE,
SFX_NONE,
BGM_CASTLE_TOURNAMENT,
BGM_VAATI_MOTIF,
BGM_TITLE_SCREEN,
@@ -210,6 +212,8 @@ typedef enum {
SFX_PLY_SHRINKING = 0x16F,
SFX_PLY_GROW,
SFX_EZLO_UI = 0x173,
SFX_LAVA_TILE_STEP = 0x17B,
SFX_LAVA_TILE_WOBBLE,
SFX_LAVA_TILE_SINK,
@@ -240,4 +244,18 @@ typedef enum {
SFX_VO_CUCCO3,
SFX_VO_CUCCO4,
SFX_VO_CUCCO5,
} Sound;
SND_STOP_ALL = 0x80010000,
SONG_VOL_ZERO = 0x80020000,
SND_VOL_RESET_ALL = 0x80030000,
SND_VSYNC_OFF = 0x80040000,
SONG_STOP = 0x80050000,
SND_VSYNC_ON = 0x80060000,
SONG_VOL_FADE_OUT = 0x80080000,
SONG_VOL_RESET = 0x800B0000,
SONG_VOL_CHAN1_SILENT = 0x800D0000,
SONG_VOL_CHAN1_RESET = 0x800E0000,
SONG_RESET_UNK = 0x80100000,
} Sound;
#endif // AUDIO_H
+7
View File
@@ -4,11 +4,18 @@
#include "global.h"
#include "entity.h"
s16 FixedMul(s16 r0, s16 r1);
s16 FixedDiv(s16 r0, s16 r1);
void CopyPosition(Entity*, Entity*);
void PositionEntityOnTop(Entity*, Entity*);
void PositionRelative(Entity*, Entity*, s32, s32);
void CopyPositionAndSpriteOffset(Entity* param_1, Entity* param_2);
void sub_0806FA90(Entity*, Entity*, s32, s32);
void ResolveEntityOnTop(Entity*, Entity*);
void sub_0806FAD8(Entity*, Entity*);
const s16 gSineTable[64];
const s16 gCosineTable[256];
#endif
+8
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@@ -0,0 +1,8 @@
#ifndef CREATEOBJECT_H
#define CREATEOBJECT_H
// maybe a dedicated (create)Effect.h/c
void CreateDust(Entity* parent);
void CreateDustSmall(Entity* parent);
#endif // CREATEOBJECT_H
-2
View File
@@ -89,7 +89,6 @@ extern void VaatiWrath(Entity*);
extern void VaatiArm(Entity*);
extern void Dust(Entity*);
extern void VaatiBall(Entity*);
extern void Octorok(Entity*);
extern void Slime(Entity*);
extern void MiniSlime(Entity*);
extern void FireballGuy(Entity*);
@@ -110,6 +109,5 @@ extern void Enemy66(Entity*);
extern u32 GetNextFunction(Entity*);
extern void EnemyFunctionHandler(Entity*, void (*const func[])(Entity*));
extern void sub_0804AA30(Entity*, void (*const func[])(Entity*));
extern void sub_08001324(Entity*);
#endif
+77 -31
View File
@@ -47,7 +47,7 @@ typedef struct Entity {
/*0x0a*/ u8 type; // was: form
/*0x0b*/ u8 type2; // was: parameter
/*0x0c*/ u8 action;
/*0x0d*/ u8 previousActionFlag;
/*0x0d*/ u8 subAction;
/*0x0e*/ u8 actionDelay;
/*0x0f*/ u8 field_0xf;
/*0x10*/ u8 flags;
@@ -108,7 +108,7 @@ typedef struct Entity {
/*0x3a*/ u8 field_0x3a;
/*0x3b*/ u8 flags2;
/*0x3c*/ u8 field_0x3c;
/*0x3d*/ s8 hurtBlinkTime;
/*0x3d*/ s8 iframes;
/*0x3e*/ u8 field_0x3e;
/*0x3f*/ u8 damageType;
/*0x40*/ u8 field_0x40;
@@ -166,37 +166,14 @@ extern LinkedList gUnk_03003D90;
extern LinkedList gUnk_03003DA0;
#define TILE(x, y) \
((((x - gRoomControls.roomOriginX) >> 4) & 0x3fU) | \
(((y - gRoomControls.roomOriginY) >> 4) & 0x3fU) << 6)
(((((x) - gRoomControls.roomOriginX) >> 4) & 0x3fU) | \
((((y) - gRoomControls.roomOriginY) >> 4) & 0x3fU) << 6)
#define COORD_TO_TILE(entity) \
TILE(entity->x.HALF.HI, entity->y.HALF.HI)
TILE((entity)->x.HALF.HI, (entity)->y.HALF.HI)
#define COORD_TO_TILE_OFFSET(entity, xOff, yOff) \
TILE(entity->x.HALF.HI - xOff, entity->y.HALF.HI - yOff)
extern Entity* CreateEnemy(u32 subtype, u32 form);
extern Entity* CreateObject(u32 subtype, u32 form, u32 parameter);
extern Entity* CreateNPC(u32 subtype, u32 form, u32 parameter);
extern Entity* CreateObjectWithParent(Entity* parent, u32 subtype, u32 form, u32 parameter);
extern Entity* CreateFx(Entity* parent, u32 form, u32 parameter);
extern void InitializeAnimation(Entity*, u32);
extern void InitAnimationForceUpdate(Entity*, u32);
extern void UpdateAnimationSingleFrame(Entity*);
extern void UpdateSpriteForCollisionLayer(Entity*);
extern void GetNextFrame(Entity*);
extern u32 LoadExtraSpriteData(Entity*, SpriteLoadData*);
extern void SetExtraSpriteFrame(Entity*, u32, u32);
extern void SetSpriteSubEntryOffsetData1(Entity*, u32, u32);
extern void SetSpriteSubEntryOffsetData2(Entity*, u32, u32);
extern u32 GetFacingDirection(Entity*, Entity*);
extern void DeleteThisEntity(void);
extern void CopyPosition(Entity*, Entity*);
extern void DeleteEntity(Entity*);
extern void PositionRelative(Entity*, Entity*, s32, s32);
TILE((entity)->x.HALF.HI - (xOff), (entity)->y.HALF.HI - (yOff))
enum {
DirectionNorth = 0x00,
@@ -211,12 +188,81 @@ enum {
#define DirectionIsVertical(expr) ((expr) & 0x10)
#define DirectionTurnAround(expr) (DirectionRoundUp(expr) ^ 0x10)
#define DirectionToAnimationState(expr) (DirectionRoundUp(expr) >> 3)
#define DirectionFromAnimationState(expr) (expr << 3)
#define DirectionFromAnimationState(expr) ((expr) << 3)
#define Direction8Round(expr) ((expr) & 0x1c)
#define Direction8RoundUp(expr) Direction8Round((expr) + 2)
#define Direction8TurnAround(expr) (Direction8RoundUp(expr) ^ 0x10)
#define Direction8ToAnimationState(expr) (Direction8RoundUp(expr) >> 2)
#define Direction8FromAnimationState(expr) (expr << 2)
#define Direction8FromAnimationState(expr) (((expr) << 2)
Entity* GetEmptyEntity(void);
extern Entity* CreateEnemy(u32 id, u32 type);
extern Entity* CreateNPC(u32 id, u32 type, u32 type2);
extern Entity* CreateObject(u32 id, u32 type, u32 type2);
extern Entity* CreateObjectWithParent(Entity* parent, u32 id, u32 type, u32 type2);
extern Entity* CreateFx(Entity* parent, u32 type, u32 type2);
extern void InitializeAnimation(Entity*, u32);
extern void InitAnimationForceUpdate(Entity*, u32);
extern void UpdateAnimationSingleFrame(Entity*);
extern void UpdateSpriteForCollisionLayer(Entity*);
extern void GetNextFrame(Entity*);
extern u32 LoadExtraSpriteData(Entity*, SpriteLoadData*);
extern void SetExtraSpriteFrame(Entity*, u32, u32);
extern void SetSpriteSubEntryOffsetData1(Entity*, u32, u32);
extern void SetSpriteSubEntryOffsetData2(Entity*, u32, u32);
extern u32 GetFacingDirection(Entity*, Entity*);
/**
* @brief Delete the entity currently in execution.
*/
void DeleteThisEntity(void);
/**
* @brief Delete an entity.
*/
void DeleteEntity(Entity*);
/**
* @brief Append entity to linked list.
*/
void AppendEntityToList(Entity* entity, u32 listIndex);
/**
* @brief Prepend entity to linked list.
*/
void PrependEntityToList(Entity* entity, u32 listIndex);
/**
* @brief Find an entity for a given kind and ID.
* @return Entity* First result or NULL if none found
*/
Entity* FindEntityByID(u32 kind, u32 id, u32 listIndex);
/**
* @brief Search all lists for an entity of same kind and id.
* @return Entity* First result or NULL if none found
*/
Entity* DeepFindEntityByID(u32 kind, u32 id);
/**
* @brief Search all lists for entity of same kind and id.
* @return bool32 Duplicate was entity found
*/
bool32 EntityHasDuplicateID(Entity* ent);
/**
* @brief Find an entity of same kind and id in list.
* @return Entity* First result or NULL if none found
*/
Entity* FindNextDuplicateID(Entity* ent, int listIndex);
/**
* @brief Find Entity with full identifiers.
* @return Entity* First result or NULL if none found
*/
Entity* FindEntity(u32 kind, u32 id, u32 listIndex, u32 type, u32 type2);
#endif
+1 -6
View File
@@ -1,13 +1,8 @@
#ifndef FILESELECT_H
#define FILESELECT_H
#include "audio.h"
#include "global.h"
#include "functions.h"
#include "main.h"
#include "player.h"
#include "readKeyInput.h"
#include "screen.h"
#include "menu.h"
#include "save.h"
typedef struct {
+1 -1
View File
@@ -29,7 +29,7 @@ extern u32 gGlobalFlags;
extern u32 gRoomFlags;
enum {
NONE,
FLAG_NONE,
/*0x01*/ LV0_CLEAR, /* */
/*0x02*/ LV1_CLEAR, /* */
/*0x03*/ LV2_CLEAR, /* */
+5 -38
View File
@@ -5,72 +5,50 @@
#include "global.h"
#include "entity.h"
#include "manager.h"
#include "position.h"
#include "coord.h"
#include "player.h"
#include "structures.h"
#include "room.h"
#include "structures.h"
// Identified - to be sorted into header files
extern u32 Random(void);
extern void SoundReq(u32);
extern void ShowNPCDialogue(Entity*, Dialog*);
extern u32 UpdateFuseInteraction();
extern void DeleteEntity(Entity*);
extern u32 __modsi3(u32, u32);
extern void DoFade(u32, u32);
extern u32 GetInventoryValue(u32);
extern u32 CheckKinstoneFused(u32);
extern void ForceEquipItem(u32, u8);
extern void LoadRoomEntityList();
void CopyPosition(Entity*, Entity*);
extern void ResolveEntityOnTop(Entity*, Entity*);
extern void EnemyFunctionHandler(Entity*, void (*const funcs[])(Entity*));
extern void LoadRoomEntityList(EntityData* listPtr);
extern u32 GetAnimationState(Entity*);
extern void SetChildOffset(Entity*, s32, s32, s32);
extern u32 GetFacingDirection(Entity*, Entity*);
extern Entity* CreatePlayerItem(u32, u32, u32, u32);
extern Entity* GetEmptyEntity(void);
extern u32 GetTileTypeByPos(s32 x, s32 y, u32 layer);
extern u32 GetTileType(u32 pos, u32 layer);
extern void MemClear32(void* src, u32 count);
extern void EraseAllEntities(void);
extern void SetTile(u32, u32, u32);
extern void SetDirtTile(u32);
extern void LoadRoomTileEntities(); // tba
extern Entity* CreateDeathFx(Entity*, u32, u32);
extern void UpdateAnimationVariableFrames(Entity*, u32);
extern void CopyPositionAndSpriteOffset(Entity*, Entity*);
extern u8* GetSpriteSubEntryOffsetDataPointer(u32, u32);
extern u32 LoadFixedGFX(Entity*, u32);
extern void MemFill32(u32, void*, u32);
extern Entity* CreateItemEntity(u32, u32, u32);
void MemCopy(const void* src, void* dst, u32 size);
extern u32 ProcessMovement(Entity*);
extern Entity* FindEntityInListBySubtype(u32, u32, u32);
extern Entity* FindEntityInListByForm(u32, u32, u32, u32, u32);
extern void MemClear32(void*, u32);
extern void MenuFadeIn(u32, u32);
extern void LoadResourceAsync(const void*, u32, u32);
extern void LoadPaletteGroup(u32);
extern void TryLoadPrologueHyruleTown(void);
extern Manager* GetEmptyManager(void);
extern void AppendEntityToList(void*, u32);
extern void LoadGfxGroup(u32);
extern void EnqueueSFX(u32);
extern void ResetPlayer(void);
extern void CreateDust(Entity*);
extern u32 IsItemEquipped(u32);
extern void DeleteManager(Manager*);
extern bool32 CheckPlayerInRegion(u32 centerX, u32 centerY, u32 radiusX, u32 radiusY);
extern u32 CheckIsDungeon(void);
extern u32 GetTileTypeByEntity(Entity*);
// Unidentified
extern u32 sub_0806ED78(Entity*);
extern void sub_0806920C(Entity*);
extern u32 sub_0805ACC0(Entity*);
extern u32 sub_0801E99C(Entity*);
extern void sub_0806924C(Entity*);
extern Entity* sub_080873AC(Entity*, u32, u32);
extern void sub_08078778(Entity*);
extern void sub_080787A8(Entity*, u32);
@@ -78,7 +56,6 @@ extern void sub_0806F118(Entity*);
extern void sub_080791D0();
extern void sub_0805EC9C();
extern void sub_0805EC60();
extern void sub_080873D0();
extern u32 sub_080045D4(s16, s16, u32, u32);
extern void sub_0806F69C(Entity*);
extern void sub_0805E3A0(void*, u32);
@@ -91,16 +68,11 @@ extern void sub_0807000C(Entity*);
extern void sub_0805E47C(Entity*);
extern void sub_0805E584(Entity*);
extern void sub_08068BEC(Entity*, u32);
extern void sub_08078778(Entity*);
extern s32 sub_0806ED9C(Entity*, u32, u32);
extern s32 sub_0806F078(Entity*, s32);
extern void sub_0801D2B4(Entity*, u32);
extern void sub_0806FD3C(Entity*);
extern u32 sub_0801E99C(Entity*);
extern void sub_0806F118(Entity*);
extern void sub_0805ED14(u32*);
extern void sub_080A7C18(u32, u32, u32);
extern void sub_08068BEC(Entity*, u32);
extern void sub_0804AA30(Entity*, void (*const funcs[])(Entity*));
extern Entity* sub_0804A9FC(Entity*, u32);
extern void sub_0804A720(Entity*);
@@ -110,7 +82,7 @@ extern u32 sub_08049FDC(Entity*, u32);
extern u32 sub_080041A0(Entity*, Entity*, u32, u32);
extern u32 sub_08049EE4(Entity*);
extern Entity* sub_0804A98C(Entity*, u8, u8);
extern u32 sub_080544DC(u32);
extern u32 GetBottleContaining(u32);
extern void sub_08077E54(Entity*);
extern void sub_080042BA(Entity*, u32);
extern void sub_08077F24(ItemBehavior*, u32);
@@ -147,7 +119,7 @@ extern u32 sub_08060354(void);
extern void sub_08057E64(void);
extern void sub_0809F814(u32);
extern void sub_080300E8(void);
extern void sub_0801DA90(u32);
extern void DispReset(u32);
extern void sub_08058D34(void);
extern void sub_0807AABC(Entity*);
extern void sub_08078A90(u32);
@@ -155,8 +127,6 @@ extern void sub_080530C8(void);
extern void sub_0805B4D0(u32);
extern void sub_0804D0B4(void);
extern void sub_0805308C(u32);
extern void sub_0805AF60();
extern void sub_0805D3C8(u32);
extern void sub_080534AC();
extern void sub_0807BA8C(u32, u32);
extern void sub_0804D9B0();
@@ -170,7 +140,6 @@ extern void sub_08054564();
extern void sub_0801DD58(u32, u32);
extern void sub_0804ED18();
extern void sub_080AF2E4(void);
extern void sub_0805ADD8(u32);
extern void sub_0804F578(void);
extern void sub_08059994(void);
extern s32 sub_0801CFA8(u32);
@@ -262,7 +231,6 @@ u32 sub_0806FCB8(Entity*, u32, u32, u32);
extern Entity* sub_080A7EE0(u32);
extern void sub_080A1D70(Entity*, u32);
extern void sub_0806F62C(Entity*, u32, u32);
extern u32 sub_08079F8C(void);
extern void sub_080A1ED0(u32, u32, u32);
extern u32 sub_0806F5B0(u32);
extern void sub_0801DFB4(Entity*, u32, u32, u32);
@@ -288,7 +256,6 @@ extern void sub_080791BC9();
extern void sub_080791BC();
extern void sub_08056360();
extern u32 sub_080542AC(u32);
extern void sub_0807A108();
extern u32 sub_08079FC4(u32);
extern void sub_0800455E(Entity*);
extern void sub_08008790(Entity*, u32);
+6
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@@ -0,0 +1,6 @@
#ifndef GAME_H
#define GAME_H
u32 CheckIsDungeon(void);
#endif // GAME_H
+10 -10
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@@ -1,16 +1,16 @@
#ifndef GUARD_GBA_MACRO_H
#define GUARD_GBA_MACRO_H
#define CPU_FILL(value, dest, size, bit) \
{ \
vu##bit tmp = (vu##bit)(value); \
CpuSet((void*)&tmp, dest, CPU_SET_##bit##BIT | CPU_SET_SRC_FIXED | ((size) / (bit / 8) & 0x1FFFFF)); \
#define CPU_FILL(value, dest, size, bit) \
{ \
vu##bit tmp = (vu##bit)(value); \
CpuSet((void*)&tmp, dest, CPU_SET_##bit##BIT | CPU_SET_SRC_FIXED | ((size) / ((bit) / 8) & 0x1FFFFF)); \
}
#define CpuFill16(value, dest, size) CPU_FILL(value, dest, size, 16)
#define CpuFill32(value, dest, size) CPU_FILL(value, dest, size, 32)
#define CPU_COPY(src, dest, size, bit) CpuSet(src, dest, CPU_SET_##bit##BIT | ((size) / (bit / 8) & 0x1FFFFF))
#define CPU_COPY(src, dest, size, bit) CpuSet(src, dest, CPU_SET_##bit##BIT | ((size) / ((bit) / 8) & 0x1FFFFF))
#define CpuCopy16(src, dest, size) CPU_COPY(src, dest, size, 16)
#define CpuCopy32(src, dest, size) CPU_COPY(src, dest, size, 32)
@@ -42,7 +42,7 @@
vu##bit tmp = (vu##bit)(value); \
DmaSet(dmaNum, &tmp, dest, \
(DMA_ENABLE | DMA_START_NOW | DMA_##bit##BIT | DMA_SRC_FIXED | DMA_DEST_INC) << 16 | \
((size) / (bit / 8))); \
((size) / ((bit) / 8))); \
}
#define DmaFill16(dmaNum, value, dest, size) DMA_FILL(dmaNum, value, dest, size, 16)
@@ -65,7 +65,7 @@
#define DMA_COPY(dmaNum, src, dest, size, bit) \
DmaSet(dmaNum, src, dest, \
(DMA_ENABLE | DMA_START_NOW | DMA_##bit##BIT | DMA_SRC_INC | DMA_DEST_INC) << 16 | ((size) / (bit / 8)))
(DMA_ENABLE | DMA_START_NOW | DMA_##bit##BIT | DMA_SRC_INC | DMA_DEST_INC) << 16 | ((size) / ((bit) / 8)))
#define DmaCopy16(dmaNum, src, dest, size) DMA_COPY(dmaNum, src, dest, size, 16)
#define DmaCopy32(dmaNum, src, dest, size) DMA_COPY(dmaNum, src, dest, size, 32)
@@ -112,7 +112,7 @@
#define DmaFillLarge(dmaNum, value, dest, size, block, bit) \
{ \
void* _dest = (void*)dest; \
void* _dest = (void*)(dest); \
u32 _size = size; \
while (1) { \
DmaFill##bit(dmaNum, value, _dest, (block)); \
@@ -149,7 +149,7 @@
#define DmaFillDefvars(dmaNum, value, dest, size, bit) \
{ \
void* _dest = (void*)dest; \
void* _dest = (void*)(dest); \
u32 _size = size; \
DmaFill##bit(dmaNum, value, _dest, _size); \
}
@@ -180,7 +180,7 @@
\
imeTemp = REG_IME; \
REG_IME = 0; \
REG_IE |= flags; \
REG_IE |= (flags); \
REG_IME = imeTemp; \
}
+11 -11
View File
@@ -31,9 +31,9 @@
#define SWAP(a, b, temp) \
{ \
temp = a; \
a = b; \
b = temp; \
(temp) = a; \
(a) = b; \
(b) = temp; \
}
// useful math macros
@@ -47,25 +47,25 @@
#define min(a, b) ((a) < (b) ? (a) : (b))
#define max(a, b) ((a) >= (b) ? (a) : (b))
#define BOOLCAST(x) ((-x | x) >> 31)
#define BOOLCAST(x) ((-(x) | (x)) >> 31)
#define static_assert(cond) extern char assertion[(cond) ? 1 : -1]
#if NON_MATCHING
#define asmfunc(prologue, path)
#define ASM_FUNC(path, decl)
#else
#define asmfunc(prologue, path) \
NAKED prologue { \
#define ASM_FUNC(path, decl) \
NAKED decl { \
asm(".include " #path); \
}
#endif
#if NON_MATCHING
#define NONMATCH(prologue, path) prologue
#define NONMATCH(path, decl) decl
#define END_NONMATCH
#else
#define NONMATCH(path, prologue) \
NAKED prologue { \
asm(".include " #path); \
#define NONMATCH(path, decl) \
NAKED decl { \
asm(".include " #path); \
if (0)
#define END_NONMATCH }
#endif
+3 -23
View File
@@ -3,23 +3,9 @@
#include "screen.h"
extern u32 __modsi3(u32, u32);
extern void InitializeAnimation(Entity*, u32);
extern void GreatFairy_InitializeAnimation(Entity*);
extern u32 CheckRoomFlag();
extern Entity* GreatFairy_CreateForm(Entity*, u32, u32);
extern void PositionRelative();
extern void CopyPosition();
extern void DoFade();
extern void SoundReq();
extern void GetNextFrame();
extern void sub_0805EC9C();
extern void sub_0805EC60();
extern void sub_080873D0();
extern void DeleteEntity();
extern void sub_0806F69C();
extern Entity* FindEntityInListBySubtype(u32, u32, u32);
extern void sub_080791D0();
void GreatFairy_InitializeAnimation(Entity*);
Entity* GreatFairy_CreateForm(Entity*, u32, u32);
void sub_080873D0();
extern void (*const GreatFairy_Main[])(Entity*);
extern void (*const GreatFairy_Behaviors[])(Entity*);
extern void (*const GreatFairy_WingsBehaviors[])(Entity*);
@@ -35,15 +21,9 @@ extern void (*const GreatFairy_Form2Behaviors[])(Entity*);
extern void (*const gUnk_081207A4[])(Entity*);
extern u32 gUnk_0810C2E4;
extern RoomControls gRoomControls;
extern Entity gPlayerEntity;
extern const s16 GreatFairy_RippleOffsets[10];
extern u32 gUnk_02034350;
extern RoomVars gRoomVars;
extern Screen gScreen;
extern struct_02033280 gActiveScriptInfo;
extern u8 gUnk_0812079C[8];
extern s16 gSineTable[];
extern s8 gUnk_081207AC[];
#endif
-17
View File
@@ -7,36 +7,19 @@
extern void DebugItem(ItemBehavior*, u32);
extern void Sword(ItemBehavior*, u32);
extern void Sword(ItemBehavior*, u32);
extern void Sword(ItemBehavior*, u32);
extern void Sword(ItemBehavior*, u32);
extern void Sword(ItemBehavior*, u32);
extern void Sword(ItemBehavior*, u32);
extern void Bomb(ItemBehavior*, u32);
extern void Bomb(ItemBehavior*, u32);
extern void Bow(ItemBehavior*, u32);
extern void Bow(ItemBehavior*, u32);
extern void sub_08075D14(ItemBehavior*, u32);
extern void sub_08075D14(ItemBehavior*, u32);
extern void Shield(ItemBehavior*, u32);
extern void Shield(ItemBehavior*, u32);
extern void Lantern(ItemBehavior*, u32);
extern void Lantern(ItemBehavior*, u32);
extern void GustJar(ItemBehavior*, u32);
extern void PacciCane(ItemBehavior*, u32);
extern void MoleMitts(ItemBehavior*, u32);
extern void RocsCape(ItemBehavior*, u32);
extern void sub_08076800(ItemBehavior*, u32);
extern void DebugItem(ItemBehavior*, u32);
extern void Ocarina(ItemBehavior*, u32);
extern void DebugItem(ItemBehavior*, u32);
extern void DebugItem(ItemBehavior*, u32);
extern void DebugItem(ItemBehavior*, u32);
extern void TryPickupObject(ItemBehavior*, u32);
extern void JarEmpty(ItemBehavior*, u32);
extern void JarEmpty(ItemBehavior*, u32);
extern void JarEmpty(ItemBehavior*, u32);
extern void JarEmpty(ItemBehavior*, u32);
/* On hold until naming conflicts are resolved */
/*
+1 -6
View File
@@ -77,18 +77,13 @@ static_assert(sizeof(UI) == 0x3b4);
extern Main gMain;
extern UI gUnk_02032EC0;
void InitScreen();
void InitScreen(u32 screen);
extern void InitSound(void);
extern void sub_080560B8(void);
extern void sub_08056208(void);
extern void sub_0804FFE4(void);
extern void MessageInitialize(void);
extern void sub_080ADD30(void);
extern void InitScreen(u32);
extern void PrepNextFrame(void);
extern void ReadKeyInput(void);
extern void DoSoftReset(void);
extern void sub_08056260(void);
extern void VBlankIntrWait();
-4
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@@ -42,10 +42,6 @@ extern void SittingPerson_Head(Entity*);
extern void SittingPerson_Fusion(Entity*);
extern void Pina(Entity*);
extern void Pina_Fusion(Entity*);
extern void Guard(Entity*);
extern void Guard_Head(Entity*);
extern void Maid(Entity*);
extern void Maid_Head(Entity*);
extern void Din(Entity*);
extern void Din_Fusion(Entity*);
extern void Nayru(Entity*);
+39 -2
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@@ -6,6 +6,41 @@
#include "global.h"
#include "entity.h"
enum {
PLAYER_INIT,
PLAYER_NORMAL,
PLAYER_DUMMY,
PLAYER_FALL,
PLAYER_JUMP,
PLAYER_PUSH,
PLAYER_BOUNCE,
PLAYER_08070E9C,
PLAYER_ITEMGET,
PLAYER_MINISH,
PLAYER_MINISHDIE,
PLAYER_08071DB8,
PLAYER_EMPTYBOTTLE,
PLAYER_FROZEN,
PLAYER_0807204C,
PLAYER_080720DC,
PLAYER_PULL,
PLAYER_LAVA,
PLAYER_WARP,
PLAYER_08072454,
PLAYER_DROWN,
PLAYER_USEPORTAL,
PLAYER_TALKEZLO,
PLAYER_ROOMTRANSITION,
PLAYER_ROLL,
PLAYER_080728AC,
PLAYER_INHOLE,
PLAYER_08072C9C,
PLAYER_08074C44,
PLAYER_08072F34,
PLAYER_USEENTRANCE,
PLAYER_PARACHUTE,
};
typedef struct {
/*0x00*/ u8 field_0x0[2];
/*0x02*/ u8 jumpStatus;
@@ -17,12 +52,14 @@ typedef struct {
/*0x0a*/ u8 field_0xa;
/*0x0b*/ u8 keepFacing;
/*0x0c*/ u8 playerAction;
/*0x0d*/ u8 field_0xd[2];
/*0x0d*/ u8 field_0xd;
/*0x0e*/ u8 field_0xe;
/*0x0f*/ u8 hurtBlinkSpeed;
/*0x10*/ u8 field_0x10[4];
/*0x11*/ u8 field_0x14;
/*0x11*/ u8 field_0x15;
/*0x14*/ u16 field_0x16[2];
/*0x14*/ u16 startPosX;
/*0x16*/ u16 startPosY;
/*0x1a*/ u8 field_0x1a[2];
/*0x1c*/ u8 field_0x1c;
/*0x1d*/ u8 field_0x1d[5];
-9
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@@ -1,9 +0,0 @@
typedef struct {
u16 heldKeys;
u16 newKeys;
u16 unk4;
u8 unk6;
u8 unk7;
} Input;
extern Input gInput;
+4 -4
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@@ -63,13 +63,13 @@ typedef struct {
// Packets used to store which entities to load in a room
typedef struct {
u8 type : 4;
u8 kind : 4;
u8 layer : 4;
u8 flags : 4;
u8 unk : 4;
u8 subtype;
u8 form;
u32 parameter;
u8 id;
u8 type;
u32 type2;
u16 xPos;
u16 yPos;
u32 spritePtr;
+17 -2
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@@ -39,8 +39,7 @@ typedef struct {
u8 field_0x4[0x4];
bool8 transitioningOut;
u8 transitionType; // transition when changing areas
u8 field_0xa; // seems to be a tile type
u8 field_0xb;
u16 field_0xa; // seems to be a tile type
u8 areaID;
u8 roomID;
u8 playerState;
@@ -167,6 +166,22 @@ extern BG3Buffer gBG3Buffer;
static_assert(sizeof(BG3Buffer) == 0x1000);
*/
struct {
u8 filler[0x70];
} extern gUnk_03000B80;
static_assert(sizeof(gUnk_03000B80) == 0x70);
typedef struct {
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
u8 freezeTime;
u8 unk9;
} EntityHandler;
extern EntityHandler gUnk_03003DC0;
extern u8 gUnk_02022740[];
extern u8 gUnk_02034490[];
+31
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@@ -56,9 +56,40 @@ typedef struct {
extern struct_02022780 gUnk_02022780;
static_assert(sizeof(struct_02022780) == 0xa8);
/**
* @brief Initialize the message system.
*/
void MessageInitialize(void);
/**
* @brief Show a message on screen.
*
* @param index u32 Message index
*/
void ShowTextbox(u32 index);
/**
* @brief Show a message at screen posiiton.
*
* @param index u32 Message index
* @param x u32 Screen x
* @param y u32 Screen y
*/
void TextboxAtPosition(u32 index, u32 x, u32 y);
/**
* @brief Show a message that attempts not to obscure the entity.
*
* @param index u32 Message index
* @param ent Entity* Your important entity
*/
void TextboxNoOverlap(u32 index, Entity* ent);
/**
* @brief Show a message that attempts not to obscure the camera target.
*
* @param index u32 Message index
*/
void TextboxNoOverlapFollow(u32 index);
#endif
-7
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@@ -1,7 +0,0 @@
#ifndef TRIG_H
#define TRIG_H
extern const s16 gSineTable[];
extern const s16 gCosineTable[];
#endif
+64
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@@ -0,0 +1,64 @@
typedef struct {
u16 heldKeys;
u16 newKeys;
u16 unk4;
u8 unk6;
u8 unk7;
} Input;
extern Input gInput;
/**
* Fill memory with 16 bit value.
*/
void MemFill16(u32 value, void* dest, u32 size);
/**
* Fill memory with 32 bit value.
*/
void MemFill32(u32 value, void* dest, u32 size);
/**
* Clear memory.
*/
void MemClear(void* dest, u32 size);
/**
* Copy memory.
*/
void MemCopy(const void* src, void* dest, u32 size);
/**
* Refresh gInput from hardware registers.
*/
void ReadKeyInput(void);
void LoadPalettes(const u8*, int, int);
void LoadPaletteGroup(u32 group);
/**
* Allocate memory on heap.
*
* The heap size is 0x1000 bytes and should be used sparingly.
* It is customary for entities store the returned handle in their 'myHeap' field.
*
* @param size u32 Size to be allocated
* @return void* Pointer to allocated memory
*/
void* zMalloc(u32 size);
/**
* Free memory from heap.
*
* The entity system will automatically free the address stored in the 'myHeap' field.
*
* @param ptr void* Handle to be freed
*/
void zFree(void* ptr);
/**
* Reset All display hardware registers.
*
* @param updateHUD bool32 Request refresh of HUD layer (bg 0)
*/
void DispReset(bool32 updateHUD);