lockedDoor.c: ok

This commit is contained in:
Ibot02
2021-04-29 17:22:39 +02:00
parent 5dbe7f700f
commit 5eb9894caf
3 changed files with 278 additions and 727 deletions
+277
View File
@@ -0,0 +1,277 @@
#include "global.h"
#include "entity.h"
#include "flags.h"
#include "game.h"
#include "audio.h"
#include "functions.h"
extern void (* const gUnk_0811F65C[])(Entity*);
void LockedDoor(Entity* this) {
gUnk_0811F65C[this->action](this);
}
extern u32 sub_080837B0(Entity*);
extern Hitbox gUnk_080FD170;
extern void sub_08083638(Entity*);
extern void sub_080836A0(Entity*);
extern u8 gUnk_0811F740[];
extern u32 sub_080001DA(u32, u32);
extern void sub_080836DC(Entity*, u32, u32);
extern void sub_08078850(Entity*, u32, u32, u32);
extern u32 sub_08083734(Entity*, u32);
extern void sub_08083814(Entity*, u32);
extern void sub_08083658(Entity*);
extern void sub_0805E4E0(Entity*, u32);
typedef struct PACKED {
s8 x;
s8 y;
} struct_0811F680;
extern const struct_0811F680 gUnk_0811F680[];
extern const struct_0811F680 gUnk_0811F688[];
extern const u16 gUnk_0811F690[];
typedef struct {
struct_0811F680 unk_00;
struct_0811F680 unk_02;
} struct_0811F730;
extern const struct_0811F730 gUnk_0811F730[];
void sub_08083338(Entity *this) {
if (this->cutsceneBeh.HWORD != 0xFFFF && CheckFlags(this->cutsceneBeh.HWORD)) {
DeleteThisEntity();
}
if (!sub_080837B0(this)) return;
this->type2 = (this->type >> 2) & 3;
this->frameIndex = this->type & 3;
this->speed = 0x300;
this->field_0x70.HALF.LO = this->x.HALF.HI;
this->field_0x70.HALF.HI = this->y.HALF.HI;
this->field_0x7c.BYTES.byte2 = this->type & 3;
this->hitbox = &gUnk_080FD170;
this->spritePriority.b0 = 5;
this->frames.all = this->type & 0xF;
this->field_0x76.HWORD = TILE(this->x.HALF.HI, this->y.HALF.HI);
this->field_0x74.HWORD = sub_080001DA(this->field_0x76.HWORD, this->collisionLayer);
switch (this->type2) {
case 0:
if (!CheckFlags(this->field_0x86.HWORD)) {
if (this->type & 0x10) {
this->action = 3;
} else {
sub_080836A0(this);
}
} else {
this->type &= ~0x10;
sub_08083638(this);
}
break;
case 1:
if (!CheckFlags(this->field_0x86.HWORD)) {
sub_08083638(this);
} else {
sub_080836A0(this);
}
break;
case 2:
if (!CheckFlags(this->field_0x86.HWORD)) {
this->frameIndex |= 4;
sub_080836DC(this, this->field_0x7c.BYTES.byte2, this->field_0x76.HWORD);
if (!CheckIsDungeon()) {
this->action = 5;
} else {
this->action = 8;
sub_080787CC(this);
sub_08078850(this, 0, gUnk_0811F740[this->field_0x7c.BYTES.byte2], 0);
}
} else {
DeleteThisEntity();
}
break;
default:
DeleteThisEntity();
break;
}
}
void sub_080834B4(Entity *this) {
if (--this->actionDelay == 0) {
this->action = 2;
this->actionDelay = 7;
SetTile(this->field_0x74.HWORD, this->field_0x76.HWORD, this->collisionLayer);
EnqueueSFX(0x10b);
}
}
void sub_080834EC(Entity *this) {
sub_0806F69C(this);
if (--this->actionDelay == 0) {
if (this->type & 0x80) {
sub_08083638(this);
} else {
DeleteThisEntity();
}
}
}
void sub_08083518(Entity *this) {
if (sub_08083734(this, this->field_0x7c.BYTES.byte2)) {
this->action = 4;
sub_080836DC(this, this->field_0x7c.BYTES.byte2, this->field_0x76.HWORD);
}
}
void sub_08083540(Entity *this) {
sub_0806F69C(this);
if (!--this->actionDelay) {
if (this->type & 0x10) {
this->type &= ~0x10;
sub_080836A0(this);
} else {
if (this->type & 0x80) {
sub_080836A0(this);
} else {
this->action = 5;
}
}
sub_08083814(this, this->field_0x7c.BYTES.byte2);
EnqueueSFX(0x10b);
}
}
void nullsub_513(Entity* this) {}
void sub_08083598(Entity *this) {
if (this->type2 == 0) {
if (!CheckFlags(this->field_0x86.HWORD)) return;
} else {
if (CheckFlags(this->field_0x86.HWORD)) return;
}
sub_08083658(this);
}
void sub_080835C8(Entity *this) {
if (this->type2 == 0) {
if (CheckFlags(this->field_0x86.HWORD)) return;
} else {
if (!CheckFlags(this->field_0x86.HWORD)) return;
}
this->action = 3;
}
void sub_080835F8(Entity *this) {
if (this->interactType == 0 && !CheckFlags(this->field_0x86.HWORD)) return;
this->action = 1;
this->actionDelay = 0x14;
sub_08083658(this);
SetFlag(this->field_0x86.HWORD);
sub_080526F8(-1);
}
void sub_08083638(Entity *this) {
this->action = 7;
this->spriteSettings.b.draw = 0;
this->x.HALF.HI = this->field_0x70.HALF.LO;
this->y.HALF.HI = this->field_0x70.HALF.HI;
}
void sub_08083658(Entity *this) {
const struct_0811F680 * tmp;
this->action = 1;
this->actionDelay = 0x14;
this->direction = this->field_0x7c.BYTES.byte2 << 3;
tmp = &gUnk_0811F680[this->field_0x7c.BYTES.byte2];
this->x.HALF.HI += tmp->x;
this->y.HALF.HI += tmp->y;
sub_0805E4E0(this, 0x3c);
SoundReq(0x10b);
}
void sub_080836A0(Entity *this) {
this->action = 6;
this->spriteSettings.b.draw = 1;
this->x.HALF.HI = this->field_0x70.HALF.LO;
this->y.HALF.HI = this->field_0x70.HALF.HI;
SetTile(0x4022, this->field_0x76.HWORD, this->collisionLayer);
}
void sub_080836DC(Entity *this, u32 unk_0, u32 unk_1) {
const struct_0811F680* tmp;
SetTile(0x4022, unk_1, this->collisionLayer);
this->actionDelay = 7;
this->spriteSettings.b.draw = 1;
this->direction = (unk_0 << 3) ^ 0x10;
tmp = &gUnk_0811F688[unk_0];
if (this->type2 != 2) {
this->x.HALF.HI += tmp->x;
this->y.HALF.HI += tmp->y;
}
}
u32 sub_08083734(Entity *this, u32 unk0) {
switch (unk0) {
case 0:
if (this->field_0x70.HALF_U.HI + 0xd - gPlayerEntity.y.HALF.HI < 0) return 1;
break;
case 1:
if (gPlayerEntity.x.HALF.HI - (this->field_0x70.HALF_U.LO - 0xb) < 0) return 1;
break;
case 2:
if (gPlayerEntity.y.HALF.HI - (this->field_0x70.HALF_U.HI - 0x8) < 0) return 1;
break;
case 3:
if (this->field_0x70.HALF_U.LO + 0xa - gPlayerEntity.x.HALF.HI < 0) return 1;
break;
}
return 0;
}
u32 sub_080837B0(Entity *this) {
u32 tmp;
u32 tmp2 = gRoomControls.areaID;
if (tmp2 < 0x40) {
switch (tmp2) {
default:
tmp = 0xA;
break;
case 0x25:
tmp = 0x1e7;
break;
case 0x35:
tmp = 0x1c3;
break;
}
} else {
tmp = gUnk_0811F690[tmp2 - 0x40];
}
if (tmp2 == 0x68) {
sub_0801D2B4(this, 0);
} else {
if (tmp2 == 0x88) {
sub_0801D2B4(this, 1);
}
}
LoadFixedGFX(this, tmp);
}
void sub_08083814(Entity *this, u32 unk0) {
Entity* fx;
const struct_0811F730 * tmp = &gUnk_0811F730[unk0];
fx = CreateFx(this, 0x11, 0x40);
if (fx) {
fx->x.HALF.HI += tmp->unk_00.x;
fx->y.HALF.HI += tmp->unk_00.y;
}
fx = CreateFx(this, 0x11, 0x40);
if (fx) {
fx->x.HALF.HI += tmp->unk_02.x;
fx->y.HALF.HI += tmp->unk_02.y;
}
}