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Rename managers
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#ifndef ENTITYSPAWNMANAGER_H
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#define ENTITYSPAWNMANAGER_H
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#include "manager.h"
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typedef struct {
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Manager base;
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u8 unk_20[0x18];
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s16 sound;
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s16 spawnTimer; /**< Timer until the entity list is loaded. */
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u16 unk_3c;
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u16 flag;
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} EntitySpawnManager;
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#endif // ENTITYSPAWNMANAGER_H
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