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https://github.com/zeldaret/tmc
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Rename managers
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@@ -0,0 +1,85 @@
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/**
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* @file enterRoomTextboxManager.c
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* @ingroup Managers
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*
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* @brief Shows textbox when entering the room.
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*/
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#include "manager/enterRoomTextboxManager.h"
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#include "area.h"
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#include "common.h"
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#include "functions.h"
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#include "game.h"
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#include "message.h"
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#include "screen.h"
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extern u8 gUnk_02034DF0[0x2F2];
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extern const u16 gUnk_08108DE8[];
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extern void (*const EnterRoomTextboxManager_Actions[])(EnterRoomTextboxManager*);
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extern const u8 gUnk_08108E30[0x18];
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extern const u8 gUnk_08108E48[0x18];
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extern const u8 gUnk_08108E60[];
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extern void sub_0805F46C(void*, const void*);
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void sub_0805E140(EnterRoomTextboxManager*);
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void sub_0805E18C(EnterRoomTextboxManager*); // unused?
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void sub_0805E1D8(EnterRoomTextboxManager*);
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void sub_0805E1F8(u32, u32);
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void EnterRoomTextboxManager_Main(EnterRoomTextboxManager* this) {
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EnterRoomTextboxManager_Actions[super->action](this);
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if ((gRoomControls.room != this->unk_20) || (gMessage.doTextBox & 0x7F)) {
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sub_0805E1D8(this);
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}
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}
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void sub_0805E140(EnterRoomTextboxManager* this) {
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super->flags |= ENT_PERSIST;
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super->action = 1;
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this->unk_20 = gRoomControls.room;
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super->timer = 0x78;
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super->subtimer = 0x3c;
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SetDefaultPriority((Entity*)this, PRIO_HIGHEST);
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sub_0805E1F8(gUnk_08108DE8[gArea.locationIndex], AreaIsDungeon());
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}
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void sub_0805E18C(EnterRoomTextboxManager* this) {
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if (gFadeControl.active)
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return;
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if (super->type2) {
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if (--super->subtimer == 0) {
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super->type2 = 0;
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gPlayerState.controlMode = CONTROL_1;
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ResetSystemPriority();
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}
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}
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if (--super->timer == 0) {
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sub_0805E1D8(this);
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}
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}
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void sub_0805E1D8(EnterRoomTextboxManager* this) {
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MemClear(&gUnk_02034DF0, 0x80);
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gScreen.bg0.updated = 1;
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DeleteThisEntity();
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}
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void sub_0805E1F8(u32 unk0, u32 unk1) {
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struct {
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u8 unk_00[4];
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u8 unk_04;
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u8 unk_05;
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u8 unk_06[3];
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} PACKED tmp;
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const u8* tmp2;
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MemClear(&gUnk_02034DF0, 0x80);
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MemCopy(gUnk_08108E60, &tmp, sizeof(tmp));
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tmp.unk_04 = unk0 >> 8;
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tmp.unk_05 = unk0;
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tmp2 = gUnk_08108E48;
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if (!unk1)
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tmp2 = gUnk_08108E30;
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sub_0805F46C(&tmp, tmp2);
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gScreen.bg0.updated = 1;
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}
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