mirror of
https://github.com/zeldaret/tmc
synced 2026-08-18 21:48:21 -04:00
decomp deathFx.c
This commit is contained in:
+91
-86
@@ -1,9 +1,11 @@
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#define NENT_DEPRECATED
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#include "entity.h"
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#include "definitions.h"
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#include "functions.h"
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#include "object.h"
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#include "save.h"
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#include "projectile.h"
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#include "object/deathFx.h"
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extern void sub_08049CF4(Entity*);
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@@ -21,45 +23,45 @@ const EnemyDefinition* GetEnemyDefinition(Entity* entity) {
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return definition;
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}
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bool32 EnemyInit(Entity* this) {
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if ((this->flags & ENT_DID_INIT) == 0) {
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const EnemyDefinition* definition = GetEnemyDefinition(this);
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if (LoadEnemySprite(this, definition) == FALSE) {
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bool32 EnemyInit(GenericEntity* this) {
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if ((super->flags & ENT_DID_INIT) == 0) {
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const EnemyDefinition* definition = GetEnemyDefinition(super);
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if (LoadEnemySprite(super, definition) == FALSE) {
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return FALSE;
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}
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this->flags |= ENT_DID_INIT;
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super->flags |= ENT_DID_INIT;
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if (definition->spriteFlags.collision != 0) {
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COLLISION_ON(this);
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COLLISION_ON(super);
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}
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this->spriteIndex = definition->spriteIndex;
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if (this->spriteSettings.draw == 0) {
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this->spriteSettings.draw = definition->spriteFlags.draw;
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super->spriteIndex = definition->spriteIndex;
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if (super->spriteSettings.draw == 0) {
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super->spriteSettings.draw = definition->spriteFlags.draw;
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}
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this->spritePriority.b1 = definition->spriteFlags.spritePriority;
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this->spriteSettings.shadow = definition->spriteFlags.shadow;
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if (this->speed == 0) {
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this->speed = definition->speed;
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super->spritePriority.b1 = definition->spriteFlags.spritePriority;
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super->spriteSettings.shadow = definition->spriteFlags.shadow;
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if (super->speed == 0) {
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super->speed = definition->speed;
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}
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this->flags2 = definition->flags2;
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this->hitType = definition->damageType;
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this->hitbox = (Hitbox*)definition->ptr.hitbox;
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this->health = definition->health;
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if (this->hurtType == 0) {
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this->hurtType = 0x41;
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super->flags2 = definition->flags2;
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super->hitType = definition->damageType;
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super->hitbox = (Hitbox*)definition->ptr.hitbox;
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super->health = definition->health;
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if (super->hurtType == 0) {
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super->hurtType = 0x41;
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}
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UpdateSpriteForCollisionLayer(this);
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UpdateSpriteForCollisionLayer(super);
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if ((this->field_0x6c.HALF.HI & 0x20) != 0) {
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u32 uVar4 = gUnk_080D3E74[this->id >> 3] >> ((this->id & 7) << 1) & 3;
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u32 uVar4 = gUnk_080D3E74[super->id >> 3] >> ((super->id & 7) << 1) & 3;
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if (uVar4 != 0) {
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Entity* object = CreateObject(OBJECT_A9, uVar4 - 1, 0);
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if (object != NULL) {
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object->actionDelay = this->flags;
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object->field_0xf = this->spriteSettings.draw;
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object->actionDelay = super->flags;
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object->field_0xf = super->spriteSettings.draw;
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object->spritePriority.b0 = 3;
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object->parent = this;
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CopyPosition(this, object);
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this->flags &= ~ENT_COLLIDE;
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this->spriteSettings.draw = 0;
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object->parent = super;
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CopyPosition(super, object);
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super->flags &= ~ENT_COLLIDE;
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super->spriteSettings.draw = 0;
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this->field_0x6c.HALF.HI |= 0x10;
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}
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}
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@@ -93,29 +95,29 @@ bool32 LoadEnemySprite(Entity* entity, const EnemyDefinition* definition) {
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ASM_FUNC("asm/non_matching/enemyUtils/sub_0804A720.inc", void sub_0804A720(Entity* this))
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void CreateDeathFx(Entity* param_1, u32 param_2, u32 param_3);
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void sub_0804A7D4(Entity* param_1) {
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CreateDeathFx(param_1, (u32)param_1->id, 0);
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void CreateDeathFx(GenericEntity* parent, u32 parentId, u32 fixedItem);
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void sub_0804A7D4(Entity* this) {
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CreateDeathFx((GenericEntity*)this, this->id, 0);
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}
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void CreateDeathFx(Entity* param_1, u32 param_2, u32 param_3) {
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Entity* pEVar2;
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Entity* pEVar3;
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void CreateDeathFx(GenericEntity* parent, u32 parentId, u32 fixedItem) {
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DeathFxObject* deathFx;
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DeathFxObject* deathFx2;
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u8 bVar3;
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if ((param_1->field_0x6c.HALF.HI & 1) != 0) {
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if ((param_1->field_0x6c.HALF.HI & 2) != 0) {
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if ((parent->field_0x6c.HALF.HI & 1) != 0) {
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if ((parent->field_0x6c.HALF.HI & 2) != 0) {
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return;
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}
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pEVar2 = CreateObject(DEATH_FX, param_1->id, 0);
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if (pEVar2 == NULL) {
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deathFx = (DeathFxObject*)CreateObject(DEATH_FX, parent->base.id, 0);
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if (deathFx == NULL) {
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return;
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}
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pEVar2->field_0x6c.HALF.LO = 1;
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PositionRelative(param_1, pEVar2, 0, 1);
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pEVar2->parent = param_1;
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param_1->field_0x6c.HALF.HI |= 2;
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if ((param_1->id == '7') && (gRoomTransition.field_0x39 != 0)) {
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deathFx->unk6c = 1;
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PositionRelative(&(parent->base), &(deathFx->base), 0, 1);
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deathFx->base.parent = &(parent->base);
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parent->field_0x6c.HALF.HI |= 2;
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if ((parent->base.id == 0x37) && (gRoomTransition.field_0x39 != 0)) {
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DeleteThisEntity();
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}
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sub_0807CD9C();
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@@ -123,56 +125,56 @@ void CreateDeathFx(Entity* param_1, u32 param_2, u32 param_3) {
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DeleteThisEntity();
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return;
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} else {
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int tmp = param_1->field_0x3a & 2;
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int tmp = parent->base.field_0x3a & 2;
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if (tmp == 0) {
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sub_08049CF4(param_1);
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sub_08049CF4(&(parent->base));
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gSave.unk50 += 1;
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param_1->field_0x3a |= 2;
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param_1->actionDelay = 0xff;
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SetDefaultPriority(param_1, 3);
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pEVar3 = CreateObject(DEATH_FX, param_1->id, 0);
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if (pEVar3 != NULL) {
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pEVar3->field_0x6c.HALF.LO = tmp;
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pEVar3->field_0x6c.HALF.HI = param_2;
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pEVar3->field_0x6e.HALF.LO = param_3;
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pEVar3->parent = param_1;
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pEVar3->child = param_1;
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CopyPosition(param_1, pEVar3);
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parent->base.field_0x3a |= 2;
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parent->base.actionDelay = 0xff;
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SetDefaultPriority(&(parent->base), 3);
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deathFx2 = (DeathFxObject*)CreateObject(DEATH_FX, parent->base.id, 0);
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if (deathFx2 != NULL) {
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deathFx2->unk6c = tmp;
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deathFx2->parentId = parentId;
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deathFx2->item = fixedItem;
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deathFx2->base.parent = &(parent->base);
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deathFx2->base.child = &(parent->base);
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CopyPosition(&(parent->base), &(deathFx2->base));
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}
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if ((param_1->field_0x6c.HALF.HI & 8) != 0) {
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pEVar3->field_0x6c.HALF.LO |= 8;
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DeleteEntity(param_1);
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if ((parent->field_0x6c.HALF.HI & 8) != 0) {
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deathFx2->unk6c |= 8;
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DeleteEntity(&(parent->base));
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return;
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}
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if ((param_1->bitfield & 0x7f) == 0x13) {
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bVar3 = param_1->field_0x1c & 0xf;
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if ((parent->base.bitfield & 0x7f) == 0x13) {
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bVar3 = parent->base.field_0x1c & 0xf;
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if (bVar3 != 1) {
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if ((bVar3 == 2) && (pEVar3 != NULL)) {
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pEVar3->field_0x6c.HALF.LO |= 2;
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if ((bVar3 == 2) && (deathFx2 != NULL)) {
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deathFx2->unk6c |= 2;
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}
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} else {
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if (pEVar3 != NULL) {
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pEVar3->field_0x6c.HALF.LO |= 4;
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if (deathFx2 != NULL) {
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deathFx2->unk6c |= 4;
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}
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}
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pEVar3->parent = NULL;
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deathFx2->base.parent = NULL;
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DeleteThisEntity();
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return;
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}
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}
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if (param_1->actionDelay == 0) {
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if (parent->base.actionDelay == 0) {
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DeleteThisEntity();
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} else {
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if (--param_1->actionDelay == 0) {
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param_1->spriteSettings.draw = 0;
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SetDefaultPriority(param_1, 0);
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if (--parent->base.actionDelay == 0) {
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parent->base.spriteSettings.draw = 0;
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SetDefaultPriority(&(parent->base), 0);
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} else {
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if (param_1->actionDelay < 9) {
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if (param_1->spriteSettings.draw != 0) {
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param_1->spriteSettings.draw = 0;
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if (parent->base.actionDelay < 9) {
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if (parent->base.spriteSettings.draw) {
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parent->base.spriteSettings.draw = 0;
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} else {
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param_1->spriteSettings.draw = 1;
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parent->base.spriteSettings.draw = 1;
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}
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}
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}
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@@ -194,32 +196,35 @@ Entity* CreateProjectileWithParent(Entity* parent, u32 projectileId, u32 project
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void SetChildOffset(Entity* entity, s32 xOffset, s32 yOffset, s32 zOffset) {
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Entity* other;
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GenericEntity* this = (GenericEntity*)entity;
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other = *(Entity**)&entity->field_0x68;
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other = *(Entity**)&this->field_0x68;
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if (other != NULL) {
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other->spriteRendering.b3 = entity->spriteRendering.b3;
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other->spriteOrientation.flipY = entity->spriteOrientation.flipY;
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other->x.HALF.HI = entity->x.HALF.HI + xOffset;
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other->y.HALF.HI = entity->y.HALF.HI + yOffset;
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other->z.HALF.HI = entity->z.HALF.HI + zOffset;
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other->collisionLayer = entity->collisionLayer;
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other->spriteRendering.b3 = super->spriteRendering.b3;
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other->spriteOrientation.flipY = super->spriteOrientation.flipY;
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other->x.HALF.HI = super->x.HALF.HI + xOffset;
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other->y.HALF.HI = super->y.HALF.HI + yOffset;
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other->z.HALF.HI = super->z.HALF.HI + zOffset;
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other->collisionLayer = super->collisionLayer;
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}
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}
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Entity* sub_0804A9FC(Entity* parent, u32 fxType) {
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Entity* fx;
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GenericEntity* this = (GenericEntity*)parent;
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if ((*(Entity**)&parent->field_0x68 == NULL) && (fx = CreateFx(parent, fxType, 0), fx != NULL)) {
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*(Entity**)&parent->field_0x68 = fx;
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if ((*(Entity**)&this->field_0x68 == NULL) && (fx = CreateFx(super, fxType, 0), fx != NULL)) {
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*(Entity**)&this->field_0x68 = fx;
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} else {
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fx = NULL;
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}
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return fx;
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}
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void sub_0804AA1C(Entity* param_1) {
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if (*(Entity**)¶m_1->field_0x68 != NULL) {
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(*(Entity**)¶m_1->field_0x68)->parent = NULL;
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*(Entity**)¶m_1->field_0x68 = NULL;
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void sub_0804AA1C(Entity* entity) {
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GenericEntity* this = (GenericEntity*)entity;
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if (*(Entity**)&this->field_0x68 != NULL) {
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(*(Entity**)&this->field_0x68)->parent = NULL;
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*(Entity**)&this->field_0x68 = NULL;
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}
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}
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@@ -0,0 +1,260 @@
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#include "global.h"
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#define NENT_DEPRECATED
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#include "entity.h"
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#include "sound.h"
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#include "functions.h"
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#include "object/deathFx.h"
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#include "enemy.h"
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void sub_08081790(DeathFxObject* this);
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void DeathFx_Delete(DeathFxObject* this);
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void DeathFx_Action0(DeathFxObject* this);
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void DeathFx_Action1(DeathFxObject* this);
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void DeathFx_Action2(DeathFxObject* this);
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void DeathFx(Entity* this) {
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static void (*const DeathFx_Actions[])(DeathFxObject*) = {
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DeathFx_Action0,
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DeathFx_Action1,
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DeathFx_Action2,
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};
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DeathFx_Actions[this->action]((DeathFxObject*)this);
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}
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void DeathFx_Action0(DeathFxObject* this) {
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static const u8 gUnk_0811EC08[] = {
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0, 64, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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static const u8 gUnk_0811EC20[] = {
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26,
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14,
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26,
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26,
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};
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Entity* parent;
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int uVar4;
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u32 tmp;
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if (this->unk6c & 1) {
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super->spriteIndex = 0x65;
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super->action = 2;
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super->direction = 0;
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super->speed = 0x40;
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super->collisionLayer = 2;
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UpdateSpriteForCollisionLayer(&this->base);
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super->spriteRendering.b0 = 3;
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if (super->actionDelay == 0) {
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tmp = 0x80;
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} else {
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tmp = super->actionDelay;
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super->actionDelay = 0;
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}
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sub_0805EC9C(super, tmp, tmp, 0);
|
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LoadSwapGFX(super, 4, 0);
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InitAnimationForceUpdate(super, 0);
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SoundReq(SFX_BOSS_EXPLODE);
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} else {
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if (this->unk6c & 0xc) {
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sub_08081790(this);
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DeathFx_Delete(this);
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} else {
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if (this->unk6c & 2) {
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InitializeAnimation(&this->base, 2);
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} else {
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super->spritePriority.b0 = 3;
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uVar4 = gUnk_0811EC08[super->type >> 2];
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uVar4 >>= ((super->type % 4) << 1);
|
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uVar4 &= 3;
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parent = super->parent;
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if (parent != NULL) {
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parent->actionDelay = gUnk_0811EC20[uVar4];
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}
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InitializeAnimation(&this->base, uVar4);
|
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}
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}
|
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super->action = 1;
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EnqueueSFX(SFX_FF);
|
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}
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SetDefaultPriority(super, 3);
|
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}
|
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|
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void DeathFx_Action1(DeathFxObject* this) {
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GetNextFrame(super);
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if (super->frame & 0x80) {
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sub_08081790(this);
|
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DeathFx_Delete(this);
|
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} else {
|
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if ((super->frame & 1) != 0) {
|
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super->spritePriority.b0 = 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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void DeathFx_Action2(DeathFxObject* this) {
|
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UpdateAnimationSingleFrame(super);
|
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if (super->frame & 0x80) {
|
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DeathFx_Delete(this);
|
||||
} else {
|
||||
if ((super->frame & 1) != 0) {
|
||||
LinearMoveUpdate(super);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DeathFx_DropRandom9(DeathFxObject* this);
|
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void DeathFx_DropRandom13(DeathFxObject* this);
|
||||
void DeathFx_DropRandom1(DeathFxObject* this);
|
||||
void DeathFx_DropRandom14(DeathFxObject* this);
|
||||
void DeathFx_DropFixedItem(DeathFxObject* this);
|
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void sub_08081790(DeathFxObject* this) {
|
||||
static void (*const DeathFx_DropFunctions[])(DeathFxObject*) = {
|
||||
DeathFx_DropRandom9, DeathFx_DropRandom13, DeathFx_DropRandom1, DeathFx_DropRandom14,
|
||||
DeathFx_DropRandom9, DeathFx_DropRandom9, DeathFx_DropRandom9, DeathFx_DropRandom9,
|
||||
DeathFx_DropRandom9, DeathFx_DropRandom9, DeathFx_DropRandom9, DeathFx_DropRandom9,
|
||||
DeathFx_DropRandom9, DeathFx_DropRandom9, DeathFx_DropRandom9, DeathFx_DropFixedItem,
|
||||
};
|
||||
static const u8 gUnk_0811EC64[] = {
|
||||
[OCTOROK] = 6,
|
||||
[CHUCHU] = 6,
|
||||
[LEEVER] = 6,
|
||||
[PEAHAT] = 6,
|
||||
[ROLLOBITE] = 0,
|
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[DARK_NUT] = 11,
|
||||
[HANGING_SEED] = 0,
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||||
[BEETLE] = 6,
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||||
[KEESE] = 6,
|
||||
[DOOR_MIMIC] = 0,
|
||||
[ROCK_CHUCHU] = 10,
|
||||
[SPINY_CHUCHU] = 6,
|
||||
[CUCCO_CHICK_AGGR] = 6,
|
||||
[MOLDORM] = 7,
|
||||
[ENEMY_E] = 6,
|
||||
[MOLDWORM] = 6,
|
||||
[SLUGGULA] = 6,
|
||||
[PESTO] = 0,
|
||||
[PUFFSTOOL] = 6,
|
||||
[CHUCHU_BOSS] = 6,
|
||||
[LIKE_LIKE] = 6,
|
||||
[SPEAR_MOBLIN] = 8,
|
||||
[BUSINESS_SCRUB] = 0,
|
||||
[RUPEE_LIKE] = 8,
|
||||
[MADDERPILLAR] = 6,
|
||||
[WATER_DROP] = 6,
|
||||
[WALL_MASTER] = 8,
|
||||
[BOMB_PEAHAT] = 10,
|
||||
[SPARK] = 6,
|
||||
[CHASER] = 0,
|
||||
[SPIKED_BEETLE] = 6,
|
||||
[SENSOR_BLADE_TRAP] = 0,
|
||||
[HELMASAUR] = 6,
|
||||
[FALLING_BOULDER] = 0,
|
||||
[BOBOMB] = 10,
|
||||
[WALL_MASTER_2] = 8,
|
||||
[GLEEROK] = 6,
|
||||
[VAATI_EYES_MACRO] = 0,
|
||||
[TEKTITE] = 6,
|
||||
[WIZZROBE_WIND] = 6,
|
||||
[WIZZROBE_FIRE] = 6,
|
||||
[WIZZROBE_ICE] = 6,
|
||||
[ARMOS] = 11,
|
||||
[EYEGORE] = 9,
|
||||
[ROPE] = 6,
|
||||
[SMALL_PESTO] = 1,
|
||||
[ACRO_BANDIT] = 6,
|
||||
[BLADE_TRAP] = 0,
|
||||
[KEATON] = 7,
|
||||
[CROW] = 6,
|
||||
[MULLDOZER] = 6,
|
||||
[BOMBAROSSA] = 6,
|
||||
[WISP] = 0,
|
||||
[SPINY_BEETLE] = 6,
|
||||
[MAZAAL_HEAD] = 6,
|
||||
[MAZAAL_MACRO] = 6,
|
||||
[MAZAAL_HAND] = 6,
|
||||
[OCTOROK_BOSS] = 6,
|
||||
[FLYING_POT] = 6,
|
||||
[GOBDO] = 6,
|
||||
[OCTOROK_GOLDEN] = 6,
|
||||
[TEKTITE_GOLDEN] = 6,
|
||||
[ROPE_GOLDEN] = 6,
|
||||
[CLOUD_PIRANHA] = 6,
|
||||
[SCISSORS_BEETLE] = 7,
|
||||
[CUCCO_AGGR] = 6,
|
||||
[STALFOS] = 7,
|
||||
[FLYING_SKULL] = 6,
|
||||
[MAZAAL_BRACELET] = 6,
|
||||
[TAKKURI] = 6,
|
||||
[BOW_MOBLIN] = 8,
|
||||
[LAKITU] = 6,
|
||||
[LAKITU_CLOUD] = 6,
|
||||
[TORCH_TRAP] = 6,
|
||||
[VAATI_REBORN_ENEMY] = 6,
|
||||
[VAATI_PROJECTILE] = 6,
|
||||
[BALL_CHAIN_SOLIDER] = 8,
|
||||
[ENEMY_4D] = 8,
|
||||
[GHINI] = 6,
|
||||
[VAATI_TRANSFIGURED] = 6,
|
||||
[ENEMY_50] = 6,
|
||||
[VAATI_WRATH] = 6,
|
||||
[VAATI_ARM] = 12,
|
||||
[DUST] = 0,
|
||||
[VAATI_BALL] = 6,
|
||||
[OCTOROK2] = 6,
|
||||
[SLIME] = 6,
|
||||
[MINI_SLIME] = 6,
|
||||
[FIREBALL_GUY] = 6,
|
||||
[MINI_FIREBALL_GUY] = 6,
|
||||
[VAATI_TRANSFIGURED_EYE] = 6,
|
||||
[BUSINESS_SCRUB_PROLOGUE] = 0,
|
||||
[GYORG_FEMALE] = 6,
|
||||
[GYORG_MALE] = 6,
|
||||
[CURTAIN] = 0,
|
||||
[VAATI_WRATH_EYE] = 6,
|
||||
[GYORG_CHILD] = 12,
|
||||
[GYORG_FEMALE_EYE] = 6,
|
||||
[GYORG_MALE_EYE] = 6,
|
||||
[GYORG_FEMALE_MOUTH] = 6,
|
||||
[ENEMY_64] = 6,
|
||||
[TREE_ITEM] = 6,
|
||||
[ENEMY_66] = 6,
|
||||
6,
|
||||
6,
|
||||
6,
|
||||
6,
|
||||
6,
|
||||
6,
|
||||
6,
|
||||
6,
|
||||
6,
|
||||
};
|
||||
if (this->parentId < 0xf0) {
|
||||
CreateRandomItemDrop(super, gUnk_0811EC64[this->parentId]);
|
||||
} else {
|
||||
DeathFx_DropFunctions[this->parentId - 0xf0](this);
|
||||
}
|
||||
}
|
||||
|
||||
void DeathFx_DropRandom9(DeathFxObject* this) {
|
||||
CreateRandomItemDrop(super, 9);
|
||||
}
|
||||
|
||||
void DeathFx_DropRandom13(DeathFxObject* this) {
|
||||
CreateRandomItemDrop(super, 13);
|
||||
}
|
||||
|
||||
void DeathFx_DropRandom14(DeathFxObject* this) {
|
||||
CreateRandomItemDrop(super, 14);
|
||||
}
|
||||
|
||||
void DeathFx_DropRandom1(DeathFxObject* this) {
|
||||
CreateRandomItemDrop(super, 1);
|
||||
}
|
||||
|
||||
u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter);
|
||||
void DeathFx_DropFixedItem(DeathFxObject* this) {
|
||||
CreateItemDrop(super, this->item, 0);
|
||||
}
|
||||
|
||||
void DeathFx_Delete(DeathFxObject* this) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
Reference in New Issue
Block a user