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https://github.com/zeldaret/tmc
synced 2026-08-02 16:37:11 -04:00
Match sub_08076088
This commit is contained in:
+55
-2
@@ -36,7 +36,7 @@ void sub_08075FF8(ItemBehavior* this, u32 idx) {
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}
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maxBombs = this->behaviorID == 7 ? 3 : 1;
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if (maxBombs > bombCount) {
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entity = CreatePlayerItemWithParent(this, 2);
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entity = CreatePlayerItemWithParent(this, PLAYER_ITEM_BOMB);
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if (entity != NULL) {
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pos = &gUnk_0811BDAC[gPlayerEntity.animationState & 6];
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PositionRelative(&gPlayerEntity, entity, Q_16_16(pos[0]), Q_16_16(pos[1]));
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@@ -48,4 +48,57 @@ void sub_08075FF8(ItemBehavior* this, u32 idx) {
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DeletePlayerItem(this, idx);
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}
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ASM_FUNC("asm/non_matching/itemBomb/sub_08076088.inc", void sub_08076088(ItemBehavior* this, void* arg1))
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void sub_08076088(ItemBehavior* this, Entity* param_2, u32 param_3) {
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if (param_2 != NULL) {
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if ((param_2->carryFlags & 1) != 0) {
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return;
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}
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param_2->action = 2;
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param_2->subAction = param_2->carryFlags & 1;
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}
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this->field_0x18 = param_2;
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if ((gPlayerState.flags & PL_NO_CAP)) {
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sub_08077DF4(this, 0x928);
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} else {
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sub_08077DF4(this, 0x338);
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}
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gPlayerState.heldObject = 3;
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gPlayerState.framestate = 4;
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this->stateID = 2;
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this->field_0xf = 0xf;
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if ((gPlayerEntity.field_0x78.HALF.HI & 0x80)) {
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gPlayerEntity.field_0x78.HALF.HI = 0;
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COLLISION_ON(&gPlayerEntity);
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gPlayerState.heldObject = 4;
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gPlayerState.keepFacing = ~(8 >> param_3) & gPlayerState.keepFacing;
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gPlayerState.field_0xa = ~(8 >> param_3) & gPlayerState.field_0xa;
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this->stateID = 3;
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this->field_0xf = 0;
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} else {
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gPlayerState.field_0xa |= (8 >> param_3);
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gPlayerState.keepFacing |= (8 >> param_3);
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}
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param_2 = CreatePlayerItemWithParent(this, PLAYER_ITEM_13);
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if (param_2 == NULL) {
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PlayerCancelHoldItem(this, param_3);
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} else {
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Entity* playerEnt = &gPlayerEntity;
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*(Entity**)&playerEnt->field_0x74 = param_2;
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playerEnt->subtimer = 0;
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param_2->child = this->field_0x18;
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param_2->carryFlags = playerEnt->carryFlags;
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param_2->parent = (Entity*)this;
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this->field_0x18 = param_2;
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param_2->type2 = this->field_0x2[1];
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param_2->timer = this->field_0x5[2];
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param_2->subtimer = this->field_0x5[3];
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if ((this->field_0x18->carryFlags & 0xf0) == 0x10) {
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this->field_0x5[2] = 8;
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} else {
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this->field_0x5[2] = 0;
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}
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SoundReq(SFX_PLY_LIFT);
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}
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}
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@@ -2,6 +2,7 @@
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#include "entity.h"
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#include "item.h"
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#include "functions.h"
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#include "playeritem.h"
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void sub_08076C98(ItemBehavior*, u32);
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void sub_08076CBC(ItemBehavior*, u32);
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@@ -26,7 +27,7 @@ void sub_08076CBC(ItemBehavior* beh, u32 idx) {
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DeletePlayerItem(beh, idx);
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} else {
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if ((beh->field_0x5[9] & 0x40) != 0) {
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CreatePlayerItemWithParent(beh, 0x12);
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CreatePlayerItemWithParent(beh, PLAYER_ITEM_12);
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}
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UpdateItemAnim(beh);
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}
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@@ -5,6 +5,7 @@
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#include "effects.h"
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#include "game.h"
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#include "save.h"
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#include "playeritem.h"
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void sub_08076964(ItemBehavior*, u32);
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void sub_080768F8(ItemBehavior*, u32);
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@@ -105,7 +106,7 @@ void sub_08076964(ItemBehavior* this, u32 idx) {
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(gPlayerState.skills & SKILL_DASH_ATTACK) != 0) {
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gPlayerState.field_0xab = 3;
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sub_08077DF4(this, 0x298);
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bombEntity = CreatePlayerItemWithParent(this, 0xc);
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bombEntity = CreatePlayerItemWithParent(this, PLAYER_ITEM_C);
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if (bombEntity != NULL) {
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if (ItemIsSword(gSave.stats.itemButtons[SLOT_A]) != 0) {
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uVar3 = gSave.stats.itemButtons[SLOT_A];
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@@ -114,7 +114,7 @@ void sub_080754B8(ItemBehavior* this, u32 idx) {
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if (gPlayerEntity.frameSpriteSettings & 1) {
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iVar1 = sub_0807B014();
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if (iVar1 && FindEntityByID(PLAYER_ITEM, PLAYER_ITEM_SWORD_BEAM1, 2) == 0) {
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CreatePlayerItemWithParent(this, 0xf);
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CreatePlayerItemWithParent(this, PLAYER_ITEM_SWORD_BEAM1);
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if (iVar1 == 0xf) {
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gPlayerState.field_0xab = 5;
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} else {
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@@ -235,7 +235,7 @@ void sub_08075738(ItemBehavior* this, u32 idx) {
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} else {
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if (((((gPlayerEntity.frameSpriteSettings & 1) != 0) && ((gPlayerState.sword_state & 0x80) == 0)) &&
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((gPlayerState.skills & SKILL_FOURSWORD) != 0))) {
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Entity* bombEnt = CreatePlayerItemWithParent(this, 0x14);
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Entity* bombEnt = CreatePlayerItemWithParent(this, PLAYER_ITEM_14);
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if (bombEnt) {
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bombEnt->animationState = (gPlayerEntity.animationState & 6) | 0x80;
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}
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+2
-1
@@ -22,6 +22,7 @@
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#include "game.h"
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#include "screen.h"
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#include "main.h"
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#include "playeritem.h"
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#define GRAVITY_RATE Q_8_8(32)
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#define SLOPE_SPEED_MODIFIER 0x50
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@@ -1657,7 +1658,7 @@ static void PlayerEmptyBottleInit(Entity* this) {
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Entity* ent;
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ResetPlayerItem();
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ent = CreatePlayerItemWithParent((ItemBehavior*)this, 0xe);
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ent = CreatePlayerItemWithParent((ItemBehavior*)this, PLAYER_ITEM_BOTTLE);
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if (ent != NULL) {
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ent->field_0x68.HALF.LO = gPlayerState.field_0x38;
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this->subAction++;
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