add subdirs

This commit is contained in:
theo3
2020-07-13 15:27:20 -07:00
parent c47f16e5e7
commit 62ddaaa5f6
77 changed files with 138 additions and 186 deletions
+201
View File
@@ -0,0 +1,201 @@
#include "global.h"
#include "entity.h"
#include "room.h"
#include "flags.h"
extern void sub_0805EA78(Entity*, u32);
extern void sub_0805E3A0(Entity*, u32);
extern void sub_0807DD50(Entity*);
extern void sub_0807DD94(Entity*, u32);
extern Entity* sub_0805EB9C(u32, u32);
void CopyPosition(Entity*, Entity*);
void sub_08068680(Entity*, Entity*);
void sub_08068694(Entity*, Entity*);
u32 GetAnimationState(Entity* ent);
void DeleteThisEntity(void);
extern Entity* GetEntityByType(u32, u32);
extern void sub_080686C4(Entity*, Entity*);
extern void sub_0806F62C(Entity*, u32, u32);
extern u32 sub_08003FC4(Entity*, u32);
extern void PlaySFX(u32);
extern void SetTileType(u32, u32, u32);
extern void sub_0807BA8C(u16, u32);
extern Entity gLinkEntity;
extern RoomControls gRoomControls;
extern void (*gUnk_08110BD8[])(Entity* ent);
extern u8 gUnk_02033280[];
extern u16 gUnk_08110BE0[];
void Zelda(Entity* ent) {
gUnk_08110BD8[ent->action](ent);
}
void sub_08066CCC(Entity* ent) {
ent->action = 1;
ent->spriteSettings.b.draw = 1;
sub_0805EA78(ent, 7);
sub_0805E3A0(ent, 2);
sub_0807DD50(ent);
}
void sub_08066CF8(Entity* ent) {
sub_0807DD94(ent, 0);
}
void sub_08066D04(Entity* ent) {
ent->parent = sub_0805EB9C(7, 0x2E);
}
void sub_08066D14(Entity* ent, u32* param_2) {
Entity* parent;
parent = ent->parent;
if (parent != NULL) {
ent->animationState = parent->animationState;
ent->spriteSettings.b.draw = 1;
CopyPosition(parent, ent);
sub_08068680(ent, ent->parent);
param_2[5] = 1;
} else {
param_2[5] = 0;
}
}
void sub_08066D4C(Entity* ent, u32* param_2) {
Entity* parent;
parent = ent->parent;
if (ent->parent != NULL) {
CopyPosition(ent, parent);
ent->parent->spriteSettings.b.draw = 1;
ent->parent->animationState = ent->animationState;
ent->spriteSettings.b.draw = 0;
ent->field_0x17 &= 0xFE;
sub_08068694(ent, ent->parent);
param_2[5] = 1;
} else {
param_2[5] = 0;
}
}
void sub_08066D94(Entity* ent) {
u32 roomID;
Entity* npc;
SetGlobalFlag(0x1C);
npc = CreateNPC(0x2E, 0, 0);
if (npc != NULL) {
npc->animationState = gLinkEntity.animationState;
npc->flags |= 0x20;
npc->animationState = GetAnimationState(ent);
roomID = gRoomControls.roomID;
npc->field_0x74 = roomID;
CopyPosition(ent, npc);
}
DeleteThisEntity();
}
void sub_08066DE4(Entity* ent) {
Entity* pEVar1;
pEVar1 = sub_0805EB9C(7, 0x2E);
if (pEVar1 != NULL) {
CopyPosition(ent, pEVar1);
sub_080686C4(ent, pEVar1);
}
}
void sub_08066E08(Entity* ent) {
InitAnimationForceUpdate(ent, 0x50);
ent->field_0x80 = ent->animIndex;
}
void sub_08066E20(Entity* ent) {
InitAnimationForceUpdate(ent, 0x44);
ent->field_0x80 = ent->animIndex;
}
void sub_08066E38(Entity* ent) {
InitAnimationForceUpdate(ent, 0x48);
ent->field_0x80 = ent->animIndex;
}
void sub_08066E50(Entity* ent) {
InitAnimationForceUpdate(ent, 0x4C);
ent->field_0x80 = ent->animIndex;
}
void sub_08066E68(Entity* ent) {
InitAnimationForceUpdate(ent, 0x54);
ent->field_0x80 = ent->animIndex;
}
void sub_08066E80(Entity* ent, u8* param_2) {
switch (param_2[0x18]) {
case 0:
param_2[0x18]++;
InitAnimationForceUpdate(ent, 0x16);
break;
case 1:
UpdateAnimationSingleFrame(ent);
if (ent->frames.all & 1) {
param_2[0x18]++;
ent->field_0x20 = 0x20000;
ent->frames.all &= 0xFE;
PlaySFX(0x7C);
}
break;
case 2:
sub_0806F62C(ent, 0x100, 0x80);
sub_08003FC4(ent, 0x2000);
if (!(ent->frames.all & 1)) {
UpdateAnimationSingleFrame(ent);
}
if (ent->field_0x20 < 0) {
param_2[0x18]++;
}
break;
case 3:
sub_0806F62C(ent, 0x100, 0x80);
UpdateAnimationSingleFrame(ent);
if (sub_08003FC4(ent, 0x2000) == 0) {
param_2[0x18]++;
InitAnimationForceUpdate(ent, 0x1E);
}
break;
case 4:
UpdateAnimationSingleFrame(ent);
if (ent->frames.b.f3) {
gUnk_02033280[7] |= 1;
return;
}
}
ent->field_0x80 = ent->animIndex;
gUnk_02033280[6] = 0;
}
void sub_08066F94(void) {
u16 uVar1;
u16* puVar2;
puVar2 = gUnk_08110BE0;
while (*puVar2 != 0) {
uVar1 = *puVar2;
puVar2++;
SetTileType(16498, uVar1, 1);
}
}
void sub_08066FB8(void) {
u16 uVar1;
u16* puVar2;
puVar2 = gUnk_08110BE0;
while (*puVar2 != 0) {
uVar1 = *puVar2;
puVar2++;
sub_0807BA8C(uVar1, 1);
}
}