mirror of
https://github.com/zeldaret/tmc
synced 2026-05-27 08:09:06 -04:00
add subdirs
This commit is contained in:
@@ -0,0 +1,27 @@
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#include "global.h"
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#include "entity.h"
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#include "sprite.h"
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extern u32 CheckIsDungeon();
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void Archway(Entity *this)
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{
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u32 v1;
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u32 v2;
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u32 v3;
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if (this->action == 0) {
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v1 = this->action = 1;
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v2 = this->spriteSettings.raw;
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v1 = v1 - 0x5;
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v1 = v1 & v2;
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this->spriteSettings.raw = v1 | 1;
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this->frameIndex = this->entityType.parameter;
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this->collisionLayer = 2;
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UpdateSpriteForCollisionLayer(this);
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v3 = CheckIsDungeon();
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if (v3 != 0) {
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this->spritePriority.b0 = (this->spritePriority.b0 & 0xf8) | 1;
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}
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}
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}
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@@ -0,0 +1,21 @@
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#include "entity.h"
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#include "global.h"
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extern void (*gUnk_08123384[])(Entity*);
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void Bell(Entity* ent) {
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gUnk_08123384[ent->action](ent);
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}
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void sub_08097D90(Entity* ent) {
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ent->action = 1;
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ent->spriteSettings.b.draw = 1;
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ent->collisionLayer = 1;
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ent->spritePriority.b0 = 0;
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UpdateSpriteForCollisionLayer(ent);
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InitAnimationForceUpdate(ent, 0);
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}
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void sub_08097DCC(Entity* ent) {
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UpdateAnimationSingleFrame(ent);
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}
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@@ -0,0 +1,35 @@
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#include "global.h"
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#include "entity.h"
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#include "flags.h"
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extern void sub_080842D8(Entity*);
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extern void sub_08078828(Entity*);
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extern void sub_08083E20(Entity*);
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extern void (*const gUnk_0811F7E8[])(Entity*);
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extern void (*const gUnk_0811F808[])(Entity*);
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extern void (*const gUnk_0811F818[])(Entity*);
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extern u32 gUnk_0811F8B0;
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void ChestSpawner(Entity* this)
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{
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gUnk_0811F7E8[this->entityType.form](this);
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}
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void sub_08083DF0(Entity* this) {
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gUnk_0811F808[this->action](this);
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}
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void sub_08083E08(Entity *this)
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{
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gUnk_0811F818[this->action](this);
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}
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void sub_08083E20(Entity *this)
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{
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this->action = 3;
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this->spriteSettings.b.draw = 1;
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this->spriteRendering.alphaBlend = 0;
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sub_080842D8(this);
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sub_08078828(this);
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}
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@@ -0,0 +1,212 @@
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#include "global.h"
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#include "entity.h"
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#include "room.h"
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#include "link.h"
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#include "flags.h"
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extern void sub_0809F7BC(Entity*);
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extern void PlaySFX(u32);
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extern void sub_0809F814(u32);
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extern void sub_0809F7F4(Entity*);
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extern void LoadRoomEntityList();
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extern void DeleteThisEntity();
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extern u32 CheckRoomFlag(u32);
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extern void sub_08078A90(u32);
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extern void sub_08078B48(void);
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extern u32 Random(void);
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extern void sub_0806F69C(Entity*);
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extern void (*gUnk_08124798[])(Entity*);
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extern void (*gUnk_081247A0[])(Entity*);
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extern void (*gUnk_081247AC[])(Entity*);
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extern Entity* CreateObject(u32, u32, u32);
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extern void PositionEntityOnTop(Entity*, Entity*);
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extern void sub_0807BB68(u32*, u32, u32);
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extern u8 gUnk_02034490;
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extern u32 gUnk_030010A0;
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extern void* gUnk_080DD750;
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extern Entity gLinkEntity;
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extern LinkState gLinkState;
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extern u8 gUnk_081247C0[];
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extern u16 gUnk_081247C8[];
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extern u32 gUnk_081247D0;
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void Cloud(Entity* this) {
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gUnk_08124798[(this->entityType).form](this);
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}
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void sub_0809F4DC(Entity* this) {
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if ((this->entityType).parameter == 0) {
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gUnk_081247A0[this->action](this);
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} else {
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gUnk_081247AC[this->action](this);
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}
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}
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void sub_0809F514(Entity* this) {
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this->action = 1;
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this->actionDelay = 120;
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this->spriteSettings.b.draw = 0;
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*(u8*)&this->field_0x68 = 12;
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gRoomControls.cameraTarget = this;
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gUnk_02034490 = 255;
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sub_0809F7BC(this);
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}
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void sub_0809F548(Entity* this) {
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if (--this->actionDelay == 0) {
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this->action = 2;
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this->actionDelay = 90;
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PlaySFX(285);
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sub_0809F814((((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 63) |
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(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 63) << 6);
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} else {
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if ((gUnk_030010A0 & 7) == 0) {
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sub_0809F7BC(this);
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}
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sub_0809F7F4(this);
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}
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}
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void sub_0809F5B0(Entity* this) {
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if (--this->actionDelay == 0) {
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PlaySFX(115);
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SetGlobalFlag(36);
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LoadRoomEntityList(&gUnk_080DD750);
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DeleteThisEntity();
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}
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}
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void sub_0809F5DC(Entity* this) {
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this->action = 1;
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this->spriteSettings.b.draw = 0;
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*(u8*)&this->field_0x68 = 12;
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}
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void sub_0809F5F0(Entity* this) {
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u32 iVar1;
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iVar1 = CheckRoomFlag(this->actionDelay);
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if (iVar1 != 0) {
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this->action = 2;
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this->actionDelay = 120;
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sub_08078A90(3);
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sub_08078B48();
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gRoomControls.cameraTarget = this;
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}
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}
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void sub_0809F61C(Entity* this) {
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if ((gRoomControls.unk6 & 4) == 0) {
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if (this->actionDelay == 30) {
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SetLocalFlag(this->entityType.parameter);
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}
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if (--this->actionDelay == 0) {
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this->action = 3;
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this->actionDelay = 120;
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PlaySFX(285);
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sub_0809F814((((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 63) |
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(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 63) << 6);
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} else {
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if ((gUnk_030010A0 & 7) == 0) {
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sub_0809F7BC(this);
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}
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sub_0809F7F4(this);
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}
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}
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}
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void sub_0809F69C(Entity* this) {
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if (--this->actionDelay == 0) {
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this->actionDelay = 30;
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this->action = 4;
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gRoomControls.cameraTarget = &gLinkEntity;
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PlaySFX(115);
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}
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}
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void sub_0809F6CC(Entity* this) {
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if (((gRoomControls.unk6 & 4) == 0) && (--this->actionDelay == 0)) {
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gLinkState.unk7 = 1;
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DeleteThisEntity();
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}
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}
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void sub_0809F700(Entity* this) {
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u8 bVar1;
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u32 uVar2;
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if (this->action == 0) {
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this->action = 1;
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this->actionDelay = (Random() & 30) + 8;
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this->flags = this->flags | 12;
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}
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if ((gUnk_030010A0 & 3) == 0) {
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uVar2 = Random();
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this->spriteOffsetX = gUnk_081247C0[uVar2 & 7];
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this->spriteOffsetY = gUnk_081247C0[uVar2 >> 4 & 7];
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}
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sub_0806F69C(this);
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if (--this->actionDelay == 0) {
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DeleteThisEntity();
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}
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}
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#ifdef NON_MATCHING
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Entity* sub_0809F770(Entity* this) {
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Entity* cloud;
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s32 uVar1;
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cloud = CreateObject(163, 1, 0);
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if (cloud != NULL) {
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PositionEntityOnTop(this, cloud);
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uVar1 = Random();
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cloud->x.HALF.HI = ((cloud->x.HALF.HI - 16) + (uVar1 >> 0)) & 31;
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cloud->y.HALF.HI = ((cloud->y.HALF.HI - 16) + (uVar1 >> 8)) & 31;
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cloud->animationList = (u8)(uVar1 >> 16) & 3;
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cloud->direction = 255;
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}
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return cloud;
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}
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#else
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NAKED
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Entity* sub_0809F770(Entity* this) {
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asm(".include \"asm/non_matching/cloud/sub_0809F770.inc\"");
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}
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#endif
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void sub_0809F7BC(Entity* this) {
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Entity* cloud;
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u32 uVar1;
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u32 uVar2;
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for (uVar2 = 0; uVar2 < 8; uVar2++) {
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cloud = sub_0809F770(this);
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if (cloud != NULL) {
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uVar1 = Random();
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cloud->nonPlanarMovement = gUnk_081247C8[uVar1 & 3];
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cloud->direction = (u8)(uVar1 >> 8) & 31;
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}
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}
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}
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void sub_0809F7F4(Entity* this) {
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u8 cVar1;
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u8* puVar2;
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puVar2 = (u8*)&this->field_0x68;
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*puVar2 -= 1;
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if (*puVar2 == 0) {
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*puVar2 = 12;
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PlaySFX(388);
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}
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}
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void sub_0809F814(u32 r0) {
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sub_0807BB68(&gUnk_081247D0, r0, 1);
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}
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@@ -0,0 +1,86 @@
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#include "global.h"
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#include "entity.h"
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#include "flags.h"
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extern void sub_0809EE34(Entity*);
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extern void sub_0809EFB0(Entity*);
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extern void sub_0809EE08(Entity*);
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extern void sub_0809F08C(void);
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||||
extern void sub_0809EE44(Entity*);
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extern void sub_0809EE24(Entity*);
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extern void (*const gUnk_081243D4[])(Entity*);
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||||
void Fan(Entity *this)
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{
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||||
gUnk_081243D4[this->action](this);
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}
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||||
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void sub_0809ED30(Entity *this)
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||||
{
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||||
this->direction = (this->entityType.form ^ 2) << 3;
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||||
sub_0809EE34(this);
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sub_0809EFB0(this);
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||||
InitializeAnimation(this, this->entityType.form);
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}
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||||
|
||||
void sub_0809ED54(Entity *this)
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||||
{
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||||
u16 uVar1;
|
||||
u32 iVar2;
|
||||
|
||||
if (((this->cutsceneBeh.HWORD == 0) || CheckFlags(this->cutsceneBeh.HWORD)) &&
|
||||
((this->entityType.parameter != 1 ||
|
||||
(--this->field_0x74 == 0)))) {
|
||||
sub_0809EE08(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0809ED88(Entity *this)
|
||||
{
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||||
sub_0809F08C();
|
||||
sub_0809EE44(this);
|
||||
if (this->field_0x86 != 0) {
|
||||
if (this->cutsceneBeh.HWORD == this->field_0x86) {
|
||||
if (CheckFlags(this->cutsceneBeh.HWORD)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (!CheckFlags(this->cutsceneBeh.HWORD)) {
|
||||
return;
|
||||
}
|
||||
sub_0809EE24(this);
|
||||
}
|
||||
else if (((this->entityType).parameter == 1) &&
|
||||
(--this->field_0x74 == 0)) {
|
||||
sub_0809EE24(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0809EDE4(Entity *this)
|
||||
{
|
||||
sub_0809F08C();
|
||||
sub_0809EE44(this);
|
||||
if (this->frames.b.f3) {
|
||||
sub_0809EE34(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0809EE08(Entity *this)
|
||||
{
|
||||
this->action = 2;
|
||||
this->field_0x74 = *((u8 *)&this->field_0x7c + 3) << 2;
|
||||
InitializeAnimation(this, this->entityType.form);
|
||||
}
|
||||
|
||||
void sub_0809EE24(Entity *this)
|
||||
{
|
||||
this->action = 3;
|
||||
InitializeAnimation(this, this->entityType.form + 4);
|
||||
}
|
||||
|
||||
void sub_0809EE34(Entity *this)
|
||||
{
|
||||
this->action = 1;
|
||||
this->field_0x74 = this->actionDelay << 2;
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "room.h"
|
||||
|
||||
void SetTile(u32 tileIndex, s32 tilePosition, s32 layerIndex);
|
||||
void sub_0808D618(Entity* ent);
|
||||
|
||||
extern RoomControls gRoomControls;
|
||||
extern s16 gUnk_08121750[];
|
||||
extern s16 gUnk_0812176A[];
|
||||
|
||||
void GiantLeaf(Entity* ent) {
|
||||
if (ent->action == 0) {
|
||||
ent->action = 1;
|
||||
ent->spriteSettings.b.draw = 1;
|
||||
ent->spriteRendering.b3 = 3;
|
||||
ent->spritePriority.b0 = 7;
|
||||
ent->frameIndex = ent->entityType.form;
|
||||
sub_0808D618(ent);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0808D618(Entity* ent) {
|
||||
u32 tilePos;
|
||||
s16* arr;
|
||||
u32 i;
|
||||
|
||||
arr = (ent->entityType.form != 0) ? gUnk_0812176A : gUnk_08121750;
|
||||
tilePos = (((ent->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3F) |
|
||||
((((ent->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 0x3F) * 64);
|
||||
|
||||
for (i = 0; i < 13; i++) {
|
||||
SetTile(16500, tilePos + arr[i], 1);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,582 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "room.h"
|
||||
#include "screen.h"
|
||||
#include "greatFairy.h"
|
||||
|
||||
// Main
|
||||
void GreatFairy(Entity* this) {
|
||||
u8 bVar1;
|
||||
|
||||
if (this->action == 0) {
|
||||
bVar1 = __modsi3(this->entityType.form, 11);
|
||||
this->entityType.parameter = bVar1;
|
||||
}
|
||||
GreatFairy_Main[(this->entityType).parameter](this);
|
||||
}
|
||||
|
||||
// Behaviors
|
||||
void GreatFairy_CallBehavior(Entity* this) {
|
||||
GreatFairy_Behaviors[this->action](this);
|
||||
|
||||
if ((gLinkEntity.y.HALF.HI - gRoomControls.roomOriginY) < 168) {
|
||||
|
||||
gRoomControls.cameraTarget = this;
|
||||
gRoomControls.unk5 = 2;
|
||||
} else {
|
||||
gRoomControls.cameraTarget = &gLinkEntity;
|
||||
gRoomControls.unk5 = 2;
|
||||
}
|
||||
}
|
||||
|
||||
// Init
|
||||
void GreatFairy_Init(Entity* this) {
|
||||
GreatFairy_InitializeAnimation(this);
|
||||
this->actionDelay = 0;
|
||||
this->cutsceneBeh.HWORD = 290;
|
||||
}
|
||||
|
||||
// TODO: turn this into a switch statement
|
||||
void GreatFairy_DormantUpdate(Entity* this) {
|
||||
u16* pFrame; // r1@2
|
||||
s32 frame; // r1@4
|
||||
Entity* ripple; // r5@16
|
||||
|
||||
if (!CheckRoomFlag(0)) return;
|
||||
|
||||
pFrame = &this->cutsceneBeh.HWORD;
|
||||
if (*pFrame != 0) {
|
||||
--*pFrame;
|
||||
}
|
||||
frame = *pFrame;
|
||||
|
||||
if (frame == 0x96) {
|
||||
goto LABEL_16;
|
||||
}
|
||||
|
||||
if (frame < 0x97) {
|
||||
if (frame != 0) {
|
||||
if (frame == 0x82) {
|
||||
goto LABEL_16;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
goto LABEL_17;
|
||||
} else {
|
||||
if (frame == 0xd2) {
|
||||
goto LABEL_16;
|
||||
}
|
||||
if (frame < 0xd3) {
|
||||
if (frame == 0xaa) {
|
||||
goto LABEL_16;
|
||||
} else
|
||||
return;
|
||||
}
|
||||
if (frame == 289) {
|
||||
goto LABEL_16;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
LABEL_17:
|
||||
this->action = 2;
|
||||
return;
|
||||
LABEL_16:
|
||||
ripple = GreatFairy_CreateForm(this, RIPPLE, 0);
|
||||
if (ripple) {
|
||||
PositionRelative(this, ripple, (s32)GreatFairy_RippleOffsets[this->actionDelay] << 16,
|
||||
(s32)GreatFairy_RippleOffsets[this->actionDelay + 1] << 16);
|
||||
this->actionDelay += 2;
|
||||
}
|
||||
}
|
||||
|
||||
void GreatFairy_CreateBigRipple(Entity* this) {
|
||||
Entity* ripple;
|
||||
|
||||
ripple = GreatFairy_CreateForm(this, BIGRIPPLE, 0);
|
||||
if (ripple != NULL) {
|
||||
PositionRelative(this, ripple, 0, 0x80000);
|
||||
this->action = 3;
|
||||
}
|
||||
}
|
||||
|
||||
// Great Fairy spawning in update
|
||||
void GreatFairy_SpawningUpdate(Entity* this) {
|
||||
Entity* mini;
|
||||
u32 var;
|
||||
|
||||
if (gRoomVars.greatFairyState & 1) {
|
||||
mini = GreatFairy_CreateForm(this, WAKE, 0); //???
|
||||
if (mini != NULL) {
|
||||
CopyPosition(this, mini);
|
||||
DoFade(6, 4);
|
||||
PlaySFX(325);
|
||||
this->action = 4;
|
||||
this->actionDelay = 0x3c;
|
||||
var = this->spriteSettings.raw & ~0x3;
|
||||
this->spriteSettings.raw = (this->spriteSettings.raw & var) | 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GreatFairy_MiniUpdate(Entity* this) {
|
||||
Entity* target;
|
||||
|
||||
GetNextFrame(this);
|
||||
if (this->actionDelay != 0) {
|
||||
--this->actionDelay;
|
||||
} else {
|
||||
target = GreatFairy_CreateForm(this, WINGS, 0);
|
||||
if (target != NULL) {
|
||||
PositionRelative(this, target, 0, -0x140000);
|
||||
this->action = 5;
|
||||
this->actionDelay = 120;
|
||||
this->field_0xf = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This is the great fairy's "normal" form
|
||||
void GreatFairy_FinalUpdate(Entity* this) {
|
||||
Entity* target;
|
||||
|
||||
if (this->actionDelay != 0) {
|
||||
--this->actionDelay;
|
||||
} else {
|
||||
if ((this->field_0xf == 0) && (target = GreatFairy_CreateForm(this, FORM9, 0), target != NULL)) {
|
||||
PositionRelative(this, target, 0, -0x4C0000);
|
||||
target->parent = this;
|
||||
this->field_0xf = 1;
|
||||
}
|
||||
}
|
||||
GetNextFrame(this);
|
||||
}
|
||||
|
||||
void GreatFairy_WingsCallBehavior(Entity* this) {
|
||||
GreatFairy_WingsBehaviors[this->action](this);
|
||||
}
|
||||
|
||||
void GreatFairy_WingsInit(Entity* this) {
|
||||
GreatFairy_InitializeAnimation(this);
|
||||
this->spritePriority.b0 = 5;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->spriteRendering.alphaBlend = 1;
|
||||
gScreen.controls.windowOutsideControl = 3904;
|
||||
gScreen.controls.mosaicSize = 2057;
|
||||
this->nonPlanarMovement = 1024;
|
||||
sub_0805EC9C(this, 1024, 256, 0);
|
||||
}
|
||||
|
||||
void GreatFairy_WingsUpdate(Entity* this) {
|
||||
s32 iVar1;
|
||||
|
||||
iVar1 = this->nonPlanarMovement -= 32;
|
||||
if (iVar1 * 65536 >> 16 == 256) {
|
||||
this->action = 2;
|
||||
sub_0805EC60(this);
|
||||
gRoomVars.greatFairyState |= 32;
|
||||
gUnk_02033280 |= 4;
|
||||
} else {
|
||||
sub_0805EC9C(this, this->nonPlanarMovement, 256, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void nullsub_116(Entity* this) {}
|
||||
|
||||
//The wake that appears beneath the Great Fairy as she stands in the water
|
||||
void GreatFairy_WakeCallBehavior(Entity* this) {
|
||||
GreatFairy_WakeBehaviors[this->action](this);
|
||||
}
|
||||
|
||||
void GreatFairy_WakeInit(Entity* this) {
|
||||
GreatFairy_InitializeAnimation(this);
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->spritePriority.b0 = 6;
|
||||
}
|
||||
|
||||
void GreatFairy_WakeUpdate(Entity* this) {
|
||||
GetNextFrame(this);
|
||||
}
|
||||
|
||||
//The miniature sprite that emerges from the water when Great Fairy is spawned
|
||||
void GreatFairy_MiniCallBehavior(Entity* this) {
|
||||
GreatFairy_MiniBehaviors[this->action](this);
|
||||
}
|
||||
|
||||
void GreatFairy_MiniInit(Entity* this) {
|
||||
Entity* aff;
|
||||
|
||||
aff = GreatFairy_CreateForm(this, MINIAFFINE, 0);
|
||||
if (aff != NULL) {
|
||||
CopyPosition(this, aff);
|
||||
aff->parent = this;
|
||||
GreatFairy_InitializeAnimation(this);
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->field_0xf = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Spawns a droplet of water once it reaches a certain height
|
||||
void GreatFairy_MiniRisingUpdate(Entity* this) {
|
||||
Entity* target;
|
||||
|
||||
GetNextFrame(this);
|
||||
this->height.WORD -= 0x8000;
|
||||
if (this->height.HALF.HI == -20) {
|
||||
this->action = 2;
|
||||
PlaySFX(321);
|
||||
} else {
|
||||
if (((this->height.HALF.HI == -10) && (this->field_0xf == 0)) &&
|
||||
(target = GreatFairy_CreateForm(this, DROPLET, 0), target != NULL)) {
|
||||
PositionRelative(this, target, 0, 0x40000);
|
||||
this->field_0xf = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Deletes itself
|
||||
void GreatFairy_MiniRemoveMe(Entity* this) {
|
||||
GetNextFrame(this);
|
||||
sub_080873D0(this);
|
||||
if ((gRoomVars.greatFairyState & 1) != 0) {
|
||||
DeleteEntity(this);
|
||||
}
|
||||
}
|
||||
|
||||
//Same as mini Great Fairy except it is able to stretch
|
||||
void GreatFairy_MiniAffineCallBehavior(Entity* this) {
|
||||
GreatFairy_MiniAffineBehaviors[this->action](this);
|
||||
}
|
||||
|
||||
void GreatFairy_MiniAffineInit(Entity* this) {
|
||||
GreatFairy_InitializeAnimation(this);
|
||||
this->spritePriority.b0 = 6;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
}
|
||||
|
||||
// Getting ready for affine transformation
|
||||
void GreatFairy_MiniAffineInit2(Entity* this) {
|
||||
Entity* parent = this->parent;
|
||||
|
||||
CopyPosition(parent, this);
|
||||
|
||||
if (this->height.HALF.HI == -20) {
|
||||
this->action = 2;
|
||||
this->actionDelay = 90;
|
||||
this->nonPlanarMovement = 4096;
|
||||
this->spriteRendering.b0 = 3;
|
||||
sub_0805EC9C(this, 256, 256, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Mini great fairy stretch
|
||||
void GreatFairy_MiniAffineUpdate(Entity* this) {
|
||||
s32 iVar2;
|
||||
|
||||
if (--this->actionDelay == 0) {
|
||||
gRoomVars.greatFairyState |= 1;
|
||||
this->action = 3;
|
||||
sub_0805EC60(this);
|
||||
} else {
|
||||
iVar2 = this->nonPlanarMovement -= 24;
|
||||
sub_0805EC9C(this, 256, iVar2 * 0x10000 >> 20, 0);
|
||||
}
|
||||
}
|
||||
|
||||
//The droplet that falls off of the mini Great Fairy emerging from the water
|
||||
void GreatFairy_DropletCallBehavior(Entity* this) {
|
||||
GreatFairy_DropletBehaviors[this->action](this);
|
||||
}
|
||||
|
||||
|
||||
void GreatFairy_DropletInit(Entity* this) {
|
||||
GreatFairy_InitializeAnimation(this);
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->height.HALF.HI = 0;
|
||||
this->spritePriority.b0 = 5;
|
||||
PlaySFX(320);
|
||||
}
|
||||
|
||||
void GreatFairy_DropletUpdate(Entity* this) {
|
||||
GetNextFrame(this);
|
||||
if (this->frames.b.f3) {
|
||||
DeleteEntity(this);
|
||||
}
|
||||
}
|
||||
|
||||
// Ripples that appear before the great fairy emerges
|
||||
void GreatFairy_RippleCallBehavior(Entity* this) {
|
||||
GreatFairy_RippleBehaviors[this->action](this);
|
||||
}
|
||||
|
||||
void GreatFairy_RippleInit(Entity* this) {
|
||||
GreatFairy_InitializeAnimation(this);
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->spritePriority.b0 = 6;
|
||||
}
|
||||
|
||||
void GreatFairy_RippleUpdate(Entity* this) {
|
||||
if ((gRoomVars.greatFairyState & 2) != 0) {
|
||||
DeleteEntity(this);
|
||||
} else {
|
||||
GetNextFrame(this);
|
||||
}
|
||||
}
|
||||
|
||||
// Big ripple that appears in the spot where the fairy emerges from
|
||||
void GreatFairy_BigRippleCallBehavior(Entity* this) {
|
||||
GreatFairy_BigRippleBehaviors[this->action](this);
|
||||
}
|
||||
|
||||
void GreatFairy_BigRippleInit(Entity* this) {
|
||||
GreatFairy_InitializeAnimation(this);
|
||||
this->actionDelay = 120;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->spritePriority.b0 = 5;
|
||||
PlaySFX(249);
|
||||
}
|
||||
|
||||
void GreatFairy_BigRippleUpdate(Entity* this) {
|
||||
Entity* target;
|
||||
|
||||
GetNextFrame(this);
|
||||
if (this->actionDelay != 0) {
|
||||
--this->actionDelay;
|
||||
} else {
|
||||
target = GreatFairy_CreateForm(this, MINI, 0);
|
||||
if (target != NULL) {
|
||||
PositionRelative(this, target, 0, -0x80000);
|
||||
gRoomVars.greatFairyState |= 2;
|
||||
DeleteEntity(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Energy bands that surround the mini Great Fairy as it is transforming
|
||||
void GreatFairy_EnergyCallBehavior(Entity* this) {
|
||||
GreatFairy_EnergyBehaviors[this->action](this);
|
||||
}
|
||||
|
||||
void GreatFairy_EnergyInit(Entity* this) {
|
||||
GreatFairy_InitializeAnimation(this);
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->spritePriority.b0 = 5;
|
||||
}
|
||||
|
||||
void GreatFairy_EnergyUpdate(Entity* this) {
|
||||
GetNextFrame(this);
|
||||
if (this->frames.b.f3) {
|
||||
DeleteEntity(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08087114(Entity* this) {
|
||||
if ((this->entityType).parameter == 0) {
|
||||
GreatFairy_Form1Behaviors[this->action](this);
|
||||
} else {
|
||||
GreatFairy_Form2Behaviors[this->action](this);
|
||||
GetNextFrame(this);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
void sub_08087150(Entity* this) {
|
||||
u8 var;
|
||||
u32 var2;
|
||||
|
||||
GreatFairy_InitializeAnimation(this);
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->spriteOrientation &= 63;
|
||||
this->spriteRendering.b0 = 0;
|
||||
this->spritePriority.b0 = 3;
|
||||
this->nonPlanarMovement = 128;
|
||||
this->direction = 16;
|
||||
var = gUnk_0812079C[0];
|
||||
this->palette = ((var & 15) * 16) | this->direction;
|
||||
}
|
||||
#else
|
||||
NAKED
|
||||
void sub_08087150(Entity* this) {
|
||||
asm(".include \"asm/greatFairy/sub_08087150.inc\"");
|
||||
}
|
||||
#endif
|
||||
|
||||
void nullsub_516(Entity* this) {}
|
||||
|
||||
void sub_080871A8(Entity* this) {
|
||||
u32 bVar1;
|
||||
|
||||
if (--this->actionDelay == 0) {
|
||||
this->action = 3;
|
||||
this->actionDelay = 60;
|
||||
gRoomVars.greatFairyState |= 4;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080871D0(Entity* this) {
|
||||
|
||||
if (--this->actionDelay == 0) {
|
||||
gRoomVars.greatFairyState |= 8;
|
||||
DeleteEntity(this);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
void sub_080871F8(Entity* this) {
|
||||
s32 bVar1;
|
||||
|
||||
if (((this->attachedEntity->x.HALF.HI == (this->x).HALF.HI) &&
|
||||
((Entity*)this->attachedEntity)->y.HALF.HI + -32 == (this->y).HALF.HI)) {
|
||||
this->action = 2;
|
||||
} else {
|
||||
bVar1 = (this->x).HALF.HI;
|
||||
sub_080045D4();
|
||||
this->direction = bVar1;
|
||||
sub_0806F69C(this);
|
||||
}
|
||||
}
|
||||
#else
|
||||
NAKED
|
||||
void sub_080871F8(Entity* this) {
|
||||
asm(".include \"asm/greatFairy/sub_080871F8.inc\"");
|
||||
}
|
||||
#endif
|
||||
|
||||
void sub_08087240(Entity* this) {
|
||||
if ((gRoomVars.greatFairyState & 4) != 0) {
|
||||
this->action = 3;
|
||||
this->actionDelay = 20;
|
||||
this->direction = 16;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08087264(Entity* this) {
|
||||
if (this->actionDelay != 0) {
|
||||
this->actionDelay--;
|
||||
sub_0806F69C(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0808727C(Entity* this) {
|
||||
|
||||
if (--this->actionDelay == 0) {
|
||||
DeleteEntity(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08087294(Entity* this) {
|
||||
gUnk_081207A4[this->action](this);
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
void sub_080872AC(Entity* this) {
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->spriteOrientation.flipY = 1;
|
||||
this->spriteRendering.b0 = 0;
|
||||
this->field_0x68 = (u16)(this->x).HALF.HI;
|
||||
this->field_0x6a = (u16)(this->y).HALF.HI;
|
||||
this->direction = (u8)Random() & 0x1F;
|
||||
this->nonPlanarMovement = 32;
|
||||
GreatFairy_InitializeAnimation(this);
|
||||
}
|
||||
#else
|
||||
NAKED
|
||||
void sub_080872AC(Entity* this) {
|
||||
asm(".include \"asm/greatFairy/sub_080872AC.inc\"");
|
||||
}
|
||||
#endif
|
||||
|
||||
//clang-format off
|
||||
void (*const GreatFairy_Main[])(Entity*) = {
|
||||
GreatFairy_CallBehavior,
|
||||
GreatFairy_WingsCallBehavior,
|
||||
GreatFairy_WakeCallBehavior,
|
||||
GreatFairy_MiniCallBehavior,
|
||||
GreatFairy_MiniAffineCallBehavior,
|
||||
GreatFairy_DropletCallBehavior,
|
||||
GreatFairy_RippleCallBehavior,
|
||||
GreatFairy_BigRippleCallBehavior,
|
||||
GreatFairy_EnergyCallBehavior,
|
||||
sub_08087114,
|
||||
sub_08087294
|
||||
};
|
||||
|
||||
void (*const GreatFairy_Behaviors[])(Entity*) = {
|
||||
GreatFairy_Init,
|
||||
GreatFairy_DormantUpdate,
|
||||
GreatFairy_CreateBigRipple,
|
||||
GreatFairy_SpawningUpdate,
|
||||
GreatFairy_MiniUpdate,
|
||||
GreatFairy_FinalUpdate
|
||||
};
|
||||
|
||||
const s16 GreatFairy_RippleOffsets[10] = {
|
||||
0, 0,
|
||||
-32, -8,
|
||||
16, 20,
|
||||
24, -12,
|
||||
-16, 24
|
||||
};
|
||||
|
||||
|
||||
void (*const GreatFairy_WingsBehaviors[])(Entity*) = {
|
||||
GreatFairy_WingsInit,
|
||||
GreatFairy_WingsUpdate,
|
||||
nullsub_116
|
||||
};
|
||||
|
||||
void (*const GreatFairy_WakeBehaviors[])(Entity*) = {
|
||||
GreatFairy_WakeInit,
|
||||
GreatFairy_WakeUpdate
|
||||
};
|
||||
|
||||
void (*const GreatFairy_MiniBehaviors[])(Entity*) = {
|
||||
GreatFairy_MiniInit,
|
||||
GreatFairy_MiniRisingUpdate,
|
||||
GreatFairy_MiniRemoveMe
|
||||
};
|
||||
|
||||
void (*const GreatFairy_MiniAffineBehaviors[])(Entity*) = {
|
||||
GreatFairy_MiniAffineInit,
|
||||
GreatFairy_MiniAffineInit2,
|
||||
GreatFairy_MiniAffineUpdate,
|
||||
DeleteEntity
|
||||
};
|
||||
|
||||
void (*const GreatFairy_DropletBehaviors[])(Entity*) = {
|
||||
GreatFairy_DropletInit,
|
||||
GreatFairy_DropletUpdate
|
||||
};
|
||||
|
||||
void (*const GreatFairy_RippleBehaviors[])(Entity*) = {
|
||||
GreatFairy_RippleInit,
|
||||
GreatFairy_RippleUpdate
|
||||
};
|
||||
|
||||
void (*const GreatFairy_BigRippleBehaviors[])(Entity*) = {
|
||||
GreatFairy_BigRippleInit,
|
||||
GreatFairy_BigRippleUpdate
|
||||
};
|
||||
|
||||
void (*const GreatFairy_EnergyBehaviors[])(Entity*) = {
|
||||
GreatFairy_EnergyInit,
|
||||
GreatFairy_EnergyUpdate
|
||||
};
|
||||
void (*const GreatFairy_Form1Behaviors[])(Entity*) = {
|
||||
sub_08087150,
|
||||
nullsub_516,
|
||||
sub_080871A8,
|
||||
sub_080871D0
|
||||
};
|
||||
|
||||
void (*const GreatFairy_Form2Behaviors[])(Entity*) = {
|
||||
sub_08087150,
|
||||
sub_080871F8,
|
||||
sub_08087240,
|
||||
sub_08087264,
|
||||
sub_0808727C
|
||||
};
|
||||
|
||||
//clang-format on
|
||||
@@ -0,0 +1,36 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "flags.h"
|
||||
|
||||
extern void DeleteThisEntity();
|
||||
extern void sub_0808E714(Entity*);
|
||||
|
||||
extern void (*const gUnk_08121C48[])(Entity*);
|
||||
|
||||
extern BoundingBox gUnk_08121C58;
|
||||
|
||||
void HeartContainer(Entity* this) {
|
||||
gUnk_08121C48[this->action](this);
|
||||
}
|
||||
|
||||
void sub_0808E6A0(Entity* this) {
|
||||
|
||||
if (CheckFlags(*(u16*)&this->cutsceneBeh)) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
this->action = 1;
|
||||
this->entityType.form = 0x62;
|
||||
this->spriteSettings.b.draw = 0;
|
||||
this->boundingBox = &gUnk_08121C58;
|
||||
this->collisionLayer = 3;
|
||||
this->scriptedScene = 3;
|
||||
}
|
||||
|
||||
void sub_0808E6E4(Entity* this) {
|
||||
if (CheckFlags(this->field_0x86)) {
|
||||
this->action = 2;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->spriteRendering.b0 = 3;
|
||||
sub_0808E714(this);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,145 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "room.h"
|
||||
#include "flags.h"
|
||||
#include "functions.h"
|
||||
|
||||
extern void sub_0809EB30(Entity*);
|
||||
extern void sub_0809EAD8(Entity*);
|
||||
extern void sub_0809EABC(Entity*);
|
||||
extern void sub_08004488(u32);
|
||||
extern void sub_080A2CC0(Entity*, Entity**, u16*);
|
||||
extern Entity* GetCurrentRoomProperty(u32);
|
||||
extern void SetTile(u32, u32, u32);
|
||||
extern void sub_0806F69C(Entity*);
|
||||
|
||||
extern void (*const gUnk_081243B4[])(Entity*);
|
||||
extern void (*const gUnk_081243BC[])(Entity*);
|
||||
extern void (*const gUnk_081243C4[])(Entity*);
|
||||
|
||||
extern BoundingBox gUnk_080FD150;
|
||||
|
||||
void LightableSwitch(Entity* this) {
|
||||
gUnk_081243B4[this->entityType.form](this);
|
||||
sub_0809EB30(this);
|
||||
}
|
||||
|
||||
void sub_0809EA1C(Entity* this) {
|
||||
gUnk_081243BC[this->action](this);
|
||||
}
|
||||
|
||||
void sub_0809EA34(Entity* this) {
|
||||
this->action = 1;
|
||||
this->flags = this->flags | 0x80;
|
||||
this->frameIndex = 0;
|
||||
this->field_0x3c = 7;
|
||||
this->field_0x40 = 0x48;
|
||||
this->damageType = 0x28;
|
||||
this->flags2 = 10;
|
||||
this->boundingBox = &gUnk_080FD150;
|
||||
sub_0809EAD8(this);
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
sub_0809EABC(this);
|
||||
}
|
||||
|
||||
void sub_0809EA80(Entity* this) {
|
||||
|
||||
if ((this->bitfield & 0x80) != 0) {
|
||||
if (CheckFlags(this->field_0x86) != 0) {
|
||||
ClearFlag(this->field_0x86);
|
||||
} else {
|
||||
SetFlag(this->field_0x86);
|
||||
}
|
||||
sub_08004488(0x110);
|
||||
}
|
||||
sub_0809EABC(this);
|
||||
}
|
||||
|
||||
void sub_0809EABC(Entity* this) {
|
||||
bool32 anySet;
|
||||
u32 f;
|
||||
|
||||
f = CheckFlags(this->field_0x86);
|
||||
anySet = (-f | f) >> 0x1F;
|
||||
if (this->frameIndex != anySet) {
|
||||
this->frameIndex = anySet;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0809EAD8(Entity* this) {
|
||||
u8 bVar1;
|
||||
Entity* pEVar2;
|
||||
|
||||
if (this->entityType.parameter != 0) {
|
||||
|
||||
this->attachedEntity = GetCurrentRoomProperty(this->entityType.parameter);
|
||||
sub_080A2CC0(this, &this->attachedEntity, &this->field_0x74);
|
||||
|
||||
} else {
|
||||
SetTile(0x4050, COORD_TO_TILE(this), this->collisionLayer);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0809EB30(Entity* this) {
|
||||
u16 uVar1;
|
||||
u16* puVar2;
|
||||
|
||||
if (this->entityType.parameter != 0) {
|
||||
if ((this->direction & 0x80) == 0) {
|
||||
sub_0806F69C(this);
|
||||
}
|
||||
puVar2 = &this->field_0x74;
|
||||
if (!--*puVar2) {
|
||||
sub_080A2CC0(this, &this->attachedEntity, puVar2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0809EB68(Entity* this) {
|
||||
gUnk_081243C4[this->action](this);
|
||||
}
|
||||
|
||||
void sub_0809EB80(Entity* this) {
|
||||
|
||||
this->action = 1;
|
||||
this->flags = this->flags | 0x80;
|
||||
this->frameIndex = 3;
|
||||
this->field_0x3c = 7;
|
||||
this->field_0x40 = 0x48;
|
||||
this->damageType = 0x28;
|
||||
this->flags2 = 10;
|
||||
this->boundingBox = &gUnk_080FD150;
|
||||
sub_0809EAD8(this);
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
if (CheckFlags(this->cutsceneBeh.HWORD) != 0) {
|
||||
this->action = 3;
|
||||
this->frameIndex = 2;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0809EBD8(Entity* this) {
|
||||
if ((this->bitfield & 0x80) != 0) {
|
||||
this->action = 2;
|
||||
this->actionDelay = 0x10;
|
||||
this->frameIndex = 2;
|
||||
SetFlag(this->field_0x86);
|
||||
sub_08004488(0x110);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0809EC08(Entity* this) {
|
||||
|
||||
if (CheckFlags(this->cutsceneBeh.HWORD) != 0) {
|
||||
this->action = 3;
|
||||
|
||||
} else {
|
||||
if (--this->actionDelay == 0) {
|
||||
this->action = 1;
|
||||
this->frameIndex = 3;
|
||||
ClearFlag(this->field_0x86);
|
||||
sub_08004488(0x110);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void nullsub_126(Entity* this) { }
|
||||
@@ -0,0 +1,140 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "room.h"
|
||||
#include "random.h"
|
||||
|
||||
extern Entity gLinkEntity;
|
||||
extern u16 gUnk_030010A0[];
|
||||
|
||||
extern void (*MaskActionFuncs[])(Entity *);
|
||||
|
||||
extern void DeleteThisEntity();
|
||||
|
||||
extern bool32 CheckFlags(u16);
|
||||
extern void SetFlag(u16);
|
||||
extern void ClearFlag(u16);
|
||||
|
||||
extern void SetTile(u32, u16, u32);
|
||||
|
||||
extern void sub_08000148(u16, u16, u32);
|
||||
extern s16 sub_080001DA(u16, u32);
|
||||
extern u16 sub_080002E0(u16, u32);
|
||||
|
||||
extern void sub_08004488(u32);
|
||||
extern void sub_080044EC(Entity *, u16);
|
||||
extern void sub_0805457C(Entity *, s32);
|
||||
|
||||
|
||||
void Mask(Entity *this) {
|
||||
MaskActionFuncs[this->action](this);
|
||||
}
|
||||
|
||||
void sub_080929A4(Entity *this) {
|
||||
if (this->entityType.parameter & 0xC0) {
|
||||
if (CheckFlags(this->field_0x86)) {
|
||||
s32 field_0x0a;
|
||||
|
||||
switch (this->entityType.parameter & 0xC0) {
|
||||
case 0x40:
|
||||
field_0x0a = gUnk_030010A0[0x5];
|
||||
|
||||
switch (field_0x0a) {
|
||||
case 0x44D ... 0x44F:
|
||||
case 0x182:
|
||||
DeleteThisEntity();
|
||||
goto switchEnd;
|
||||
}
|
||||
|
||||
ClearFlag(this->field_0x86);
|
||||
break;
|
||||
case 0x80:
|
||||
DeleteThisEntity();
|
||||
break;
|
||||
}
|
||||
switchEnd:
|
||||
}
|
||||
}
|
||||
|
||||
this->action = 1;
|
||||
this->field_0x20 = 0x18000;
|
||||
|
||||
this->field_0x78.HWORD = ((Random() & 7) << 10) | 0x2000;
|
||||
|
||||
this->field_0xf = this->actionDelay >> 1;
|
||||
this->actionDelay = 0;
|
||||
|
||||
this->frameIndex = this->entityType.parameter & 0x3f;
|
||||
|
||||
this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
|
||||
this->field_0x7c.HALF.LO = sub_080001DA(this->field_0x7c.HALF.HI, 1);
|
||||
|
||||
this->field_0x7a = sub_080002E0(this->field_0x7c.HALF.HI, 1);
|
||||
|
||||
SetTile(0x4022, this->field_0x7c.HALF.HI, 1);
|
||||
}
|
||||
|
||||
// Probably related to knocking it down
|
||||
void sub_08092A94(Entity *this) {
|
||||
// Check for the first frame of bonking animation
|
||||
if (gLinkEntity.action != 6) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (gLinkEntity.animationState != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if link is close enough to the mask
|
||||
if (this->y.HALF.HI + 40 < gLinkEntity.y.HALF.HI) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this->x.HALF.HI - gLinkEntity.x.HALF.HI >= this->field_0xf || this->x.HALF.HI - gLinkEntity.x.HALF.HI <= -this->field_0xf) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Presumably, make the mask fall
|
||||
SetTile((u16)this->field_0x7c.HALF.LO, this->field_0x7c.HALF.HI, 1);
|
||||
|
||||
sub_08000148(this->field_0x7a, this->field_0x7c.HALF.HI, 1);
|
||||
|
||||
this->action = 2;
|
||||
|
||||
this->height.HALF.HI -= 0x20;
|
||||
this->y.HALF.HI += 0x20;
|
||||
|
||||
this->spriteRendering.b3 = 2;
|
||||
}
|
||||
|
||||
// Probably falling down
|
||||
void sub_08092B0C(Entity *this) {
|
||||
if (this->actionDelay == 1) {
|
||||
this->action = 3;
|
||||
|
||||
this->actionDelay = 0;
|
||||
switch (this->entityType.parameter & 0xC0)
|
||||
{
|
||||
case 0x80:
|
||||
sub_08004488(0x72);
|
||||
case 0x40:
|
||||
SetFlag(this->field_0x86);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
CreateFx(this, 5, 0);
|
||||
|
||||
sub_0805457C(this, 3);
|
||||
}
|
||||
else {
|
||||
sub_080044EC(this, this->field_0x78.HWORD);
|
||||
|
||||
if (this->height.HALF.HI == 0) {
|
||||
this->actionDelay++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Mask_Delete(Entity *this) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "room.h"
|
||||
#include "flags.h"
|
||||
|
||||
extern u32 sub_08083734(Entity*, u32);
|
||||
extern void sub_080A080C(Entity*);
|
||||
extern void sub_0806F69C(Entity*);
|
||||
extern void sub_08004488(u32);
|
||||
extern void sub_080A0870(Entity*);
|
||||
extern void PlaySFX(u32);
|
||||
extern u32 sub_080001DA(u32, u32);
|
||||
extern void SetTile(u32, u32, u32);
|
||||
|
||||
extern void (*const gUnk_0812493C[])(Entity*);
|
||||
|
||||
extern BoundingBox gUnk_080FD180;
|
||||
|
||||
void MetalDoor(Entity* this) {
|
||||
gUnk_0812493C[this->action](this);
|
||||
}
|
||||
|
||||
void sub_080A0684(Entity *this)
|
||||
{
|
||||
if ((this->cutsceneBeh.HWORD != 0xffff) && CheckFlags(this->cutsceneBeh.HWORD)) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
this->action = 1;
|
||||
this->nonPlanarMovement = 0x300;
|
||||
this->spriteSettings.b.draw = 0;
|
||||
this->frameIndex = 0;
|
||||
this->spriteSettings.b.flipY = 1;
|
||||
this->boundingBox = &gUnk_080FD180;
|
||||
this->spritePriority.b0 = 5;
|
||||
this->field_0x70.HALF.LO = this->x.HALF.HI;
|
||||
this->field_0x70.HALF.HI = this->y.HALF.HI;
|
||||
this->field_0x74 = COORD_TO_TILE(this);
|
||||
}
|
||||
|
||||
void sub_080A0718(Entity *this)
|
||||
{
|
||||
if (sub_08083734(this, 2) != 0) {
|
||||
this->action = 2;
|
||||
this->actionDelay = 0xc;
|
||||
this->spriteSettings.b.draw = TRUE;
|
||||
this->direction = 0;
|
||||
this->y.HALF.HI += 0x24;
|
||||
sub_080A080C(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080A074C(Entity *this)
|
||||
{
|
||||
u8 bVar1;
|
||||
Entity *ent;
|
||||
|
||||
sub_0806F69C(this);
|
||||
|
||||
if (--this->actionDelay == 0) {
|
||||
this->action = 3;
|
||||
this->height.HALF.HI = 0;
|
||||
this->x.HALF.HI = this->field_0x70.HALF.LO;
|
||||
this->y.HALF.HI = this->field_0x70.HALF.HI;
|
||||
ent = CreateFx(this, 0x11, 0x40);
|
||||
if (ent != NULL) {
|
||||
ent->x.HALF.HI += 0xc;
|
||||
ent->y.HALF.HI -= 0xc;
|
||||
}
|
||||
ent = CreateFx(this, 0x11, 0x40);
|
||||
if (ent != NULL) {
|
||||
ent->x.HALF.HI -= 0xc;
|
||||
ent->y.HALF.HI -= 0xc;
|
||||
}
|
||||
sub_08004488(0x10b);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080A07BC(Entity *this)
|
||||
{
|
||||
if (CheckFlags(this->field_0x86)) {
|
||||
this->action = 4;
|
||||
this->actionDelay = 0xc;
|
||||
this->direction = 0x10;
|
||||
this->y.HALF.HI += 2;
|
||||
sub_080A0870(this);
|
||||
PlaySFX(0x10b);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080A07F0(Entity *this)
|
||||
{
|
||||
|
||||
sub_0806F69C(this);
|
||||
|
||||
if (--this->actionDelay == 0) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080A080C(Entity *this)
|
||||
{
|
||||
this->field_0x76 = sub_080001DA(this->field_0x74 - 1, this->collisionLayer);
|
||||
this->field_0x78.HWORD = sub_080001DA(this->field_0x74, this->collisionLayer);
|
||||
this->field_0x7a = sub_080001DA(this->field_0x74 + 1, this->collisionLayer);
|
||||
SetTile(0x4022, this->field_0x74 - 1, this->collisionLayer);
|
||||
SetTile(0x4022, this->field_0x74, this->collisionLayer);
|
||||
SetTile(0x4022, this->field_0x74 + 1, this->collisionLayer);
|
||||
}
|
||||
|
||||
void sub_080A0870(Entity *this)
|
||||
{
|
||||
SetTile(this->field_0x76, this->field_0x74 - 1, this->collisionLayer);
|
||||
SetTile(this->field_0x78.HWORD, this->field_0x74, this->collisionLayer);
|
||||
SetTile(this->field_0x7a, this->field_0x74 + 1, this->collisionLayer);
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
|
||||
extern void (*MineralWaterSourceActionFuncs[])(Entity *);
|
||||
|
||||
typedef struct {
|
||||
u8 field_0x00;
|
||||
u8 field_0x01;
|
||||
u8 field_0x02;
|
||||
u8 field_0x03;
|
||||
} UnkStruct_MineralWater;
|
||||
|
||||
extern UnkStruct_MineralWater MineralWaterSourceParameters[];
|
||||
|
||||
extern bool32 sub_0806FBD8(Entity *);
|
||||
|
||||
void MineralWaterSource(Entity *this) {
|
||||
MineralWaterSourceActionFuncs[this->action](this);
|
||||
}
|
||||
|
||||
void MineralWaterSource_Init(Entity *this) {
|
||||
UnkStruct_MineralWater *unknownParameters;
|
||||
|
||||
if (!sub_0806FBD8(this)) {
|
||||
return;
|
||||
}
|
||||
|
||||
unknownParameters = &MineralWaterSourceParameters[this->entityType.form];
|
||||
|
||||
this->entityType.parameter = unknownParameters->field_0x00;
|
||||
this->field_0x40 = unknownParameters->field_0x03;
|
||||
|
||||
this->boundingBox->field_0x6 = unknownParameters->field_0x01;
|
||||
this->boundingBox->field_0x7 = unknownParameters->field_0x02;
|
||||
|
||||
this->flags |= 0x80;
|
||||
|
||||
this->field_0x3c = 7;
|
||||
this->damageType = 145;
|
||||
this->flags2 = 2;
|
||||
|
||||
this->action = 1;
|
||||
}
|
||||
|
||||
void sub_080973DC(Entity *this) {
|
||||
this->bitfield = 0;
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
|
||||
extern u32 Random();
|
||||
extern bool32 CheckIsDungeon();
|
||||
extern void sub_080AE068(Entity*);
|
||||
extern void LoadFixedGFX(Entity*, u32);
|
||||
|
||||
extern void (*const gUnk_08122254[])(Entity*);
|
||||
|
||||
void MinishSizedEntrance(Entity* this)
|
||||
{
|
||||
gUnk_08122254[this->action](this);
|
||||
}
|
||||
|
||||
void sub_08090EC0(Entity *this)
|
||||
{
|
||||
this->action = 1;
|
||||
this->spriteRendering.b3 = 3;
|
||||
this->spritePriority.b0 = 7;
|
||||
this->frameIndex = (this->entityType).parameter;
|
||||
if (CheckIsDungeon()) {
|
||||
this->frameIndex += 4;
|
||||
sub_080AE068(this);
|
||||
LoadFixedGFX(this, 0x184);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
|
||||
extern void CopyPosition();
|
||||
extern void sub_08086A6C();
|
||||
extern s32 sub_080044EC();
|
||||
extern void sub_080AEF88();
|
||||
extern void DeleteThisEntity();
|
||||
extern u32 Random(void);
|
||||
|
||||
extern void (*gUnk_081206C4[99])(Entity*);
|
||||
|
||||
extern BoundingBox gUnk_080FD1A8;
|
||||
|
||||
// Main
|
||||
void Object1A(Entity* ent) {
|
||||
gUnk_081206C4[ent->action](ent);
|
||||
}
|
||||
|
||||
void sub_080869DC(Entity* ent) {
|
||||
Entity* itemEntity;
|
||||
|
||||
ent->action = 1;
|
||||
ent->spriteSettings.b.draw = 0;
|
||||
ent->boundingBox = &gUnk_080FD1A8;
|
||||
ent->field_0x3c |= 16;
|
||||
itemEntity = CreateObject(0, ent->entityType.form, 0);
|
||||
if (itemEntity != NULL) {
|
||||
itemEntity->actionDelay = 10;
|
||||
itemEntity->parent = ent;
|
||||
ent->attachedEntity = itemEntity;
|
||||
CopyPosition(ent, itemEntity);
|
||||
sub_08086A6C(ent);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08086A28(Entity* ent) {
|
||||
s32 iVar1;
|
||||
|
||||
if (ent->attachedEntity->field_0x4 == NULL) {
|
||||
ent->action = 2;
|
||||
} else {
|
||||
iVar1 = sub_080044EC(ent, 10240);
|
||||
if (iVar1 == 0) {
|
||||
ent->action = 2;
|
||||
}
|
||||
sub_080AEF88(ent);
|
||||
CopyPosition(ent, ent->attachedEntity);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08086A5C(Entity* ent) {
|
||||
ent->attachedEntity->parent = NULL;
|
||||
DeleteThisEntity();
|
||||
}
|
||||
|
||||
void sub_08086A6C(Entity* ent) {
|
||||
u32 uVar1;
|
||||
|
||||
uVar1 = Random();
|
||||
ent->field_0x20 = 163840;
|
||||
ent->direction = (uVar1 >> 16) & 31;
|
||||
ent->nonPlanarMovement = uVar1 & 480;
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
|
||||
extern u32 CheckRectOnScreen(s16, s16, u32, u32);
|
||||
extern void DeleteThisEntity();
|
||||
|
||||
void Object1C(Entity *this)
|
||||
{
|
||||
s32 iVar1;
|
||||
|
||||
if (this->action == 0) {
|
||||
this->action = 1;
|
||||
}
|
||||
iVar1 = CheckRectOnScreen(this->field_0x80, this->field_0x82, 0x10, 0x10);
|
||||
if (iVar1 == 0) {
|
||||
this->parent->field_0x20 &= ~(1 << this->entityType.parameter);
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
|
||||
void DeleteThisEntity();
|
||||
|
||||
extern void (*gUnk_081208A0[])(Entity*);
|
||||
|
||||
void Object1D(Entity *this)
|
||||
{
|
||||
gUnk_081208A0[this->action](this);
|
||||
}
|
||||
|
||||
void sub_080874F8(Entity* this)
|
||||
{
|
||||
DeleteThisEntity();
|
||||
}
|
||||
|
||||
void nullsub_117(Entity* this){}
|
||||
@@ -0,0 +1,155 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
|
||||
extern u32 Random(void);
|
||||
extern void sub_0808F2B0(Entity*);
|
||||
extern u32 sub_08003FC4(Entity*, u32);
|
||||
void sub_0808F14C(Entity*);
|
||||
extern void PlaySFX(u32);
|
||||
extern void sub_0806FCF4(Entity*, u32, u32, u32);
|
||||
extern void sub_0808F244(Entity*);
|
||||
extern void sub_0805EC9C(Entity*, u32, u32, u32);
|
||||
|
||||
extern void (*const gUnk_08121E5C[])(Entity*);
|
||||
extern void (*const gUnk_08121E88[])(Entity*);
|
||||
extern void (*const gUnk_08121E98[])(Entity*);
|
||||
|
||||
|
||||
void Object49(Entity* this) {
|
||||
gUnk_08121E5C[this->entityType.form](this);
|
||||
}
|
||||
|
||||
void sub_0808F0B8(Entity* this) {
|
||||
gUnk_08121E88[this->action](this);
|
||||
}
|
||||
|
||||
void sub_0808F0D0(Entity* this) {
|
||||
u32 offsetX;
|
||||
u32 offsetY;
|
||||
Entity* ent;
|
||||
u32 uVar3;
|
||||
|
||||
ent = CreateObjectWithParent(this, 0x49, 2, 0);
|
||||
this->attachedEntity = ent;
|
||||
if (ent == NULL) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
this->action = 1;
|
||||
this->height.HALF.HI = -0xc0;
|
||||
offsetX = Random() % 64;
|
||||
if ((Random() & 1) != 0) {
|
||||
offsetX = -offsetX;
|
||||
}
|
||||
this->x.HALF.HI = this->parent->x.HALF.HI + offsetX;
|
||||
offsetY = Random() % 32;
|
||||
if ((Random() & 1) != 0) {
|
||||
offsetY = -offsetY;
|
||||
}
|
||||
this->y.HALF.HI = this->parent->y.HALF.HI + offsetY;
|
||||
*(u32*)&this->field_0x74 = 0x240;
|
||||
*(u32*)&this->field_0x78 = 0x140;
|
||||
InitializeAnimation(this, 3);
|
||||
sub_0808F14C(this);
|
||||
}
|
||||
|
||||
void sub_0808F14C(Entity* this) {
|
||||
sub_0808F2B0(this);
|
||||
if (sub_08003FC4(this, 0x2000) == 0) {
|
||||
this->action++;
|
||||
PlaySFX(0x84);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0808F170(Entity *this)
|
||||
{
|
||||
*(u32 *)&this->field_0x74 -= 0x20;
|
||||
*(u32 *)&this->field_0x78 += 0x20;
|
||||
sub_0806FCF4(this, *(u32 *)&this->field_0x78, 8, 2);
|
||||
if (*(u32 *)&this->field_0x78 > 0x1ff) {
|
||||
this->action++;
|
||||
}
|
||||
sub_0808F2B0(this);
|
||||
}
|
||||
|
||||
void sub_0808F1A4(Entity *this)
|
||||
{
|
||||
*(u32 *)&this->field_0x78 += 0x10;
|
||||
*(u32 *)&this->field_0x74 += 0x10;
|
||||
sub_0806FCF4(this, *(u32 *)&this->field_0x78, 8, 2);
|
||||
if (*(u32 *)&this->field_0x78 > 0x3ff) {
|
||||
this->attachedEntity->action = 0xff;
|
||||
DeleteThisEntity();
|
||||
}
|
||||
else {
|
||||
sub_0808F2B0(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0808F1E0(Entity *this)
|
||||
{
|
||||
gUnk_08121E98[this->action](this);
|
||||
}
|
||||
|
||||
void sub_0808F1F8(Entity *this)
|
||||
{
|
||||
u8 bVar1;
|
||||
|
||||
this->spriteRendering.b0 = 3;
|
||||
this->action++;
|
||||
this->spriteRendering.b3 = this->parent->spriteRendering.b3;
|
||||
this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
|
||||
this->spritePriority.b0 = 7;
|
||||
InitializeAnimation(this, 1);
|
||||
sub_0808F244(this);
|
||||
}
|
||||
|
||||
void sub_0808F244(Entity *this)
|
||||
{
|
||||
|
||||
this->spriteSettings.b.draw = this->parent->spriteSettings.b.draw;
|
||||
this->y.HALF.HI = this->parent->y.HALF.HI + 3;
|
||||
this->x.HALF.HI = (*(s8*)&this->attachedEntity->spriteOffsetX + this->attachedEntity->x.HALF.HI);
|
||||
this->height.WORD = 0;
|
||||
*(u32 *)&this->field_0x74 = 0x80 - this->parent->height.HALF.HI;
|
||||
*(u32 *)&this->field_0x78 = 0x100 - this->parent->height.HALF.HI;
|
||||
*(u32 *)&this->field_0x70.WORD = *((u8 *)&this->parent->field_0x7c + 3);
|
||||
sub_0808F2B0(this);
|
||||
if ((this->parent->field_0x6d & 2) != 0) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0808F2B0(Entity *this)
|
||||
{
|
||||
sub_0805EC9C(this, *(u32 *)&this->field_0x74, *(u32 *)&this->field_0x78, this->field_0x70.WORD);
|
||||
}
|
||||
|
||||
void sub_0808F2C0(Entity *this)
|
||||
{
|
||||
if (this->action == 0) {
|
||||
this->action++;
|
||||
this->spriteRendering.b3 = this->parent->spriteRendering.b3;
|
||||
this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->spritePriority.b0 = 7;
|
||||
this->height.WORD = 0;
|
||||
|
||||
this->y.HALF.HI = this->parent->y.HALF.HI + 3;
|
||||
this->x.HALF.HI = this->parent->x.HALF.HI;
|
||||
InitializeAnimation(this,3);
|
||||
}
|
||||
if (this->parent->height.HALF.HI == 0) {
|
||||
*(u32 *)&this->field_0x74 = *(u32 *)&this->parent->field_0x74;
|
||||
*(u32 *)&this->field_0x78 = *(u32 *)&this->parent->field_0x78;
|
||||
}
|
||||
else {
|
||||
*(u32 *)&this->field_0x74 = 0x200 - this->parent->height.HALF.HI;
|
||||
*(u32 *)&this->field_0x78 = this->parent->height.HALF.HI * -2 + 0x300;
|
||||
}
|
||||
*(u32 *)&this->field_0x70 = 0;
|
||||
sub_0808F2B0(this);
|
||||
sub_0806FCF4(this,*(u32 *)&this->field_0x78,8,2);
|
||||
if (this->action == 0xff) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "link.h"
|
||||
#include "flags.h"
|
||||
|
||||
extern u32 sub_080041A0(Entity*, Entity*, u32, u32);
|
||||
void sub_08099ECC(Entity*);
|
||||
extern void sub_0805E4E0(Entity*, u32);
|
||||
extern void sub_0805B390(u32);
|
||||
extern void CopyPosition(Entity*, Entity*);
|
||||
|
||||
extern void (*const gUnk_081237F8[])(Entity*);
|
||||
|
||||
void Object86(Entity* this) {
|
||||
gUnk_081237F8[this->action](this);
|
||||
}
|
||||
|
||||
void sub_08099DD0(Entity* this) {
|
||||
this->collisionLayer = 1;
|
||||
this->spriteRendering.b3 = 3;
|
||||
this->spritePriority.b0 = 7;
|
||||
this->previousActionFlag = 0;
|
||||
if (GetInventoryValue(0x46)) {
|
||||
this->action = 4;
|
||||
this->frameIndex = 0;
|
||||
} else {
|
||||
this->action = 1;
|
||||
InitializeAnimation(this, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08099E10(Entity* this) {
|
||||
if (CheckLocalFlag(0x74)) {
|
||||
GetNextFrame(this);
|
||||
if ((this->frames.all == 1) && (this->previousActionFlag == 0)) {
|
||||
this->frames.all = 0;
|
||||
sub_08099ECC(this);
|
||||
}
|
||||
if (this->frames.b.f3) {
|
||||
this->action = 2;
|
||||
InitializeAnimation(this, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08099E58(Entity *this)
|
||||
{
|
||||
GetNextFrame(this);
|
||||
if (this->frames.b.f3) {
|
||||
this->frames.b.f3 = 0;
|
||||
this->actionDelay++;
|
||||
if (this->actionDelay == 3) {
|
||||
this->action = 3;
|
||||
this->frameIndex = 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08099E8C(Entity *this)
|
||||
{
|
||||
if (sub_080041A0(this, &gLinkEntity, 0xc, 0xc)) {
|
||||
if (this->previousActionFlag == 0) {
|
||||
sub_08099ECC(this);
|
||||
sub_0805E4E0(this, 0x1e);
|
||||
}
|
||||
if (CheckLocalFlag(0x75)) {
|
||||
sub_0805B390(0x7);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void nullsub_534(Entity* this) {}
|
||||
|
||||
void sub_08099ECC(Entity *this)
|
||||
{
|
||||
this->previousActionFlag = 1;
|
||||
CopyPosition(this, &gLinkEntity);
|
||||
gLinkState.linkAction = 3;
|
||||
gLinkState.filler12[4] = 0;
|
||||
gLinkState.flags.all |= 0x8000;
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "room.h"
|
||||
|
||||
extern BoundingBox gUnk_080FD168;
|
||||
|
||||
extern void SetTile(u32, u32, u32);
|
||||
extern void CopyPosition(Entity*, Entity*);
|
||||
|
||||
void Object9E(Entity *this)
|
||||
{
|
||||
Entity *ent;
|
||||
u32 tilePos;
|
||||
u8 *layer;
|
||||
|
||||
if (this->action == 0) {
|
||||
this->action = 1;
|
||||
this->spritePriority.b0 = 6;
|
||||
if ((this->entityType).form == 0) {
|
||||
this->flags = this->flags | 0x80;
|
||||
this->frameIndex = 1;
|
||||
layer = &this->collisionLayer;
|
||||
*layer = 1;
|
||||
this->field_0x3c = 7;
|
||||
this->field_0x40 = 0x48;
|
||||
this->damageType = 0x7a;
|
||||
this->flags2 = 1;
|
||||
this->boundingBox = &gUnk_080FD168;
|
||||
tilePos = COORD_TO_TILE(this);
|
||||
SetTile(0x4066, tilePos - 1, *layer);
|
||||
SetTile(0x4065, tilePos, *layer);
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
ent = CreateObject(0x9e,1,0);
|
||||
if (ent != NULL) {
|
||||
this->attachedEntity = ent;
|
||||
CopyPosition(this, ent);
|
||||
}
|
||||
}
|
||||
else {
|
||||
this->frameIndex = 0;
|
||||
this->collisionLayer = 2;
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
|
||||
extern void CreateItemEntity(u32, u32, u32);
|
||||
extern void DeleteThisEntity();
|
||||
extern void sub_08080CB4(Entity*);
|
||||
|
||||
extern void (*gUnk_08124824[])(Entity*);
|
||||
|
||||
extern Entity gLinkEntity;
|
||||
|
||||
void ObjectA8(Entity *this)
|
||||
{
|
||||
if ((this->bitfield & 0x80) != 0) {
|
||||
switch(this->bitfield & 0x7f) {
|
||||
case 0:
|
||||
case 1:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
case 8:
|
||||
case 9:
|
||||
case 10:
|
||||
case 0xb:
|
||||
case 0xc:
|
||||
case 0x1e:
|
||||
case 0x1f:
|
||||
this->action = 5;
|
||||
this->attachedEntity = &gLinkEntity;
|
||||
CreateItemEntity((this->entityType).form, 0, 0);
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
gUnk_08124824[this->action](this);
|
||||
sub_08080CB4(this);
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "room.h"
|
||||
#include "flags.h"
|
||||
|
||||
extern u32* GetLayerByIndex(u32);
|
||||
extern void sub_08085394(Entity*);
|
||||
extern void sub_0808543C(Entity*);
|
||||
extern void sub_08004488(u32);
|
||||
extern u32 sub_080854A8(Entity*);
|
||||
extern void SetTile(u32, u32, u32);
|
||||
|
||||
extern void (*const gUnk_081205D0[])(Entity*);
|
||||
|
||||
extern u16 gUnk_081205E0[];
|
||||
extern s8 gUnk_080B4488[];
|
||||
|
||||
void Railtrack(Entity* this) {
|
||||
gUnk_081205D0[this->action](this);
|
||||
}
|
||||
|
||||
void sub_080851AC(Entity* this) {
|
||||
u32 uVar1;
|
||||
|
||||
this->action = 1;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->spritePriority.b0 = 7;
|
||||
if ((this->entityType.parameter & 1) != 0) {
|
||||
this->field_0x7c.HALF.LO = -1;
|
||||
} else {
|
||||
this->field_0x7c.HALF.LO = 1;
|
||||
}
|
||||
this->animationState = this->entityType.parameter & 2;
|
||||
if ((this->entityType).form == 3) {
|
||||
uVar1 = CheckFlags(this->field_0x86);
|
||||
this->field_0x7a = uVar1;
|
||||
if ((u16)(uVar1 & -1) != 0) {
|
||||
this->animationState = (this->animationState + 2) & 3;
|
||||
this->action = 3;
|
||||
}
|
||||
}
|
||||
InitializeAnimation(this, this->animationState);
|
||||
this->field_0x70.WORD = (u32)GetLayerByIndex(this->collisionLayer) + 4 + (COORD_TO_TILE(this) * 2);
|
||||
sub_08085394(this);
|
||||
}
|
||||
|
||||
void sub_08085264(Entity* this) {
|
||||
if (CheckFlags(this->field_0x86)) {
|
||||
this->action = 2;
|
||||
this->field_0xf = 8;
|
||||
if (this->entityType.form == 1) {
|
||||
ClearFlag(this->field_0x86);
|
||||
}
|
||||
this->animationState = (this->animationState + *(u8*)&this->field_0x7c) & 3;
|
||||
InitializeAnimation(this, this->animationState);
|
||||
sub_0808543C(this);
|
||||
sub_08004488(0x151);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080852B4(Entity* this) {
|
||||
if (--this->field_0xf == 0) {
|
||||
this->action = 3;
|
||||
this->field_0xf = this->actionDelay;
|
||||
this->field_0x7a = CheckFlags(this->field_0x86);
|
||||
this->animationState = (this->animationState + *(u8*)&this->field_0x7c) & 3;
|
||||
InitializeAnimation(this, this->animationState);
|
||||
sub_08085394(this);
|
||||
sub_08004488(0x151);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08085308(Entity* this) {
|
||||
if (sub_080854A8(this) == 0) {
|
||||
switch (this->entityType.form) {
|
||||
case 0:
|
||||
case 1:
|
||||
break;
|
||||
case 2:
|
||||
if (CheckFlags(this->field_0x86) == 0) {
|
||||
this->action = 1;
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (CheckFlags(this->field_0x86) == *(u16*)&this->field_0x7a) {
|
||||
this->field_0xf = 0xff;
|
||||
} else {
|
||||
this->field_0xf = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (--this->field_0xf == 0) {
|
||||
this->action = 2;
|
||||
this->field_0xf = 8;
|
||||
this->animationState = (this->animationState + *(u8*)&this->field_0x7c) & 3;
|
||||
InitializeAnimation(this, this->animationState);
|
||||
sub_0808543C(this);
|
||||
sub_08004488(0x151);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
void sub_08085394(Entity *this)
|
||||
{
|
||||
u32 uVar1;
|
||||
u16 *layerData;
|
||||
u32 iVar3;
|
||||
u32 uVar4;
|
||||
u8 *pbVar5;
|
||||
|
||||
uVar1 = gUnk_081205E0[this->animationState / 2];
|
||||
iVar3 = this->animationState / 2;
|
||||
layerData = *(u16 **)&this->field_0x70;
|
||||
uVar4 = COORD_TO_TILE(this);
|
||||
this->field_0x74 = layerData[gUnk_080B4488[iVar3]];
|
||||
pbVar5 = &this->collisionLayer;
|
||||
SetTile(uVar1, uVar4 - iVar3, *pbVar5);
|
||||
this->field_0x76 = layerData[0];
|
||||
SetTile(uVar1,uVar4, *pbVar5);
|
||||
*(u16 *)&this->field_0x78 = layerData[iVar3];
|
||||
SetTile(uVar1,uVar4 + iVar3, *pbVar5);
|
||||
}
|
||||
#endif
|
||||
|
||||
NAKED
|
||||
void sub_08085394(Entity* this) {
|
||||
asm(".include \"asm/non_matching/railtrack/sub_08085394.inc\"");
|
||||
}
|
||||
|
||||
void sub_0808543C(Entity *this)
|
||||
{
|
||||
s8 *cVar1;
|
||||
u32 uVar2;
|
||||
s8 temp;
|
||||
|
||||
temp = gUnk_080B4488[(this->animationState >> 1) << 1];
|
||||
uVar2 = COORD_TO_TILE(this);
|
||||
SetTile(this->field_0x74, uVar2 - temp, this->collisionLayer);
|
||||
SetTile(this->field_0x76, uVar2, this->collisionLayer);
|
||||
SetTile(this->field_0x78.HWORD, uVar2 + temp, this->collisionLayer);
|
||||
}
|
||||
|
||||
NAKED
|
||||
u32 sub_080854A8(Entity *this) {
|
||||
asm(".include \"asm/non_matching/railtrack/sub_080854A8.inc\"");
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
|
||||
extern u32 Random(void);
|
||||
extern void CopyPosition(Entity*, Entity*);
|
||||
extern void sub_0806F69C(Entity*);
|
||||
extern void DeleteEntity(Entity*);
|
||||
|
||||
extern void (*const gUnk_08121060[])(Entity*);
|
||||
extern void (*const gUnk_08121070[])(Entity*);
|
||||
|
||||
extern s8 gUnk_08121068[];
|
||||
|
||||
void Smoke(Entity* this) {
|
||||
gUnk_08121060[this->entityType.form](this);
|
||||
}
|
||||
|
||||
void sub_0808A40C(Entity *this)
|
||||
{
|
||||
Entity *ent;
|
||||
|
||||
if (this->action == 0) {
|
||||
this->action = 1;
|
||||
this->actionDelay = 0x28;
|
||||
}
|
||||
if (--this->actionDelay == 0) {
|
||||
this->actionDelay = 0x40 - (Random() & 0x1f);
|
||||
ent = CreateObject(0x2d, 1, 0);
|
||||
if (ent != NULL) {
|
||||
CopyPosition(this,ent);
|
||||
ent->x.HALF.HI += gUnk_08121068[(Random() & 7)];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0808A46C(Entity *this)
|
||||
{
|
||||
gUnk_08121070[this->action](this);
|
||||
}
|
||||
|
||||
void sub_0808A484(Entity *this)
|
||||
{
|
||||
this->action = 1;
|
||||
this->spriteSettings.b.draw = TRUE;
|
||||
this->nonPlanarMovement = 0x40;
|
||||
this->direction = 6;
|
||||
this->spriteRendering.b3 = 1;
|
||||
this->spritePriority.b0 = 0;
|
||||
this->spriteOrientation.flipY = 1;
|
||||
InitializeAnimation(this, 0x28);
|
||||
}
|
||||
|
||||
void sub_0808A4D0(Entity *this)
|
||||
{
|
||||
GetNextFrame(this);
|
||||
sub_0806F69C(this);
|
||||
if (this->frames.b.f3) {
|
||||
DeleteEntity(this);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "textbox.h"
|
||||
|
||||
extern void sub_080787B4(Entity*);
|
||||
|
||||
extern void (*const gUnk_081228B0[])(Entity*);
|
||||
|
||||
extern BoundingBox gUnk_081228A8;
|
||||
extern u16 gUnk_081228B8[];
|
||||
|
||||
void SwordsmanNewsletter(Entity* this) {
|
||||
gUnk_081228B0[this->action](this);
|
||||
}
|
||||
|
||||
void sub_080933D8(Entity *this)
|
||||
{
|
||||
this->action = 1;
|
||||
this->frameIndex = this->entityType.form;
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
this->boundingBox = &gUnk_081228A8;
|
||||
sub_080787B4(this);
|
||||
}
|
||||
|
||||
void sub_080933FC(Entity *this)
|
||||
{
|
||||
if (this->interactType != 0) {
|
||||
this->interactType = 0;
|
||||
TextboxNoOverlap(gUnk_081228B8[this->entityType.form], this);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
|
||||
extern void InitializeAnimation(Entity*, u32);
|
||||
extern void PlaySFX(u32);
|
||||
extern void DeleteThisEntity();
|
||||
extern void GetNextFrame(Entity*);
|
||||
|
||||
extern void (*const ThoughtBubble_Behaviors[])(Entity*);
|
||||
|
||||
extern u16 ThoughtBubble_SFX[];
|
||||
|
||||
void ThoughtBubble(Entity* this)
|
||||
{
|
||||
ThoughtBubble_Behaviors[this->action](this);
|
||||
}
|
||||
|
||||
void ThoughtBubble_Init(Entity *this)
|
||||
{
|
||||
this->action = 1;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
if (this->actionDelay == 0) {
|
||||
this->actionDelay = 0x2d;
|
||||
}
|
||||
this->spriteOrientation.flipY = 1;
|
||||
InitializeAnimation(this, this->entityType.parameter);
|
||||
PlaySFX(ThoughtBubble_SFX[this->entityType.parameter]);
|
||||
}
|
||||
|
||||
void ThoughtBubble_Update(Entity *this)
|
||||
{
|
||||
if (this->parent != NULL) {
|
||||
this->x.HALF.HI = this->parent->x.HALF.HI;
|
||||
this->y.HALF.HI = this->parent->y.HALF.HI;
|
||||
this->height.HALF.HI = this->parent->height.HALF.HI;
|
||||
}
|
||||
if ((this->entityType).parameter != 2) {
|
||||
if (--this->actionDelay == 0) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
GetNextFrame(this);
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "flags.h"
|
||||
#include "link.h"
|
||||
#include "room.h"
|
||||
|
||||
extern void sub_0809E96C(Entity*);
|
||||
extern u32 sub_0800419C(Entity*, Entity*, u32, u32);
|
||||
extern void sub_080A2B80(Entity*);
|
||||
extern u32 sub_0809E9A0(void);
|
||||
extern void sub_08078A90(u32);
|
||||
extern void sub_0809E918(Entity*);
|
||||
extern void PlaySFX(u32);
|
||||
extern void CreateMinishEntrance(u32 tile);
|
||||
|
||||
extern void (*const gUnk_08124354[])(Entity*);
|
||||
|
||||
extern u32 gUnk_030010A0;
|
||||
extern s16 gUnk_08124364[];
|
||||
|
||||
void TreeHidingPortal(Entity* this) {
|
||||
gUnk_08124354[this->action](this);
|
||||
}
|
||||
|
||||
void sub_0809E83C(Entity* this) {
|
||||
if (CheckFlags(this->field_0x86)) {
|
||||
sub_0809E96C(this);
|
||||
DeleteThisEntity();
|
||||
}
|
||||
this->action = 1;
|
||||
this->collisionLayer = 2;
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
}
|
||||
|
||||
void sub_0809E86C(Entity* this) {
|
||||
|
||||
if (sub_0800419C(this, &gLinkEntity, 0x30, 0x30)) {
|
||||
if (CheckGlobalFlag(0x14)) {
|
||||
if (((gUnk_030010A0 & 3) == 0)) {
|
||||
sub_080A2B80(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (sub_0809E9A0() == 0x54) {
|
||||
this->action = 2;
|
||||
this->actionDelay = 0xf;
|
||||
sub_08078A90(1);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0809E8BC(Entity* this) {
|
||||
if (--this->actionDelay == 0) {
|
||||
this->action = 3;
|
||||
this->actionDelay = 0x3c;
|
||||
this->spriteSettings.b.draw = 0;
|
||||
sub_0809E96C(this);
|
||||
sub_0809E918(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0809E8EC(Entity* this) {
|
||||
if (--this->actionDelay == 0) {
|
||||
SetFlag(this->field_0x86);
|
||||
sub_08078A90(0);
|
||||
PlaySFX(0x73);
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0809E918(Entity* this) {
|
||||
Entity* fx;
|
||||
s16* i = gUnk_08124364;
|
||||
while (*i != -1000) {
|
||||
fx = CreateFx(this, 3, 0);
|
||||
if (fx != NULL) {
|
||||
fx->x.HALF.HI += i[0];
|
||||
fx->y.HALF.HI += i[1];
|
||||
fx->collisionLayer = 2;
|
||||
UpdateSpriteForCollisionLayer(fx);
|
||||
}
|
||||
i += sizeof(s16);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0809E96C(Entity *this)
|
||||
{
|
||||
CreateMinishEntrance(COORD_TO_TILE_OFFSET(this, 0x20, 0x8));
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "room.h"
|
||||
#include "link.h"
|
||||
|
||||
void SetTile(u32 tileIndex, s32 tilePosition, s32 layerIndex);
|
||||
s32 GetTileType(s32 tilePosition, s32 layerIndex);
|
||||
void sub_08078B48();
|
||||
void DeleteThisEntity();
|
||||
|
||||
extern void (*gUnk_08124C08[])(Entity*);
|
||||
|
||||
void Well(Entity* ent) {
|
||||
gUnk_08124C08[ent->action](ent);
|
||||
}
|
||||
|
||||
void sub_080A0EB0(Entity* ent) {
|
||||
u32 tilePos;
|
||||
|
||||
ent->action = 1;
|
||||
tilePos = COORD_TO_TILE(ent);
|
||||
ent->field_0x80 = tilePos;
|
||||
SetTile(16509, ent->field_0x80, 1);
|
||||
}
|
||||
|
||||
void sub_080A0EF0(Entity* ent) {
|
||||
s32 tileIndex;
|
||||
|
||||
tileIndex = GetTileType(ent->field_0x80, 1);
|
||||
if (tileIndex != 0x407D) {
|
||||
sub_08078B48();
|
||||
gLinkEntity.x.WORD = ent->x.WORD;
|
||||
gLinkEntity.y.HALF.HI = ent->y.HALF.HI + 4;
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
|
||||
void WindTribeFlag(Entity *this)
|
||||
{
|
||||
if (this->action == 0) {
|
||||
this->action++;
|
||||
this->collisionLayer = 2;
|
||||
if ((this->entityType).form == 0) {
|
||||
this->spriteSettings.b.flipX = 0;
|
||||
}
|
||||
else {
|
||||
this->spriteSettings.b.flipX = 1;
|
||||
}
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
InitializeAnimation(this,0);
|
||||
}
|
||||
else {
|
||||
GetNextFrame(this);
|
||||
}
|
||||
if (this->frameDuration == 0xff) {
|
||||
this->frameDuration = (Random() & 0xf) + 0x10;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
|
||||
typedef struct {
|
||||
u8 filler[64];
|
||||
u32 windcrests;
|
||||
} struct_02002A40;
|
||||
|
||||
extern void sub_0807DD64(Entity*);
|
||||
extern void sub_0807DDAC(Entity*, u32);
|
||||
extern void sub_0807DDE4(Entity*);
|
||||
extern void sub_08078850(Entity*, u32, u32, u8*);
|
||||
extern void PlaySFX(u32);
|
||||
extern Entity* CreateFx (Entity*, u32, u32);
|
||||
|
||||
extern u8 gUnk_08125010;
|
||||
extern struct_02002A40 gUnk_02002A40;
|
||||
|
||||
void Windcrest(Entity *this)
|
||||
{
|
||||
if (this->action == 0) {
|
||||
this->action++;
|
||||
this->frameIndex = 0;
|
||||
sub_0807DD64(this);
|
||||
}
|
||||
sub_0807DDAC(this, 0);
|
||||
sub_0807DDE4(this);
|
||||
}
|
||||
|
||||
void sub_080A2124(Entity *this)
|
||||
{
|
||||
sub_08078850(this, 1, 0xe, &gUnk_08125010);
|
||||
}
|
||||
|
||||
void Windcrest_Unlock(Entity *this)
|
||||
{
|
||||
PlaySFX(0x72);
|
||||
gUnk_02002A40.windcrests = gUnk_02002A40.windcrests | 1 << (this->entityType.parameter + 0x18);
|
||||
CreateFx(this, 0x46, 0);
|
||||
}
|
||||
Reference in New Issue
Block a user