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https://github.com/zeldaret/tmc
synced 2026-07-27 06:45:35 -04:00
add subdirs
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@@ -0,0 +1,35 @@
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#include "global.h"
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#include "entity.h"
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#include "flags.h"
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extern void sub_080842D8(Entity*);
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extern void sub_08078828(Entity*);
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extern void sub_08083E20(Entity*);
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extern void (*const gUnk_0811F7E8[])(Entity*);
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extern void (*const gUnk_0811F808[])(Entity*);
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extern void (*const gUnk_0811F818[])(Entity*);
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extern u32 gUnk_0811F8B0;
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void ChestSpawner(Entity* this)
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{
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gUnk_0811F7E8[this->entityType.form](this);
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}
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void sub_08083DF0(Entity* this) {
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gUnk_0811F808[this->action](this);
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}
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void sub_08083E08(Entity *this)
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{
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gUnk_0811F818[this->action](this);
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}
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void sub_08083E20(Entity *this)
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{
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this->action = 3;
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this->spriteSettings.b.draw = 1;
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this->spriteRendering.alphaBlend = 0;
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sub_080842D8(this);
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sub_08078828(this);
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}
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