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https://github.com/zeldaret/tmc
synced 2026-06-10 20:59:02 -04:00
add subdirs
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@@ -0,0 +1,155 @@
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#include "global.h"
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#include "entity.h"
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extern u32 Random(void);
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extern void sub_0808F2B0(Entity*);
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extern u32 sub_08003FC4(Entity*, u32);
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void sub_0808F14C(Entity*);
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extern void PlaySFX(u32);
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extern void sub_0806FCF4(Entity*, u32, u32, u32);
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extern void sub_0808F244(Entity*);
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extern void sub_0805EC9C(Entity*, u32, u32, u32);
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extern void (*const gUnk_08121E5C[])(Entity*);
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extern void (*const gUnk_08121E88[])(Entity*);
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extern void (*const gUnk_08121E98[])(Entity*);
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void Object49(Entity* this) {
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gUnk_08121E5C[this->entityType.form](this);
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}
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void sub_0808F0B8(Entity* this) {
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gUnk_08121E88[this->action](this);
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}
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void sub_0808F0D0(Entity* this) {
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u32 offsetX;
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u32 offsetY;
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Entity* ent;
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u32 uVar3;
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ent = CreateObjectWithParent(this, 0x49, 2, 0);
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this->attachedEntity = ent;
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if (ent == NULL) {
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DeleteThisEntity();
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}
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this->action = 1;
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this->height.HALF.HI = -0xc0;
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offsetX = Random() % 64;
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if ((Random() & 1) != 0) {
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offsetX = -offsetX;
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}
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this->x.HALF.HI = this->parent->x.HALF.HI + offsetX;
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offsetY = Random() % 32;
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if ((Random() & 1) != 0) {
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offsetY = -offsetY;
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}
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this->y.HALF.HI = this->parent->y.HALF.HI + offsetY;
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*(u32*)&this->field_0x74 = 0x240;
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*(u32*)&this->field_0x78 = 0x140;
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InitializeAnimation(this, 3);
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sub_0808F14C(this);
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}
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void sub_0808F14C(Entity* this) {
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sub_0808F2B0(this);
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if (sub_08003FC4(this, 0x2000) == 0) {
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this->action++;
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PlaySFX(0x84);
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}
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}
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void sub_0808F170(Entity *this)
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{
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*(u32 *)&this->field_0x74 -= 0x20;
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*(u32 *)&this->field_0x78 += 0x20;
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sub_0806FCF4(this, *(u32 *)&this->field_0x78, 8, 2);
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if (*(u32 *)&this->field_0x78 > 0x1ff) {
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this->action++;
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}
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sub_0808F2B0(this);
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}
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void sub_0808F1A4(Entity *this)
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{
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*(u32 *)&this->field_0x78 += 0x10;
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*(u32 *)&this->field_0x74 += 0x10;
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sub_0806FCF4(this, *(u32 *)&this->field_0x78, 8, 2);
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if (*(u32 *)&this->field_0x78 > 0x3ff) {
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this->attachedEntity->action = 0xff;
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DeleteThisEntity();
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}
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else {
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sub_0808F2B0(this);
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}
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}
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void sub_0808F1E0(Entity *this)
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{
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gUnk_08121E98[this->action](this);
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}
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void sub_0808F1F8(Entity *this)
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{
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u8 bVar1;
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this->spriteRendering.b0 = 3;
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this->action++;
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this->spriteRendering.b3 = this->parent->spriteRendering.b3;
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this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
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this->spritePriority.b0 = 7;
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InitializeAnimation(this, 1);
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sub_0808F244(this);
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}
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void sub_0808F244(Entity *this)
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{
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this->spriteSettings.b.draw = this->parent->spriteSettings.b.draw;
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this->y.HALF.HI = this->parent->y.HALF.HI + 3;
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this->x.HALF.HI = (*(s8*)&this->attachedEntity->spriteOffsetX + this->attachedEntity->x.HALF.HI);
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this->height.WORD = 0;
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*(u32 *)&this->field_0x74 = 0x80 - this->parent->height.HALF.HI;
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*(u32 *)&this->field_0x78 = 0x100 - this->parent->height.HALF.HI;
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*(u32 *)&this->field_0x70.WORD = *((u8 *)&this->parent->field_0x7c + 3);
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sub_0808F2B0(this);
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if ((this->parent->field_0x6d & 2) != 0) {
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DeleteThisEntity();
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}
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}
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void sub_0808F2B0(Entity *this)
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{
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sub_0805EC9C(this, *(u32 *)&this->field_0x74, *(u32 *)&this->field_0x78, this->field_0x70.WORD);
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}
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void sub_0808F2C0(Entity *this)
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{
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if (this->action == 0) {
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this->action++;
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this->spriteRendering.b3 = this->parent->spriteRendering.b3;
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this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
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this->spriteSettings.b.draw = 1;
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this->spritePriority.b0 = 7;
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this->height.WORD = 0;
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this->y.HALF.HI = this->parent->y.HALF.HI + 3;
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this->x.HALF.HI = this->parent->x.HALF.HI;
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InitializeAnimation(this,3);
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}
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if (this->parent->height.HALF.HI == 0) {
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*(u32 *)&this->field_0x74 = *(u32 *)&this->parent->field_0x74;
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*(u32 *)&this->field_0x78 = *(u32 *)&this->parent->field_0x78;
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}
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else {
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*(u32 *)&this->field_0x74 = 0x200 - this->parent->height.HALF.HI;
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*(u32 *)&this->field_0x78 = this->parent->height.HALF.HI * -2 + 0x300;
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}
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*(u32 *)&this->field_0x70 = 0;
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sub_0808F2B0(this);
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sub_0806FCF4(this,*(u32 *)&this->field_0x78,8,2);
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if (this->action == 0xff) {
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DeleteThisEntity();
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}
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}
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