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https://github.com/zeldaret/tmc
synced 2026-06-09 12:46:21 -04:00
add subdirs
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@@ -0,0 +1,81 @@
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#include "global.h"
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#include "entity.h"
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#include "link.h"
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#include "flags.h"
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extern u32 sub_080041A0(Entity*, Entity*, u32, u32);
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void sub_08099ECC(Entity*);
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extern void sub_0805E4E0(Entity*, u32);
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extern void sub_0805B390(u32);
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extern void CopyPosition(Entity*, Entity*);
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extern void (*const gUnk_081237F8[])(Entity*);
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void Object86(Entity* this) {
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gUnk_081237F8[this->action](this);
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}
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void sub_08099DD0(Entity* this) {
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this->collisionLayer = 1;
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this->spriteRendering.b3 = 3;
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this->spritePriority.b0 = 7;
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this->previousActionFlag = 0;
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if (GetInventoryValue(0x46)) {
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this->action = 4;
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this->frameIndex = 0;
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} else {
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this->action = 1;
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InitializeAnimation(this, 0);
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}
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}
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void sub_08099E10(Entity* this) {
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if (CheckLocalFlag(0x74)) {
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GetNextFrame(this);
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if ((this->frames.all == 1) && (this->previousActionFlag == 0)) {
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this->frames.all = 0;
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sub_08099ECC(this);
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}
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if (this->frames.b.f3) {
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this->action = 2;
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InitializeAnimation(this, 1);
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}
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}
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}
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void sub_08099E58(Entity *this)
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{
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GetNextFrame(this);
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if (this->frames.b.f3) {
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this->frames.b.f3 = 0;
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this->actionDelay++;
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if (this->actionDelay == 3) {
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this->action = 3;
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this->frameIndex = 4;
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}
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}
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}
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void sub_08099E8C(Entity *this)
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{
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if (sub_080041A0(this, &gLinkEntity, 0xc, 0xc)) {
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if (this->previousActionFlag == 0) {
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sub_08099ECC(this);
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sub_0805E4E0(this, 0x1e);
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}
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if (CheckLocalFlag(0x75)) {
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sub_0805B390(0x7);
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}
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}
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}
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void nullsub_534(Entity* this) {}
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void sub_08099ECC(Entity *this)
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{
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this->previousActionFlag = 1;
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CopyPosition(this, &gLinkEntity);
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gLinkState.linkAction = 3;
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gLinkState.filler12[4] = 0;
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gLinkState.flags.all |= 0x8000;
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}
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