add subdirs

This commit is contained in:
theo3
2020-07-13 15:27:20 -07:00
parent c47f16e5e7
commit 62ddaaa5f6
77 changed files with 138 additions and 186 deletions
+45
View File
@@ -0,0 +1,45 @@
#include "global.h"
#include "entity.h"
#include "room.h"
extern BoundingBox gUnk_080FD168;
extern void SetTile(u32, u32, u32);
extern void CopyPosition(Entity*, Entity*);
void Object9E(Entity *this)
{
Entity *ent;
u32 tilePos;
u8 *layer;
if (this->action == 0) {
this->action = 1;
this->spritePriority.b0 = 6;
if ((this->entityType).form == 0) {
this->flags = this->flags | 0x80;
this->frameIndex = 1;
layer = &this->collisionLayer;
*layer = 1;
this->field_0x3c = 7;
this->field_0x40 = 0x48;
this->damageType = 0x7a;
this->flags2 = 1;
this->boundingBox = &gUnk_080FD168;
tilePos = COORD_TO_TILE(this);
SetTile(0x4066, tilePos - 1, *layer);
SetTile(0x4065, tilePos, *layer);
UpdateSpriteForCollisionLayer(this);
ent = CreateObject(0x9e,1,0);
if (ent != NULL) {
this->attachedEntity = ent;
CopyPosition(this, ent);
}
}
else {
this->frameIndex = 0;
this->collisionLayer = 2;
UpdateSpriteForCollisionLayer(this);
}
}
}