add subdirs

This commit is contained in:
theo3
2020-07-13 15:27:20 -07:00
parent c47f16e5e7
commit 62ddaaa5f6
77 changed files with 138 additions and 186 deletions
+36
View File
@@ -0,0 +1,36 @@
#include "global.h"
#include "entity.h"
#include "room.h"
#include "link.h"
void SetTile(u32 tileIndex, s32 tilePosition, s32 layerIndex);
s32 GetTileType(s32 tilePosition, s32 layerIndex);
void sub_08078B48();
void DeleteThisEntity();
extern void (*gUnk_08124C08[])(Entity*);
void Well(Entity* ent) {
gUnk_08124C08[ent->action](ent);
}
void sub_080A0EB0(Entity* ent) {
u32 tilePos;
ent->action = 1;
tilePos = COORD_TO_TILE(ent);
ent->field_0x80 = tilePos;
SetTile(16509, ent->field_0x80, 1);
}
void sub_080A0EF0(Entity* ent) {
s32 tileIndex;
tileIndex = GetTileType(ent->field_0x80, 1);
if (tileIndex != 0x407D) {
sub_08078B48();
gLinkEntity.x.WORD = ent->x.WORD;
gLinkEntity.y.HALF.HI = ent->y.HALF.HI + 4;
DeleteThisEntity();
}
}