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https://github.com/zeldaret/tmc
synced 2026-06-22 08:55:50 -04:00
add subdirs
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@@ -0,0 +1,41 @@
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#include "global.h"
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#include "entity.h"
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#include "functions.h"
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typedef struct {
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u8 filler[64];
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u32 windcrests;
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} struct_02002A40;
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extern void sub_0807DD64(Entity*);
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extern void sub_0807DDAC(Entity*, u32);
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extern void sub_0807DDE4(Entity*);
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extern void sub_08078850(Entity*, u32, u32, u8*);
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extern void PlaySFX(u32);
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extern Entity* CreateFx (Entity*, u32, u32);
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extern u8 gUnk_08125010;
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extern struct_02002A40 gUnk_02002A40;
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void Windcrest(Entity *this)
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{
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if (this->action == 0) {
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this->action++;
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this->frameIndex = 0;
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sub_0807DD64(this);
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}
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sub_0807DDAC(this, 0);
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sub_0807DDE4(this);
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}
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void sub_080A2124(Entity *this)
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{
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sub_08078850(this, 1, 0xe, &gUnk_08125010);
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}
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void Windcrest_Unlock(Entity *this)
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{
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PlaySFX(0x72);
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gUnk_02002A40.windcrests = gUnk_02002A40.windcrests | 1 << (this->entityType.parameter + 0x18);
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CreateFx(this, 0x46, 0);
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}
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