mirror of
https://github.com/zeldaret/tmc
synced 2026-06-16 06:45:56 -04:00
lakituCloud.s OK
Also edited a few names in the entity struct to match usage more.
This commit is contained in:
+7
-4
@@ -14,16 +14,19 @@ void BladeTrap(Entity* ent) {
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ent->action = 1;
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pEVar2 = sub_0804B128((u8)(ent->entityType).form);
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ent->attachedEntity = pEVar2;
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sub_080A2CC0((EntityData*)ent, &ent->attachedEntity, &ent->heldObjectPtr);
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sub_080A2CC0((EntityData*)ent, &ent->attachedEntity, &ent->field_0x74);
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}
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if ((ent->direction & 0x80) == 0) {
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sub_0806F69C(ent);
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}
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puVar3 = (u16*)&(ent->heldObjectPtr);
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puVar3 = &(ent->field_0x74);
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uVar1 = *puVar3;
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*puVar3 = uVar1 - 1;
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if ((u16)(*puVar3) == 0) {
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if ((ent->direction & 0x80) == 0) {
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if ((*puVar3) == 0) {
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if ((u16)(ent->direction & 0x80) == 0) {
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sub_08004488(0x74);
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}
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sub_080A2CC0((EntityData*)ent, &ent->attachedEntity, puVar3);
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+3
-3
@@ -88,8 +88,8 @@ void sub_08021E4C(Entity *this)
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if (this->field_0x78 != 0) {
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this->field_0x78--;
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}
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if (this->itemCooldown != 0) {
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(this->itemCooldown)--;
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if (this->field_0x7a != 0) {
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(this->field_0x7a)--;
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}
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GetNextFrame(this);
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if ((this->frames.b.f3) != 0) {
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@@ -129,6 +129,6 @@ void sub_08021EF0(Entity *this)
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this->action = 1;
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this->field_0x78 = gUnk_080CB6D6[Random() & 0xf];
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this->itemCooldown = 0x3c;
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this->field_0x7a = 0x3c;
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InitializeAnimation(this, 0);
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}
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@@ -0,0 +1,155 @@
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#include "global.h"
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#include "entity.h"
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extern Entity gLinkEntity;
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extern void UpdateAnimationSingleFrame(Entity *);
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extern void InitAnimationForceUpdate(Entity *, s32);
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extern u32 GetNextFunction(Entity *);
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extern void ModHealth(s32);
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extern void CreateFx(Entity *, u16, u16);
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extern void (* const gUnk_080D0418[])(Entity *);
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extern void (* const gUnk_080D0430[])(Entity *);
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extern void (* const gUnk_080D043C[])(Entity *);
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extern bool32 sub_0806F3E4(Entity *);
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extern bool32 sub_0806F520(Entity *);
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extern void sub_0800449C(Entity *, u32);
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extern void sub_0803CE14(Entity *);
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extern void sub_0803CE3C(Entity *);
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extern Entity *sub_0804B128(u8);
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extern void sub_0806F4E8(Entity *);
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extern void sub_0806F69C(Entity *);
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extern void sub_08079D84(void);
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extern void sub_080A2CC0(Entity *, Entity **, u16 *);
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void LakituCloud(Entity *this) {
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gUnk_080D0418[GetNextFunction(this)](this);
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}
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void sub_0803CCD4(Entity *this) {
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gUnk_080D0430[this->action](this);
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}
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void sub_0803CCEC(Entity *this) {
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this->field_0x42 = 0;
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sub_0803CCD4(this);
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}
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void sub_0803CCFC(Entity *this) {
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if (sub_0806F520(this) == 0) {
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if (this->previousActionFlag == 2) {
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sub_0803CE3C(this);
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}
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}
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else {
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gUnk_080D043C[this->previousActionFlag](this);
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}
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}
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void sub_0803CD2C(Entity *this) {
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this->previousActionFlag = 1;
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this->field_0x1d = 0x3c;
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}
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void sub_0803CD38(Entity *this) {
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sub_0806F4E8(this);
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}
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void sub_0803CD40(Entity *this) {
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if (!sub_0806F3E4(this)) {
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return;
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}
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ModHealth(-2);
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sub_0800449C(&gLinkEntity, 122);
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sub_08079D84();
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sub_0803CE3C(this);
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}
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void sub_0803CD6C(Entity *this) {
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Entity *lakitu;
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this->action = 1;
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this->height.HALF.HI = -2;
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// Set parent to lakitu
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lakitu = sub_0804B128(this->entityType.form);
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this->attachedEntity = lakitu;
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this->parent = lakitu;
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this->field_0x78 = this->x.HALF.HI;
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this->field_0x7a = this->y.HALF.HI;
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InitAnimationForceUpdate(this, 4);
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sub_0803CE14(this);
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}
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void sub_0803CDA8(Entity *this) {
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UpdateAnimationSingleFrame(this);
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if ((this->direction & 0x80) == 0) {
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sub_0806F69C(this);
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}
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if (--this->field_0x74 << 0x10 == 0) {
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sub_0803CE14(this);
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}
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}
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void sub_0803CDD8(Entity *this) {
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u8 one;
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u8 ss0;
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ss0 = this->spriteSettings.b.ss0;
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one = 1;
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this->spriteSettings.b.ss0 = ss0 ^ one;
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this->actionDelay--;
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if (this->actionDelay == 0) {
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this->action = 1;
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this->flags |= 0x80;
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this->spriteSettings.b.ss0 = one;
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}
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}
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void sub_0803CE14(Entity *this) {
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u8 direction;
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sub_080A2CC0(this, &this->attachedEntity, &this->field_0x74);
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direction = this->direction;
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if (direction & 0x80) {
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return;
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}
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direction = direction / 8 + 4;
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InitAnimationForceUpdate(this, direction);
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}
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void sub_0803CE3C(Entity *this) {
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CreateFx(this, 2, 0);
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this->action = 2;
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this->actionDelay = 60;
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this->flags &= 0x7f;
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this->field_0x3a &= 0xfb;
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this->x.HALF.HI = this->field_0x78;
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this->y.HALF.HI = this->field_0x7a;
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this->attachedEntity = this->parent;
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sub_0803CE14(this);
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}
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+2
-2
@@ -70,7 +70,7 @@ void sub_080929A4(Entity *this) {
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this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
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this->field_0x7c.HALF.LO = sub_080001DA(this->field_0x7c.HALF.HI, 1);
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this->itemCooldown = sub_080002E0(this->field_0x7c.HALF.HI, 1);
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this->field_0x7a = sub_080002E0(this->field_0x7c.HALF.HI, 1);
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SetTile(0x4022, this->field_0x7c.HALF.HI, 1);
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}
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@@ -98,7 +98,7 @@ void sub_08092A94(Entity *this) {
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// Presumably, make the mask fall
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SetTile((u16)this->field_0x7c.HALF.LO, this->field_0x7c.HALF.HI, 1);
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sub_08000148(this->itemCooldown, this->field_0x7c.HALF.HI, 1);
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sub_08000148(this->field_0x7a, this->field_0x7c.HALF.HI, 1);
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this->action = 2;
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+2
-2
@@ -24,7 +24,7 @@ void Ocarina(ItemBehavior* pItemBeh, u32 inputFlags)
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// u32 *ocarinaStates = &gOcarinaStates;
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//_call_via_r2(pItemBeh, inputFlags,(ocarinaStates)[pItemBeh->stateID]);
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gOcarinaStates[pItemBeh->stateID](pItemBeh, inputFlags);
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gLinkEntity.itemCooldown = gLinkEntity.itemCooldown + 1;
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gLinkEntity.field_0x7a = gLinkEntity.field_0x7a + 1;
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}
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void OcarinaUse(ItemBehavior* itemBeh, s32 inputFlags) {
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@@ -40,7 +40,7 @@ void OcarinaUse(ItemBehavior* itemBeh, s32 inputFlags) {
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gLinkEntity.spriteSettings.raw &= var;
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gLinkEntity.flags &= 127;
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gLinkEntity.itemCooldown = 2;
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gLinkEntity.field_0x7a = 2;
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gLinkState.flags.all |= 0x10000000;
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gLinkState.filler8[0] = 255;
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gUnk_02034490 = 1;
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+1
-1
@@ -94,7 +94,7 @@ void sub_08066D94(Entity* ent) {
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npc->flags |= 0x20;
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npc->animationState = sub_0806EDC4(ent);
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roomID = gRoomControls.roomID;
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*(u16*)&npc->heldObjectPtr = roomID;
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npc->field_0x74 = roomID;
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CopyPosition(ent, npc);
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}
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DeleteThisEntity();
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