Decompile a few functions in objectutils

This commit is contained in:
Tal Hayon
2022-02-27 05:56:38 +02:00
parent 4e10e89cca
commit 640810a005
9 changed files with 53 additions and 78 deletions
+1 -1
View File
@@ -91,7 +91,7 @@ void BigIceBlock_Action2(BigIceBlockEntity* this) {
if (super->type != 2) {
SetFlag(this->unk_86);
} else {
sub_080A2A3C(super, 0x53, 0, this->unk_86);
CreateGroundItemWithFlags(super, 0x53, 0, this->unk_86);
}
}
super->action = 3;
+1 -1
View File
@@ -66,7 +66,7 @@ void sub_08094774(Object68Entity* this) {
}
break;
case 2:
child = sub_080A2A20(&gPlayerEntity, 0x60, 0);
child = CreateGroundItem(&gPlayerEntity, 0x60, 0);
super->child = child;
if (child != NULL) {
child->actionDelay = 1;
+2 -2
View File
@@ -138,10 +138,10 @@ void SmallIceBlock_Action3(SmallIceBlockEntity* this) {
}
sub_0805EC9C(super, 0x100, gUnk_08123748[super->actionDelay >> 5], 0);
if (super->type == 1) {
sub_080A2A3C(super, 0x53, 0, this->unk_86);
CreateGroundItemWithFlags(super, 0x53, 0, this->unk_86);
SoundReq(SFX_SECRET);
} else if (super->type == 2) {
sub_080A2A3C(super, 0x52, 0, this->unk_86);
CreateGroundItemWithFlags(super, 0x52, 0, this->unk_86);
SoundReq(SFX_SECRET);
}
super->action = 4;