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Decompile a few functions in objectutils
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@@ -91,7 +91,7 @@ void BigIceBlock_Action2(BigIceBlockEntity* this) {
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if (super->type != 2) {
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SetFlag(this->unk_86);
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} else {
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sub_080A2A3C(super, 0x53, 0, this->unk_86);
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CreateGroundItemWithFlags(super, 0x53, 0, this->unk_86);
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}
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}
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super->action = 3;
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