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Use projectile enum when possible
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@@ -43,7 +43,7 @@ void sub_0803EB44(Entity* this) {
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Entity* pEVar1;
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sub_0804A720(this);
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pEVar1 = CreateProjectileWithParent(this, 0x19, 0);
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pEVar1 = CreateProjectileWithParent(this, BALL_AND_CHAIN, 0);
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if (pEVar1 != NULL) {
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pEVar1->parent = this;
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this->child = pEVar1;
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