Use projectile enum when possible

This commit is contained in:
Tal Hayon
2022-01-30 02:11:16 +02:00
parent 40dd696e1d
commit 64c56499f9
27 changed files with 50 additions and 49 deletions
+1 -1
View File
@@ -43,7 +43,7 @@ void sub_0803EB44(Entity* this) {
Entity* pEVar1;
sub_0804A720(this);
pEVar1 = CreateProjectileWithParent(this, 0x19, 0);
pEVar1 = CreateProjectileWithParent(this, BALL_AND_CHAIN, 0);
if (pEVar1 != NULL) {
pEVar1->parent = this;
this->child = pEVar1;