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https://github.com/zeldaret/tmc
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Use projectile enum when possible
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+1
-1
@@ -61,7 +61,7 @@ void sub_08063D44(Entity* this) {
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sub_0806EE04(this, gUnk_0810F6BC[this->type], 0);
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switch (this->type) {
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case 0 ... 3:
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ent = CreateProjectile(0xc);
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ent = CreateProjectile(GUARD_LINE_OF_SIGHT);
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ent->parent = this;
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ent->field_0xf = 0x3c;
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break;
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